MirceaKitsune [Tue, 11 Jun 2013 17:26:57 +0000 (20:26 +0300)]
Clear both prey & pred progress when eating, being eaten, or regurgitating. This fixes your predator's swallow model showing if you eat your pred first instead. It also resets the progress other preds had on you, but it's better this way.
Also fix a bug with the camera of the new prey orientation system.
MirceaKitsune [Mon, 10 Jun 2013 21:13:27 +0000 (00:13 +0300)]
Get VoreTournament code to compile with gmqcc. To be compiled with the same parameters as Xonotic (makefile to come). This likely breaks fteqcc support!
MirceaKitsune [Wed, 20 Feb 2013 20:17:46 +0000 (22:17 +0200)]
Update the prebuilt engines to latest version of darkplaces. Also put Linux rebrand scripts in place, and remove precompiled win32 versions of fteqcc and netradiant from this GIT cuz that was kind of pointless and wrong.
MirceaKitsune [Wed, 20 Feb 2013 19:03:50 +0000 (21:03 +0200)]
A male version of the fox character, with proper male sounds and appearance. You can choose your gender in the character selection menu. Males and females can be visually separated by the long hair. The same fox model is used, and genders are defined as skins.
MirceaKitsune [Thu, 7 Feb 2013 20:59:44 +0000 (22:59 +0200)]
Use Erebus animations for the nex fox models, which are a lot prettier. Also fix bad animations and further reduce bad stretching on _state models. New animations are also included, such as more strafe animations and a melee animation for reflecting the grabber alt fire attack
MirceaKitsune [Wed, 6 Feb 2013 22:34:25 +0000 (00:34 +0200)]
Goodbye old vixen model. We now have a brand new fox player mesh of much higher quality... includind texture size, polygon count and animations. Since a lot was changed this might break a few things for now.
MirceaKitsune [Sat, 2 Feb 2013 23:20:22 +0000 (01:20 +0200)]
Remove the code for each HUD background image, and create a system which allows definind any number of background components. Old HUD will still look how it used to of course.
MirceaKitsune [Sat, 2 Feb 2013 21:16:21 +0000 (23:16 +0200)]
Adapt scores to the new HUD system. This only affects the score numbers displayed at the top of the screen by default, not the race timers or spectator messages
MirceaKitsune [Thu, 17 May 2012 11:18:41 +0000 (14:18 +0300)]
Partial attempt at porting the stomach board list to the new system. This commit currently breaks the whole list, until I feel like figuring out the complex maths to cvar the list position and keep items in correct proportions
MirceaKitsune [Wed, 16 May 2012 15:37:33 +0000 (18:37 +0300)]
Allow cvar positions and sizes for the status HUD panel (everything else will follow). Some icons are not positioned properly, but this can be fixed later on
MirceaKitsune [Wed, 16 May 2012 11:19:24 +0000 (14:19 +0300)]
Base blur amount on swallow progress. The screen will blur at full configured intensity when you are fully swallowed, and not blur when you just start being swallowed
MirceaKitsune [Mon, 19 Mar 2012 15:31:47 +0000 (17:31 +0200)]
Cvar the swallowing speed of items, and influence based on health difference. Since items work differently, we don't do a scale comparison with the player, but a health comparison instead
MirceaKitsune [Mon, 19 Mar 2012 12:26:03 +0000 (14:26 +0200)]
Make jump pads account the scale gravity of players, so macros can reach their destination and micros aren't sent flying too far. Stomach load will still make jump pads throw you at a lesser distance however (as this is intentional)
MirceaKitsune [Mon, 19 Mar 2012 11:58:24 +0000 (13:58 +0200)]
Player size now influences a player's weight as well, alongside stomach load. Macros will be very heavy and fall fast, while micros will rather float in the air a bit more. Needs some important changes before this is ready