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13 years agoAdd ring stats
MirceaKitsune [Tue, 3 May 2011 15:26:14 +0000 (18:26 +0300)]
Add ring stats

13 years agoSome small tweaks and fixes
MirceaKitsune [Tue, 3 May 2011 15:13:19 +0000 (18:13 +0300)]
Some small tweaks and fixes

13 years agoAdd proper ring functions to work with
MirceaKitsune [Tue, 3 May 2011 15:04:05 +0000 (18:04 +0300)]
Add proper ring functions to work with

13 years agoAdd text strings, which will be used later to describe what the ring is addressing
MirceaKitsune [Tue, 3 May 2011 14:54:53 +0000 (17:54 +0300)]
Add text strings, which will be used later to describe what the ring is addressing

13 years agoDraw the two sbar rings. They will be used to indicate certain things, including...
MirceaKitsune [Tue, 3 May 2011 14:05:56 +0000 (17:05 +0300)]
Draw the two sbar rings. They will be used to indicate certain things, including slow swallowing once it will be implemented.

13 years agoDon't allow kicking immediately after being swallowed. Increase escape probability...
MirceaKitsune [Tue, 3 May 2011 13:42:37 +0000 (16:42 +0300)]
Don't allow kicking immediately after being swallowed. Increase escape probability a little too, as this means prey gets to kick one time less now.

13 years agoTweak crosshair swallow indicator size
MirceaKitsune [Tue, 3 May 2011 13:36:33 +0000 (16:36 +0300)]
Tweak crosshair swallow indicator size

13 years agoFix a bug with keepdeadprey being probability based. Also give it a probability of...
MirceaKitsune [Tue, 3 May 2011 13:34:04 +0000 (16:34 +0300)]
Fix a bug with keepdeadprey being probability based. Also give it a probability of 0.75 by default (prey staying in the stomach once dead).

13 years agoFix a small bug with vore taunts introduced in my last commit
MirceaKitsune [Tue, 3 May 2011 13:16:04 +0000 (16:16 +0300)]
Fix a small bug with vore taunts introduced in my last commit

13 years agoUse self.stat_eaten instead of checking self.predator.classname. Also adjust the...
MirceaKitsune [Tue, 3 May 2011 13:10:58 +0000 (16:10 +0300)]
Use self.stat_eaten instead of checking self.predator.classname. Also adjust the fakeprey status accordingly. This is a major change and might brake some things, but it's cleaner and more correct.

13 years agoI like this crosshair better by default :)
MirceaKitsune [Tue, 3 May 2011 12:15:34 +0000 (15:15 +0300)]
I like this crosshair better by default :)

13 years agoMake the new crosshair ring better for indicating ammo load
MirceaKitsune [Tue, 3 May 2011 12:11:43 +0000 (15:11 +0300)]
Make the new crosshair ring better for indicating ammo load

13 years agoMore crosshair tweaks
MirceaKitsune [Tue, 3 May 2011 12:07:44 +0000 (15:07 +0300)]
More crosshair tweaks

13 years agoSet good crosshair defaults for the new crosshairs
MirceaKitsune [Tue, 3 May 2011 12:01:12 +0000 (15:01 +0300)]
Set good crosshair defaults for the new crosshairs

13 years agoLess blurry crosshair ring
MirceaKitsune [Tue, 3 May 2011 11:55:08 +0000 (14:55 +0300)]
Less blurry crosshair ring

13 years agoPort crosshair reload ring from Xonotic as well, with a small tweak to its sharpness
MirceaKitsune [Tue, 3 May 2011 11:53:38 +0000 (14:53 +0300)]
Port crosshair reload ring from Xonotic as well, with a small tweak to its sharpness

13 years agoSort crosshairs better
MirceaKitsune [Tue, 3 May 2011 11:48:59 +0000 (14:48 +0300)]
Sort crosshairs better

13 years agoMake the dot crosshair visible
MirceaKitsune [Tue, 3 May 2011 11:45:52 +0000 (14:45 +0300)]
Make the dot crosshair visible

13 years agoPort high quality crosshairs from Xonotic, and replace the old ones
MirceaKitsune [Tue, 3 May 2011 11:39:30 +0000 (14:39 +0300)]
Port high quality crosshairs from Xonotic, and replace the old ones

13 years agoAdd a sbar ring texture. Will be used in the future for a planned feature
MirceaKitsune [Tue, 3 May 2011 11:32:30 +0000 (14:32 +0300)]
Add a sbar ring texture. Will be used in the future for a planned feature

13 years agoHigher quality swallow crosshair indicators
MirceaKitsune [Tue, 3 May 2011 11:30:42 +0000 (14:30 +0300)]
Higher quality swallow crosshair indicators

13 years agoPort respawn ghosts from Xonotic, original code by me. Makes dead bodies become float...
MirceaKitsune [Tue, 3 May 2011 11:08:18 +0000 (14:08 +0300)]
Port respawn ghosts from Xonotic, original code by me. Makes dead bodies become floating ghosts if they are still whole and visible, once the player respawns. Effect only.

13 years agoSlower default viewheight smoothing (for crouching and changing size)
MirceaKitsune [Tue, 3 May 2011 01:07:11 +0000 (04:07 +0300)]
Slower default viewheight smoothing (for crouching and changing size)

13 years agoSlightly increase swallowing range, and decrease stomach kicking escape probability.
MirceaKitsune [Tue, 3 May 2011 01:04:16 +0000 (04:04 +0300)]
Slightly increase swallowing range, and decrease stomach kicking escape probability.

13 years agoAdd a TODO I forgot, regarding player sizes and the bounding box.
MirceaKitsune [Tue, 3 May 2011 00:51:04 +0000 (03:51 +0300)]
Add a TODO I forgot, regarding player sizes and the bounding box.

13 years agoSlightly lower view offset for prey
MirceaKitsune [Tue, 3 May 2011 00:46:59 +0000 (03:46 +0300)]
Slightly lower view offset for prey

13 years agoDon't allow players to swallow anyone larger than them by default. This means you...
MirceaKitsune [Tue, 3 May 2011 00:42:28 +0000 (03:42 +0300)]
Don't allow players to swallow anyone larger than them by default. This means you can only swallow someone who is lower on health (or same health) than you.

13 years agoImprove the swallowing complaint system. Also done for the change in the commit to...
MirceaKitsune [Tue, 3 May 2011 00:34:08 +0000 (03:34 +0300)]
Improve the swallowing complaint system. Also done for the change in the commit to follow.

13 years agoRemove the smooth camera for prey entering the stomach. It was ugly to begin with...
MirceaKitsune [Tue, 3 May 2011 00:22:07 +0000 (03:22 +0300)]
Remove the smooth camera for prey entering the stomach. It was ugly to begin with, and now with sizes it risked being buggy too. View offset changes are already smoothed now (see view smoothing for crouching), so this was just a duplicate effect now.

13 years agoSome major changes to fake prey and the way prey is hidden. Fixes a bug and might...
MirceaKitsune [Tue, 3 May 2011 00:11:14 +0000 (03:11 +0300)]
Some major changes to fake prey and the way prey is hidden. Fixes a bug and might prevent and improve other parts.

13 years agoDecrease default position a bit to avoid the view poking out of the stomach model...
MirceaKitsune [Mon, 2 May 2011 23:12:38 +0000 (02:12 +0300)]
Decrease default position a bit to avoid the view poking out of the stomach model, when the size difference is too big

13 years agoCopy spectatee scale
MirceaKitsune [Mon, 2 May 2011 23:06:33 +0000 (02:06 +0300)]
Copy spectatee scale

13 years agoBase prey view height on the size difference between them and their predator.
MirceaKitsune [Mon, 2 May 2011 23:05:23 +0000 (02:05 +0300)]
Base prey view height on the size difference between them and their predator.

13 years agoDo update health-based scale for prey, just not the view offset
MirceaKitsune [Mon, 2 May 2011 20:35:28 +0000 (23:35 +0300)]
Do update health-based scale for prey, just not the view offset

13 years agoSome tiny tweaks
MirceaKitsune [Mon, 2 May 2011 20:19:36 +0000 (23:19 +0300)]
Some tiny tweaks

13 years agoMove the falldamage offset in the right spot
MirceaKitsune [Mon, 2 May 2011 20:09:40 +0000 (23:09 +0300)]
Move the falldamage offset in the right spot

13 years agoMake falling damage depend on size (especially since we can run slower or faster...
MirceaKitsune [Mon, 2 May 2011 20:02:39 +0000 (23:02 +0300)]
Make falling damage depend on size (especially since we can run slower or faster at different sizes)

13 years agoMake weapon even larger / smaller when changing size
MirceaKitsune [Mon, 2 May 2011 19:45:27 +0000 (22:45 +0300)]
Make weapon even larger / smaller when changing size

13 years agoDon't attempt to scale the world when weapon models are unset.
MirceaKitsune [Mon, 2 May 2011 19:44:29 +0000 (22:44 +0300)]
Don't attempt to scale the world when weapon models are unset.

13 years agoTweak viewmodel scaling size
MirceaKitsune [Mon, 2 May 2011 17:26:08 +0000 (20:26 +0300)]
Tweak viewmodel scaling size

13 years agoSame for fake predator
MirceaKitsune [Mon, 2 May 2011 17:14:23 +0000 (20:14 +0300)]
Same for fake predator

13 years agoUse a different method of applying the predator's scale to the prey's view offset...
MirceaKitsune [Mon, 2 May 2011 17:13:37 +0000 (20:13 +0300)]
Use a different method of applying the predator's scale to the prey's view offset (to avoid the view poking out of the stomach model).

13 years agoMerge branch 'master' into mirceakitsune/health_size
MirceaKitsune [Mon, 2 May 2011 17:09:39 +0000 (20:09 +0300)]
Merge branch 'master' into mirceakitsune/health_size

13 years agoUse a separate view offset for prey
MirceaKitsune [Mon, 2 May 2011 17:08:44 +0000 (20:08 +0300)]
Use a separate view offset for prey

13 years agoRun the camera effect when fake prey too
MirceaKitsune [Mon, 2 May 2011 17:05:38 +0000 (20:05 +0300)]
Run the camera effect when fake prey too

13 years agoLower music volume when in the stomach by default
MirceaKitsune [Mon, 2 May 2011 17:01:52 +0000 (20:01 +0300)]
Lower music volume when in the stomach by default

13 years agoBetter defaults for the time being
MirceaKitsune [Mon, 2 May 2011 17:00:12 +0000 (20:00 +0300)]
Better defaults for the time being

13 years agoSeparate cvars for exterior and view weapon scaling
MirceaKitsune [Mon, 2 May 2011 16:46:43 +0000 (19:46 +0300)]
Separate cvars for exterior and view weapon scaling

13 years agoThe exterior weapon entity will now scale properly as well
MirceaKitsune [Mon, 2 May 2011 16:32:03 +0000 (19:32 +0300)]
The exterior weapon entity will now scale properly as well

13 years agoAllow weapons to keep their size while the player shrinks and grows. Micros will...
MirceaKitsune [Mon, 2 May 2011 14:54:00 +0000 (17:54 +0300)]
Allow weapons to keep their size while the player shrinks and grows. Micros will now appear to be carrying a huge gun, whereas for macros, the weapon will appear tiny. Implementation for exterior weapon model to follow.

13 years agoScale the amount by which movement is influenced by size. Default it to 0.5 for reali...
MirceaKitsune [Mon, 2 May 2011 13:44:47 +0000 (16:44 +0300)]
Scale the amount by which movement is influenced by size. Default it to 0.5 for realistic and correct feel.

13 years agoFix a comment
MirceaKitsune [Mon, 2 May 2011 12:21:11 +0000 (15:21 +0300)]
Fix a comment

13 years agoDon't account view offset when attempting to swallow players. Fixes macro bots being...
MirceaKitsune [Mon, 2 May 2011 11:20:38 +0000 (14:20 +0300)]
Don't account view offset when attempting to swallow players. Fixes macro bots being unable to eat other players properly, and might improve bot performance overall.

13 years agoSize also determines the distance from which you can swallow other players now
MirceaKitsune [Mon, 2 May 2011 10:51:01 +0000 (13:51 +0300)]
Size also determines the distance from which you can swallow other players now

13 years agoFix player sizing working in reverse
MirceaKitsune [Mon, 2 May 2011 10:44:14 +0000 (13:44 +0300)]
Fix player sizing working in reverse

13 years agoLimit the health below / past which player size may change.
MirceaKitsune [Mon, 2 May 2011 10:29:41 +0000 (13:29 +0300)]
Limit the health below / past which player size may change.

13 years agoAllow specifying health at which the player is default size
MirceaKitsune [Mon, 2 May 2011 10:17:32 +0000 (13:17 +0300)]
Allow specifying health at which the player is default size

13 years agoFix view offset with prey at different sizes.
MirceaKitsune [Mon, 2 May 2011 01:39:09 +0000 (04:39 +0300)]
Fix view offset with prey at different sizes.

13 years agoMovement and jumping speed now depends on size. Needs to be tweaked better though.
MirceaKitsune [Mon, 2 May 2011 01:27:28 +0000 (04:27 +0300)]
Movement and jumping speed now depends on size. Needs to be tweaked better though.

13 years agoInclude the scale factor in CopyBody()
MirceaKitsune [Mon, 2 May 2011 01:08:24 +0000 (04:08 +0300)]
Include the scale factor in CopyBody()

13 years agoSet the view offset according to the payer size. Due to the bboxes being unmodified...
MirceaKitsune [Mon, 2 May 2011 01:04:14 +0000 (04:04 +0300)]
Set the view offset according to the payer size. Due to the bboxes being unmodified, this will cause the camera to go into walls when you become a macro :/

13 years agoDon't smoothly scale players, but let the amount of health decide.
MirceaKitsune [Mon, 2 May 2011 00:51:58 +0000 (03:51 +0300)]
Don't smoothly scale players, but let the amount of health decide.

13 years agoDon't resize the bounding box any more, due to the issues with cl_movement. Players...
MirceaKitsune [Mon, 2 May 2011 00:34:21 +0000 (03:34 +0300)]
Don't resize the bounding box any more, due to the issues with cl_movement. Players will still grow / shrink, but collisions will stay the same. This is pretty ugly, but all that can be done right now to allow this feature to work.

13 years agoAccount crouching for the bbox. Still need to fix issue with cl_movement 1 however...
MirceaKitsune [Sun, 1 May 2011 21:53:34 +0000 (00:53 +0300)]
Account crouching for the bbox. Still need to fix issue with cl_movement 1 however, as darkplaces doesn't know we are changing player collisions for movement prediction :/

13 years agoSet bounding box to the size of the player model. This brakes players and causes...
MirceaKitsune [Sun, 1 May 2011 20:55:49 +0000 (23:55 +0300)]
Set bounding box to the size of the player model. This brakes players and causes them to go through the floor in some circumstances! Need to figure the reason for this.

13 years agoBasic implementation for scaling players based on their health
MirceaKitsune [Sun, 1 May 2011 20:28:17 +0000 (23:28 +0300)]
Basic implementation for scaling players based on their health

13 years agoOnly use the event chasecam when we aren't fake prey (dead and outside of the stomach)
MirceaKitsune [Sun, 1 May 2011 20:04:37 +0000 (23:04 +0300)]
Only use the event chasecam when we aren't fake prey (dead and outside of the stomach)

13 years agoEvent chasecam from Xonotic (original code by me). Causes camera to do into third...
MirceaKitsune [Sun, 1 May 2011 19:56:45 +0000 (22:56 +0300)]
Event chasecam from Xonotic (original code by me). Causes camera to do into third person mode when the player is dead.

13 years agoVore Tournament 0.5.2 has been released. Make some silly edit to mark that in GIT
MirceaKitsune [Wed, 20 Apr 2011 20:01:53 +0000 (23:01 +0300)]
Vore Tournament 0.5.2 has been released. Make some silly edit to mark that in GIT

13 years agoFix map voting screen still using the old HUD fonts
MirceaKitsune [Wed, 20 Apr 2011 10:50:18 +0000 (13:50 +0300)]
Fix map voting screen still using the old HUD fonts

13 years agoRemove my previous prevention of running the models each frame, as that's already...
MirceaKitsune [Tue, 19 Apr 2011 18:56:35 +0000 (21:56 +0300)]
Remove my previous prevention of running the models each frame, as that's already prevented somewhere else

13 years agoRemove commented out code blocking the animation of stomach models, as this is part...
MirceaKitsune [Tue, 19 Apr 2011 18:43:40 +0000 (21:43 +0300)]
Remove commented out code blocking the animation of stomach models, as this is part of what was causing the animation issue. It sucks that this is back, but at least they don't attempt being animated each frame, and there's no more console spam.

13 years agoMake sure that only the animation info of the normal player model is used, with a...
MirceaKitsune [Tue, 19 Apr 2011 16:46:29 +0000 (19:46 +0300)]
Make sure that only the animation info of the normal player model is used, with a harmless extra check.

13 years agoFix a big issue with my probability deadprey check
MirceaKitsune [Tue, 19 Apr 2011 16:22:20 +0000 (19:22 +0300)]
Fix a big issue with my probability deadprey check

13 years agoFix maplist in default server config
MirceaKitsune [Tue, 19 Apr 2011 16:15:38 +0000 (19:15 +0300)]
Fix maplist in default server config

13 years agoMake keeping digested prey in the stomach probability based. Still always disabled...
MirceaKitsune [Tue, 19 Apr 2011 16:12:20 +0000 (19:12 +0300)]
Make keeping digested prey in the stomach probability based. Still always disabled by default though.

13 years agoDo show 0 minutes when showing remaining time
MirceaKitsune [Tue, 19 Apr 2011 15:46:06 +0000 (18:46 +0300)]
Do show 0 minutes when showing remaining time

13 years agoFix HUD timer position when showing time left
MirceaKitsune [Tue, 19 Apr 2011 15:40:57 +0000 (18:40 +0300)]
Fix HUD timer position when showing time left

13 years agoFinally fix the animation issue when eating players with very high ping! Seems the...
MirceaKitsune [Tue, 19 Apr 2011 15:19:02 +0000 (18:19 +0300)]
Finally fix the animation issue when eating players with very high ping! Seems the server code was resetting animations when switching to the stomach model, making the player animation also brake to ALL players. No idea how that related to high ping, but now it should be fixed.

13 years agoWith the last commit, it's now safe to allow setting the anim in player_setupanimsfor...
MirceaKitsune [Tue, 19 Apr 2011 14:22:36 +0000 (17:22 +0300)]
With the last commit, it's now safe to allow setting the anim in player_setupanimsformodel()

13 years agoSome rather major changes to the model setting system. Basically, we no longer attemp...
MirceaKitsune [Tue, 19 Apr 2011 14:19:53 +0000 (17:19 +0300)]
Some rather major changes to the model setting system. Basically, we no longer attempt to customize the player entities per client (and their weapon models) each frame, but only when they are changed. Also reduce some useless code and improve it. Needs testing.

13 years agoNo, undo that last change! It just brings back another old issue in multiplayer ...
MirceaKitsune [Tue, 19 Apr 2011 13:30:34 +0000 (16:30 +0300)]
No, undo that last change! It just brings back another old issue in multiplayer *sigh*

13 years agoAttempt to fix multiplayer animation issue found in 0.5.1. This also fixes a dumb...
MirceaKitsune [Tue, 19 Apr 2011 13:25:24 +0000 (16:25 +0300)]
Attempt to fix multiplayer animation issue found in 0.5.1. This also fixes a dumb code I forgot there

13 years ago0.5.1 has been released! Fix a comment typo to mark that :P
MirceaKitsune [Mon, 18 Apr 2011 21:55:25 +0000 (00:55 +0300)]
0.5.1 has been released! Fix a comment typo to mark that :P

13 years agoAllow bots to swallow you even when gentle vore mutator is enabled
MirceaKitsune [Mon, 18 Apr 2011 16:21:27 +0000 (19:21 +0300)]
Allow bots to swallow you even when gentle vore mutator is enabled

13 years agoEnable smooth crouching feature
MirceaKitsune [Mon, 18 Apr 2011 16:15:14 +0000 (19:15 +0300)]
Enable smooth crouching feature

13 years agoDon't allow players with spawn shields active to be swallowed
MirceaKitsune [Mon, 18 Apr 2011 16:00:44 +0000 (19:00 +0300)]
Don't allow players with spawn shields active to be swallowed

13 years agoMove radar images
MirceaKitsune [Mon, 18 Apr 2011 15:42:28 +0000 (18:42 +0300)]
Move radar images

13 years agoChange the path for radar images to their own subfolder
MirceaKitsune [Mon, 18 Apr 2011 15:41:21 +0000 (18:41 +0300)]
Change the path for radar images to their own subfolder

13 years agoAn added check to make sure we can only fire when we have enough ammo (an issue due...
MirceaKitsune [Mon, 18 Apr 2011 15:31:16 +0000 (18:31 +0300)]
An added check to make sure we can only fire when we have enough ammo (an issue due to something I forgot). Should fix the minus ammo bug.

13 years agoDon't allow reloading in the stomach (once again). If we are swallowed while reloadin...
MirceaKitsune [Mon, 18 Apr 2011 15:26:37 +0000 (18:26 +0300)]
Don't allow reloading in the stomach (once again). If we are swallowed while reloading, we will need to reload again once we're out.

13 years agoFix some comments
MirceaKitsune [Mon, 18 Apr 2011 14:40:04 +0000 (17:40 +0300)]
Fix some comments

13 years agoUgly workaround for a Keyhunt issue. Your team's key can still be given to you while...
MirceaKitsune [Mon, 18 Apr 2011 14:38:40 +0000 (17:38 +0300)]
Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while in the stomach (at round start), which is pretty ugly and wrong. So attempt to drop keys each frame for prey

13 years agoA demo showing the new features from 0.5.0. To be kept for memory of all times :)
MirceaKitsune [Sun, 17 Apr 2011 23:47:50 +0000 (02:47 +0300)]
A demo showing the new features from 0.5.0. To be kept for memory of all times :)

13 years agoSome fixes I forgot to self.deadflag in the vore code
MirceaKitsune [Sun, 17 Apr 2011 21:56:14 +0000 (00:56 +0300)]
Some fixes I forgot to self.deadflag in the vore code

13 years agoSome forgotten tweaks to the campaign
MirceaKitsune [Sun, 17 Apr 2011 17:55:36 +0000 (20:55 +0300)]
Some forgotten tweaks to the campaign

13 years agoVore Tournament 0.5.0 has been released! This GIT is now 0.6.git
MirceaKitsune [Sun, 17 Apr 2011 17:53:11 +0000 (20:53 +0300)]
Vore Tournament 0.5.0 has been released! This GIT is now 0.6.git

13 years agoRename mediasource to source
MirceaKitsune [Sun, 17 Apr 2011 13:45:33 +0000 (16:45 +0300)]
Rename mediasource to source

13 years agoMove all other sources in a separate subfolder
MirceaKitsune [Sun, 17 Apr 2011 13:33:23 +0000 (16:33 +0300)]
Move all other sources in a separate subfolder

13 years agoMove the netradiant and fteqcc sources
MirceaKitsune [Sun, 17 Apr 2011 13:29:20 +0000 (16:29 +0300)]
Move the netradiant and fteqcc sources