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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Thu, 18 Aug 2016 14:03:30 +0000 (16:03 +0200)]
Update player's renderflags every frame, it fixes player's body visible for an instant when switching spectated player
Mario [Tue, 16 Aug 2016 01:51:46 +0000 (11:51 +1000)]
CA: Show 'rounds won' instead of 'rounds'
Mario [Tue, 16 Aug 2016 01:17:38 +0000 (11:17 +1000)]
Shockwave isn't a normal weapon
Mario [Tue, 16 Aug 2016 01:17:12 +0000 (11:17 +1000)]
Update hash
Mario [Tue, 16 Aug 2016 01:16:16 +0000 (01:16 +0000)]
Merge branch 'martin-t/solidpenetration' into 'master'
fix solidpenetration
fixes #1738
See merge request !351
Martin Taibr [Mon, 15 Aug 2016 23:52:12 +0000 (01:52 +0200)]
don't go below 0
Martin Taibr [Mon, 15 Aug 2016 21:50:21 +0000 (23:50 +0200)]
fix of fix for #1738
terencehill [Mon, 15 Aug 2016 20:21:50 +0000 (22:21 +0200)]
Remove useless checks
Martin Taibr [Mon, 15 Aug 2016 19:00:27 +0000 (21:00 +0200)]
fix solidpenetration
terencehill [Mon, 15 Aug 2016 15:36:38 +0000 (17:36 +0200)]
Allow to hide panels that don't make too much sense when dead (cl_deathscoreboard must be disabled, otherwise scoreboards hides all the panels)
terencehill [Mon, 15 Aug 2016 13:25:58 +0000 (15:25 +0200)]
Cleanup
terencehill [Mon, 15 Aug 2016 10:35:09 +0000 (12:35 +0200)]
Show nothing instead of "Respawning in 0 seconds" when server is respawning the player (it happens only for a few frames)
terencehill [Mon, 15 Aug 2016 09:39:32 +0000 (11:39 +0200)]
Fix respawn time as int
Mario [Mon, 15 Aug 2016 08:16:57 +0000 (08:16 +0000)]
Merge branch 'TimePath/globalforces' into 'master'
Global forces mutator
knockback effects everyone
See merge request !350
Mario [Mon, 15 Aug 2016 08:15:27 +0000 (08:15 +0000)]
Merge branch 'terencehill/scoreboard_panel_2' into 'master'
Scoreboard panel
Make the scoreboard a panel (no HUD editor support): Scoreboard, Accuracy stats, Rankings and Map stats now can be shown with panel borders.
While working on it I fixed these minor bugs:
* text not vertically centered in the table rows
* incorrect scoreboard/HUD fading on quick (repeated) press/release of the scoreboard key
* inverted behaviour of the scoreboard key when the game is paused (or during a timeout)
* bad truncation position of player name when there's an icon ahead of it
* Get rid of a warning in the console when starting a game: "fixed missing field ''"
See merge request !345
terencehill [Sun, 14 Aug 2016 15:06:02 +0000 (17:06 +0200)]
Sync autocvar_hud_panel_scoreboard_table_bg_alpha
terencehill [Sun, 14 Aug 2016 13:25:31 +0000 (15:25 +0200)]
Get rid of a warning in the console when starting a game: "fixed missing field ''"
TimePath [Sun, 14 Aug 2016 11:37:30 +0000 (21:37 +1000)]
Delete unused_float
TimePath [Sun, 14 Aug 2016 10:23:50 +0000 (10:23 +0000)]
Merge branch 'Mario/gametypes' into 'master'
Merge branch Mario/gametypes (L merge request)
Moves a bunch of gametype specific code into methods, out of the main code.
See merge request !349
Mario [Sun, 14 Aug 2016 10:11:19 +0000 (20:11 +1000)]
Registrize team and fraglimit setting
terencehill [Sun, 14 Aug 2016 09:48:56 +0000 (11:48 +0200)]
Merge branch 'master' into terencehill/scoreboard_panel_2
terencehill [Sun, 14 Aug 2016 09:30:33 +0000 (11:30 +0200)]
Scoreboard: provide basic panel cvars to old clients
terencehill [Sun, 14 Aug 2016 09:01:18 +0000 (11:01 +0200)]
Update g_showweaponspawns description
Mario [Sun, 14 Aug 2016 08:27:02 +0000 (18:27 +1000)]
Registrize modicons_reset
Mario [Sun, 14 Aug 2016 08:23:52 +0000 (18:23 +1000)]
Add a method to the asymmetrical madness
Mario [Sun, 14 Aug 2016 08:09:10 +0000 (18:09 +1000)]
Registrize modicons
Mario [Sun, 14 Aug 2016 07:51:45 +0000 (17:51 +1000)]
Registrize mapinfo generation and twobasemodes
TimePath [Sun, 14 Aug 2016 06:59:04 +0000 (16:59 +1000)]
Gametypes: subclass
TimePath [Sun, 14 Aug 2016 05:23:35 +0000 (15:23 +1000)]
Logging: take advantage of string folding
TimePath [Sun, 14 Aug 2016 04:47:46 +0000 (14:47 +1000)]
ATTRIB: overload default value, require semicolon
Mario [Sun, 14 Aug 2016 02:31:49 +0000 (02:31 +0000)]
Merge branch 'Mario/weaponentities' into 'master'
Merge branch Mario/weaponentities (XL merge request)
Purges most checks like weaponentities[0], allowing for potentially multiple weapon entities.
See merge request !347
terencehill [Sat, 13 Aug 2016 17:14:11 +0000 (19:14 +0200)]
Fix centerprint messages not shown for an instant when they are forced to expire (e.g. MOTD)
TimePath [Sat, 13 Aug 2016 07:36:20 +0000 (17:36 +1000)]
Unnecessary newlines are unnecessary
TimePath [Sat, 13 Aug 2016 06:53:19 +0000 (16:53 +1000)]
Stats: allow manual ID override
terencehill [Fri, 12 Aug 2016 10:02:31 +0000 (12:02 +0200)]
Simplify
terencehill [Thu, 11 Aug 2016 18:36:03 +0000 (20:36 +0200)]
Add hud_panel_infomessages_group0 cvar to allow disabling less important messages while spectating/observing
terencehill [Thu, 11 Aug 2016 13:01:09 +0000 (15:01 +0200)]
Small cleanup
terencehill [Thu, 11 Aug 2016 12:52:24 +0000 (14:52 +0200)]
Increase time from 1 to 2 of waypoints pointing out weapon spawns and show them at max alpha
terencehill [Thu, 11 Aug 2016 12:07:53 +0000 (14:07 +0200)]
Fix weapon panel showing a misplaced highlight when you press a weapon key playing Nexball (you have no weapon so no highlight should be shown)
terencehill [Wed, 10 Aug 2016 19:01:20 +0000 (21:01 +0200)]
Restore old scoreboard cvars for compatibility's sake
terencehill [Wed, 10 Aug 2016 13:40:54 +0000 (15:40 +0200)]
Merge branch 'master' into terencehill/scoreboard_panel_2
Mario [Tue, 9 Aug 2016 10:04:22 +0000 (20:04 +1000)]
Fix wr_playerdeath
Mario [Tue, 9 Aug 2016 09:46:05 +0000 (19:46 +1000)]
Fix wr_gonethink
Mario [Tue, 9 Aug 2016 01:42:40 +0000 (11:42 +1000)]
Add a small note
Mario [Mon, 8 Aug 2016 13:49:54 +0000 (23:49 +1000)]
Merge branch 'master' into Mario/weaponentities
Mario [Mon, 8 Aug 2016 13:47:02 +0000 (23:47 +1000)]
Allow setting item's glow colour from server
Mario [Mon, 8 Aug 2016 13:18:59 +0000 (23:18 +1000)]
Use a temporary hack to work around hardcoded hagar weapon entity function
Mario [Mon, 8 Aug 2016 11:39:12 +0000 (21:39 +1000)]
Unhardcode mine layer slot checks
Mario [Mon, 8 Aug 2016 11:35:39 +0000 (21:35 +1000)]
Fix another weaponentities[0]
Mario [Mon, 8 Aug 2016 11:17:16 +0000 (21:17 +1000)]
Merge branch 'master' into Mario/weaponentities
Mario [Mon, 8 Aug 2016 11:16:57 +0000 (21:16 +1000)]
Allow melee while crouching (the technical limitation preventing this before no longer exists, disallowing it is unintuitive)
Mario [Mon, 8 Aug 2016 11:06:45 +0000 (21:06 +1000)]
Unhardcode a few more weaponentities
Mario [Mon, 8 Aug 2016 10:54:29 +0000 (20:54 +1000)]
Sloterize devastator rocket guiding
Mario [Mon, 8 Aug 2016 10:42:34 +0000 (20:42 +1000)]
Make some arc fields slot/weaponentity specific
Mario [Mon, 8 Aug 2016 09:52:47 +0000 (19:52 +1000)]
Purge most of the weaponentities[0] cases
Mario [Mon, 8 Aug 2016 05:44:32 +0000 (15:44 +1000)]
Add an extra mode to g_showweaponspawns which shows all weapon locations with the same impulse (may overlap if multiple weapons share the same spawnpoint)
Mario [Mon, 8 Aug 2016 03:47:47 +0000 (13:47 +1000)]
Also reset observer's weapon stats
Mario [Mon, 8 Aug 2016 03:42:03 +0000 (13:42 +1000)]
Alternative fix: don't modify the player state if it's not owned by the client
Mario [Mon, 8 Aug 2016 03:40:24 +0000 (13:40 +1000)]
Only detach playerstate if observer was a player (potential fix for player state related issues when switching from spectator to observer)
TimePath [Sun, 7 Aug 2016 11:17:03 +0000 (21:17 +1000)]
Run whitespace checker
TimePath [Sun, 7 Aug 2016 11:15:46 +0000 (21:15 +1000)]
Run header checker
TimePath [Sun, 7 Aug 2016 11:09:32 +0000 (21:09 +1000)]
s/LOG_WARNING/LOG_WARN/g
TimePath [Sun, 7 Aug 2016 11:02:23 +0000 (21:02 +1000)]
#pragma once
TimePath [Sun, 7 Aug 2016 09:24:26 +0000 (19:24 +1000)]
#pragma once
TimePath [Sun, 7 Aug 2016 09:22:18 +0000 (09:22 +0000)]
Merge branch 'TimePath/gametypes_cleanup' into 'master'
Cleanup gametypes
Propagate entity references
See merge request !346
TimePath [Sun, 7 Aug 2016 09:07:35 +0000 (19:07 +1000)]
Gametypes: propagate entity references, set limit to 24 due to use of bitflags
Mario [Sun, 7 Aug 2016 04:53:25 +0000 (14:53 +1000)]
Clear out PHYS_INPUT_TIMELENGTH from most of the physics code
TimePath [Sun, 7 Aug 2016 04:49:39 +0000 (14:49 +1000)]
Merge branch 'TimePath/bot_api'
Mario [Sun, 7 Aug 2016 04:14:59 +0000 (14:14 +1000)]
Add a mutator parameter for the physics tick rate
TimePath [Sun, 7 Aug 2016 03:46:16 +0000 (13:46 +1000)]
Bots: define the API boundaries
TimePath [Mon, 28 Mar 2016 03:58:08 +0000 (14:58 +1100)]
cloc
Mario [Sun, 7 Aug 2016 02:42:54 +0000 (12:42 +1000)]
Remove hardcoded stat values for testing
terencehill [Sat, 6 Aug 2016 17:15:03 +0000 (19:15 +0200)]
Add new scoreboard cvars in the skin exporter
terencehill [Sat, 6 Aug 2016 17:04:11 +0000 (19:04 +0200)]
Make it pass compilation units
terencehill [Sat, 6 Aug 2016 15:42:09 +0000 (17:42 +0200)]
Don't take into account border size if panel bg isn't shown
terencehill [Sat, 6 Aug 2016 14:37:40 +0000 (16:37 +0200)]
Apply panel bg to the scoreboard in the Nexuiz skin too
terencehill [Sat, 6 Aug 2016 13:00:53 +0000 (15:00 +0200)]
Update scoreboard cvars in the menu and add "Enable rows / columns highlighting" checkbox
terencehill [Sat, 6 Aug 2016 12:56:44 +0000 (14:56 +0200)]
Don't enter hud editor when the scoreboard is active
terencehill [Sat, 6 Aug 2016 12:24:32 +0000 (14:24 +0200)]
Slightly brighter color for the scoreboard
terencehill [Sat, 6 Aug 2016 11:31:29 +0000 (13:31 +0200)]
Add missing panel numbers to _hud_panelorder
terencehill [Sat, 6 Aug 2016 10:45:11 +0000 (12:45 +0200)]
Merge branch 'master' into terencehill/scoreboard_panel_2
Conflicts:
qcsrc/client/main.qh
qcsrc/client/scoreboard.qc
TimePath [Sat, 6 Aug 2016 08:35:30 +0000 (08:35 +0000)]
Merge branch 'TimePath/scoreboard_elo' into 'master'
Scoreboard elo
Cleans up registration of score fields (more to come?) and adds a (not shown by default) current gametype elo field parsed from xonstat
See merge request !309
TimePath [Sat, 6 Aug 2016 08:24:39 +0000 (18:24 +1000)]
Scoreboard ELO: accept hash change
TimePath [Sat, 6 Aug 2016 08:14:23 +0000 (18:14 +1000)]
Merge branch 'master' into TimePath/scoreboard_elo
TimePath [Sat, 6 Aug 2016 07:52:21 +0000 (17:52 +1000)]
Spectator list: fix compile
TimePath [Sat, 6 Aug 2016 07:51:41 +0000 (17:51 +1000)]
Scoreboard ELO: show "..." when loading, "N/A" when missing
TimePath [Sat, 6 Aug 2016 06:59:04 +0000 (16:59 +1000)]
Merge branch 'master' into TimePath/scoreboard_elo
# Conflicts:
# .gitlab-ci.yml
# qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
# qcsrc/server/mutators/mutator/gamemode_freezetag.qc
# qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
# qcsrc/server/scores_rules.qc
TimePath [Sat, 6 Aug 2016 06:46:36 +0000 (06:46 +0000)]
Merge branch 'Mario/showspecs' into 'master'
Merge branch Mario/showspecs (M merge request)
Shows who's spectating you (disabled by default).
See merge request !340
TimePath [Sat, 6 Aug 2016 06:40:35 +0000 (06:40 +0000)]
Merge branch 'TimePath/slist_refresh' into 'master'
Add a refresh button to the server list
Closes #1037
See merge request !305
TimePath [Sat, 6 Aug 2016 06:35:07 +0000 (06:35 +0000)]
Merge branch 'Mario/intrusive' into 'master'
Merge branch Mario/intrusive (L merge request)
Moves a few more entities to the new intrusive list system, further improving performance.
See merge request !344
TimePath [Sat, 6 Aug 2016 06:26:43 +0000 (16:26 +1000)]
Server list: soft refresh
TimePath [Sat, 6 Aug 2016 06:20:15 +0000 (16:20 +1000)]
Merge branch 'TimePath/remove_remove'
TimePath [Sat, 6 Aug 2016 05:47:09 +0000 (15:47 +1000)]
Use set_movetype everywhere
terencehill [Fri, 5 Aug 2016 20:39:20 +0000 (22:39 +0200)]
Fix bad player name truncation position in the relative cell of the scoreboard
terencehill [Fri, 5 Aug 2016 20:33:17 +0000 (22:33 +0200)]
Add back left and right margin to the first and last column of the scoreboard (but with a different implementation)
terencehill [Fri, 5 Aug 2016 20:23:20 +0000 (22:23 +0200)]
Allow to toggle the scoreboard even when the game is paused
terencehill [Fri, 5 Aug 2016 13:07:51 +0000 (15:07 +0200)]
Add a team color setting for team tables so that accuracy and rankings can be displayed with a non-team color, for example in the luminos_old skin
terencehill [Fri, 5 Aug 2016 01:13:39 +0000 (03:13 +0200)]
More namespace fixing
terencehill [Fri, 5 Aug 2016 00:13:08 +0000 (02:13 +0200)]
Fix incorrect scoreboard/HUD fading on quick (repeated) press/release of the scoreboard key
terencehill [Thu, 4 Aug 2016 23:39:05 +0000 (01:39 +0200)]
Scoreboard borders are nice in the old luminos skin too