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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sat, 22 Oct 2011 22:28:04 +0000 (22:28 +0000)]
use checkdisk flag on model loading after ingame download, this should
eliminate the need for r_restart
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11462
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havoc [Sat, 22 Oct 2011 00:01:07 +0000 (00:01 +0000)]
don't crash when .clientcamera is set on a botclient
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11457
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divverent [Sat, 22 Oct 2011 16:00:16 +0000 (16:00 +0000)]
fix factors in sRGBlightmaps code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11461
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divverent [Sat, 22 Oct 2011 15:28:56 +0000 (15:28 +0000)]
fix image loading sRGB conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11460
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divverent [Sat, 22 Oct 2011 15:08:47 +0000 (15:08 +0000)]
more sRGB simplification
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11459
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divverent [Sat, 22 Oct 2011 14:19:37 +0000 (14:19 +0000)]
a harmless sRGB simplification, more to be done later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11458
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divverent [Fri, 21 Oct 2011 11:09:48 +0000 (11:09 +0000)]
use the correct sRGB conversion for the gamma ramps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11456
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divverent [Fri, 21 Oct 2011 10:23:12 +0000 (10:23 +0000)]
fix another typo in sRGB conversion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11455
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divverent [Fri, 21 Oct 2011 10:12:43 +0000 (10:12 +0000)]
make sRGB conversions match entirely with GL_EXT_texture_sRGB spec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11454
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divverent [Wed, 19 Oct 2011 07:33:08 +0000 (07:33 +0000)]
fix a compile error in recent bloom changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11445
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divverent [Fri, 21 Oct 2011 09:59:59 +0000 (09:59 +0000)]
option: mod_q3bsp_sRGBlightmaps (experimental)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11453
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divverent [Fri, 21 Oct 2011 04:41:30 +0000 (04:41 +0000)]
vid_sRGB_fallback: now 3 is unconditional, and 2 also falls back if framebuffer is 8bit (I know this detection breaks when toggling r_viewfbo at runtime, don't care, people shall do vid_restart)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11452
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divverent [Thu, 20 Oct 2011 17:40:37 +0000 (17:40 +0000)]
make the sRGB fallback cvar controlled (and off by default)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11451
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divverent [Thu, 20 Oct 2011 17:40:36 +0000 (17:40 +0000)]
fix parts of the sRGB emulation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11450
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divverent [Thu, 20 Oct 2011 17:40:34 +0000 (17:40 +0000)]
sRGB: also handle sRGB for loading DDS textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11449
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divverent [Thu, 20 Oct 2011 17:40:31 +0000 (17:40 +0000)]
sRGB: also convert vertex colors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11448
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divverent [Thu, 20 Oct 2011 17:40:30 +0000 (17:40 +0000)]
rename the function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11447
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divverent [Thu, 20 Oct 2011 17:40:28 +0000 (17:40 +0000)]
convert lightmaps to sRGB for nice sRGB support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11446
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eihrul [Tue, 18 Oct 2011 07:56:03 +0000 (07:56 +0000)]
make R_SetupView take view size from fbo textures if available
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11444
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eihrul [Tue, 18 Oct 2011 07:14:43 +0000 (07:14 +0000)]
fix fbo var name bug in R_DrawModelShadowMaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11443
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divverent [Tue, 18 Oct 2011 07:00:38 +0000 (07:00 +0000)]
fix one C++ compile error. It looks like we have no more wrong declaration of function issues, as C++ name mangling should have detected them.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11442
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divverent [Tue, 18 Oct 2011 06:58:29 +0000 (06:58 +0000)]
move these declarations to where they belong
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11441
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eihrul [Tue, 18 Oct 2011 06:52:23 +0000 (06:52 +0000)]
fix R_DrawModelShadows/R_DrawModelShadowMaps prototypes not matching definitions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11440
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havoc [Mon, 17 Oct 2011 17:00:10 +0000 (17:00 +0000)]
reworked collision cache to only be used by bouncegrid and only in
dynamic mode (static mode no longer causes several heart attacks in the
collision cache as it executes many times the regular amount of traces)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11436
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havoc [Mon, 17 Oct 2011 11:16:53 +0000 (11:16 +0000)]
init/shutdown thread system in dedicated server as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11434
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divverent [Sun, 16 Oct 2011 14:17:50 +0000 (14:17 +0000)]
properly detect vid.samples value if overridden by driver
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11431
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havoc [Sun, 16 Oct 2011 13:50:53 +0000 (13:50 +0000)]
if vid_samples is > 1 then do not use fbo view or water renders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11430
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havoc [Sun, 16 Oct 2011 12:49:59 +0000 (12:49 +0000)]
fix motionblur with r_viewfbo 2 or 3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11429
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divverent [Sun, 16 Oct 2011 12:39:10 +0000 (12:39 +0000)]
for now, turn off FBO if multisampling as their combination is not implemented yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11428
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havoc [Sun, 16 Oct 2011 09:57:08 +0000 (09:57 +0000)]
added r_water_fbo cvar to enable fbo rendering of water by default
regardless of r_viewfbo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11427
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havoc [Sun, 16 Oct 2011 09:54:40 +0000 (09:54 +0000)]
removed cvars r_hdr and r_hdr_range - now the only way to get HDR
rendering is using r_viewfbo 2 (which is faster and nicer)
implemented fbo rendering for water, bloom and gamma, setting r_viewfbo
to 1 gives a consistent speed gain because it avoids all texture copies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11426
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havoc [Sun, 16 Oct 2011 09:38:54 +0000 (09:38 +0000)]
overhauling a lot of functions to allow fbo rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11425
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havoc [Sun, 16 Oct 2011 09:11:52 +0000 (09:11 +0000)]
renamed r_bloomstate to r_fb because it contains framebuffer settings
moved r_waterstate to r_fb.water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11424
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havoc [Mon, 17 Oct 2011 17:19:28 +0000 (17:19 +0000)]
fix more crashes to do with animscenes being NULL on some models,
audited all the isanimated lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11439
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havoc [Mon, 17 Oct 2011 17:07:41 +0000 (17:07 +0000)]
added sv_disablenotify cvar (default 1) to suppress prints about
CVAR_NOTIFY cvars changing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11438
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havoc [Mon, 17 Oct 2011 12:02:53 +0000 (12:02 +0000)]
allow terminal input on sdl client as well (glx client already does)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11435
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divverent [Mon, 17 Oct 2011 11:07:20 +0000 (11:07 +0000)]
new cvar: cl_maxphysicsframesperserverframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11433
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havoc [Sun, 16 Oct 2011 18:26:06 +0000 (18:26 +0000)]
fix byte color handling in iqm loader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11432
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havoc [Sun, 16 Oct 2011 08:55:06 +0000 (08:55 +0000)]
oops, missed this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11423
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havoc [Sun, 16 Oct 2011 08:50:13 +0000 (08:50 +0000)]
added cvar r_water_hideplayer with 3 possible values (can hide from
nothing, refraction, or refraction and reflection)
renamed r_waterstate.renderingrefraction to r_waterstate.hideplayer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11422
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havoc [Sat, 15 Oct 2011 00:19:54 +0000 (00:19 +0000)]
fix two crashes that divVerent found and fixed but didn't commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11419
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havoc [Fri, 14 Oct 2011 08:28:45 +0000 (08:28 +0000)]
fix crashes with last patch to model loaders
load vertex colors in iqm model format if they exist (can be accessed in
GLSL Shaders)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11405
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havoc [Fri, 14 Oct 2011 06:18:08 +0000 (06:18 +0000)]
allow iqm models without geometry
allow iqm models without animation
compute model->surfmesh.isanimated and model->AnimateVertices in a
better way to make sure static models are identified as such (if bones
is 0 or 1, and no animation frames, treat as static)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11404
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divverent [Sat, 15 Oct 2011 21:07:33 +0000 (21:07 +0000)]
curl: change how failure/success is decided to prevent "black screen" problems if an unrelated download 404s
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11421
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havoc [Sat, 15 Oct 2011 01:53:30 +0000 (01:53 +0000)]
fix crashes in viewthing code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11420
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divverent [Fri, 14 Oct 2011 18:59:57 +0000 (18:59 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11418
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divverent [Fri, 14 Oct 2011 18:59:55 +0000 (18:59 +0000)]
add missing fabs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11417
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divverent [Fri, 14 Oct 2011 18:53:03 +0000 (18:53 +0000)]
fix decay calculation in snd_softclip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11416
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divverent [Fri, 14 Oct 2011 18:48:59 +0000 (18:48 +0000)]
snd_maxchannelvolume and snd_softclip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11415
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divverent [Fri, 14 Oct 2011 17:41:41 +0000 (17:41 +0000)]
also support ReplayGain if peak is not defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11414
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havoc [Fri, 14 Oct 2011 14:47:22 +0000 (14:47 +0000)]
removed OffscreenGecko support because it is not maintained
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11413
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havoc [Fri, 14 Oct 2011 14:39:55 +0000 (14:39 +0000)]
removed scr_zoomwindow feature to simplify code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11412
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havoc [Fri, 14 Oct 2011 14:34:03 +0000 (14:34 +0000)]
fix bugs with CSQC clearscene function - it now restores the view to
what was given to CSQC_UpdateView in the first place
fix bugs with getpropertyvec(VF_FOV) - it reads view.ortho_x and y
values assuming they are the original angles, so these needed to be set
correctly by the engine before invoking CSQC_UpdateView
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11410
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havoc [Fri, 14 Oct 2011 13:11:14 +0000 (13:11 +0000)]
added getproperty and getpropertyvec
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11409
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havoc [Fri, 14 Oct 2011 09:52:32 +0000 (09:52 +0000)]
use PRVM_serverfunction when looking up SV_ChangeTeam,
not PRVM_clientfunction (harmless but stupid)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11407
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havoc [Wed, 12 Oct 2011 12:10:26 +0000 (12:10 +0000)]
moved surface culling code to a separate function, added a call to it in
the custompvs case (for water rendering), should be a good speedup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11403
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havoc [Wed, 12 Oct 2011 10:16:57 +0000 (10:16 +0000)]
added sv_areadebug cvar which disables the use of the areagrid (VERY bad
for performance, use ONLY for testing collision bugs)
added a small padding value (1 unit) to areagrid queries
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11402
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havoc [Wed, 12 Oct 2011 10:14:02 +0000 (10:14 +0000)]
added r_hdr_irisadaptation_radius which determines the area being
sampled for lighting to choose a scene brightness... still a lousy
effect though
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11401
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havoc [Wed, 12 Oct 2011 10:13:17 +0000 (10:13 +0000)]
display scene brightness (r_refdef.view.colorscale) in r_speeds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11400
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havoc [Wed, 12 Oct 2011 08:18:30 +0000 (08:18 +0000)]
removed S_StartSound_StartPosition function because it was unnecessary
make sure flags is passed correctly to CL_VM_Event_Sound and
S_StartSound_StartPosition_Flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11399
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havoc [Wed, 12 Oct 2011 08:15:00 +0000 (08:15 +0000)]
added cvar sv_gameplayfix_bugfixedcheckwatertransition to allow the
contents bugfixes to be disabled if desired, improved contents handling
to prevent a splash sound on spawn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11398
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divverent [Mon, 10 Oct 2011 10:24:53 +0000 (10:24 +0000)]
cl_movement: hit CSQC entities if solid (rationale: if you don't want this in your mod, don't make the ents solid, virtually nothing else cares for that!); the TracePoint calls used for checking if you are in water are NOT changed by this, as they also do not hit networkplayers and CSQC may have solid network players
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11397
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divverent [Sun, 9 Oct 2011 13:37:43 +0000 (13:37 +0000)]
add cvars: snd_attenuation_exponent, snd_attenuation_decibel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11396
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divverent [Sun, 9 Oct 2011 12:29:49 +0000 (12:29 +0000)]
improve logic for silent sound cutoff based on output buffer width
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11395
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divverent [Sat, 8 Oct 2011 18:12:33 +0000 (18:12 +0000)]
add a TODO comment about sound falloff curve, needs research
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11394
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divverent [Sat, 8 Oct 2011 17:57:23 +0000 (17:57 +0000)]
sound mixing: PROPERLY detect silent sounds. Old code would cut off sounds at -15dB already.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11393
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divverent [Tue, 4 Oct 2011 07:42:50 +0000 (07:42 +0000)]
if the two mtimes are identical, also use the max interval as it's better to have this randomization than to have none
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11391
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divverent [Tue, 4 Oct 2011 07:35:39 +0000 (07:35 +0000)]
by default, skip start of the sound, don't delay (to match Quake)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11390
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divverent [Tue, 4 Oct 2011 07:35:35 +0000 (07:35 +0000)]
provide cvars to change identical sound randomization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11389
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divverent [Tue, 4 Oct 2011 07:35:30 +0000 (07:35 +0000)]
sound: when randomizing sound start times, check pitch (base speed) too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11388
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divverent [Tue, 4 Oct 2011 11:24:07 +0000 (11:24 +0000)]
server list: allow more AND and OR masks (except in DP_SMALLMEMORY profile)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11392
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divverent [Sun, 2 Oct 2011 09:37:48 +0000 (09:37 +0000)]
fix warnings I caused in a previous commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11385
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divverent [Sat, 1 Oct 2011 15:04:36 +0000 (15:04 +0000)]
fix broken English
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11384
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eihrul [Sat, 1 Oct 2011 02:01:07 +0000 (02:01 +0000)]
fix crash when compiling shadowmaps for certain Q3BSP files with no faces
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11379
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eihrul [Fri, 30 Sep 2011 14:05:06 +0000 (14:05 +0000)]
better fix for skeletal no-bones case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11377
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eihrul [Fri, 30 Sep 2011 14:00:19 +0000 (14:00 +0000)]
handle no-bones case for skeletal animation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11376
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divverent [Sat, 1 Oct 2011 13:29:16 +0000 (13:29 +0000)]
implement digest_hex()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11382
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divverent [Sat, 1 Oct 2011 13:29:14 +0000 (13:29 +0000)]
document DP_QC_DIGEST
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11381
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divverent [Sat, 1 Oct 2011 13:29:12 +0000 (13:29 +0000)]
move crc16()
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11380
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divverent [Fri, 30 Sep 2011 15:02:30 +0000 (15:02 +0000)]
oops, I hadn't document DP_QC_I18N back then... sorry for that
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11378
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havoc [Mon, 26 Sep 2011 23:19:55 +0000 (23:19 +0000)]
Mac:
changed name from Darkplaces to DarkPlaces for consistency
changed launch script filename from darkplaces-sdl to darkplaces-osx-sdl
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11372
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havoc [Mon, 26 Sep 2011 20:50:29 +0000 (20:50 +0000)]
detect if items2 field was declared in the quakec rather than checking
if GAME_HIPNOTIC or GAME_ROGUE because that prevented existing quake
server mods from abusing the runes on the quake hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11371
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divverent [Sat, 1 Oct 2011 14:08:36 +0000 (14:08 +0000)]
CSQC_Event_Sound: pass pitch shift info; actually apply received pitch shift data
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11383
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havoc [Wed, 28 Sep 2011 05:05:35 +0000 (05:05 +0000)]
round the pitchchange setting to the nearest value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11375
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havoc [Wed, 28 Sep 2011 04:46:59 +0000 (04:46 +0000)]
fix another bug with sound pitchspeed parameter
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11374
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havoc [Wed, 28 Sep 2011 04:43:41 +0000 (04:43 +0000)]
write SND_SPEEDUSHORT4000 correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11373
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havoc [Mon, 26 Sep 2011 16:00:20 +0000 (16:00 +0000)]
fix two warnings (both were bad but unlikely to cause issues)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11370
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divverent [Sat, 24 Sep 2011 15:37:28 +0000 (15:37 +0000)]
export DP_SND_SOUND7_WIP2 (pitch shifting) to checkextension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11367
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divverent [Mon, 19 Sep 2011 11:52:52 +0000 (11:52 +0000)]
video capture: add the missing 32768.0f factor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11363
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havoc [Fri, 16 Sep 2011 08:56:11 +0000 (08:56 +0000)]
added network protocol for sound speed
(ushort speed*4000, not compatible with FTEQW, different flag)
added optional pitchchange parameter to pointsound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11355
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havoc [Fri, 16 Sep 2011 08:19:12 +0000 (08:19 +0000)]
fixed multiple crashes and infinite loops in sound mixer
reworked channel delay (negative position) to work properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11354
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divverent [Fri, 16 Sep 2011 04:47:01 +0000 (04:47 +0000)]
CSQC: support the sound pitch shift arg (NOT in SVQC yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11353
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havoc [Thu, 15 Sep 2011 19:12:19 +0000 (19:12 +0000)]
sound mixer now operates on floating point, has on-the-fly resampling
(allows features like pitch shifting, and potentially doppler), and the
ogg and modplug streaming code has been largely rewritten, much cleaner
now, this saves about 4MB of ram when playing quake content at default
settings (by not resampling the wav data to 48khz anymore), snd_speed
changes will now apply to next vid_restart (tested at 48, 96, 192khz)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11352
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vortex [Sat, 24 Sep 2011 15:35:49 +0000 (15:35 +0000)]
CSQC Getlight - added globals:
vector getlight_dir;
vector getlight_ambient;
vector getlight_diffuse;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11366
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divverent [Mon, 26 Sep 2011 04:56:31 +0000 (04:56 +0000)]
DDS: properly count miplevels for 1x1 textures too when DDS saving
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11369
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vortex [Sun, 25 Sep 2011 02:08:56 +0000 (02:08 +0000)]
DP_PHYSICS_ODE: new SOLID_PHYSICS_CYLINDER. New "massofs" vector field (shifts center-of-mass from model center, replaces default 'center of mins/maxs' approach). New "friction" field. Contact friction = cvar:physics_ode_contact_mu * object1.friction * object2.friction.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11368
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havoc [Fri, 23 Sep 2011 16:43:52 +0000 (16:43 +0000)]
if MATERIALFLAG_CUSTOMBLEND, clear MATERIALFLAG_ADD and
MATERIALFLAG_ALPHA, to prevent bugs where code checks those flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11365
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havoc [Sun, 18 Sep 2011 02:45:26 +0000 (02:45 +0000)]
fix watershader on entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11361
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havoc [Sat, 17 Sep 2011 03:23:29 +0000 (03:23 +0000)]
avoid crashes on watershader surfaces in models that are off-screen (yet
somehow marked visible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11360
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havoc [Fri, 16 Sep 2011 11:16:59 +0000 (11:16 +0000)]
tighten the tolerances on water plane merging
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11359
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