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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Thu, 7 Aug 2003 10:41:28 +0000 (10:41 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3370
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havoc [Thu, 7 Aug 2003 10:38:26 +0000 (10:38 +0000)]
sigh, one more thing I forgot to commit :(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3369
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havoc [Wed, 6 Aug 2003 16:33:26 +0000 (16:33 +0000)]
working code is better than broken code
code that compiles is good too...
(fix bugs/unfinished code in the DPPROTOCOL_VERSION4 commit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3368
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havoc [Wed, 6 Aug 2003 13:16:48 +0000 (13:16 +0000)]
upgraded network protocol to DPPROTOCOL_VERSION4 - this means partial entity updates are now supported (limited bandwidth entity updates), although the "rate" cvar stuff has not been implemented yet... it also means entirely dynamic resizing of arrays in the server's entity database per client, so memory usage goes *WAY* down (used to be 256mb for 64 players, no matter what map/mod, now entirely adaptive as the game goes)
svs.clients gone, replaced with svs.connectedclients (similar idea except this is an array of pointers, and they are NULL for any unconnected client slots), this means entirely dynamic memory usage depending on number of clients (at least in the server; the client still needs fixing), this also means "maxplayers" is now a cvar (sv_maxplayers internally), not a command
some fixes/cleanups/tweaks (like proper setup of default maxplayers and deathmatch cvar in multiplayer-only games incase someone starts a map from console right away without using the menus)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3367
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havoc [Wed, 6 Aug 2003 13:11:33 +0000 (13:11 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3366
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havoc [Wed, 6 Aug 2003 10:22:10 +0000 (10:22 +0000)]
optimized polygon collision code a bit (optimized node side comparison)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3365
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havoc [Sun, 3 Aug 2003 13:20:27 +0000 (13:20 +0000)]
added MOVE_WORLDONLY movement type
now does vis traces using MOVE_WORLDONLY to get a significant speed boost (back to the way it was before) and hopefully prevent any problems with transparent solid bmodels blocking visibility of
entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3363
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havoc [Sun, 3 Aug 2003 13:05:22 +0000 (13:05 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3362
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havoc [Sun, 3 Aug 2003 13:04:04 +0000 (13:04 +0000)]
fix skin loading on mdl (and probably md2) models by not setting numskins unless skin file override is happening
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3361
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havoc [Thu, 31 Jul 2003 00:26:34 +0000 (00:26 +0000)]
corrected a few LittleLongs to LittleFloat in md3 loading (EEP those were bad)
.skin loading is now able to parse the quake3 format, and uses "common/nodraw" or "textures/common/nodraw" for the invisible parts, this also meant supporting replacement tag names in the .skin files... so that's implemented as well (quite difficult)
COM_ParseToken upgraded to be able to parse .skin files (now identifies more single character tokens, and can return newlines if desired - this required patching lots of code to pass false to it)
added beginnings of support for DPPROTOCOL_VERSION4 in client (I.E. does nothing right now because the server speaks DPPROTOCOL_VERSION3)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3352
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havoc [Thu, 31 Jul 2003 00:25:40 +0000 (00:25 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3351
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havoc [Thu, 31 Jul 2003 00:16:05 +0000 (00:16 +0000)]
simplified dlight fading code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3350
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havoc [Mon, 28 Jul 2003 23:47:05 +0000 (23:47 +0000)]
added code for protocol 4, not hooked up or tested
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3346
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havoc [Mon, 28 Jul 2003 23:46:11 +0000 (23:46 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3345
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havoc [Mon, 28 Jul 2003 11:45:56 +0000 (11:45 +0000)]
I hope this fixes tags on md3 models, but I don't have any idea...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3344
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havoc [Mon, 28 Jul 2003 11:02:26 +0000 (11:02 +0000)]
fix setattachment (it was setting tag_index to i, should have been i + 1), also added some developer warnings if it fails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3343
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havoc [Sun, 27 Jul 2003 05:23:35 +0000 (05:23 +0000)]
disable -Werror because it makes a mess of releases if anyone has warnings (like a certain release I made a few days ago... and then got 5 or so 'it doesn't compile' reports from Linux users :)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3340
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havoc [Sun, 27 Jul 2003 05:20:17 +0000 (05:20 +0000)]
remove an unused variable (and kill the one incorrect use of it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3339
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havoc [Sun, 27 Jul 2003 05:13:27 +0000 (05:13 +0000)]
added MAX_PACKETFRAGMENT to limit size of reliable packets, and also try to keep effects from pushing it over the limit either, this means the only possible way to push it over the limit is entity updates, and if exceeding the limit the packets might be lost, possibly dropping the player... but at least everything else should work now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3338
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havoc [Sun, 27 Jul 2003 04:52:19 +0000 (04:52 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3337
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havoc [Sat, 26 Jul 2003 10:52:35 +0000 (10:52 +0000)]
missing )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3335
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havoc [Sat, 26 Jul 2003 09:34:23 +0000 (09:34 +0000)]
changed .skin loading behavior to compare mesh name, not shader name, this matches quake3 behavior
now shows r_notexture if a texture is missing on md2/md3 and missing .skin replacements
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3333
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havoc [Sat, 26 Jul 2003 08:28:43 +0000 (08:28 +0000)]
report if skins are missing in SkinFiles system
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3332
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havoc [Sat, 26 Jul 2003 00:18:35 +0000 (00:18 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3331
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havoc [Sat, 26 Jul 2003 00:09:41 +0000 (00:09 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3330
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havoc [Sat, 26 Jul 2003 00:08:21 +0000 (00:08 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3329
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havoc [Fri, 25 Jul 2003 22:35:59 +0000 (22:35 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3328
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havoc [Fri, 25 Jul 2003 09:23:03 +0000 (09:23 +0000)]
marked a couple done, and sorted
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3327
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havoc [Fri, 25 Jul 2003 09:19:31 +0000 (09:19 +0000)]
added DP_GFX_SKINFILES and DP_GFX_QUAKE3MODELTAGS extensions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3326
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havoc [Fri, 25 Jul 2003 08:56:56 +0000 (08:56 +0000)]
support for %s_%i.skin files on alias models (I.E. progs/test.mdl_0.skin), which contain "replace" commands, followed by the name of the mesh skin to replace ("default" for mdl/md2), and the replacement name, any skins that are not replaced are set to not draw (this means of course that a model can have extra pieces that become invisible in some skins)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3325
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havoc [Thu, 24 Jul 2003 21:45:53 +0000 (21:45 +0000)]
removed gl.h from the list
added note that the dx includes can be found in q1source.zip on the id ftp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3324
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havoc [Thu, 24 Jul 2003 21:43:23 +0000 (21:43 +0000)]
wsipx.h is not needed anymore, removed from the list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3323
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havoc [Thu, 24 Jul 2003 21:14:06 +0000 (21:14 +0000)]
a correction about mingw makefile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3322
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havoc [Thu, 24 Jul 2003 20:08:50 +0000 (20:08 +0000)]
added Battlemech (thanks to Todd for submitting the patch, though I replaced his quit messages)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3321
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havoc [Thu, 24 Jul 2003 19:30:54 +0000 (19:30 +0000)]
md3 tag attachments (implemented but untested), also the capability to attach any entity to any other entity without tags (I.E. Q2 vwep models should work if attached to tag "")
redesigned large portions of entity networking (client and server) to deal with the hierarchical entity associations, viewmodel handling (client and server), view handling (client)
this may have fixed some unknown bugs regarding viewmodels and such (I hope so, it's cleaner, although more complicated)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3320
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havoc [Thu, 24 Jul 2003 18:45:20 +0000 (18:45 +0000)]
cleaned up quit message system, now GAME_GOODVSBAD2's quit messages work and it's easy to add other games, also added back quake messages for quake/hipnotic/rogue modes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3319
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havoc [Thu, 24 Jul 2003 07:20:18 +0000 (07:20 +0000)]
a little more explanation of shadow edge code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3318
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havoc [Thu, 24 Jul 2003 06:12:03 +0000 (06:12 +0000)]
quite possibly the smallest ever commit - deleting an obsolete comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3317
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warp [Tue, 22 Jul 2003 22:02:47 +0000 (22:02 +0000)]
Kill an unused increment.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3316
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havoc [Tue, 22 Jul 2003 20:02:16 +0000 (20:02 +0000)]
now loads md3 tags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3315
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havoc [Tue, 22 Jul 2003 19:23:37 +0000 (19:23 +0000)]
fixed TE_BLOOD2 (by making it go away, it was not used by anyone, now an empty slot named TE_UNUSED1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3314
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havoc [Tue, 22 Jul 2003 18:50:38 +0000 (18:50 +0000)]
collision code cleanups (model->brush.TraceBox is now used for everything except of course bbox collisions which use Collision_ClipTrace_Box)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3312
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havoc [Tue, 22 Jul 2003 18:45:55 +0000 (18:45 +0000)]
get rid of bobbing when dead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3311
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havoc [Tue, 22 Jul 2003 18:44:34 +0000 (18:44 +0000)]
added VectorLerp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3310
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havoc [Tue, 22 Jul 2003 18:42:43 +0000 (18:42 +0000)]
added Q2 and Q3 contents flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3309
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havoc [Tue, 22 Jul 2003 18:12:51 +0000 (18:12 +0000)]
viewmodels should not emit dlights (they spawn around 0 0 0), thanks to Tomaz for reporting this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3308
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havoc [Tue, 22 Jul 2003 18:08:08 +0000 (18:08 +0000)]
gl_flashblend 1 now disables model dlighting like it was supposed to (thanks to Tomaz for reporting this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3307
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havoc [Tue, 22 Jul 2003 17:22:21 +0000 (17:22 +0000)]
fix major editing mistake in Mod_LoadSkinFrame (it was using basepixels_width/height for nmappixels), thanks to Tomaz for finding this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3306
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havoc [Tue, 22 Jul 2003 16:35:40 +0000 (16:35 +0000)]
add a couple Mem_CheckSentinelsGlobal calls to loadimagepixels when developer_memorydebug is on (I really can't imagine these ever being needed, but might as well check)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3305
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havoc [Tue, 22 Jul 2003 16:31:39 +0000 (16:31 +0000)]
use proper string for conn->address when accepting a new client (otherwise it could easily be so bogus as to trash the netconn structure)
thanks very much to Tomaz for tracking down this major bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3304
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havoc [Tue, 22 Jul 2003 16:28:27 +0000 (16:28 +0000)]
expose the developer_memory and developer_memorydebug cvars for use in other modules
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3303
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havoc [Tue, 22 Jul 2003 00:46:50 +0000 (00:46 +0000)]
two more dpzoo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3301
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havoc [Tue, 22 Jul 2003 00:41:57 +0000 (00:41 +0000)]
thanks to Tomaz for pestering me about the fact his last project files didn't get committed somehow (I KNOW I did commit it! but it didn't stick somehow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3300
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havoc [Mon, 21 Jul 2003 22:36:38 +0000 (22:36 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3299
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havoc [Mon, 21 Jul 2003 22:24:03 +0000 (22:24 +0000)]
some more battlemech related todo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3298
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havoc [Mon, 21 Jul 2003 21:26:10 +0000 (21:26 +0000)]
added a battlemech bug report
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3297
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havoc [Mon, 21 Jul 2003 20:48:44 +0000 (20:48 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3296
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havoc [Mon, 21 Jul 2003 04:15:18 +0000 (04:15 +0000)]
fix an error in a last minute change (was using maxcontentlength in Write, which takes contentlength)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3295
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havoc [Mon, 21 Jul 2003 04:04:31 +0000 (04:04 +0000)]
skip over NULL sockets in cl_sockets and sv_sockets lists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3294
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havoc [Mon, 21 Jul 2003 04:03:12 +0000 (04:03 +0000)]
patch up some major cracks in the armor of the functions (they now don't like being passed NULL for anything)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3293
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havoc [Sun, 20 Jul 2003 23:21:40 +0000 (23:21 +0000)]
marked gl_texturemode bug as done (apparently I fixed it at some point long ago and forgot about fixing it), thanks to Vic for noticing this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3292
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havoc [Sat, 19 Jul 2003 17:53:04 +0000 (17:53 +0000)]
added SV_PointContents
moved PointContents and FindNonSolidLocation function pointers into brush from brushq1
added TraceBox function pointer to brush (but no implementations of it yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3291
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havoc [Sat, 19 Jul 2003 17:51:39 +0000 (17:51 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3290
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havoc [Fri, 18 Jul 2003 21:20:03 +0000 (21:20 +0000)]
thanks to Tomaz for updating the project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3289
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havoc [Fri, 18 Jul 2003 19:42:08 +0000 (19:42 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3288
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havoc [Fri, 18 Jul 2003 18:40:01 +0000 (18:40 +0000)]
finally I decided to commit my todo list, for whoever wants to contribute to the effort of finishing items on it
NOTE: I sort this periodically, so if any items are out of order they will be sorted later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3286
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havoc [Fri, 18 Jul 2003 17:24:44 +0000 (17:24 +0000)]
now loads q3 bsp (but can't render it or collide with it, so don't try it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3285
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havoc [Thu, 17 Jul 2003 14:57:05 +0000 (14:57 +0000)]
moved all type-specific model fields to respective structures (alias, sprite, brush)
renamed model_t brush to brushq1, and created brush, brushq2, brushq3, currently brush only has entities, all else is type specific
wrote the beginnings of a q3 bsp loader (and of course the headers)
added functions CL_PointContents and CL_FindNonSolidLocation to simplify queries of world model (and make it more maintainable when q3bsp support is finished)
added r_shadow_glossintensity cvar (default 1) for glossmap textures
added r_shadow_gloss2intensity cvar (default 0.25) for forced gloss
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3284
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havoc [Tue, 15 Jul 2003 09:09:24 +0000 (09:09 +0000)]
turn down optimizations to -O2 because some versions of gcc are buggy on higher settings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3278
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havoc [Tue, 15 Jul 2003 09:07:27 +0000 (09:07 +0000)]
increase number of digits for memlist reports
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3277
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havoc [Tue, 15 Jul 2003 09:06:38 +0000 (09:06 +0000)]
jpeg screenshot support in cl_avidemo recording
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3276
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havoc [Mon, 14 Jul 2003 15:46:58 +0000 (15:46 +0000)]
added r_lightning.c to move the lightning beam rendering code out of cl_main.c
shrunk entity_t struct a bit (by removing some stuff from persistent which had similar/identical values in render)
restructured/refactored some of entity relinking (now all relinking happens in cl_main.c where it belongs, moved viewmodel stuff out of view code)
restructured how viewmodels are handled
streamlined/cleanedup/refactored V_CalcRefdef (and merged in V_UpdateBlends and V_AddIdle and V_CalcBob)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3275
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havoc [Mon, 14 Jul 2003 15:38:23 +0000 (15:38 +0000)]
now reports resamplesfx calls that don't involve resampling (of course only if developer is on)
now reports if memory allocation failed for a sound during loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3274
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rain [Mon, 14 Jul 2003 08:23:51 +0000 (08:23 +0000)]
Fix the event mask so that the gamma is reset when DP loses the focus or
the pointer leaves the window.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3272
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havoc [Mon, 14 Jul 2003 08:21:52 +0000 (08:21 +0000)]
now defaults to 20% brightness conback because I got the first of many reports of 'broken console'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3271
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havoc [Mon, 14 Jul 2003 07:48:16 +0000 (07:48 +0000)]
added scr_conbrightness cvar
added scr_conspeed, scr_conalpha, and scr_conbrightness cvars to options menu
moved definitions and externs of scr_conspeed, scr_conalpha, and scr_conbrightness cvars to cl_screen.c/screen.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3270
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havoc [Mon, 14 Jul 2003 07:46:44 +0000 (07:46 +0000)]
fix loading of skins that end in ".tga" or similar (now strips image extensions off the shader name before loading the textures)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3269
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havoc [Sun, 13 Jul 2003 17:54:42 +0000 (17:54 +0000)]
added some (untested) terrain code for whomever cares
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3268
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havoc [Sun, 13 Jul 2003 17:53:50 +0000 (17:53 +0000)]
compare coop.value instead of coop.integer
(no difference in any mod I know of, but...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3267
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havoc [Sun, 13 Jul 2003 17:49:10 +0000 (17:49 +0000)]
added a very important part of GAME_GOODVSBAD2 support (it was not in the gamelist array and thus its levels were not listed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3266
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havoc [Sun, 13 Jul 2003 10:22:32 +0000 (10:22 +0000)]
GL_EXT_texture_filter_anisotropic support (thanks zinx!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3265
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havoc [Sun, 13 Jul 2003 04:20:50 +0000 (04:20 +0000)]
slight simplification of fog layer in alias skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3263
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havoc [Sun, 13 Jul 2003 04:09:47 +0000 (04:09 +0000)]
fixed a severe bug in texcoord2f[] reading in Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3262
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havoc [Sat, 12 Jul 2003 16:50:07 +0000 (16:50 +0000)]
fix a bunch of things that should have been checking if the model (usually cl.worldmodel) was not NULL before calling its functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3261
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havoc [Sat, 12 Jul 2003 16:49:09 +0000 (16:49 +0000)]
now sends nops to server as unreliable, to avoid trashing the reliable packet system, this fixed connecting through NAT (!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3260
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havoc [Sat, 12 Jul 2003 15:05:33 +0000 (15:05 +0000)]
NetConn_Write should print packets even if LHNET_Write returns 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3258
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havoc [Sat, 12 Jul 2003 14:59:53 +0000 (14:59 +0000)]
added GL_HALFLIFE_MAP_CVAR extension to list (the cvar is ancient)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3257
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havoc [Sat, 12 Jul 2003 14:57:20 +0000 (14:57 +0000)]
added .ent file loading to client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3256
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havoc [Sat, 12 Jul 2003 10:01:17 +0000 (10:01 +0000)]
added DP_GFX_EXTERNALTEXTURES extension to list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3243
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havoc [Sat, 12 Jul 2003 03:09:32 +0000 (03:09 +0000)]
got rid of frags per hour and time connected in scoreboard (both full size and mini) because both depended on scoreboard_t->entertime (which has been removed as it was not accurate)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3233
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havoc [Sat, 12 Jul 2003 03:07:49 +0000 (03:07 +0000)]
all outputs of Mod_BuildTextureVectorsAndNormals are now optional
slightly optimized Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3232
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havoc [Fri, 11 Jul 2003 07:45:10 +0000 (07:45 +0000)]
added cvars r_lerpsprites, r_lerpmodels, and r_waterscroll (and to menu as well)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3228
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havoc [Fri, 11 Jul 2003 07:44:17 +0000 (07:44 +0000)]
added a note about another kind of terrain strip and documented code for generating the strips
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3227
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havoc [Thu, 10 Jul 2003 04:33:57 +0000 (04:33 +0000)]
err I guess BuildGammaTable8 was used!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3225
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havoc [Thu, 10 Jul 2003 04:30:53 +0000 (04:30 +0000)]
#if 0'd out a few unused functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3224
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havoc [Thu, 10 Jul 2003 04:21:51 +0000 (04:21 +0000)]
server no longer responds to any netquake control packets (must use netchan-style commands to connect)
connection process now uses getchallenge-connect approach to prevent join floods (who knows maybe I fixed NAT by doing this too, somehow)
improved some of the command packet handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3223
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havoc [Thu, 10 Jul 2003 04:19:22 +0000 (04:19 +0000)]
added decals to effects options menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3222
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havoc [Thu, 10 Jul 2003 04:15:39 +0000 (04:15 +0000)]
added a tip to runaway loop error (suggesting use of the profile command)
made all possible exit paths of the execution update profile counts properly before exiting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3221
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havoc [Thu, 10 Jul 2003 04:12:34 +0000 (04:12 +0000)]
added 'readable' version of a particular line of code in shadow volume building
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3220
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havoc [Tue, 8 Jul 2003 10:06:53 +0000 (10:06 +0000)]
check svc_setview against MAX_EDICTS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3191
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