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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Sun, 17 Apr 2011 13:02:01 +0000 (16:02 +0300)]
Rename the compiled fteqcc to fteqcc-win32 (as that's what it is)
MirceaKitsune [Sun, 17 Apr 2011 12:09:12 +0000 (15:09 +0300)]
Even slightly lower damage for Grabber secondary
MirceaKitsune [Sun, 17 Apr 2011 12:07:13 +0000 (15:07 +0300)]
Better balancing for Grabber secondary
MirceaKitsune [Sun, 17 Apr 2011 11:38:13 +0000 (14:38 +0300)]
Restore old default for kick damage, now that we removed weapon kicking
MirceaKitsune [Sun, 17 Apr 2011 11:30:04 +0000 (14:30 +0300)]
Some changes to the punch angles in vore. No longer make them client options, but part of the server balance, as done for weapon recoil. Also tilt the prey's view when dealing stomach kicks.
MirceaKitsune [Sun, 17 Apr 2011 11:12:04 +0000 (14:12 +0300)]
Remove my idea of stomach kicking with the grabber for more damage. I don't like how it turned out, and it adds too much complexity for now.
MirceaKitsune [Sun, 17 Apr 2011 01:51:10 +0000 (04:51 +0300)]
Actually, allow reloading inside bellies. Better and safer for what we have right now.
MirceaKitsune [Sun, 17 Apr 2011 01:45:55 +0000 (04:45 +0300)]
Use a good balancing with the last change
MirceaKitsune [Sun, 17 Apr 2011 01:44:35 +0000 (04:44 +0300)]
Use swing animation and sound for normal grabber alt fire
MirceaKitsune [Sun, 17 Apr 2011 01:36:56 +0000 (04:36 +0300)]
Fix a few things regarding grabber swinging
MirceaKitsune [Sun, 17 Apr 2011 01:17:00 +0000 (04:17 +0300)]
fteqcc source
MirceaKitsune [Sun, 17 Apr 2011 01:16:27 +0000 (04:16 +0300)]
Include fteqcc as well. Just like the engine, don't expect it to be latest
MirceaKitsune [Sun, 17 Apr 2011 01:11:38 +0000 (04:11 +0300)]
From now on, include the already compiled engine in this GIT (for those that can't compile and re-brand it). Feel free to copy these files in the main dir, but don't forget they will only be updated from time to time, and will not often be the latest!
MirceaKitsune [Sun, 17 Apr 2011 01:05:25 +0000 (04:05 +0300)]
Include netRadiant source in this GIT
MirceaKitsune [Sun, 17 Apr 2011 00:56:50 +0000 (03:56 +0300)]
Update netRadiant to latest version, part 2
MirceaKitsune [Sun, 17 Apr 2011 00:55:49 +0000 (03:55 +0300)]
Update netRadiant to latest version, part 1
MirceaKitsune [Sun, 17 Apr 2011 00:18:31 +0000 (03:18 +0300)]
TODO: make bots also know the amount of damage boost a melee attack can do
MirceaKitsune [Sun, 17 Apr 2011 00:15:33 +0000 (03:15 +0300)]
Better balancing with the new 'weapon during stomach kicks' feature
MirceaKitsune [Sun, 17 Apr 2011 00:09:09 +0000 (03:09 +0300)]
When stomach kicking with a weapon, do more damage! Makes sense and should be even more fun :)
MirceaKitsune [Sat, 16 Apr 2011 23:48:59 +0000 (02:48 +0300)]
Lower probability of dropping your weapon when getting swallowed by default. Also increase probability of stealing prey a bit.
MirceaKitsune [Sat, 16 Apr 2011 23:29:14 +0000 (02:29 +0300)]
Don't allow dropping weapons from the stomach. They don't have anywhere to go!
MirceaKitsune [Sat, 16 Apr 2011 23:15:40 +0000 (02:15 +0300)]
Commit the melee sound file
MirceaKitsune [Sat, 16 Apr 2011 23:15:24 +0000 (02:15 +0300)]
Also play woosh sound (shotgun melee sound from Xonotic) when swing-hitting with the Grabber.
MirceaKitsune [Sat, 16 Apr 2011 23:09:59 +0000 (02:09 +0300)]
Play the swing animation on the weapon when stomach kicking. The weapon model now shows when in the stomach as well (if you still have your grabber), which I forgot to mention in the last commits.
MirceaKitsune [Sat, 16 Apr 2011 22:58:21 +0000 (01:58 +0300)]
Fix secondary fire anim
MirceaKitsune [Sat, 16 Apr 2011 22:55:13 +0000 (01:55 +0300)]
Mother of god... I still had the sources for Nexuiz weapons and other things from it x_x
MirceaKitsune [Sat, 16 Apr 2011 22:49:43 +0000 (01:49 +0300)]
Add iqm support to the code, and use it for weapons. Alt fire anim will play melee attack however, which will be fixed in the next commit
MirceaKitsune [Sat, 16 Apr 2011 22:48:06 +0000 (01:48 +0300)]
Add source for h_grabber
MirceaKitsune [Sat, 16 Apr 2011 22:47:32 +0000 (01:47 +0300)]
Upgrade grabber support from dpm format to iqm. Does not work yet, needs to be updated in the code as well! This also ads a melee animation, which will be used accordingly in an upcoming change
MirceaKitsune [Sat, 16 Apr 2011 16:59:31 +0000 (19:59 +0300)]
Fix bug with fake prey being removed from predator
MirceaKitsune [Sat, 16 Apr 2011 15:42:27 +0000 (18:42 +0300)]
Use modelindex to hide dead fakeprey. Also fix another issue, which was causing the predator's weapon model to appear inside the stomach for fake prey.
MirceaKitsune [Sat, 16 Apr 2011 13:43:07 +0000 (16:43 +0300)]
If we teleported above the ground, require touching the ground again to multi-jump. Else we can multi-jump immediately at the moment of spawning / teleporting.
MirceaKitsune [Sat, 16 Apr 2011 12:57:58 +0000 (15:57 +0300)]
Same thing in player_setupanimsformodel(), to fix legacy animation issues
MirceaKitsune [Sat, 16 Apr 2011 12:35:17 +0000 (15:35 +0300)]
Finally fix the server code attempting to animate stomach models... an issue which VT always had. No more console spam with "missing frames" when you're in the belly. Yay :D
MirceaKitsune [Sat, 16 Apr 2011 12:01:58 +0000 (15:01 +0300)]
Make sure we can never reload weapons inside stomachs
MirceaKitsune [Sat, 16 Apr 2011 11:43:36 +0000 (14:43 +0300)]
Update all engine components to latest version
MirceaKitsune [Sat, 16 Apr 2011 00:24:53 +0000 (03:24 +0300)]
Prefix all sounds as .wav, since this is the way it's done in the code for all others.
MirceaKitsune [Sat, 16 Apr 2011 00:20:16 +0000 (03:20 +0300)]
Play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator
MirceaKitsune [Fri, 15 Apr 2011 23:42:33 +0000 (02:42 +0300)]
Vore Temple map - Update compiled map
MirceaKitsune [Fri, 15 Apr 2011 23:32:43 +0000 (02:32 +0300)]
Vore Temple map - Fix secret buttons being hard to press and annoying some players. They will now stay pressed forever, and will also make a sound when pressing them.
MirceaKitsune [Fri, 15 Apr 2011 23:12:29 +0000 (02:12 +0300)]
Vore Temple map - Fix area where you could get stuck if going in without a grabber.
MirceaKitsune [Fri, 15 Apr 2011 22:45:56 +0000 (01:45 +0300)]
Update the tutorial map to include information about the newly added features (such as rechargible armor, reloadable grabber, and double jumping)
MirceaKitsune [Fri, 15 Apr 2011 21:42:23 +0000 (00:42 +0300)]
Remove part of an old forgotten Nexuiz code
MirceaKitsune [Fri, 15 Apr 2011 21:30:00 +0000 (00:30 +0300)]
Do it AFTER setting the new player origin, else the issue still happens
MirceaKitsune [Fri, 15 Apr 2011 21:15:23 +0000 (00:15 +0300)]
Fix a bug that caused insane speeds when respawning and pressing forward + jump, when g_multijump is active
MirceaKitsune [Fri, 15 Apr 2011 16:35:38 +0000 (19:35 +0300)]
Update cd-tracks as well
MirceaKitsune [Fri, 15 Apr 2011 16:35:14 +0000 (19:35 +0300)]
Update sources as well
MirceaKitsune [Fri, 15 Apr 2011 16:34:36 +0000 (19:34 +0300)]
Update some songs to the latest versions, and add a new one that's good
MirceaKitsune [Fri, 15 Apr 2011 16:16:58 +0000 (19:16 +0300)]
Only show "don't digest" / "don't kick" team messages when digestion and kicking are enabled via cvars
MirceaKitsune [Fri, 15 Apr 2011 15:54:26 +0000 (18:54 +0300)]
Rename in cvar description
MirceaKitsune [Fri, 15 Apr 2011 15:44:15 +0000 (18:44 +0300)]
Use a simpler method of fetching colors. Needed for a change that's about to follow.
MirceaKitsune [Fri, 15 Apr 2011 15:35:43 +0000 (18:35 +0300)]
Fix and finalize my last code
MirceaKitsune [Fri, 15 Apr 2011 15:04:42 +0000 (18:04 +0300)]
Highlight team mates in a different color, in the stomach board
MirceaKitsune [Fri, 15 Apr 2011 12:22:12 +0000 (15:22 +0300)]
No swallow crosshair image
MirceaKitsune [Fri, 15 Apr 2011 12:21:57 +0000 (15:21 +0300)]
Show a no swallow indicator when the entity is a player you could normally swallow, but some circumstances don't allow it
MirceaKitsune [Fri, 15 Apr 2011 12:10:14 +0000 (15:10 +0300)]
Play a different sound when unable to do some vore actions. Already credited (part of a sound package I already used)
MirceaKitsune [Fri, 15 Apr 2011 11:45:28 +0000 (14:45 +0300)]
Only do vore complaints if the player is holding down the fire button (fixes a small bug)
MirceaKitsune [Fri, 15 Apr 2011 11:29:43 +0000 (14:29 +0300)]
Default menu_vid_scale to 0 (medium) again
MirceaKitsune [Fri, 15 Apr 2011 11:24:22 +0000 (14:24 +0300)]
Don't make team score fonts whiter, it's ugly
MirceaKitsune [Fri, 15 Apr 2011 11:18:48 +0000 (14:18 +0300)]
Fix something I forgot in last commit
MirceaKitsune [Fri, 15 Apr 2011 11:17:08 +0000 (14:17 +0300)]
Fix CTS score display
MirceaKitsune [Fri, 15 Apr 2011 11:06:04 +0000 (14:06 +0300)]
Some tweaks to show-minus-plus
MirceaKitsune [Fri, 15 Apr 2011 01:36:55 +0000 (04:36 +0300)]
Default all fonts to font-nimbussansl for the time being. I'll decide more tomorrow.
MirceaKitsune [Fri, 15 Apr 2011 01:33:25 +0000 (04:33 +0300)]
Fix an old warning
MirceaKitsune [Fri, 15 Apr 2011 01:32:44 +0000 (04:32 +0300)]
Finally fix the HUD, and make positioning with all fonts work. The new fonts are stable and working now.
MirceaKitsune [Thu, 14 Apr 2011 23:58:50 +0000 (02:58 +0300)]
Fix health and armor positions with all fonts. Still more to fix however
MirceaKitsune [Thu, 14 Apr 2011 23:49:58 +0000 (02:49 +0300)]
Revert back to old drawstring method. It's just some components that need a better positioning, and method of drawing the strings
MirceaKitsune [Thu, 14 Apr 2011 23:42:28 +0000 (02:42 +0300)]
Re-write the centering code for health. The previous was a failure, and most HUD items need to be fixed again (to keep their position with different fonts).
MirceaKitsune [Thu, 14 Apr 2011 22:22:16 +0000 (01:22 +0300)]
Commit the fonts themselves
MirceaKitsune [Thu, 14 Apr 2011 22:20:26 +0000 (01:20 +0300)]
Commit the font configs. There are 3 fonts currently, taken from Xonotic's implementation
MirceaKitsune [Thu, 14 Apr 2011 22:19:40 +0000 (01:19 +0300)]
Make team text whiter on sbar scores
MirceaKitsune [Thu, 14 Apr 2011 22:11:33 +0000 (01:11 +0300)]
Remove all forms of sbar highlighting
MirceaKitsune [Thu, 14 Apr 2011 22:08:51 +0000 (01:08 +0300)]
Make a text slightly larger
MirceaKitsune [Thu, 14 Apr 2011 22:06:24 +0000 (01:06 +0300)]
Draw a clock icon in the timer on the HUD
MirceaKitsune [Thu, 14 Apr 2011 21:50:46 +0000 (00:50 +0300)]
We can remove the old HUD number textures now, as they are no longer used
MirceaKitsune [Thu, 14 Apr 2011 21:47:14 +0000 (00:47 +0300)]
Remove now useless highlight and stroke parameters from sbar drawing
MirceaKitsune [Thu, 14 Apr 2011 21:35:29 +0000 (00:35 +0300)]
Further improve some text positioning
MirceaKitsune [Thu, 14 Apr 2011 21:12:38 +0000 (00:12 +0300)]
Fix number positioning with minus / plus
MirceaKitsune [Thu, 14 Apr 2011 21:01:31 +0000 (00:01 +0300)]
Finixh positioning the remaining sbar items
MirceaKitsune [Thu, 14 Apr 2011 16:59:12 +0000 (19:59 +0300)]
Re-position half of the HUD items properly with the new fonts. The other half to be done later.
MirceaKitsune [Thu, 14 Apr 2011 14:33:43 +0000 (17:33 +0300)]
Remove a positioning change that only causes trouble now
MirceaKitsune [Thu, 14 Apr 2011 14:28:31 +0000 (17:28 +0300)]
Render number strings whole in sbar
MirceaKitsune [Thu, 14 Apr 2011 13:38:20 +0000 (16:38 +0300)]
First attempt at implementing True Type font support for the sbar. All fonts will be replaced with TTF eventually.
MirceaKitsune [Thu, 14 Apr 2011 13:10:27 +0000 (16:10 +0300)]
Port a xonotic feature with UTF-8 characters
MirceaKitsune [Thu, 14 Apr 2011 13:03:47 +0000 (16:03 +0300)]
Load all configs in default.cfg instead of defaultVT.cfg
MirceaKitsune [Thu, 14 Apr 2011 12:28:41 +0000 (15:28 +0300)]
Port some recent engine defaults to the default config. Should hopefully not brake anything.
MirceaKitsune [Thu, 14 Apr 2011 12:10:32 +0000 (15:10 +0300)]
Slightly higher damage for all turrets, now that VT has armor
MirceaKitsune [Thu, 14 Apr 2011 12:06:22 +0000 (15:06 +0300)]
Add a VT suffix to all configurations by default. This way, those with VT at the end are known to be defaults, and others can make their own settings more easily.
MirceaKitsune [Thu, 14 Apr 2011 11:56:54 +0000 (14:56 +0300)]
Allow re-jumping when you have a small falling speed
MirceaKitsune [Thu, 14 Apr 2011 11:49:26 +0000 (14:49 +0300)]
Enable UT2004-style double jumps by default
MirceaKitsune [Thu, 14 Apr 2011 11:39:13 +0000 (14:39 +0300)]
Fix infinite multijumps
MirceaKitsune [Thu, 14 Apr 2011 11:30:05 +0000 (14:30 +0300)]
Fix another forgotten code. Multijump finally works now
MirceaKitsune [Thu, 14 Apr 2011 11:21:39 +0000 (14:21 +0300)]
Some multijump code I forgot
MirceaKitsune [Thu, 14 Apr 2011 11:16:10 +0000 (14:16 +0300)]
MultiJump cvars
MirceaKitsune [Thu, 14 Apr 2011 11:13:33 +0000 (14:13 +0300)]
Attempt to port Xonotic's multi-jump feature (previously written by me in Nexuiz)
MirceaKitsune [Wed, 23 Mar 2011 17:26:54 +0000 (19:26 +0200)]
Another bugfix from Xonotic.
MirceaKitsune [Wed, 23 Mar 2011 17:16:15 +0000 (19:16 +0200)]
Some bugfixes from Xonotic, regarding features I ported in VT
MirceaKitsune [Sun, 20 Mar 2011 23:17:21 +0000 (01:17 +0200)]
Cvar the amount of health dead bodies must take in order to get gibbed.
MirceaKitsune [Mon, 14 Mar 2011 22:25:05 +0000 (00:25 +0200)]
Small tweaks to the weapon reload code, that I also worked on in Xonotic
MirceaKitsune [Mon, 14 Mar 2011 13:55:21 +0000 (15:55 +0200)]
A new TODO