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9 years agoFix definition of many server aliases in local games, they all returned "player_name... 271/head
terencehill [Thu, 24 Dec 2015 15:11:45 +0000 (16:11 +0100)]
Fix definition of many server aliases in local games, they all returned "player_name tried to alias_name". E.g. gametype

Commit 75e1f212 introduced this bug

9 years agotuba: fix #1621
TimePath [Thu, 24 Dec 2015 10:45:24 +0000 (21:45 +1100)]
tuba: fix #1621

9 years agohook: move to common
TimePath [Thu, 24 Dec 2015 09:24:59 +0000 (20:24 +1100)]
hook: move to common

9 years agotuba: move to common
TimePath [Thu, 24 Dec 2015 09:20:35 +0000 (20:20 +1100)]
tuba: move to common

9 years agoMake sure projectiles and dropped weapons don't try to interact with ladders
Mario [Thu, 24 Dec 2015 07:54:13 +0000 (17:54 +1000)]
Make sure projectiles and dropped weapons don't try to interact with ladders

9 years agosound_starttime: document
TimePath [Thu, 24 Dec 2015 07:43:31 +0000 (18:43 +1100)]
sound_starttime: document

9 years agoNow that item fading "works" with warpzones, enable them by default (value of 4500...
Mario [Thu, 24 Dec 2015 07:35:15 +0000 (17:35 +1000)]
Now that item fading "works" with warpzones, enable them by default (value of 4500 should keep maps working normally, while improving performance on huge open maps)

9 years agoFinally fix the stupid client including server items file issue
Mario [Thu, 24 Dec 2015 07:34:11 +0000 (17:34 +1000)]
Finally fix the stupid client including server items file issue

9 years agoAdd a deprecation note for FOR_EACH_REALCLIENT
Mario [Thu, 24 Dec 2015 06:51:55 +0000 (16:51 +1000)]
Add a deprecation note for FOR_EACH_REALCLIENT

9 years agoWRITESPECTATABLE_MSG_ONE: cleanup
TimePath [Thu, 24 Dec 2015 06:46:58 +0000 (17:46 +1100)]
WRITESPECTATABLE_MSG_ONE: cleanup

9 years agoKill most cases of FOR_EACH_CLIENT and deprecate FOR_EACH_MONSTER
Mario [Thu, 24 Dec 2015 06:32:27 +0000 (16:32 +1000)]
Kill most cases of FOR_EACH_CLIENT and deprecate FOR_EACH_MONSTER

9 years agoKill most uses of FOR_EACH_REALCLIENT
Mario [Thu, 24 Dec 2015 06:20:07 +0000 (16:20 +1000)]
Kill most uses of FOR_EACH_REALCLIENT

9 years agoKill FOR_EACH_REALPLAYER
Mario [Thu, 24 Dec 2015 05:57:14 +0000 (15:57 +1000)]
Kill FOR_EACH_REALPLAYER

9 years agoRemove leftovers
Mario [Thu, 24 Dec 2015 05:39:36 +0000 (15:39 +1000)]
Remove leftovers

9 years agoLoops
Mario [Thu, 24 Dec 2015 05:39:12 +0000 (15:39 +1000)]
Loops

9 years agoFOR_EACH_OBSERVER is deprecated too
Mario [Thu, 24 Dec 2015 05:31:51 +0000 (15:31 +1000)]
FOR_EACH_OBSERVER is deprecated too

9 years agoRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
Mario [Thu, 24 Dec 2015 05:30:22 +0000 (15:30 +1000)]
Remove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase

9 years agoMore loops
Mario [Thu, 24 Dec 2015 05:15:03 +0000 (15:15 +1000)]
More loops

9 years agoFix a bunch of loops
Mario [Thu, 24 Dec 2015 04:58:24 +0000 (14:58 +1000)]
Fix a bunch of loops

9 years agoKill a few more loops
Mario [Thu, 24 Dec 2015 04:23:28 +0000 (14:23 +1000)]
Kill a few more loops

9 years agoCleanse teamplay.qc of the looping horrors
Mario [Thu, 24 Dec 2015 04:14:04 +0000 (14:14 +1000)]
Cleanse teamplay.qc of the looping horrors

9 years agoPull the commit trigger again
Mario [Thu, 24 Dec 2015 04:11:28 +0000 (14:11 +1000)]
Pull the commit trigger again

9 years agoLoooooops
Mario [Thu, 24 Dec 2015 04:01:33 +0000 (14:01 +1000)]
Loooooops

9 years agoMore loops
Mario [Thu, 24 Dec 2015 03:57:34 +0000 (13:57 +1000)]
More loops

9 years agoLoops
Mario [Thu, 24 Dec 2015 02:53:13 +0000 (12:53 +1000)]
Loops

9 years agoEven more loops
Mario [Thu, 24 Dec 2015 02:50:20 +0000 (12:50 +1000)]
Even more loops

9 years agoLoopify bot enemy player role
Mario [Thu, 24 Dec 2015 02:44:09 +0000 (12:44 +1000)]
Loopify bot enemy player role

9 years agoThis is a debug message, not an info message
Mario [Thu, 24 Dec 2015 02:41:09 +0000 (12:41 +1000)]
This is a debug message, not an info message

9 years agoMore loops
Mario [Thu, 24 Dec 2015 02:37:57 +0000 (12:37 +1000)]
More loops

9 years agoClientConnect: cleanup
TimePath [Thu, 24 Dec 2015 02:33:17 +0000 (13:33 +1100)]
ClientConnect: cleanup

9 years agoFix up some onslaught loops
Mario [Thu, 24 Dec 2015 02:15:06 +0000 (12:15 +1000)]
Fix up some onslaught loops

9 years agoDisable oneflag by default (servers will have to enable it manually if they want...
Mario [Thu, 24 Dec 2015 02:04:54 +0000 (12:04 +1000)]
Disable oneflag by default (servers will have to enable it manually if they want oneflag CTF maps to work properly)

9 years agoFix a stupid loop
Mario [Thu, 24 Dec 2015 02:01:22 +0000 (12:01 +1000)]
Fix a stupid loop

9 years agoRemove an unused function
Mario [Thu, 24 Dec 2015 01:49:06 +0000 (11:49 +1000)]
Remove an unused function

9 years agoFix domination control point sound and message when forcing teams
Mario [Thu, 24 Dec 2015 01:43:27 +0000 (11:43 +1000)]
Fix domination control point sound and message when forcing teams

9 years agoDomination capture message: show point or points
Mario [Thu, 24 Dec 2015 01:26:00 +0000 (11:26 +1000)]
Domination capture message: show point or points

9 years agoLoopify another trace
Mario [Thu, 24 Dec 2015 01:06:53 +0000 (11:06 +1000)]
Loopify another trace

9 years agoLoopify instagib
Mario [Thu, 24 Dec 2015 01:05:15 +0000 (11:05 +1000)]
Loopify instagib

9 years agoFix a bunch of loops in freezetag
Mario [Thu, 24 Dec 2015 01:02:27 +0000 (11:02 +1000)]
Fix a bunch of loops in freezetag

9 years agoMerge branch 'terencehill/cl_forceplayercolors_2' into 'master'
TimePath [Thu, 24 Dec 2015 00:56:44 +0000 (00:56 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_2' into 'master'

cl_forceplayercolors 2

Applying your own player model colors to the enemies in a DM game is fine but doing it in team games too is confusing, as they don't match gameplay items (flags, keys, etc...), HUD and message colors at all.  With this patch this feature can be enabled in team games too by setting cl_forceplayercolors to 2 while in the menu it can be enabled only in DM games (cl_forceplayercolors 1).

See merge request !270

9 years agoMerge branch 'terencehill/connection_msg_fix' into 'master'
TimePath [Thu, 24 Dec 2015 00:56:28 +0000 (00:56 +0000)]
Merge branch 'terencehill/connection_msg_fix' into 'master'

connection msg fix

See merge request !269

9 years agoFix up some more FOR_EACH_PLAYER loops
Mario [Thu, 24 Dec 2015 00:50:18 +0000 (10:50 +1000)]
Fix up some more FOR_EACH_PLAYER loops

9 years agoLoopify overkill
Mario [Thu, 24 Dec 2015 00:41:44 +0000 (10:41 +1000)]
Loopify overkill

9 years agoLoopify nix
Mario [Thu, 24 Dec 2015 00:40:24 +0000 (10:40 +1000)]
Loopify nix

9 years agoLoopify loops
Mario [Thu, 24 Dec 2015 00:37:42 +0000 (10:37 +1000)]
Loopify loops

9 years agoLoopify W_RandomWeapons
Mario [Thu, 24 Dec 2015 00:32:46 +0000 (10:32 +1000)]
Loopify W_RandomWeapons

9 years agoMore loopification
Mario [Thu, 24 Dec 2015 00:27:49 +0000 (10:27 +1000)]
More loopification

9 years agoLoopify t_items.qc
Mario [Thu, 24 Dec 2015 00:22:25 +0000 (10:22 +1000)]
Loopify t_items.qc

9 years agoLoopify readplayerstartcvars
Mario [Thu, 24 Dec 2015 00:10:09 +0000 (10:10 +1000)]
Loopify readplayerstartcvars

9 years agoLoopify player death slots
Mario [Thu, 24 Dec 2015 00:05:00 +0000 (10:05 +1000)]
Loopify player death slots

9 years agoRemove unused global
TimePath [Thu, 24 Dec 2015 00:06:16 +0000 (11:06 +1100)]
Remove unused global

9 years agoLoopify more bot weapon stuff
Mario [Thu, 24 Dec 2015 00:02:33 +0000 (10:02 +1000)]
Loopify more bot weapon stuff

9 years agoAutopause: cvar
TimePath [Thu, 24 Dec 2015 00:02:13 +0000 (11:02 +1100)]
Autopause: cvar

9 years agoFix compile
Mario [Wed, 23 Dec 2015 23:59:04 +0000 (09:59 +1000)]
Fix compile

9 years agoLoopify bot weapon reloading
Mario [Wed, 23 Dec 2015 23:58:08 +0000 (09:58 +1000)]
Loopify bot weapon reloading

9 years agoLoopify weapon arena string
Mario [Wed, 23 Dec 2015 23:53:51 +0000 (09:53 +1000)]
Loopify weapon arena string

9 years agoArrayList: redefine builtins so they can be profiled separately
TimePath [Wed, 23 Dec 2015 23:56:42 +0000 (10:56 +1100)]
ArrayList: redefine builtins so they can be profiled separately

9 years agoLoopify pinata
Mario [Wed, 23 Dec 2015 23:46:34 +0000 (09:46 +1000)]
Loopify pinata

9 years agoNew loop for new toys
Mario [Wed, 23 Dec 2015 23:43:26 +0000 (09:43 +1000)]
New loop for new toys

9 years agoUse new weapon loop logic on spawnfuncs
Mario [Wed, 23 Dec 2015 23:15:34 +0000 (09:15 +1000)]
Use new weapon loop logic on spawnfuncs

9 years agoClean up nJoinAllowed a little
Mario [Wed, 23 Dec 2015 22:59:38 +0000 (08:59 +1000)]
Clean up nJoinAllowed a little

9 years agoMake IsFlying less accurate but a lot quicker
Mario [Wed, 23 Dec 2015 22:36:40 +0000 (08:36 +1000)]
Make IsFlying less accurate but a lot quicker

9 years agoReplace some player loops with fancy ones
Mario [Wed, 23 Dec 2015 22:30:17 +0000 (08:30 +1000)]
Replace some player loops with fancy ones

9 years agocl_forceplayercolors no longer applies your own colors to the enemies in teamplay... 270/head
terencehill [Wed, 23 Dec 2015 17:04:15 +0000 (18:04 +0100)]
cl_forceplayercolors no longer applies your own colors to the enemies in teamplay, unless it's set to 2

9 years agoRemove unneeded placeholder in a message 269/head
terencehill [Wed, 23 Dec 2015 13:20:38 +0000 (14:20 +0100)]
Remove unneeded placeholder in a message

9 years agoFix another message: "player X connecting..." wasn't shown in DM games
terencehill [Wed, 23 Dec 2015 12:51:57 +0000 (13:51 +0100)]
Fix another message: "player X connecting..." wasn't shown in DM games

9 years agoFix a bug where the message "You cannot change to a larger team" was displayed in...
terencehill [Wed, 23 Dec 2015 12:42:54 +0000 (13:42 +0100)]
Fix a bug where the message "You cannot change to a larger team" was displayed in the console in team games on connection depending on your own player colors.

9 years agoImprove server performance a bit
Mario [Wed, 23 Dec 2015 10:39:36 +0000 (20:39 +1000)]
Improve server performance a bit

9 years agoRemove some useless files
Mario [Wed, 23 Dec 2015 08:58:48 +0000 (18:58 +1000)]
Remove some useless files

9 years agoFix compile
Mario [Wed, 23 Dec 2015 08:55:56 +0000 (18:55 +1000)]
Fix compile

9 years agoMove some stuff around, kill a server file included from client
Mario [Wed, 23 Dec 2015 08:45:24 +0000 (18:45 +1000)]
Move some stuff around, kill a server file included from client

9 years agominigames: handle program specific definitions internally
TimePath [Wed, 23 Dec 2015 08:45:49 +0000 (19:45 +1100)]
minigames: handle program specific definitions internally

9 years agoShare common inclusions
TimePath [Wed, 23 Dec 2015 08:39:21 +0000 (19:39 +1100)]
Share common inclusions

9 years agoDon't use .origin directly
Mario [Wed, 23 Dec 2015 08:34:09 +0000 (18:34 +1000)]
Don't use .origin directly

9 years agoFix a couple of setorigin pains
Mario [Wed, 23 Dec 2015 07:45:32 +0000 (17:45 +1000)]
Fix a couple of setorigin pains

9 years agoRemove unused definitions
TimePath [Wed, 23 Dec 2015 05:57:00 +0000 (16:57 +1100)]
Remove unused definitions

9 years agoPause in singleplayer when using any menu. Closes #1196
TimePath [Tue, 22 Dec 2015 10:55:10 +0000 (21:55 +1100)]
Pause in singleplayer when using any menu. Closes #1196

9 years agoTake score instead of giving it if teamkilling FC
Mario [Tue, 22 Dec 2015 06:05:13 +0000 (16:05 +1000)]
Take score instead of giving it if teamkilling FC

9 years agoServerlist: fix adding private servers removing all favourites. Closes #1463
TimePath [Tue, 22 Dec 2015 04:56:53 +0000 (15:56 +1100)]
Serverlist: fix adding private servers removing all favourites. Closes #1463

9 years agoMonsters: resolve assertion failures
TimePath [Mon, 21 Dec 2015 07:19:51 +0000 (18:19 +1100)]
Monsters: resolve assertion failures

9 years agoClient commands: register
TimePath [Mon, 21 Dec 2015 05:50:19 +0000 (16:50 +1100)]
Client commands: register

Weapons: weapon_find command to show waypoints

9 years agoTeam names: #define. Fixes #1612
TimePath [Mon, 21 Dec 2015 01:47:19 +0000 (12:47 +1100)]
Team names: #define. Fixes #1612

9 years agoSupport compiling without optimizations
TimePath [Mon, 21 Dec 2015 01:30:24 +0000 (12:30 +1100)]
Support compiling without optimizations

We can't function without -Ooverlap-locals though

9 years agoMerge branch 'terencehill/menu_hudskin_selector' into 'master'
TimePath [Mon, 21 Dec 2015 00:03:03 +0000 (00:03 +0000)]
Merge branch 'terencehill/menu_hudskin_selector' into 'master'

HUD skin selector

- [X] HUD skin selector
- [x] Title filter
- [x] Refresh button
- [x] "Save current skin" button
  - [x] Load skins from data folder (where the skin save command saves to)
  - [x] inputbox for inserting a custom output filename
- [x] Show title and author of the skin

See merge request !260

9 years agomenu: bufstr_get
TimePath [Sun, 20 Dec 2015 23:50:39 +0000 (10:50 +1100)]
menu: bufstr_get

9 years agoSet g_respawn_delay_max to 5 by default (poll passed)
Mario [Sun, 20 Dec 2015 21:49:30 +0000 (07:49 +1000)]
Set g_respawn_delay_max to 5 by default (poll passed)

9 years agoC2S protocol
TimePath [Sun, 20 Dec 2015 10:45:41 +0000 (21:45 +1100)]
C2S protocol

9 years agoyEnc binary-to-text encoding with tests
TimePath [Sun, 20 Dec 2015 03:11:56 +0000 (14:11 +1100)]
yEnc binary-to-text encoding with tests

9 years agoMerge branch 'terencehill/hud_shownames_optimization' into 'master'
TimePath [Sun, 20 Dec 2015 01:32:52 +0000 (01:32 +0000)]
Merge branch 'terencehill/hud_shownames_optimization' into 'master'

hud_shownames optimization

See merge request !267

9 years agohud_shownames: comparing distance squared is even faster 267/head
TimePath [Sun, 20 Dec 2015 01:31:41 +0000 (12:31 +1100)]
hud_shownames: comparing distance squared is even faster

9 years agotarget_spawn: fix crash
TimePath [Sun, 20 Dec 2015 01:18:27 +0000 (12:18 +1100)]
target_spawn: fix crash

9 years agoA very trivial optimization
terencehill [Sat, 19 Dec 2015 22:27:07 +0000 (23:27 +0100)]
A very trivial optimization

9 years agohud_shownames optimization: fade out team mate waypoints too when off screen
terencehill [Sat, 19 Dec 2015 22:10:18 +0000 (23:10 +0100)]
hud_shownames optimization: fade out team mate waypoints too when off screen

9 years agoweapons: fix weapon list icons. closes #1610
TimePath [Sat, 19 Dec 2015 06:19:08 +0000 (17:19 +1100)]
weapons: fix weapon list icons. closes #1610

9 years agoweapons: fix being able to switch to no weapon
TimePath [Sat, 19 Dec 2015 05:24:31 +0000 (16:24 +1100)]
weapons: fix being able to switch to no weapon

9 years agoMake projectiles and items interact with jumppads in CSQC
Mario [Fri, 18 Dec 2015 00:55:41 +0000 (10:55 +1000)]
Make projectiles and items interact with jumppads in CSQC

9 years agoviewmodels: fix vehicles
TimePath [Fri, 18 Dec 2015 00:58:00 +0000 (11:58 +1100)]
viewmodels: fix vehicles

9 years agodebugdraw: filtering improvements
TimePath [Fri, 18 Dec 2015 00:30:06 +0000 (11:30 +1100)]
debugdraw: filtering improvements

9 years agoUpdate items when touching jumppads (fixes odd thrown weapon behaviour)
Mario [Thu, 17 Dec 2015 23:16:56 +0000 (09:16 +1000)]
Update items when touching jumppads (fixes odd thrown weapon behaviour)

9 years agoUpdate items instantly when they pass through warpzones
Mario [Thu, 17 Dec 2015 23:02:20 +0000 (09:02 +1000)]
Update items instantly when they pass through warpzones