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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Sat, 14 Nov 2015 18:53:51 +0000 (19:53 +0100)]
Show a tooltip when the cursor is over the server icons in the serverlist
TimePath [Sat, 14 Nov 2015 09:45:48 +0000 (20:45 +1100)]
Reset: `this` param
TimePath [Sat, 14 Nov 2015 08:15:18 +0000 (19:15 +1100)]
ReadyRestart: revert uncrustify regression, fixes #1585
TimePath [Sat, 14 Nov 2015 07:45:40 +0000 (07:45 +0000)]
Merge branch 'terencehill/announcer_fix' into 'master'
Fix missing countdown messages and announcements when a round is starting. Fixes #1589
See merge request !254
terencehill [Fri, 13 Nov 2015 17:28:27 +0000 (18:28 +0100)]
Fix missing countdown messages and announcements when a round is starting. Fixes #1589
Mirio [Fri, 13 Nov 2015 18:29:58 +0000 (19:29 +0100)]
Merge branch 'sev/hud_teamkill_icons'
Severin Meyer [Fri, 13 Nov 2015 17:51:11 +0000 (18:51 +0100)]
Add missing teamkill icons to default HUD theme
TimePath [Fri, 13 Nov 2015 06:04:24 +0000 (17:04 +1100)]
Minigames: fix fatal error
TimePath [Fri, 13 Nov 2015 05:25:43 +0000 (16:25 +1100)]
Net: float/vector IO
Mario [Fri, 13 Nov 2015 01:32:33 +0000 (11:32 +1000)]
Fix notification again
Mario [Fri, 13 Nov 2015 00:08:29 +0000 (10:08 +1000)]
Add an option to control the color saturation of the beam
Mario [Thu, 12 Nov 2015 22:15:18 +0000 (08:15 +1000)]
Enable the new beam by default
Mario [Thu, 12 Nov 2015 21:29:27 +0000 (07:29 +1000)]
Fix connecting message only showing to the connecting player
Mario [Thu, 12 Nov 2015 10:47:04 +0000 (20:47 +1000)]
Merge branch 'Mario/colorbeams_v2'
Mario [Thu, 12 Nov 2015 10:17:35 +0000 (20:17 +1000)]
Add an extra option to change how long beams last
Mario [Thu, 12 Nov 2015 10:13:41 +0000 (20:13 +1000)]
Colorful vaporizer beams, with a cvar to disable
Mario [Thu, 12 Nov 2015 09:42:29 +0000 (19:42 +1000)]
Fix a crash
Mario [Thu, 12 Nov 2015 06:20:46 +0000 (16:20 +1000)]
Add a nasty hook to customise impact effects
Mario [Thu, 12 Nov 2015 05:57:17 +0000 (15:57 +1000)]
Add a mutator hook to customise vortex beam
TimePath [Wed, 11 Nov 2015 11:22:22 +0000 (22:22 +1100)]
Vector: inline cross function
Mario [Wed, 11 Nov 2015 04:15:53 +0000 (14:15 +1000)]
Crustify
Rudolf Polzer [Tue, 10 Nov 2015 13:52:25 +0000 (14:52 +0100)]
mapinfo: New feature gameinfo_min: restrict maps to only appear in the default maplist starting with a given gameversion.
TimePath [Tue, 10 Nov 2015 07:48:23 +0000 (18:48 +1100)]
net_notice: declare locals as locals, not macros
TimePath [Tue, 10 Nov 2015 07:47:42 +0000 (18:47 +1100)]
XonoticGameSettingsTab: reduce topic list width
TimePath [Tue, 10 Nov 2015 06:29:25 +0000 (17:29 +1100)]
Registry: cleanup
TimePath [Tue, 10 Nov 2015 05:25:34 +0000 (16:25 +1100)]
Buffs: move definitions alongside buff mutator
TimePath [Tue, 10 Nov 2015 02:01:18 +0000 (13:01 +1100)]
Nades: move definitions alongside nade mutator
TimePath [Mon, 9 Nov 2015 00:56:25 +0000 (11:56 +1100)]
Uncrustify
Mario [Sun, 8 Nov 2015 08:28:35 +0000 (08:28 +0000)]
Merge branch 'terencehill/quickmenu_file_example' into 'master'
Quickmenu file example
See merge request !249
Mario [Sun, 8 Nov 2015 08:27:53 +0000 (08:27 +0000)]
Merge branch 'terencehill/menu_languages' into 'master'
menu languages
Fix Deutsch (Schweiz) displayed incorrectly in the language selector by changing the language entry format in language.txt (and by making the necessary changes to the parsers)
See merge request !241
TimePath [Sat, 7 Nov 2015 12:00:10 +0000 (23:00 +1100)]
FakeGlobalSound: merge with GlobalSound
TimePath [Sat, 7 Nov 2015 11:29:36 +0000 (22:29 +1100)]
sound8
TimePath [Sat, 7 Nov 2015 10:12:51 +0000 (21:12 +1100)]
FOREACH_WORD
TimePath [Sat, 7 Nov 2015 10:02:40 +0000 (21:02 +1100)]
Global sounds: register
TimePath [Sat, 7 Nov 2015 09:33:29 +0000 (20:33 +1100)]
Player sounds: cleanup
Mario [Sat, 7 Nov 2015 09:07:46 +0000 (19:07 +1000)]
Accept multiple arguments for sv_intermission_cdtrack
TimePath [Sat, 7 Nov 2015 03:04:12 +0000 (14:04 +1100)]
Stats: register a few more stats
TimePath [Sat, 7 Nov 2015 02:44:59 +0000 (13:44 +1100)]
Stats: begin registering stats
TimePath [Sat, 7 Nov 2015 01:48:56 +0000 (12:48 +1100)]
Stats: registry
Mario [Fri, 6 Nov 2015 07:37:08 +0000 (17:37 +1000)]
Don't offset buff location when spawning at a spawnpoint (fixes getting stuck in walls)
TimePath [Fri, 6 Nov 2015 02:55:10 +0000 (13:55 +1100)]
Mutators: increase limit
TimePath [Fri, 6 Nov 2015 02:34:28 +0000 (13:34 +1100)]
Registry: network and verify checksums on connect
TimePath [Fri, 6 Nov 2015 01:06:44 +0000 (12:06 +1100)]
Registry: fix incorrect sorting
TimePath [Thu, 5 Nov 2015 22:37:51 +0000 (09:37 +1100)]
Registry: checksum
TimePath [Thu, 5 Nov 2015 22:00:06 +0000 (09:00 +1100)]
Net: move message headers to their respective files
TimePath [Thu, 5 Nov 2015 21:40:55 +0000 (08:40 +1100)]
Rubble: move to qc effects
TimePath [Thu, 5 Nov 2015 21:37:17 +0000 (08:37 +1100)]
Modeleffects: move to qc effects
TimePath [Thu, 5 Nov 2015 21:32:58 +0000 (08:32 +1100)]
Damageeffects: move to qc effects
TimePath [Thu, 5 Nov 2015 11:32:42 +0000 (22:32 +1100)]
Gibs: move to qc effects
TimePath [Thu, 5 Nov 2015 11:19:41 +0000 (22:19 +1100)]
Casings: move to qc effects
TimePath [Thu, 5 Nov 2015 11:15:22 +0000 (22:15 +1100)]
Effects: create qc effects folder
TimePath [Thu, 5 Nov 2015 09:40:40 +0000 (20:40 +1100)]
Split up common/util.qc
TimePath [Thu, 5 Nov 2015 08:42:39 +0000 (19:42 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 07:32:07 +0000 (18:32 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 05:56:27 +0000 (16:56 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 03:54:17 +0000 (14:54 +1100)]
Onslaught: move controlpoint + generator to mutator module
TimePath [Thu, 5 Nov 2015 03:06:38 +0000 (14:06 +1100)]
HUD: split panels into files
TimePath [Thu, 5 Nov 2015 01:38:45 +0000 (12:38 +1100)]
s/(void)/()
TimePath [Thu, 5 Nov 2015 00:53:26 +0000 (11:53 +1100)]
Mutators: make cloaked and running_guns mutators
TimePath [Thu, 5 Nov 2015 00:20:09 +0000 (11:20 +1100)]
Mutators: self containment
TimePath [Wed, 4 Nov 2015 22:57:37 +0000 (09:57 +1100)]
Mutators: add hooks for overkill
TimePath [Wed, 4 Nov 2015 11:02:58 +0000 (22:02 +1100)]
Rifle: remove debugging
TimePath [Wed, 4 Nov 2015 10:41:46 +0000 (21:41 +1100)]
clientstatus: fix worldstatus being appended
TimePath [Wed, 4 Nov 2015 10:30:29 +0000 (21:30 +1100)]
CTF: precache default flag
TimePath [Wed, 4 Nov 2015 10:10:37 +0000 (21:10 +1100)]
Net: reserve fewer temp entity events
TimePath [Wed, 4 Nov 2015 09:44:10 +0000 (20:44 +1100)]
Net: allow overriding CSQCPLAYER_FORCE_UPDATES
TimePath [Wed, 4 Nov 2015 09:25:42 +0000 (20:25 +1100)]
Net: register all types
Mario [Wed, 4 Nov 2015 08:06:36 +0000 (18:06 +1000)]
Add a mutator hook for menu commands
Mario [Wed, 4 Nov 2015 02:55:17 +0000 (12:55 +1000)]
Bring back random chance
Mario [Wed, 4 Nov 2015 02:46:14 +0000 (12:46 +1000)]
Undo last change of atten
TimePath [Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)]
Merge branch 'TimePath/entitydebugger' into 'master'
Entity debugger (L merge request)
Entity debugger; displays the source of each entity visually
* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1
See merge request !248
Mario [Wed, 4 Nov 2015 02:42:22 +0000 (12:42 +1000)]
Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)
TimePath [Wed, 4 Nov 2015 02:32:38 +0000 (13:32 +1100)]
Weapons: independent `weapon_think` and `weapon_nextthink`
TimePath [Wed, 4 Nov 2015 01:36:48 +0000 (12:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc
Mario [Wed, 4 Nov 2015 01:22:27 +0000 (11:22 +1000)]
Don't retry next frame (was breaking some impulses when re-spawning)
Mario [Wed, 4 Nov 2015 00:12:30 +0000 (10:12 +1000)]
Use SND_RIC_RANDOM
Mario [Tue, 3 Nov 2015 23:59:23 +0000 (09:59 +1000)]
Fix CTF leadlimit acting as timelimit
TimePath [Tue, 3 Nov 2015 11:50:32 +0000 (22:50 +1100)]
Effects: fix arc with mismatching effectinfo
TimePath [Tue, 3 Nov 2015 10:47:10 +0000 (21:47 +1100)]
Sounds: zone stored SND tempstrings
TimePath [Tue, 3 Nov 2015 10:19:10 +0000 (21:19 +1100)]
Sounds: fix silent weapons
TimePath [Tue, 3 Nov 2015 09:47:21 +0000 (20:47 +1100)]
Sounds: infer extensions
TimePath [Mon, 2 Nov 2015 03:27:53 +0000 (14:27 +1100)]
Weapons: assert weaponentity.state
Mario [Mon, 2 Nov 2015 02:25:27 +0000 (12:25 +1000)]
Fix vehicle buff exploit
TimePath [Mon, 2 Nov 2015 02:01:24 +0000 (13:01 +1100)]
Weapons: pass weaponentity field instead of slot
Mario [Mon, 2 Nov 2015 01:46:36 +0000 (11:46 +1000)]
Add a hack to give and take buff time when entering/leaving vehicle
TimePath [Sun, 1 Nov 2015 11:17:03 +0000 (22:17 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/effects/all.qc
# qcsrc/lib/net.qh
TimePath [Sun, 1 Nov 2015 11:10:56 +0000 (22:10 +1100)]
lib: etof and ftoe
TimePath [Sun, 1 Nov 2015 11:09:58 +0000 (22:09 +1100)]
Racer: remove some uses of self
TimePath [Sun, 1 Nov 2015 05:59:38 +0000 (16:59 +1100)]
Precache: defer
TimePath [Sun, 1 Nov 2015 04:56:44 +0000 (15:56 +1100)]
Registry: hide arrays
TimePath [Sun, 1 Nov 2015 03:24:23 +0000 (14:24 +1100)]
Registry: use BITS everywhere
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'
Hide the MOTD when going spec
See merge request !246
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters