havoc [Wed, 8 Jun 2011 13:20:59 +0000 (13:20 +0000)]
reduce cvar spam when using developer_extra
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11185
d7cf8633-e32d-0410-b094-
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havoc [Wed, 8 Jun 2011 15:47:32 +0000 (15:47 +0000)]
disable sv_gameplayfix_nudgeoutofsolid by default until we figure out
how to handle multiple plane intersections
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11187
d7cf8633-e32d-0410-b094-
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908afe190b1bec6dd5cbdc166deb7cd928c88304
havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
d7cf8633-e32d-0410-b094-
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25c09ca585e81bf9eb236a339ae5dcd64f63b679
divverent [Tue, 7 Jun 2011 09:32:30 +0000 (09:32 +0000)]
theora encoding: simplify; bump default quality to 48 as that is what encoder_example uses
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11184
d7cf8633-e32d-0410-b094-
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ffa2dfcb8f656bce0555cb4c2e08a4bc9315c4e9
divverent [Tue, 7 Jun 2011 09:22:17 +0000 (09:22 +0000)]
theora encoding: allow both bitrate and quality to be -1 for insane quality
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11183
d7cf8633-e32d-0410-b094-
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bd172244c077be2f4f13caf8cabd022fcad4bd33
divverent [Tue, 7 Jun 2011 07:22:54 +0000 (07:22 +0000)]
theora encoding: set VP3 compatibility mode. This SHOULD fix issues with youtube.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11182
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c02cfddeff5b18cd3eb33600a5b188b8c3255cd3
havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
UNMERGE! reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
d7cf8633-e32d-0410-b094-
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25c09ca585e81bf9eb236a339ae5dcd64f63b679
divverent [Sun, 5 Jun 2011 14:55:40 +0000 (14:55 +0000)]
fix r_trippy compile with DRI/Mesa
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11180
d7cf8633-e32d-0410-b094-
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af372e0fe5486d894987080a2a782bc78b6cf60a
divverent [Sat, 4 Jun 2011 20:06:13 +0000 (20:06 +0000)]
enable alpha test in dpsoftrast. Why was it turned off?
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11179
d7cf8633-e32d-0410-b094-
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736fd14cf5a67635fcde41bb596acbc8f172a4d0
divverent [Sat, 4 Jun 2011 04:43:55 +0000 (04:43 +0000)]
add the new S_ function to snd_null.c too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11178
d7cf8633-e32d-0410-b094-
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ee0301171ddfb3f95478ef1d2a2616db5f7153c4
divverent [Fri, 3 Jun 2011 20:18:37 +0000 (20:18 +0000)]
new cvars: snd_startloopingsounds, snd_startnonloopingsounds
Use cases:
1. playing mods with bugs where looping sounds never end, annoying
2. implementing demo seeking via cfg file tricks (turn off non-looping sounds
during high slowmo values used for seeking)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11177
d7cf8633-e32d-0410-b094-
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55c3001cc18a0c55096bd3bb04af734df7e8025b
havoc [Fri, 3 Jun 2011 06:40:06 +0000 (06:40 +0000)]
check OpenGL 2.0 version again, rather than supporting fragment shaders
on 1.4, as it's just not performant on these chips and sometimes buggy
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11176
d7cf8633-e32d-0410-b094-
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d3179fa702631ed2c9b45ab21983365dce14def6
eihrul [Wed, 1 Jun 2011 11:56:46 +0000 (11:56 +0000)]
iqm version 1 compatibility
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11175
d7cf8633-e32d-0410-b094-
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ba7268e5279ee4f6959883a2789d5abdf8c67a70
eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
support for version 2 of iqm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173
d7cf8633-e32d-0410-b094-
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e72b9d40a0b0bb4f55e3c280d6c2b9b412399ee1
eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
UNMERGE! support for version 2 of iqm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173
d7cf8633-e32d-0410-b094-
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e72b9d40a0b0bb4f55e3c280d6c2b9b412399ee1
divverent [Wed, 1 Jun 2011 10:47:42 +0000 (10:47 +0000)]
the git describe option --dirty is too new, so don't use it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11174
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04cb3d278b366b71d8a088acd2f5ffeb5ac4f448
eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
support for version 2 of iqm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173
d7cf8633-e32d-0410-b094-
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e72b9d40a0b0bb4f55e3c280d6c2b9b412399ee1
divverent [Tue, 31 May 2011 20:25:01 +0000 (20:25 +0000)]
viewmodel matrix fixes:
- have two separate viewmodel matrices, one that only applies the viewmodel
scale (for EF_NOGUNBOB), and one that contains bobbing etc. effects
- recalculate both matrices properly when using R_SetView() from CSQC
- make sure view parameters are consistent between whether R_SetView() is
called or not
- fix missing viewmodel scale in intermission
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11172
d7cf8633-e32d-0410-b094-
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3f8dd70cf524fa42fafddb3dbc9aa64591c2d734
divverent [Sun, 29 May 2011 16:56:25 +0000 (16:56 +0000)]
fix calculation of viewangles to include v_idlescale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11171
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6cc0a6e1e0bf9142cbbf9e5d93264d736fa342cf
havoc [Sun, 29 May 2011 11:06:42 +0000 (11:06 +0000)]
added r_trippy cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11170
d7cf8633-e32d-0410-b094-
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::stable-branch::merge=
9c19f5424cd24c82205885ed3d1c75f92f92b2d1
havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
d7cf8633-e32d-0410-b094-
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::stable-branch::merge=
25c09ca585e81bf9eb236a339ae5dcd64f63b679
divverent [Fri, 27 May 2011 16:58:46 +0000 (16:58 +0000)]
call SetDllDirectory on Win32 too
Usage: put DLLs in a bin32/ subdir for that
If not done, binaries work as before.
This is the only way to have a 32bit and 64bit executable version in the same
directory! Otherwise Windows will abort DLL search at the 32bit DLL, which
fails to load into a 64bit process.
NOTE: this requires WinXP SP1 and above. To compile with this functionality
disabled, compile with -DDONT_USE_SETDLLDIRECTORY added to the CFLAGS.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11168
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fc8e8ca74dbb1cf8729e193ae25652daea9416a8
havoc [Fri, 27 May 2011 07:44:27 +0000 (07:44 +0000)]
apply vid_sRGB correction to viewblends and particles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11167
d7cf8633-e32d-0410-b094-
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bebdddd7765df0b347089323bad3a5ae626f7822
havoc [Wed, 25 May 2011 01:46:42 +0000 (01:46 +0000)]
r_speeds now shows without being connected (in menu for example),
showfps also does
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11166
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havoc [Wed, 25 May 2011 01:13:13 +0000 (01:13 +0000)]
fix bugs with deformvertexes autosprite in GL11/GL13/GLES1 paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11165
d7cf8633-e32d-0410-b094-
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fb3d2ae44bef169636365338609174217fdf89cb
havoc [Mon, 23 May 2011 15:49:45 +0000 (15:49 +0000)]
honor ent->shadertime in all material handling (tcmod, etc)
do frame looping properly on q3 shader animmap (no more precision issues)
wrap tcmod scroll so that it does not have precision breakdown
changed rsurface.ent_shadertime to rsurface.shadertime which is now
relative time (what should be used)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11164
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413d0b4aa169829f1c464b2bcde781972af138a2
havoc [Mon, 23 May 2011 15:46:32 +0000 (15:46 +0000)]
added LoopingFrameNumberFromDouble function to do this operation
correctly (using divide, floor, and multiply), since doing it the lazy
way (cast to int, use modulus operator) breaks down after a certain
amount of time in the level
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11163
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6bb2c4cecb8a4e633fc0faf90c939fc180f7163b
havoc [Mon, 23 May 2011 09:41:52 +0000 (09:41 +0000)]
fix a crash in debug builds where the compiler did not optimize
ch->sfx-> to use a local variable holding the unchanging value of sfx
(the crash occurs when the mixer thread clears ch->sfx while the main
thread is deciding whether to merge a sound onto an existing channel -
if the channel dies during this code, the sfx pointer must be preserved)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11161
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b812f1cdbdd266c770423017f47a129e64811cf0
havoc [Mon, 23 May 2011 11:08:46 +0000 (11:08 +0000)]
fix steelstorm animated shader timing (shadertime was not declared in
this csprogs.dat and the old code checked for that, no longer possible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11162
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vortex [Sat, 21 May 2011 16:59:30 +0000 (16:59 +0000)]
Move some sprite-related cvars to model_sprite.c.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11160
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vortex [Fri, 20 May 2011 20:28:46 +0000 (20:28 +0000)]
add precache_cubemap() builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11159
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eceb4d03fd1de4078f3056fbde91ea55ffe5393d
vortex [Fri, 20 May 2011 20:27:10 +0000 (20:27 +0000)]
Added "loadcubemap" builtin to allow preload cubemaps level can use, added experimental "r_water_lowquality" which reduces options while rendering water planes, this can help a bit. Added "gl_texturecompression_sprites" cvar.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11158
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havoc [Thu, 19 May 2011 01:33:42 +0000 (01:33 +0000)]
added JOY_UP/DOWN/LEFT/RIGHT keys which are a more general form of the joy_axiskeyevents cvar (which when set to 1 will turn these into UPARROW/DOWNARROW/etc as before, but this way a menu qc can respond to them correctly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11157
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db717d093453e95a1fc005d7c884b12562d7ca9f
havoc [Thu, 19 May 2011 01:21:10 +0000 (01:21 +0000)]
XInput code path no longer emulates arrow keys in menu by default, instead this is based purely on the joy_axiskeyevents cvar (and no longer cares if it is the menu or not)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11156
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havoc [Wed, 18 May 2011 13:32:46 +0000 (13:32 +0000)]
disable VorteX's multisample setup code because it crashes vid_restart
and looks like it does not work anyway
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11155
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6551bfc9535e8b62c0c567500948d44b8da6acbe
havoc [Sat, 14 May 2011 17:58:56 +0000 (17:58 +0000)]
don't crash in dedicated server when parsing shaders with dpreflectcube
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11151
d7cf8633-e32d-0410-b094-
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vortex [Fri, 13 May 2011 21:37:16 +0000 (21:37 +0000)]
Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147
d7cf8633-e32d-0410-b094-
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havoc [Wed, 18 May 2011 13:18:43 +0000 (13:18 +0000)]
implemented support for Windows XInput (using different keys/cvars to allow non-conflicting configs) in vid_shared.c, usable in WGL and SDL clients on Windows
redesigned joystick code to encode any joystick data into a vid_joystate_t struct and use a common code path for all handling of axes and button events (also rewrote joy_axiskeyevents as part of this)
changed joystick deadzone handling to make values start at 0 at the edge of the deadzone
removed legacy joystick code in vid_wgl.c because it was too annoying to maintain
removed some hacky SDL 1.3 iOS code that is no longer needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11154
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5737591d891d69836735abb645a1b173baaabe96
havoc [Wed, 18 May 2011 13:08:01 +0000 (13:08 +0000)]
fix a bug where the wrong PRVM_ macro was being used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11153
d7cf8633-e32d-0410-b094-
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2625b75211299dbaff3e97e4d864e3b67117048a
vortex [Fri, 13 May 2011 21:37:16 +0000 (21:37 +0000)]
UNMERGE! Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147
d7cf8633-e32d-0410-b094-
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::stable-branch::unmerge=
e272f5efe910b09242dd42c4044aa85bfe9b1710
havoc [Sat, 14 May 2011 17:58:56 +0000 (17:58 +0000)]
UNMERGE! don't crash in dedicated server when parsing shaders with dpreflectcube
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11151
d7cf8633-e32d-0410-b094-
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e356fe45dd489969d894461876d1701bb02e79f9
divverent [Tue, 17 May 2011 18:12:08 +0000 (18:12 +0000)]
new movement cvar and stat: sv_airaccel_qw_stretchfactor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11152
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havoc [Mon, 9 May 2011 20:20:37 +0000 (20:20 +0000)]
added prvm_offsets.h which centralizes field/global/function lookups for
easier maintenance, this file is included with a huge set of macros for
each different purpose...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11145
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havoc [Mon, 9 May 2011 17:56:56 +0000 (17:56 +0000)]
reworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage to have more
specific naming of the macros, and allow code analysis to audit the used
fields/globals for better maintenance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11144
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e660b4c0147da9f4b5db110a05cfbadcea6b1b64
havoc [Sat, 14 May 2011 17:58:56 +0000 (17:58 +0000)]
don't crash in dedicated server when parsing shaders with dpreflectcube
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11151
d7cf8633-e32d-0410-b094-
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e356fe45dd489969d894461876d1701bb02e79f9
vortex [Fri, 13 May 2011 21:37:16 +0000 (21:37 +0000)]
Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147
d7cf8633-e32d-0410-b094-
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divverent [Sat, 14 May 2011 16:16:08 +0000 (16:16 +0000)]
A temporary hack for GAME_XONOTIC only
this commit adds getplayerkey(..., "TEMPHACK_origin") to get a networked
player's origin from csqc; it returns the empty string if the extension is not
supported, or the player is not known to the engine at the moment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11150
d7cf8633-e32d-0410-b094-
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7d5e9ee47b468b101a0bdd121de972fdb4bca801
vortex [Fri, 13 May 2011 21:37:16 +0000 (21:37 +0000)]
UNMERGE! Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147
d7cf8633-e32d-0410-b094-
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divverent [Sat, 14 May 2011 13:06:28 +0000 (13:06 +0000)]
add a missing declaration in last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11149
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divverent [Sat, 14 May 2011 13:03:44 +0000 (13:03 +0000)]
Attempt to make loading screens not stay cached, to avoid loading GPU memory when having high resolution loading images.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11148
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vortex [Fri, 13 May 2011 21:37:16 +0000 (21:37 +0000)]
Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147
d7cf8633-e32d-0410-b094-
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e272f5efe910b09242dd42c4044aa85bfe9b1710
vortex [Wed, 11 May 2011 22:59:39 +0000 (22:59 +0000)]
OpenGL 2.0 path: Make handling of Alpha-To-Coverage same as AlphaTest (enabling before surface render and disabling after), instead of hacky R_ShadowMode_Begin force-to-disable, this also fixes shadowmap bug with ATI hardware. Also made vid_multisampling (if enabled) to force minimal vid_samples 2.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11146
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havoc [Mon, 9 May 2011 15:44:40 +0000 (15:44 +0000)]
added pmove_onground to get this value from the engine prediction
added pmove_inwater to get this value from the engine prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11143
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havoc [Mon, 9 May 2011 13:35:35 +0000 (13:35 +0000)]
fix missing .string message fielddef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11142
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havoc [Mon, 9 May 2011 13:35:20 +0000 (13:35 +0000)]
add the prvm_badvalue variable needed by the last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11141
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havoc [Mon, 9 May 2011 13:32:31 +0000 (13:32 +0000)]
added debugging code for PRVM_EDICTFIELD*/PRVM_GLOBALFIELD* macros,
these now warn if the fieldoffset is invalid, and do not crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11140
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vortex [Mon, 9 May 2011 11:28:12 +0000 (11:28 +0000)]
Move Alpha-To-Coverage stuff to gl_backend.c, fix bug with shadows rendering.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11139
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havoc [Sun, 8 May 2011 22:52:32 +0000 (22:52 +0000)]
fix a crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11138
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havoc [Sun, 8 May 2011 19:51:49 +0000 (19:51 +0000)]
fix another warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11131
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havoc [Sun, 8 May 2011 19:49:05 +0000 (19:49 +0000)]
fix a C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11130
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havoc [Sun, 8 May 2011 18:37:26 +0000 (18:37 +0000)]
a few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE uses fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11129
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havoc [Sun, 8 May 2011 18:34:47 +0000 (18:34 +0000)]
removed NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIELDVALUE
added PRVM_EDICTFIELDFLOAT/VECTOR/STRING/EDICT/FUNCTION variants
added PRVM_GLOBALFIELDFLOAT/VECTOR/STRING/EDICT/FUNCTION variants
this should improve performance slightly, and make code audits easier
updated required fields lists, added required globals lists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11128
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vortex [Sun, 8 May 2011 21:55:18 +0000 (21:55 +0000)]
GL_ARB_multisampling defs (vid_multisampling) and alpha-to-coverage effect (r_transparent_alphatocoverage) for alphaTest surfaces, which dont use multisampling yet but looks better for most cases, especially for overhead games.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11136
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havoc [Sun, 8 May 2011 13:49:35 +0000 (13:49 +0000)]
fixed RF_VIEWMODEL really good this time
renamed cl.csqc_origin to cl.csqc_vieworigin, cl.csqc_angles to
cl.csqc_viewangles, and added cl.csqc_vieworiginfromengine and
cl.csqc_viewanglesfromengine which are used to restore the view
parameters when R_ClearScene is used in csqc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11123
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havoc [Sun, 8 May 2011 13:16:54 +0000 (13:16 +0000)]
fix bug in last patch, fix RF_USEAXIS handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11122
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havoc [Sun, 8 May 2011 12:56:22 +0000 (12:56 +0000)]
fix RF_VIEWMODEL by using CL_GetTagMatrix on self rather than
self.tag_entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11121
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havoc [Sat, 7 May 2011 12:36:28 +0000 (12:36 +0000)]
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
modifies all texture loading (including bsp, mdl, spr, lmp, as well as
external textures) and the output gamma to achieve sRGB corrected
rendering, not all renderpaths support this and the feature will be
automatically disabled on such renderpaths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11116
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havoc [Sun, 8 May 2011 22:28:44 +0000 (22:28 +0000)]
mac builds now detect if the gamedir exists in the .app/Contents/Resources/ folder
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11137
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divverent [Sun, 8 May 2011 15:25:44 +0000 (15:25 +0000)]
fix naming of two fields
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11127
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divverent [Sun, 8 May 2011 15:21:45 +0000 (15:21 +0000)]
fix parsing in more places
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11126
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divverent [Sun, 8 May 2011 15:17:06 +0000 (15:17 +0000)]
add a compare tool for dpdefs (not really complete!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11125
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divverent [Sun, 8 May 2011 14:42:45 +0000 (14:42 +0000)]
fix annotation of crypto fields
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11124
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divverent [Sun, 8 May 2011 11:25:14 +0000 (11:25 +0000)]
fix double declarations of ODE stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11120
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divverent [Sat, 7 May 2011 21:00:32 +0000 (21:00 +0000)]
add buttons 9 to 16; improve autocvar description
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11119
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divverent [Sat, 7 May 2011 16:12:22 +0000 (16:12 +0000)]
fix water renders with r_viewscale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11118
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divverent [Sat, 7 May 2011 15:21:57 +0000 (15:21 +0000)]
try harder to get a version string out of git
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11117
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havoc [Sun, 8 May 2011 21:02:54 +0000 (21:02 +0000)]
lovely untested OSX code for detecting gamedir inside .app
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11135
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havoc [Sun, 8 May 2011 21:02:21 +0000 (21:02 +0000)]
don't bother using GL_ARB_texture_non_power_of_two on OSX, too buggy
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11134
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vortex [Sun, 8 May 2011 20:33:48 +0000 (20:33 +0000)]
renabe builtin particle->spawnparticle (DP_CSQC_SPAWNPARTICLE) because it conflicts with quake's particle().
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11133
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havoc [Sun, 8 May 2011 20:23:04 +0000 (20:23 +0000)]
updated to SDL1.2.14 version of OSX main code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11132
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divverent [Fri, 6 May 2011 20:56:35 +0000 (20:56 +0000)]
add 2 missing casts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11115
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divverent [Fri, 6 May 2011 19:31:50 +0000 (19:31 +0000)]
we can enable NPOT fonts, there seems to be no slowdown from it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11114
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divverent [Fri, 6 May 2011 18:34:10 +0000 (18:34 +0000)]
new cvar: r_font_nonpoweroftwo (to save GPU VRAM for fonts)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11113
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divverent [Fri, 6 May 2011 18:33:35 +0000 (18:33 +0000)]
add a debug print about font map use
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divverent [Fri, 6 May 2011 18:33:10 +0000 (18:33 +0000)]
FINALLY use the mapidx right
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11111
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divverent [Fri, 6 May 2011 18:32:45 +0000 (18:32 +0000)]
to resolve the format string madness once and for all: write explicit casts for all args in this printf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11110
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havoc [Fri, 6 May 2011 13:39:22 +0000 (13:39 +0000)]
added .float sendcomplexanimation server qc field which if TRUE will
send .frame .frame2 .frame3 .frame4 .frame1time .frame2time .frame3time
.frame4time .lerpfrac .lerpfrac3 .lerpfrac4 OR .skeletonindex if set
(BANDWIDTH HOG, skeletal networking inadvisable in multiplayer)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11109
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havoc [Fri, 6 May 2011 13:05:29 +0000 (13:05 +0000)]
fix a format error in map_identifier (load_flags needs to be u, not g)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11108
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havoc [Fri, 6 May 2011 09:08:29 +0000 (09:08 +0000)]
fix bug with iqm models by removing pose 0 optimization (as it
represents the basepose in iqm, not the first pose)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11107
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vortex [Wed, 4 May 2011 21:08:05 +0000 (21:08 +0000)]
Removed mqt_viewmindist as it messes up order and don't give much.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11104
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havoc [Thu, 5 May 2011 11:49:33 +0000 (11:49 +0000)]
fix serious error in font caching
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havoc [Thu, 5 May 2011 03:44:49 +0000 (03:44 +0000)]
avoid creating an empty config.cfg in the basedir folder unless doing
the historical compatibility mode (only for id1 on Windows)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11105
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divverent [Wed, 4 May 2011 05:02:10 +0000 (05:02 +0000)]
avoid rendering the glyphs when not needed
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divverent [Wed, 4 May 2011 05:02:07 +0000 (05:02 +0000)]
free the data allocated by font rendering, even if the image is not to be used
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divverent [Wed, 4 May 2011 05:02:04 +0000 (05:02 +0000)]
also calculate padding if the font glyph is not to be rendered
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divverent [Wed, 4 May 2011 05:02:02 +0000 (05:02 +0000)]
add a third mode to call Font_Postprocess (NULL image, but pitch set)
This performs the same padding calculation as if the image were set, but does not actually process
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havoc [Tue, 3 May 2011 18:33:50 +0000 (18:33 +0000)]
fix screenshot prefix updates on gamedir change
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havoc [Tue, 3 May 2011 18:03:22 +0000 (18:03 +0000)]
fix loading of quake lmp/wad textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11098
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havoc [Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)]
gl_texturecompression is no longer required for TEXF_COMPRESS flag to
work - this cvar is now checked by the callers, so r_font_compress is
independent of it now
added r_texture_dds_save 2 setting which saves dds files even for
uncompressed textures, allowing one to completely skip source art files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11097
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havoc [Tue, 3 May 2011 13:34:49 +0000 (13:34 +0000)]
avoid bugs introduced by the attempt to skip image processing - a closer
look is needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11096
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