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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 4 Oct 2010 10:40:46 +0000 (13:40 +0300)]
1 second spawn shield by default
MirceaKitsune [Mon, 4 Oct 2010 10:40:11 +0000 (13:40 +0300)]
Vore AI: Don't eat someone with spawn shield active, since this means they're invincible and we take stomach kicks for no reason
MirceaKitsune [Mon, 4 Oct 2010 10:37:22 +0000 (13:37 +0300)]
Lose spawn shield when we vore someone
MirceaKitsune [Mon, 4 Oct 2010 00:47:09 +0000 (03:47 +0300)]
Remove the osx rebranding script, because rebranding the osx engine is much more tricky and i don't know how
MirceaKitsune [Mon, 4 Oct 2010 00:32:36 +0000 (03:32 +0300)]
Update .sh files
MirceaKitsune [Mon, 4 Oct 2010 00:31:31 +0000 (03:31 +0300)]
Tweak linux rebranding script for div0-stable
MirceaKitsune [Mon, 4 Oct 2010 00:26:41 +0000 (03:26 +0300)]
Don't autotaunt quite all the time
MirceaKitsune [Mon, 4 Oct 2010 00:21:04 +0000 (03:21 +0300)]
64bit libs
MirceaKitsune [Mon, 4 Oct 2010 00:19:35 +0000 (03:19 +0300)]
Switch the dll's to div0-stable engine
MirceaKitsune [Mon, 4 Oct 2010 00:17:24 +0000 (03:17 +0300)]
Osx rebrand script, following div0-stable autobuilds
MirceaKitsune [Mon, 4 Oct 2010 00:09:51 +0000 (03:09 +0300)]
Rebranding script - include x64 windows libs
MirceaKitsune [Mon, 4 Oct 2010 00:07:34 +0000 (03:07 +0300)]
Remove unused fields from old mapinfo's
MirceaKitsune [Mon, 4 Oct 2010 00:03:26 +0000 (03:03 +0300)]
Campaign - Don't give start fuel where we don't give the grabber
MirceaKitsune [Mon, 4 Oct 2010 00:00:22 +0000 (03:00 +0300)]
Set the bot config file, or bad things may happen
MirceaKitsune [Sun, 3 Oct 2010 23:57:07 +0000 (02:57 +0300)]
A much better falling sound
MirceaKitsune [Sun, 3 Oct 2010 23:43:59 +0000 (02:43 +0300)]
Bobfall effect (how could i forget to enable this?)
MirceaKitsune [Sun, 3 Oct 2010 22:54:36 +0000 (01:54 +0300)]
Less stomach kick force by default
MirceaKitsune [Sun, 3 Oct 2010 22:41:45 +0000 (01:41 +0300)]
Implement stomach kick force (predators get pushed in the direction their prey is facing when it kicks).
MirceaKitsune [Sun, 3 Oct 2010 22:30:06 +0000 (01:30 +0300)]
Add two more tips to the tutorial map
MirceaKitsune [Sun, 3 Oct 2010 21:18:16 +0000 (00:18 +0300)]
Fix slow crouch walking
MirceaKitsune [Sun, 3 Oct 2010 21:15:18 +0000 (00:15 +0300)]
No need for this config file any more
MirceaKitsune [Sun, 3 Oct 2010 21:03:59 +0000 (00:03 +0300)]
Move bot configuration to its own cfg file
MirceaKitsune [Sun, 3 Oct 2010 20:54:19 +0000 (23:54 +0300)]
Tutorial map in the menu
MirceaKitsune [Sun, 3 Oct 2010 20:47:41 +0000 (23:47 +0300)]
A change in tutorial mapinfo and its waypoints.cache file
MirceaKitsune [Sun, 3 Oct 2010 20:33:10 +0000 (23:33 +0300)]
Tutorial map radar
MirceaKitsune [Sun, 3 Oct 2010 20:32:47 +0000 (23:32 +0300)]
Tutorial map compiled
MirceaKitsune [Sun, 3 Oct 2010 18:44:30 +0000 (21:44 +0300)]
Same for other similar func's
MirceaKitsune [Sun, 3 Oct 2010 18:24:39 +0000 (21:24 +0300)]
Comment on my last fix
MirceaKitsune [Sun, 3 Oct 2010 18:16:27 +0000 (21:16 +0300)]
Final touches to the tutorial map. This map is now 100% completed
MirceaKitsune [Sun, 3 Oct 2010 18:14:47 +0000 (21:14 +0300)]
Fix a major and very rare issue, that would cause killtarget-ing a func_bobbing to brake the grabber's hook / primary fire
MirceaKitsune [Sun, 3 Oct 2010 13:02:19 +0000 (16:02 +0300)]
simplify player/botclip collision cvars
MirceaKitsune [Sun, 3 Oct 2010 11:35:17 +0000 (14:35 +0300)]
Botclip CTF flags and Keyhunt keys too. Or if the key / flag gets dropped through a botclip, bots may not reach them an continue the game on some maps.
MirceaKitsune [Sun, 3 Oct 2010 11:24:51 +0000 (14:24 +0300)]
Bot clips should block waypoints too
MirceaKitsune [Sun, 3 Oct 2010 11:08:34 +0000 (14:08 +0300)]
Implement botclip collisions
MirceaKitsune [Sun, 3 Oct 2010 01:42:40 +0000 (04:42 +0300)]
Better tutorial map dialogs
MirceaKitsune [Sat, 2 Oct 2010 23:58:31 +0000 (02:58 +0300)]
More details and fixes to the tutorial map
MirceaKitsune [Sat, 2 Oct 2010 22:23:38 +0000 (01:23 +0300)]
More detail for tutorial map, and also other fixes
MirceaKitsune [Sat, 2 Oct 2010 14:48:38 +0000 (17:48 +0300)]
Properly execute target_changelevel
MirceaKitsune [Sat, 2 Oct 2010 14:46:46 +0000 (17:46 +0300)]
Tutorial map completed. Still need to finish more things though
MirceaKitsune [Sat, 2 Oct 2010 14:00:52 +0000 (17:00 +0300)]
More progress on the tutorial map
MirceaKitsune [Sat, 2 Oct 2010 14:00:11 +0000 (17:00 +0300)]
Another TODO for the more distant future
MirceaKitsune [Sat, 2 Oct 2010 13:14:46 +0000 (16:14 +0300)]
Better changelevel texts
MirceaKitsune [Sat, 2 Oct 2010 11:48:52 +0000 (14:48 +0300)]
Transform this too, from Quake's trigger_changelevel
MirceaKitsune [Sat, 2 Oct 2010 11:46:15 +0000 (14:46 +0300)]
Better color for target_changelevel
MirceaKitsune [Sat, 2 Oct 2010 11:41:17 +0000 (14:41 +0300)]
Gametype key
MirceaKitsune [Sat, 2 Oct 2010 11:34:36 +0000 (14:34 +0300)]
Make trigger_changelevel a target instead
MirceaKitsune [Sat, 2 Oct 2010 11:22:41 +0000 (14:22 +0300)]
trigger_changelevel. Changing maps when touched
MirceaKitsune [Sat, 2 Oct 2010 00:50:17 +0000 (03:50 +0300)]
This should really be enabled by default
MirceaKitsune [Sat, 2 Oct 2010 00:36:08 +0000 (03:36 +0300)]
The next room of the tutorial map, with some bots in it too.
MirceaKitsune [Fri, 1 Oct 2010 21:45:50 +0000 (00:45 +0300)]
Swimming lesson in tutorial map
MirceaKitsune [Fri, 1 Oct 2010 15:56:15 +0000 (18:56 +0300)]
Next room of the tutorial map, for jump pads, teleporters, etc.
MirceaKitsune [Thu, 30 Sep 2010 23:17:00 +0000 (02:17 +0300)]
Next room of the tutorial map
MirceaKitsune [Thu, 30 Sep 2010 21:57:18 +0000 (00:57 +0300)]
Room 4 of the tutorial map, Grabber alt fire tutorial
MirceaKitsune [Thu, 30 Sep 2010 21:01:06 +0000 (00:01 +0300)]
Third room of the tutorial map, teaching bunny hopping
MirceaKitsune [Thu, 30 Sep 2010 14:41:43 +0000 (17:41 +0300)]
Room 2 of the tutorial map (crouching and jumping)
MirceaKitsune [Thu, 30 Sep 2010 12:56:51 +0000 (15:56 +0300)]
The first part of a tutorial map. This is not ready yet, only the first room.
MirceaKitsune [Thu, 30 Sep 2010 01:27:32 +0000 (04:27 +0300)]
keepinstomach - same thing on the predator's end. When enabled, a team mate will keep you in their stomach even after you were team healed (since you can willingly leave by pressing jump, so the choice remains yours)
MirceaKitsune [Thu, 30 Sep 2010 01:19:22 +0000 (04:19 +0300)]
Don't enable the new feature by default
MirceaKitsune [Thu, 30 Sep 2010 01:14:26 +0000 (04:14 +0300)]
Cvar bots leaving the stomach automatically once team healed (in case the predator might still wish to keep the team mate in there)
MirceaKitsune [Thu, 30 Sep 2010 00:57:12 +0000 (03:57 +0300)]
Move a check in the proper place
MirceaKitsune [Thu, 30 Sep 2010 00:51:20 +0000 (03:51 +0300)]
We should make a tutorial map in the future.
MirceaKitsune [Thu, 30 Sep 2010 00:50:58 +0000 (03:50 +0300)]
Don't execute the predator vore AI if the bot is prey
MirceaKitsune [Thu, 30 Sep 2010 00:42:00 +0000 (03:42 +0300)]
We only need one randomtry float now
MirceaKitsune [Thu, 30 Sep 2010 00:39:05 +0000 (03:39 +0300)]
Vore AI: Correct fearing system, and teach bots to avoid eating someone else the fuller their stomach gets (since the more players you keep inside, the harder you make things for yourself)
MirceaKitsune [Wed, 29 Sep 2010 23:54:39 +0000 (02:54 +0300)]
Update NetRadiant
MirceaKitsune [Wed, 29 Sep 2010 23:23:44 +0000 (02:23 +0300)]
Decrease the escape probability during stomach kicks. This should make the gameplay less annoying.
MirceaKitsune [Wed, 29 Sep 2010 23:06:48 +0000 (02:06 +0300)]
Make ons control points require more damage
MirceaKitsune [Wed, 29 Sep 2010 22:56:12 +0000 (01:56 +0300)]
More damage for the phaser
MirceaKitsune [Wed, 29 Sep 2010 22:44:37 +0000 (01:44 +0300)]
Don't play fall sound for dead players
MirceaKitsune [Wed, 29 Sep 2010 22:30:19 +0000 (01:30 +0300)]
Enable falling sounds
MirceaKitsune [Wed, 29 Sep 2010 22:12:36 +0000 (01:12 +0300)]
Allow fall damage in situations where it should be allowed
MirceaKitsune [Wed, 29 Sep 2010 22:08:13 +0000 (01:08 +0300)]
Fix several sounds in the female .sounds file
MirceaKitsune [Wed, 29 Sep 2010 21:52:15 +0000 (00:52 +0300)]
Better weapon sounds, from other Nexuiz weapons
MirceaKitsune [Wed, 29 Sep 2010 21:47:08 +0000 (00:47 +0300)]
Higher pitch hit sounds as well
MirceaKitsune [Wed, 29 Sep 2010 21:32:33 +0000 (00:32 +0300)]
Sharper / more foxy like voice <3
MirceaKitsune [Wed, 29 Sep 2010 20:54:23 +0000 (23:54 +0300)]
Lower pitch pickup sounds
MirceaKitsune [Wed, 29 Sep 2010 20:40:01 +0000 (23:40 +0300)]
Another set of sounds
MirceaKitsune [Wed, 29 Sep 2010 20:34:07 +0000 (23:34 +0300)]
More new sounds
MirceaKitsune [Wed, 29 Sep 2010 20:16:49 +0000 (23:16 +0300)]
Credit new sounds
MirceaKitsune [Wed, 29 Sep 2010 20:15:56 +0000 (23:15 +0300)]
More new sounds
MirceaKitsune [Wed, 29 Sep 2010 16:23:49 +0000 (19:23 +0300)]
New health pickup sounds
MirceaKitsune [Tue, 28 Sep 2010 21:26:05 +0000 (00:26 +0300)]
Deathmatch on Brokenworld
MirceaKitsune [Tue, 28 Sep 2010 21:24:38 +0000 (00:24 +0300)]
Add all new maps to maplist
MirceaKitsune [Tue, 28 Sep 2010 21:16:28 +0000 (00:16 +0300)]
Recompile Soylent with correct skybox path
MirceaKitsune [Tue, 28 Sep 2010 21:05:37 +0000 (00:05 +0300)]
Change some skies a bit. Now to recompile the necessary maps...
MirceaKitsune [Tue, 28 Sep 2010 20:48:44 +0000 (23:48 +0300)]
Make the other menu skin default
MirceaKitsune [Tue, 28 Sep 2010 20:47:22 +0000 (23:47 +0300)]
Both stomachs
MirceaKitsune [Tue, 28 Sep 2010 20:46:10 +0000 (23:46 +0300)]
More glossy vixen stomach by default <3
MirceaKitsune [Tue, 28 Sep 2010 20:36:33 +0000 (23:36 +0300)]
Lower item respawn light radius
MirceaKitsune [Tue, 28 Sep 2010 20:35:30 +0000 (23:35 +0300)]
Fix a waypoints.cache file
MirceaKitsune [Tue, 28 Sep 2010 17:26:31 +0000 (20:26 +0300)]
Prettier particle effects
MirceaKitsune [Tue, 28 Sep 2010 15:49:58 +0000 (18:49 +0300)]
instantaction files for all maps. Now the instant action button actually works.
MirceaKitsune [Tue, 28 Sep 2010 15:41:21 +0000 (18:41 +0300)]
Switch to the old (safer) instantaction system. With the only exception of allowing the gametype to be set.
MirceaKitsune [Tue, 28 Sep 2010 15:17:45 +0000 (18:17 +0300)]
Actually, set the gametype in the .instantaction file
MirceaKitsune [Tue, 28 Sep 2010 15:11:06 +0000 (18:11 +0300)]
Leave the game type alone
MirceaKitsune [Tue, 28 Sep 2010 15:09:01 +0000 (18:09 +0300)]
Better Instant Action system
MirceaKitsune [Tue, 28 Sep 2010 14:17:04 +0000 (17:17 +0300)]
Simpler file name
MirceaKitsune [Tue, 28 Sep 2010 14:15:56 +0000 (17:15 +0300)]
Hide the screenshots of locked campaign levels
MirceaKitsune [Tue, 28 Sep 2010 13:35:45 +0000 (16:35 +0300)]
Fix campaign entries getting cut when a new level is unlocked (forgotten change)
MirceaKitsune [Tue, 28 Sep 2010 00:46:38 +0000 (03:46 +0300)]
Slightly better text arrangement in campaign window