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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Thu, 24 Dec 2015 15:11:45 +0000 (16:11 +0100)]
Fix definition of many server aliases in local games, they all returned "player_name tried to alias_name". E.g. gametype
Commit
75e1f212 introduced this bug
TimePath [Thu, 24 Dec 2015 10:45:24 +0000 (21:45 +1100)]
tuba: fix #1621
TimePath [Thu, 24 Dec 2015 09:24:59 +0000 (20:24 +1100)]
hook: move to common
TimePath [Thu, 24 Dec 2015 09:20:35 +0000 (20:20 +1100)]
tuba: move to common
Mario [Thu, 24 Dec 2015 07:54:13 +0000 (17:54 +1000)]
Make sure projectiles and dropped weapons don't try to interact with ladders
TimePath [Thu, 24 Dec 2015 07:43:31 +0000 (18:43 +1100)]
sound_starttime: document
Mario [Thu, 24 Dec 2015 07:35:15 +0000 (17:35 +1000)]
Now that item fading "works" with warpzones, enable them by default (value of 4500 should keep maps working normally, while improving performance on huge open maps)
Mario [Thu, 24 Dec 2015 07:34:11 +0000 (17:34 +1000)]
Finally fix the stupid client including server items file issue
Mario [Thu, 24 Dec 2015 06:51:55 +0000 (16:51 +1000)]
Add a deprecation note for FOR_EACH_REALCLIENT
TimePath [Thu, 24 Dec 2015 06:46:58 +0000 (17:46 +1100)]
WRITESPECTATABLE_MSG_ONE: cleanup
Mario [Thu, 24 Dec 2015 06:32:27 +0000 (16:32 +1000)]
Kill most cases of FOR_EACH_CLIENT and deprecate FOR_EACH_MONSTER
Mario [Thu, 24 Dec 2015 06:20:07 +0000 (16:20 +1000)]
Kill most uses of FOR_EACH_REALCLIENT
Mario [Thu, 24 Dec 2015 05:57:14 +0000 (15:57 +1000)]
Kill FOR_EACH_REALPLAYER
Mario [Thu, 24 Dec 2015 05:39:36 +0000 (15:39 +1000)]
Remove leftovers
Mario [Thu, 24 Dec 2015 05:39:12 +0000 (15:39 +1000)]
Loops
Mario [Thu, 24 Dec 2015 05:31:51 +0000 (15:31 +1000)]
FOR_EACH_OBSERVER is deprecated too
Mario [Thu, 24 Dec 2015 05:30:22 +0000 (15:30 +1000)]
Remove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
Mario [Thu, 24 Dec 2015 05:15:03 +0000 (15:15 +1000)]
More loops
Mario [Thu, 24 Dec 2015 04:58:24 +0000 (14:58 +1000)]
Fix a bunch of loops
Mario [Thu, 24 Dec 2015 04:23:28 +0000 (14:23 +1000)]
Kill a few more loops
Mario [Thu, 24 Dec 2015 04:14:04 +0000 (14:14 +1000)]
Cleanse teamplay.qc of the looping horrors
Mario [Thu, 24 Dec 2015 04:11:28 +0000 (14:11 +1000)]
Pull the commit trigger again
Mario [Thu, 24 Dec 2015 04:01:33 +0000 (14:01 +1000)]
Loooooops
Mario [Thu, 24 Dec 2015 03:57:34 +0000 (13:57 +1000)]
More loops
Mario [Thu, 24 Dec 2015 02:53:13 +0000 (12:53 +1000)]
Loops
Mario [Thu, 24 Dec 2015 02:50:20 +0000 (12:50 +1000)]
Even more loops
Mario [Thu, 24 Dec 2015 02:44:09 +0000 (12:44 +1000)]
Loopify bot enemy player role
Mario [Thu, 24 Dec 2015 02:41:09 +0000 (12:41 +1000)]
This is a debug message, not an info message
Mario [Thu, 24 Dec 2015 02:37:57 +0000 (12:37 +1000)]
More loops
TimePath [Thu, 24 Dec 2015 02:33:17 +0000 (13:33 +1100)]
ClientConnect: cleanup
Mario [Thu, 24 Dec 2015 02:15:06 +0000 (12:15 +1000)]
Fix up some onslaught loops
Mario [Thu, 24 Dec 2015 02:04:54 +0000 (12:04 +1000)]
Disable oneflag by default (servers will have to enable it manually if they want oneflag CTF maps to work properly)
Mario [Thu, 24 Dec 2015 02:01:22 +0000 (12:01 +1000)]
Fix a stupid loop
Mario [Thu, 24 Dec 2015 01:49:06 +0000 (11:49 +1000)]
Remove an unused function
Mario [Thu, 24 Dec 2015 01:43:27 +0000 (11:43 +1000)]
Fix domination control point sound and message when forcing teams
Mario [Thu, 24 Dec 2015 01:26:00 +0000 (11:26 +1000)]
Domination capture message: show point or points
Mario [Thu, 24 Dec 2015 01:06:53 +0000 (11:06 +1000)]
Loopify another trace
Mario [Thu, 24 Dec 2015 01:05:15 +0000 (11:05 +1000)]
Loopify instagib
Mario [Thu, 24 Dec 2015 01:02:27 +0000 (11:02 +1000)]
Fix a bunch of loops in freezetag
TimePath [Thu, 24 Dec 2015 00:56:44 +0000 (00:56 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_2' into 'master'
cl_forceplayercolors 2
Applying your own player model colors to the enemies in a DM game is fine but doing it in team games too is confusing, as they don't match gameplay items (flags, keys, etc...), HUD and message colors at all. With this patch this feature can be enabled in team games too by setting cl_forceplayercolors to 2 while in the menu it can be enabled only in DM games (cl_forceplayercolors 1).
See merge request !270
TimePath [Thu, 24 Dec 2015 00:56:28 +0000 (00:56 +0000)]
Merge branch 'terencehill/connection_msg_fix' into 'master'
connection msg fix
See merge request !269
Mario [Thu, 24 Dec 2015 00:50:18 +0000 (10:50 +1000)]
Fix up some more FOR_EACH_PLAYER loops
Mario [Thu, 24 Dec 2015 00:41:44 +0000 (10:41 +1000)]
Loopify overkill
Mario [Thu, 24 Dec 2015 00:40:24 +0000 (10:40 +1000)]
Loopify nix
Mario [Thu, 24 Dec 2015 00:37:42 +0000 (10:37 +1000)]
Loopify loops
Mario [Thu, 24 Dec 2015 00:32:46 +0000 (10:32 +1000)]
Loopify W_RandomWeapons
Mario [Thu, 24 Dec 2015 00:27:49 +0000 (10:27 +1000)]
More loopification
Mario [Thu, 24 Dec 2015 00:22:25 +0000 (10:22 +1000)]
Loopify t_items.qc
Mario [Thu, 24 Dec 2015 00:10:09 +0000 (10:10 +1000)]
Loopify readplayerstartcvars
Mario [Thu, 24 Dec 2015 00:05:00 +0000 (10:05 +1000)]
Loopify player death slots
TimePath [Thu, 24 Dec 2015 00:06:16 +0000 (11:06 +1100)]
Remove unused global
Mario [Thu, 24 Dec 2015 00:02:33 +0000 (10:02 +1000)]
Loopify more bot weapon stuff
TimePath [Thu, 24 Dec 2015 00:02:13 +0000 (11:02 +1100)]
Autopause: cvar
Mario [Wed, 23 Dec 2015 23:59:04 +0000 (09:59 +1000)]
Fix compile
Mario [Wed, 23 Dec 2015 23:58:08 +0000 (09:58 +1000)]
Loopify bot weapon reloading
Mario [Wed, 23 Dec 2015 23:53:51 +0000 (09:53 +1000)]
Loopify weapon arena string
TimePath [Wed, 23 Dec 2015 23:56:42 +0000 (10:56 +1100)]
ArrayList: redefine builtins so they can be profiled separately
Mario [Wed, 23 Dec 2015 23:46:34 +0000 (09:46 +1000)]
Loopify pinata
Mario [Wed, 23 Dec 2015 23:43:26 +0000 (09:43 +1000)]
New loop for new toys
Mario [Wed, 23 Dec 2015 23:15:34 +0000 (09:15 +1000)]
Use new weapon loop logic on spawnfuncs
Mario [Wed, 23 Dec 2015 22:59:38 +0000 (08:59 +1000)]
Clean up nJoinAllowed a little
Mario [Wed, 23 Dec 2015 22:36:40 +0000 (08:36 +1000)]
Make IsFlying less accurate but a lot quicker
Mario [Wed, 23 Dec 2015 22:30:17 +0000 (08:30 +1000)]
Replace some player loops with fancy ones
terencehill [Wed, 23 Dec 2015 17:04:15 +0000 (18:04 +0100)]
cl_forceplayercolors no longer applies your own colors to the enemies in teamplay, unless it's set to 2
terencehill [Wed, 23 Dec 2015 13:20:38 +0000 (14:20 +0100)]
Remove unneeded placeholder in a message
terencehill [Wed, 23 Dec 2015 12:51:57 +0000 (13:51 +0100)]
Fix another message: "player X connecting..." wasn't shown in DM games
terencehill [Wed, 23 Dec 2015 12:42:54 +0000 (13:42 +0100)]
Fix a bug where the message "You cannot change to a larger team" was displayed in the console in team games on connection depending on your own player colors.
Mario [Wed, 23 Dec 2015 10:39:36 +0000 (20:39 +1000)]
Improve server performance a bit
Mario [Wed, 23 Dec 2015 08:58:48 +0000 (18:58 +1000)]
Remove some useless files
Mario [Wed, 23 Dec 2015 08:55:56 +0000 (18:55 +1000)]
Fix compile
Mario [Wed, 23 Dec 2015 08:45:24 +0000 (18:45 +1000)]
Move some stuff around, kill a server file included from client
TimePath [Wed, 23 Dec 2015 08:45:49 +0000 (19:45 +1100)]
minigames: handle program specific definitions internally
TimePath [Wed, 23 Dec 2015 08:39:21 +0000 (19:39 +1100)]
Share common inclusions
Mario [Wed, 23 Dec 2015 08:34:09 +0000 (18:34 +1000)]
Don't use .origin directly
Mario [Wed, 23 Dec 2015 07:45:32 +0000 (17:45 +1000)]
Fix a couple of setorigin pains
TimePath [Wed, 23 Dec 2015 05:57:00 +0000 (16:57 +1100)]
Remove unused definitions
TimePath [Tue, 22 Dec 2015 10:55:10 +0000 (21:55 +1100)]
Pause in singleplayer when using any menu. Closes #1196
Mario [Tue, 22 Dec 2015 06:05:13 +0000 (16:05 +1000)]
Take score instead of giving it if teamkilling FC
TimePath [Tue, 22 Dec 2015 04:56:53 +0000 (15:56 +1100)]
Serverlist: fix adding private servers removing all favourites. Closes #1463
TimePath [Mon, 21 Dec 2015 07:19:51 +0000 (18:19 +1100)]
Monsters: resolve assertion failures
TimePath [Mon, 21 Dec 2015 05:50:19 +0000 (16:50 +1100)]
Client commands: register
Weapons: weapon_find command to show waypoints
TimePath [Mon, 21 Dec 2015 01:47:19 +0000 (12:47 +1100)]
Team names: #define. Fixes #1612
TimePath [Mon, 21 Dec 2015 01:30:24 +0000 (12:30 +1100)]
Support compiling without optimizations
We can't function without -Ooverlap-locals though
TimePath [Mon, 21 Dec 2015 00:03:03 +0000 (00:03 +0000)]
Merge branch 'terencehill/menu_hudskin_selector' into 'master'
HUD skin selector
- [X] HUD skin selector
- [x] Title filter
- [x] Refresh button
- [x] "Save current skin" button
- [x] Load skins from data folder (where the skin save command saves to)
- [x] inputbox for inserting a custom output filename
- [x] Show title and author of the skin
See merge request !260
TimePath [Sun, 20 Dec 2015 23:50:39 +0000 (10:50 +1100)]
menu: bufstr_get
Mario [Sun, 20 Dec 2015 21:49:30 +0000 (07:49 +1000)]
Set g_respawn_delay_max to 5 by default (poll passed)
TimePath [Sun, 20 Dec 2015 10:45:41 +0000 (21:45 +1100)]
C2S protocol
TimePath [Sun, 20 Dec 2015 03:11:56 +0000 (14:11 +1100)]
yEnc binary-to-text encoding with tests
TimePath [Sun, 20 Dec 2015 01:32:52 +0000 (01:32 +0000)]
Merge branch 'terencehill/hud_shownames_optimization' into 'master'
hud_shownames optimization
See merge request !267
TimePath [Sun, 20 Dec 2015 01:31:41 +0000 (12:31 +1100)]
hud_shownames: comparing distance squared is even faster
TimePath [Sun, 20 Dec 2015 01:18:27 +0000 (12:18 +1100)]
target_spawn: fix crash
terencehill [Sat, 19 Dec 2015 22:27:07 +0000 (23:27 +0100)]
A very trivial optimization
terencehill [Sat, 19 Dec 2015 22:10:18 +0000 (23:10 +0100)]
hud_shownames optimization: fade out team mate waypoints too when off screen
TimePath [Sat, 19 Dec 2015 06:19:08 +0000 (17:19 +1100)]
weapons: fix weapon list icons. closes #1610
TimePath [Sat, 19 Dec 2015 05:24:31 +0000 (16:24 +1100)]
weapons: fix being able to switch to no weapon
Mario [Fri, 18 Dec 2015 00:55:41 +0000 (10:55 +1000)]
Make projectiles and items interact with jumppads in CSQC
TimePath [Fri, 18 Dec 2015 00:58:00 +0000 (11:58 +1100)]
viewmodels: fix vehicles
TimePath [Fri, 18 Dec 2015 00:30:06 +0000 (11:30 +1100)]
debugdraw: filtering improvements
Mario [Thu, 17 Dec 2015 23:16:56 +0000 (09:16 +1000)]
Update items when touching jumppads (fixes odd thrown weapon behaviour)
Mario [Thu, 17 Dec 2015 23:02:20 +0000 (09:02 +1000)]
Update items instantly when they pass through warpzones