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13 years agoAdd the old HUD numbers to be used for the Grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:20:18 +0000 (13:20 +0300)]
Add the old HUD numbers to be used for the Grabber display

13 years agoMerge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 10:09:30 +0000 (13:09 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display

13 years agoAdd decals showing on models to the menu, and configuration presets. Also, only enabl...
MirceaKitsune [Thu, 4 Aug 2011 10:09:04 +0000 (13:09 +0300)]
Add decals showing on models to the menu, and configuration presets. Also, only enable them on high presets, as I'm told they can decrease performance a bit.

13 years agoFlip the normals of the display model on the grabber properly
MirceaKitsune [Thu, 4 Aug 2011 10:01:50 +0000 (13:01 +0300)]
Flip the normals of the display model on the grabber properly

13 years agoTexture the new display on the grabber model
MirceaKitsune [Thu, 4 Aug 2011 09:54:22 +0000 (12:54 +0300)]
Texture the new display on the grabber model

13 years agoAdd a display to the grabber model, for showing ammo and weapon load. This will not...
MirceaKitsune [Thu, 4 Aug 2011 09:44:45 +0000 (12:44 +0300)]
Add a display to the grabber model, for showing ammo and weapon load. This will not be of any use however, until darkplaces will support a way to print a number on a texture based on the value of a code function. Till then, this modified model will sit here any wait.

13 years agoEnable cl_decals_models, for more awesomeness and realism. This will also cause blood...
MirceaKitsune [Thu, 4 Aug 2011 09:27:38 +0000 (12:27 +0300)]
Enable cl_decals_models, for more awesomeness and realism. This will also cause blood to show on damaged players, as well as textured green goo from being regurgitated. Might work for weapon models too :)

13 years agoAlso use my ground impact particles for grabber attacks
MirceaKitsune [Wed, 3 Aug 2011 10:33:35 +0000 (13:33 +0300)]
Also use my ground impact particles for grabber attacks

13 years agoI'm bored. Add some ground impact particle effects ^^
MirceaKitsune [Wed, 3 Aug 2011 10:23:54 +0000 (13:23 +0300)]
I'm bored. Add some ground impact particle effects ^^

13 years agoParticlefont from Xonotic (higher quality particles). Hope it doesn't break any effec...
MirceaKitsune [Wed, 3 Aug 2011 09:56:04 +0000 (12:56 +0300)]
Particlefont from Xonotic (higher quality particles). Hope it doesn't break any effects I might be missing.

13 years agoIf the prey has been fully digested, silently detach them
MirceaKitsune [Tue, 2 Aug 2011 20:51:15 +0000 (23:51 +0300)]
If the prey has been fully digested, silently detach them

13 years agoThe inflicter of regurgitation damage is the prey getting regurgitated
MirceaKitsune [Tue, 2 Aug 2011 20:39:28 +0000 (23:39 +0300)]
The inflicter of regurgitation damage is the prey getting regurgitated

13 years agoBetter helper defaults
MirceaKitsune [Tue, 2 Aug 2011 17:41:28 +0000 (20:41 +0300)]
Better helper defaults

13 years agoDocument the new helper system
MirceaKitsune [Tue, 2 Aug 2011 17:28:56 +0000 (20:28 +0300)]
Document the new helper system

13 years agoAdd helper setting to the menu
MirceaKitsune [Tue, 2 Aug 2011 17:26:34 +0000 (20:26 +0300)]
Add helper setting to the menu

13 years agoAllow cvars to toggle each helper
MirceaKitsune [Tue, 2 Aug 2011 17:24:13 +0000 (20:24 +0300)]
Allow cvars to toggle each helper

13 years agoDifferent sentence for helper health warning
MirceaKitsune [Tue, 2 Aug 2011 17:17:33 +0000 (20:17 +0300)]
Different sentence for helper health warning

13 years agoLower volume for the helper beeps
MirceaKitsune [Tue, 2 Aug 2011 17:11:16 +0000 (20:11 +0300)]
Lower volume for the helper beeps

13 years agoAdd a warning beep to the helper voices
MirceaKitsune [Tue, 2 Aug 2011 17:09:32 +0000 (20:09 +0300)]
Add a warning beep to the helper voices

13 years agoBetter helper sounds
MirceaKitsune [Tue, 2 Aug 2011 17:05:22 +0000 (20:05 +0300)]
Better helper sounds

13 years agoRename sounds as well
MirceaKitsune [Tue, 2 Aug 2011 16:46:28 +0000 (19:46 +0300)]
Rename sounds as well

13 years agoRename cvars
MirceaKitsune [Tue, 2 Aug 2011 16:43:29 +0000 (19:43 +0300)]
Rename cvars

13 years agoStomach load helper
MirceaKitsune [Tue, 2 Aug 2011 16:39:33 +0000 (19:39 +0300)]
Stomach load helper

13 years agoSpeed helper
MirceaKitsune [Tue, 2 Aug 2011 16:30:48 +0000 (19:30 +0300)]
Speed helper

13 years agoAmmo helper sound
MirceaKitsune [Tue, 2 Aug 2011 16:28:54 +0000 (19:28 +0300)]
Ammo helper sound

13 years agoAmmo helper
MirceaKitsune [Tue, 2 Aug 2011 16:24:10 +0000 (19:24 +0300)]
Ammo helper

13 years agoArmor helper
MirceaKitsune [Tue, 2 Aug 2011 16:16:07 +0000 (19:16 +0300)]
Armor helper

13 years agoDon't trigger the helper in many circumstances
MirceaKitsune [Tue, 2 Aug 2011 15:41:57 +0000 (18:41 +0300)]
Don't trigger the helper in many circumstances

13 years agoBeginning of a helper system (voice that speaks to warn you of things, such as low...
MirceaKitsune [Tue, 2 Aug 2011 15:37:36 +0000 (18:37 +0300)]
Beginning of a helper system (voice that speaks to warn you of things, such as low health). Do it for health so far.

13 years agoMake gib sound volume dependent on gib size
MirceaKitsune [Tue, 2 Aug 2011 14:40:51 +0000 (17:40 +0300)]
Make gib sound volume dependent on gib size

13 years agoMake small dead bodies more likely to gib, and large ones less likely
MirceaKitsune [Tue, 2 Aug 2011 14:26:54 +0000 (17:26 +0300)]
Make small dead bodies more likely to gib, and large ones less likely

13 years agoDon't make shrinking dead players part of the vore function (only when digested)...
MirceaKitsune [Tue, 2 Aug 2011 13:58:30 +0000 (16:58 +0300)]
Don't make shrinking dead players part of the vore function (only when digested). Dead players will always shrink if eg: Damaging their dead body on the ground, or digesting them like before.

13 years agoTweak healthsize cvar functionality, and allow specifying shrink / grow amount
MirceaKitsune [Tue, 2 Aug 2011 13:50:16 +0000 (16:50 +0300)]
Tweak healthsize cvar functionality, and allow specifying shrink / grow amount

13 years agoShrink dead prey less by default
MirceaKitsune [Tue, 2 Aug 2011 13:16:15 +0000 (16:16 +0300)]
Shrink dead prey less by default

13 years agoRemove g_healthsize_vore_pos, since it wasn't working as intended any more, and is...
MirceaKitsune [Tue, 2 Aug 2011 13:11:52 +0000 (16:11 +0300)]
Remove g_healthsize_vore_pos, since it wasn't working as intended any more, and is not urgent to have.

13 years agoFor some reason, this doesn't seem to prevent anything, so remove it
MirceaKitsune [Tue, 2 Aug 2011 13:08:21 +0000 (16:08 +0300)]
For some reason, this doesn't seem to prevent anything, so remove it

13 years agoMake the shrink dead prey cvar part of g_healthsize_* and dependent on it
MirceaKitsune [Tue, 2 Aug 2011 13:05:53 +0000 (16:05 +0300)]
Make the shrink dead prey cvar part of g_healthsize_* and dependent on it

13 years agoChange how scaling of dead prey is applied
MirceaKitsune [Tue, 2 Aug 2011 12:58:29 +0000 (15:58 +0300)]
Change how scaling of dead prey is applied

13 years agoFix my last commit
MirceaKitsune [Tue, 2 Aug 2011 12:49:30 +0000 (15:49 +0300)]
Fix my last commit

13 years agoSpecify a shrink limit for digested dead prey
MirceaKitsune [Tue, 2 Aug 2011 12:40:17 +0000 (15:40 +0300)]
Specify a shrink limit for digested dead prey

13 years agoCvar the feature to scale dead prey as it digests
MirceaKitsune [Tue, 2 Aug 2011 12:36:52 +0000 (15:36 +0300)]
Cvar the feature to scale dead prey as it digests

13 years agoRemove g_vore_neighborprey_scale, as I realized it could break some stuff, and it...
MirceaKitsune [Tue, 2 Aug 2011 12:34:03 +0000 (15:34 +0300)]
Remove g_vore_neighborprey_scale, as I realized it could break some stuff, and it shouldn't really be needed

13 years agoAllow dead prey to be scaled between 0 and 1 when digested
MirceaKitsune [Tue, 2 Aug 2011 12:31:35 +0000 (15:31 +0300)]
Allow dead prey to be scaled between 0 and 1 when digested

13 years agoFix a bug I introduced in the last commits
MirceaKitsune [Tue, 2 Aug 2011 11:30:41 +0000 (14:30 +0300)]
Fix a bug I introduced in the last commits

13 years agoDon't allow scale to be smaller than 0.1, since that breaks stuff
MirceaKitsune [Tue, 2 Aug 2011 10:51:39 +0000 (13:51 +0300)]
Don't allow scale to be smaller than 0.1, since that breaks stuff

13 years agoDon't allow player / weapon model scale to go under 0
MirceaKitsune [Tue, 2 Aug 2011 10:44:59 +0000 (13:44 +0300)]
Don't allow player / weapon model scale to go under 0

13 years agoDocument the new feature
MirceaKitsune [Mon, 1 Aug 2011 18:36:11 +0000 (21:36 +0300)]
Document the new feature

13 years agoSome tweaks to the last feature
MirceaKitsune [Mon, 1 Aug 2011 18:33:20 +0000 (21:33 +0300)]
Some tweaks to the last feature

13 years agoAllow prey to stay inside dead predators (long as they haven't been gibbed). Dead...
MirceaKitsune [Mon, 1 Aug 2011 18:28:46 +0000 (21:28 +0300)]
Allow prey to stay inside dead predators (long as they haven't been gibbed). Dead predators no longer digest you, but you still need to kick to get out.

13 years agoCompile Corsair with full VIS support. ONE WHOLE WEEK OF COMPILING A MAP!!!!!! >_...
MirceaKitsune [Mon, 1 Aug 2011 17:47:03 +0000 (20:47 +0300)]
Compile Corsair with full VIS support. ONE WHOLE WEEK OF COMPILING A MAP!!!!!! >_< X_X

13 years agoTweak some balancing settings that have changed functionality after last night's...
MirceaKitsune [Mon, 1 Aug 2011 13:37:52 +0000 (16:37 +0300)]
Tweak some balancing settings that have changed functionality after last night's changes

13 years agoNo vore taunts for dead prey and predators with dead prey in their stomach.
MirceaKitsune [Mon, 1 Aug 2011 13:12:26 +0000 (16:12 +0300)]
No vore taunts for dead prey and predators with dead prey in their stomach.

13 years agoSome more balancing tweaks
MirceaKitsune [Sun, 31 Jul 2011 22:09:13 +0000 (01:09 +0300)]
Some more balancing tweaks

13 years agoOops... fix a bug in a recent bot AI code
MirceaKitsune [Sun, 31 Jul 2011 21:44:33 +0000 (00:44 +0300)]
Oops... fix a bug in a recent bot AI code

13 years agoDon't bulge the belly at all if our total prey is very small compared to us. Stomach...
MirceaKitsune [Sun, 31 Jul 2011 21:32:11 +0000 (00:32 +0300)]
Don't bulge the belly at all if our total prey is very small compared to us. Stomach states are now applied as follows: 0% - 25% load = no belly bulge (normal model), 25%-50% small belly, 50%-75% medium belly, 75%-100% large belly.

13 years agoGib size now depends on player size
MirceaKitsune [Sun, 31 Jul 2011 21:24:47 +0000 (00:24 +0300)]
Gib size now depends on player size

13 years agoTeach bots to use the new feature wisely
MirceaKitsune [Sun, 31 Jul 2011 20:56:41 +0000 (23:56 +0300)]
Teach bots to use the new feature wisely

13 years agoI think stomach kicks can do more damage now, since the predator also gets health...
MirceaKitsune [Sun, 31 Jul 2011 20:34:12 +0000 (23:34 +0300)]
I think stomach kicks can do more damage now, since the predator also gets health off dead bodies that no longer kick and deal any damage

13 years agoDocument the new change in release notes
MirceaKitsune [Sun, 31 Jul 2011 20:28:24 +0000 (23:28 +0300)]
Document the new change in release notes

13 years agoShow HUD status when dead, if we are eaten
MirceaKitsune [Sun, 31 Jul 2011 20:23:00 +0000 (23:23 +0300)]
Show HUD status when dead, if we are eaten

13 years agoSpawn gibs when regurgitating a dead body below gib health
MirceaKitsune [Sun, 31 Jul 2011 19:59:40 +0000 (22:59 +0300)]
Spawn gibs when regurgitating a dead body below gib health

13 years agoMake sure health doesn't go below the limit
MirceaKitsune [Sun, 31 Jul 2011 18:50:05 +0000 (21:50 +0300)]
Make sure health doesn't go below the limit

13 years agoDon't allow some vore functions when dead
MirceaKitsune [Sun, 31 Jul 2011 18:42:38 +0000 (21:42 +0300)]
Don't allow some vore functions when dead

13 years agoDon't allow prey that's still being digested to respawn
MirceaKitsune [Sun, 31 Jul 2011 18:38:21 +0000 (21:38 +0300)]
Don't allow prey that's still being digested to respawn

13 years agoAmplify digestion damage for dead prey
MirceaKitsune [Sun, 31 Jul 2011 18:32:19 +0000 (21:32 +0300)]
Amplify digestion damage for dead prey

13 years agoAdd a damage limit down to which dead prey can be digested (so you can't consume...
MirceaKitsune [Sun, 31 Jul 2011 18:03:27 +0000 (21:03 +0300)]
Add a damage limit down to which dead prey can be digested (so you can't consume a dead body infinitely)

13 years agoShow minus health for prey on the stomach board
MirceaKitsune [Sun, 31 Jul 2011 17:46:58 +0000 (20:46 +0300)]
Show minus health for prey on the stomach board

13 years agoAllow dead prey to remain in the stomach and be digested. Not as fake prey this time...
MirceaKitsune [Sun, 31 Jul 2011 17:37:44 +0000 (20:37 +0300)]
Allow dead prey to remain in the stomach and be digested. Not as fake prey this time, but remain real prey after death, applying stomach load and being digestable. Still incomplete

13 years agoRemove the feature to keep dead prey in the belly, as it will be replaced by an upcom...
MirceaKitsune [Sun, 31 Jul 2011 17:12:46 +0000 (20:12 +0300)]
Remove the feature to keep dead prey in the belly, as it will be replaced by an upcoming change

13 years agoWash stomach fluids faster off players that are underwater
MirceaKitsune [Sun, 31 Jul 2011 13:36:32 +0000 (16:36 +0300)]
Wash stomach fluids faster off players that are underwater

13 years agoTweak how regurgitation colors are applied for prey that leaves bellies
MirceaKitsune [Sun, 31 Jul 2011 13:20:08 +0000 (16:20 +0300)]
Tweak how regurgitation colors are applied for prey that leaves bellies

13 years agoNot if we're a gibbed dead body or not visible any more
MirceaKitsune [Sat, 30 Jul 2011 12:39:16 +0000 (15:39 +0300)]
Not if we're a gibbed dead body or not visible any more

13 years agoTweak the particle effects better
MirceaKitsune [Sat, 30 Jul 2011 12:35:43 +0000 (15:35 +0300)]
Tweak the particle effects better

13 years agoSome code and code comment arrangements for the last change
MirceaKitsune [Sat, 30 Jul 2011 12:14:39 +0000 (15:14 +0300)]
Some code and code comment arrangements for the last change

13 years agoImplement constant particles falling off regurgitated prey, until the green goo color...
MirceaKitsune [Sat, 30 Jul 2011 12:08:35 +0000 (15:08 +0300)]
Implement constant particles falling off regurgitated prey, until the green goo color washes off. The amount of green goo on the player also determines how often particles are generated.

13 years agoMove the Racetrack radar to the correct folder
MirceaKitsune [Sat, 23 Jul 2011 13:53:47 +0000 (16:53 +0300)]
Move the Racetrack radar to the correct folder

13 years agoMove map docs to the docs folder
MirceaKitsune [Fri, 22 Jul 2011 23:14:26 +0000 (02:14 +0300)]
Move map docs to the docs folder

13 years agoCorsair docs
MirceaKitsune [Fri, 22 Jul 2011 23:12:06 +0000 (02:12 +0300)]
Corsair docs

13 years agoWaypoints for Corsair
MirceaKitsune [Fri, 22 Jul 2011 23:08:33 +0000 (02:08 +0300)]
Waypoints for Corsair

13 years agoThe non-official Nexuiz map corsair
MirceaKitsune [Fri, 22 Jul 2011 23:05:23 +0000 (02:05 +0300)]
The non-official Nexuiz map corsair

13 years agoCorsair radar
MirceaKitsune [Fri, 22 Jul 2011 23:04:34 +0000 (02:04 +0300)]
Corsair radar

13 years agoScripts for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:29:05 +0000 (21:29 +0300)]
Scripts for an upcoming map

13 years agoSounds for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:28:09 +0000 (21:28 +0300)]
Sounds for an upcoming map

13 years agoTextures for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:27:41 +0000 (21:27 +0300)]
Textures for an upcoming map

13 years agoModels for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:58 +0000 (21:26 +0300)]
Models for an upcoming map

13 years agoNew skybox for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:12 +0000 (21:26 +0300)]
New skybox for an upcoming map

13 years agoGood song for CyberParcour
MirceaKitsune [Fri, 22 Jul 2011 18:00:23 +0000 (21:00 +0300)]
Good song for CyberParcour

13 years agoInfo updates
MirceaKitsune [Fri, 22 Jul 2011 17:34:52 +0000 (20:34 +0300)]
Info updates

13 years agoCompile a radar image, still
MirceaKitsune [Fri, 22 Jul 2011 17:34:12 +0000 (20:34 +0300)]
Compile a radar image, still

13 years agoThe CTS map, CyberParcour. Since no items are placed on the original map, no modifica...
MirceaKitsune [Fri, 22 Jul 2011 17:33:06 +0000 (20:33 +0300)]
The CTS map, CyberParcour. Since no items are placed on the original map, no modifications and recompiling were needed.

13 years agoCyberParcour shader
MirceaKitsune [Fri, 22 Jul 2011 17:28:55 +0000 (20:28 +0300)]
CyberParcour shader

13 years agoCyberParcour textures
MirceaKitsune [Fri, 22 Jul 2011 17:27:28 +0000 (20:27 +0300)]
CyberParcour textures

13 years agoRacetrack waypoints. Although bots will never be as fast as players, it's fun to...
MirceaKitsune [Fri, 22 Jul 2011 15:47:54 +0000 (18:47 +0300)]
Racetrack waypoints. Although bots will never be as fast as players, it's fun to go jogging with the vixens :3

13 years agoBetter Racetrack song
MirceaKitsune [Fri, 22 Jul 2011 15:38:13 +0000 (18:38 +0300)]
Better Racetrack song

13 years agoRacetrack radar and other stuff
MirceaKitsune [Fri, 22 Jul 2011 15:27:53 +0000 (18:27 +0300)]
Racetrack radar and other stuff

13 years agoThe Nexuiz race map, racetrack
MirceaKitsune [Fri, 22 Jul 2011 15:27:05 +0000 (18:27 +0300)]
The Nexuiz race map, racetrack

13 years agoShaders for the new textures
MirceaKitsune [Fri, 22 Jul 2011 12:48:58 +0000 (15:48 +0300)]
Shaders for the new textures

13 years agoCommit some textures that will be needed
MirceaKitsune [Fri, 22 Jul 2011 12:43:18 +0000 (15:43 +0300)]
Commit some textures that will be needed

13 years agoFix a bug causing the strength fire sound to be spammed each frame (and jam the serve...
MirceaKitsune [Fri, 22 Jul 2011 12:39:09 +0000 (15:39 +0300)]
Fix a bug causing the strength fire sound to be spammed each frame (and jam the server), due to us setting up the projectile dir every time to get the firing type. We only play that sound now if our shot does some damage.

13 years agoGood songs for the new maps
MirceaKitsune [Wed, 20 Jul 2011 22:11:08 +0000 (01:11 +0300)]
Good songs for the new maps