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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Mon, 15 Feb 2016 00:06:59 +0000 (10:06 +1000)]
Add sniper rifle by LJFHutch
Mario [Sat, 13 Feb 2016 23:28:34 +0000 (23:28 +0000)]
Merge branch 'terencehill/weaponmodel_effects_improvements' into 'master'
weaponmodel effects improvements 2
cl_followmodel and cl_leanmodel:
* fps independent
* less settings (cvars)
* fixed glitch passing through warpzones / teleports
cl_followmodel:
* more realistic (depends on pitch too)
See merge request !279
terencehill [Sat, 13 Feb 2016 12:15:08 +0000 (13:15 +0100)]
cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)
Mario [Thu, 11 Feb 2016 11:24:25 +0000 (21:24 +1000)]
Add an option to use the old small nade size
terencehill [Tue, 9 Feb 2016 18:52:52 +0000 (19:52 +0100)]
Partially revert commit
9f5aad709 "Fix weaponmodel effects passing through warpzones": anticipate drawing only viewmodel
TimePath [Tue, 9 Feb 2016 09:33:36 +0000 (20:33 +1100)]
Markdown: basic spacing support
Mario [Mon, 8 Feb 2016 21:02:41 +0000 (21:02 +0000)]
Merge branch 'terencehill/hud_shownames_fix' into 'master'
Fix for #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies"
See merge request !282
Mario [Mon, 8 Feb 2016 21:00:33 +0000 (07:00 +1000)]
Fix up a missed cursor drawpic
Mario [Mon, 8 Feb 2016 20:56:31 +0000 (20:56 +0000)]
Merge branch 'terencehill/csqc_cursor' into 'master'
csqc cursor fix
* Properly detect the path of the current menu skin in the client
* Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)
See merge request !283
terencehill [Mon, 8 Feb 2016 14:31:40 +0000 (15:31 +0100)]
ent_cs: proper convert health and armor values to byte before sending them (negative values were turned into positive values!) (fixes #1643 "hud shownames health/armor status indicator: health jumps to 200? when teammate dies").
Mario [Mon, 8 Feb 2016 00:29:51 +0000 (10:29 +1000)]
Add a mutator hook for handling URIs
Mario [Mon, 8 Feb 2016 00:12:50 +0000 (00:12 +0000)]
Merge branch 'terencehill/fuelregen_powerup' into 'master'
Make fuel regenerator a proper powerup
See merge request !280
Mario [Sun, 7 Feb 2016 23:20:17 +0000 (09:20 +1000)]
Show all players in race mode
terencehill [Sun, 7 Feb 2016 18:33:06 +0000 (19:33 +0100)]
Load csqc cursor attributes from the current menu skin file rather than using constant values (fixes incorrect cursor offset)
terencehill [Sun, 7 Feb 2016 18:19:34 +0000 (19:19 +0100)]
Properly detect the path of the current menu skin in the client
Mario [Sat, 6 Feb 2016 20:27:49 +0000 (06:27 +1000)]
Allow vampire buff to work with arc
Mario [Fri, 5 Feb 2016 12:22:55 +0000 (22:22 +1000)]
Stop arc beam when game ends
Mario [Thu, 4 Feb 2016 16:20:10 +0000 (02:20 +1000)]
Enable team-coloured Arc beam by default
Mario [Thu, 4 Feb 2016 09:58:51 +0000 (19:58 +1000)]
Fix the addition of time to pmove_waterjumptime (doesn't fix water jumping, yet)
Mario [Thu, 4 Feb 2016 07:40:51 +0000 (17:40 +1000)]
Don't set wasFlying on the client, waste of CPU
Mario [Thu, 4 Feb 2016 07:07:54 +0000 (17:07 +1000)]
Don't show any message for suicides in CTS
Mario [Wed, 3 Feb 2016 23:53:02 +0000 (09:53 +1000)]
Add an option to allow re-fire right after releasing the button, rather than waiting for the cooldown
Mario [Wed, 3 Feb 2016 05:27:48 +0000 (15:27 +1000)]
Add an option to colour Arc beams by team
Mario [Tue, 2 Feb 2016 23:07:26 +0000 (09:07 +1000)]
Add a new attack mode to Arc (disabled by default)
terencehill [Tue, 2 Feb 2016 21:47:47 +0000 (22:47 +0100)]
Make fuel regenerator a proper powerup so that it passes checks for it.instanceOfPowerup (fixes a few minor bugs)
terencehill [Tue, 2 Feb 2016 12:47:12 +0000 (13:47 +0100)]
Fix cvar descriptions
terencehill [Tue, 2 Feb 2016 12:45:13 +0000 (13:45 +0100)]
cl_followmodel_highpass1 --> cl_followmodel_velocity_lowpass
terencehill [Mon, 1 Feb 2016 19:24:34 +0000 (20:24 +0100)]
Fix weaponmodel effects passing through warpzones
terencehill [Mon, 1 Feb 2016 18:32:10 +0000 (19:32 +0100)]
cl_followmodel effect: as first step apply a lowpass filter to view.velocity: since this value is interpolated it makes the effect really smooth even with low response time (no more very small and constant weapon flickering due to view_origin not being interpolated)
terencehill [Sun, 31 Jan 2016 11:21:28 +0000 (12:21 +0100)]
Merge branch 'master' into terencehill/weaponmodel_effects_2
Mario [Sat, 30 Jan 2016 12:34:06 +0000 (12:34 +0000)]
Merge branch 'terencehill/countdown_notification' into 'master'
Countdown notification fix
Line up countdown notification in the infomessages panel and display it when playing too
See merge request !276
terencehill [Sat, 30 Jan 2016 10:29:20 +0000 (11:29 +0100)]
Remove pointless checks for intermission in the infomessages panel, this panel is not drawn during the intermission
terencehill [Sat, 30 Jan 2016 10:11:25 +0000 (11:11 +0100)]
Kill countdown (centerprint) to game start if the game ended in the meantime
terencehill [Wed, 27 Jan 2016 18:36:31 +0000 (19:36 +0100)]
Display game start countdown in the infomessages panel when playing too
terencehill [Wed, 27 Jan 2016 18:08:30 +0000 (19:08 +0100)]
Line up countdown notification in the infomessages panel (shown only when spectating)
Mario [Sat, 30 Jan 2016 00:21:02 +0000 (00:21 +0000)]
Merge branch 'terencehill/g_spawnshield_blockdamage' into 'master'
g_spawnshield_blockdamage
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"
See merge request !275
terencehill [Thu, 21 Jan 2016 23:49:46 +0000 (00:49 +0100)]
Add g_spawnshield_blockdamage cvar: "how much spawn shield protects you from damage (1 = full protection)"
Mario [Sat, 30 Jan 2016 00:12:06 +0000 (10:12 +1000)]
Reluctantly update hash
Mario [Sat, 30 Jan 2016 00:01:17 +0000 (10:01 +1000)]
Undo an optimization (fixes spammy landing sounds)
Mario [Fri, 29 Jan 2016 23:55:35 +0000 (09:55 +1000)]
Doesn't matter if flag lands in bot clip, players can reach it (possible fix for stuck flags on Quake 3 maps)
Mario [Thu, 28 Jan 2016 20:18:55 +0000 (20:18 +0000)]
Merge branch 'terencehill/menu_applybutton_improvements' into 'master'
Menu: Apply button improvements
Keep Apply buttons disabled, enable them as soon as user changes some setting that needs to be applied. This code change is also useful to prevent coders from moving menu items from a window to another one without moving the relative command of the Apply button
See merge request !265
terencehill [Fri, 15 Jan 2016 21:37:33 +0000 (22:37 +0100)]
Enable Apply button on player's name change
terencehill [Mon, 4 Jan 2016 13:57:43 +0000 (14:57 +0100)]
While dragging a slider re-enable the Apply button if the slider value is changed (re-disabling it otherwise doesn't work properly when the Apply button is already enabled)
terencehill [Mon, 4 Jan 2016 13:26:19 +0000 (14:26 +0100)]
While dragging a slider re-enable the Apply button if the slider value is changed, re-disable it otherwise
terencehill [Mon, 4 Jan 2016 13:02:01 +0000 (14:02 +0100)]
Re-enable Apply button when dragging a slider too
terencehill [Fri, 11 Dec 2015 00:33:48 +0000 (01:33 +0100)]
Set applyButton of the correct entity
terencehill [Thu, 10 Dec 2015 14:08:04 +0000 (15:08 +0100)]
Reduce duplicated code in sliders.qc
terencehill [Thu, 10 Dec 2015 13:47:01 +0000 (14:47 +0100)]
Keep Apply buttons disabled, enable them as soon as user changes some setting that needs to be applied. This code change is also useful to prevent coders from moving menu items from a window to another one without moving the relative command of the Apply button
Mario [Thu, 28 Jan 2016 20:08:30 +0000 (20:08 +0000)]
Merge branch 'terencehill/itemstime_fixes' into 'master'
Itemstime fixes
* Avoid networking times of unsupported items
* Fix Jetpack Regenerator time, it wasn't networked
* Fix broken superweapons time (it wasn't displayed in the panel, strength time was altered by it)
See merge request !277
terencehill [Sun, 24 Jan 2016 17:49:58 +0000 (18:49 +0100)]
Fix broken superweapons time in the itemstime panel (it wasn't displayed, strength time was altered by it)
terencehill [Sat, 23 Jan 2016 23:57:14 +0000 (00:57 +0100)]
Fix Jetpack Regenerator time, it wasn't networked
terencehill [Sat, 23 Jan 2016 23:55:04 +0000 (00:55 +0100)]
Avoid networking times of unsupported items
Mario [Thu, 28 Jan 2016 19:45:20 +0000 (19:45 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_description_fix' into 'master'
More precise description of cl_forceplayercolors cvar
See merge request !278
terencehill [Thu, 28 Jan 2016 00:17:34 +0000 (01:17 +0100)]
More precise description of cl_forceplayercolors cvar
Mario [Wed, 27 Jan 2016 20:56:59 +0000 (20:56 +0000)]
Merge branch 'terencehill/damagetext_cleanup' into 'master'
damagetext cleanup
See merge request !274
terencehill [Wed, 27 Jan 2016 18:54:53 +0000 (19:54 +0100)]
Make cl_damage* cvar descriptions untranslatable
terencehill [Tue, 19 Jan 2016 19:03:21 +0000 (20:03 +0100)]
Improve 2 cvar descriptions
terencehill [Tue, 19 Jan 2016 18:59:57 +0000 (19:59 +0100)]
Escape argument of cl_damagetext_format (it displayed a warning when changing it)
Mario [Tue, 26 Jan 2016 05:33:54 +0000 (15:33 +1000)]
Fix frozen dodging to always work
Mario [Tue, 26 Jan 2016 04:45:32 +0000 (14:45 +1000)]
Revert to old loop method (seems to fix settemp)
Mario [Sat, 23 Jan 2016 13:23:48 +0000 (23:23 +1000)]
Make inferno deal 30% of damage dealt during burn time, instead of 5%
Mario [Sat, 23 Jan 2016 09:09:32 +0000 (19:09 +1000)]
Add default icons for teams 3 and 4 and neutral flag actions, and fix missing neutral capture icon
Mario [Fri, 22 Jan 2016 02:02:15 +0000 (12:02 +1000)]
Remove flight buff
Mario [Fri, 22 Jan 2016 01:20:09 +0000 (11:20 +1000)]
New buff: Luck (random chance to deal 3x damage)
Mario [Mon, 18 Jan 2016 07:13:58 +0000 (17:13 +1000)]
Disable vote master system
Mario [Sun, 17 Jan 2016 08:13:35 +0000 (18:13 +1000)]
Add a new notification for joining a specific team, also fix the unnecessary "connected and joined the X team" message when client is still spectating
Mario [Sat, 16 Jan 2016 14:10:37 +0000 (00:10 +1000)]
Don't draw team 0 if teamplay is active (potential fix for the infamous 'black team' bug)
Mario [Sat, 16 Jan 2016 11:32:23 +0000 (21:32 +1000)]
Fix a crash and a warning with clones
Mario [Sat, 16 Jan 2016 10:50:52 +0000 (20:50 +1000)]
Further reduce magnet buff's range, also fix it
Mario [Sat, 16 Jan 2016 10:40:08 +0000 (20:40 +1000)]
Fix buff timer when exiting vehicle
Mario [Sat, 16 Jan 2016 10:13:08 +0000 (20:13 +1000)]
Fix domination ready-restart disabling player movement
Rudolf Polzer [Fri, 15 Jan 2016 21:49:56 +0000 (22:49 +0100)]
Transifex sync.
Rudolf Polzer [Fri, 15 Jan 2016 21:49:49 +0000 (22:49 +0100)]
Fix the data source for the QC file lists.
Mario [Fri, 15 Jan 2016 17:41:32 +0000 (03:41 +1000)]
Move assault winning condition function into the assault file
Mario [Fri, 15 Jan 2016 17:36:01 +0000 (03:36 +1000)]
Comment out a now unused cvar
Rudolf Polzer [Fri, 15 Jan 2016 16:05:20 +0000 (17:05 +0100)]
Transifex sync.
Rudolf Polzer [Fri, 15 Jan 2016 15:59:26 +0000 (16:59 +0100)]
Fix "make clean" on Debian (dash). Use cpp's file lists for check-translations.sh.
Mirio [Fri, 15 Jan 2016 15:32:40 +0000 (16:32 +0100)]
g_spawn_furthest 1; g_monsters 0; g_turrets 0; g_vehicles 0
Mario [Fri, 15 Jan 2016 15:10:22 +0000 (01:10 +1000)]
Disable disability buff (may be removed soon)
Mario [Fri, 15 Jan 2016 15:06:54 +0000 (15:06 +0000)]
Merge branch 'packer/alias_movetospec' into 'master'
add movetospec alias
add movetospec in addition to existing moveto... aliases
See merge request !273
Mario [Fri, 15 Jan 2016 15:05:08 +0000 (01:05 +1000)]
Lower range of magnet item pickups, and greatly reduce range of picking up other buffs, also enable magnet buff by default
Mario [Fri, 15 Jan 2016 14:58:19 +0000 (00:58 +1000)]
Fire inflicts no damage to inferno buff carriers, also lava damage is halved
Mario [Fri, 15 Jan 2016 14:53:18 +0000 (00:53 +1000)]
Fix naming of a variable which broke inferno's damage burn time
Mario [Fri, 15 Jan 2016 14:43:14 +0000 (00:43 +1000)]
Make the invisibility buff carrier even more invisible
Mario [Fri, 15 Jan 2016 14:14:49 +0000 (00:14 +1000)]
DarkPlaces and GMQCC are names, not translatable
Mario [Fri, 15 Jan 2016 14:13:55 +0000 (00:13 +1000)]
Replace medic's teamshoot healing ability with a nearby player healing function
packer [Fri, 15 Jan 2016 11:59:31 +0000 (12:59 +0100)]
add movetospec alias
TimePath [Fri, 15 Jan 2016 05:21:52 +0000 (16:21 +1100)]
pk3 csprogs: fix logic error when switching to csprogs that aren't in any pk3
Mario [Thu, 14 Jan 2016 14:45:25 +0000 (00:45 +1000)]
Hopefully temporarily fix player sounds issue
TimePath [Thu, 14 Jan 2016 12:35:38 +0000 (12:35 +0000)]
Accept new serverbench outcome
Mario [Thu, 14 Jan 2016 06:54:54 +0000 (16:54 +1000)]
Fix prediction of shotgun melee, but break nade slapping
terencehill [Wed, 13 Jan 2016 20:38:41 +0000 (21:38 +0100)]
Make cl_followmodel effect more realistic by taking into account pitch
terencehill [Wed, 13 Jan 2016 12:31:31 +0000 (13:31 +0100)]
Separate cl_followmodel and cl_leanmodel code so they can be executed only if the relative main cvars are turned on. This change allowed to apply a small optimization to the cl_bobmodel code too
terencehill [Wed, 13 Jan 2016 00:50:04 +0000 (01:50 +0100)]
Make weaponmodel effects work properly with different slowmo values
terencehill [Wed, 13 Jan 2016 00:32:49 +0000 (01:32 +0100)]
Avoid calculating the same averaging factor multiple times
TimePath [Tue, 12 Jan 2016 01:52:28 +0000 (12:52 +1100)]
Revert fs_rescan on listen servers
terencehill [Mon, 11 Jan 2016 17:29:13 +0000 (18:29 +0100)]
cl_followmodel and cl_leanmodel: change averaging formula to be framerate independent and halve number of settings by not differentiating side and upward directions
Mario [Mon, 11 Jan 2016 11:11:37 +0000 (21:11 +1000)]
Supress a warning
Mario [Sat, 9 Jan 2016 15:16:53 +0000 (01:16 +1000)]
Fix it properly (hopefully)
Mario [Sat, 9 Jan 2016 14:43:41 +0000 (00:43 +1000)]
Potential fix for a crash