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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Martin Taibr [Mon, 5 Sep 2016 21:12:32 +0000 (23:12 +0200)]
replace ints with floats in PlayerDamaged hookfunction
Martin Taibr [Sat, 3 Sep 2016 00:40:30 +0000 (02:40 +0200)]
fix damage text rounding errors when accumulating damage
Mario [Fri, 2 Sep 2016 13:41:34 +0000 (23:41 +1000)]
Make wr_glow available to server, fixes third person weapon model glow
terencehill [Thu, 1 Sep 2016 16:10:27 +0000 (18:10 +0200)]
Turn a very long macro into a function, cuts down csprogs.dat size of ~70KB
terencehill [Thu, 1 Sep 2016 13:35:03 +0000 (15:35 +0200)]
IS_DIGIT
terencehill [Thu, 1 Sep 2016 13:09:31 +0000 (15:09 +0200)]
Add IS_HEXDIGIT macro and make use of it
terencehill [Thu, 1 Sep 2016 12:14:37 +0000 (14:14 +0200)]
Cleanup: Remove header comments that don't make sense (anymore) and commented out variables from main.qh
Mario [Thu, 1 Sep 2016 11:35:03 +0000 (21:35 +1000)]
Remove gakarmored and ignishalfmasked
Mario [Thu, 1 Sep 2016 11:10:05 +0000 (11:10 +0000)]
Merge branch 'DefaultUser/gametype_votescreen' into 'master'
Gametype Votescreen: Fix icons for custom gamemodes and add option for custom icons
See merge request !359
Mario [Thu, 1 Sep 2016 11:05:41 +0000 (11:05 +0000)]
Merge branch 'terencehill/textLengthUpToWidth_patch' into 'master'
textLengthUpToWidth fix
Fix textLengthUpToWidth and textLengthUpToLength shortening strings too much
See merge request !348
terencehill [Thu, 1 Sep 2016 10:46:42 +0000 (12:46 +0200)]
Fix textLengthUpToWidth and textLengthUpToLength shortening strings too much
terencehill [Wed, 31 Aug 2016 22:37:51 +0000 (00:37 +0200)]
Move scoreboard stuff into the scoreboard file
terencehill [Wed, 31 Aug 2016 22:08:35 +0000 (00:08 +0200)]
Minor cleanup: reduce Scoreboard_DrawItem code, remove useless sbt_field_iconX_alpha variables
Mario [Wed, 31 Aug 2016 06:44:46 +0000 (16:44 +1000)]
Kill some more vlen uses
terencehill [Wed, 31 Aug 2016 01:19:57 +0000 (03:19 +0200)]
Remove an outdated reference to a cvar from g_keepaway description
terencehill [Wed, 31 Aug 2016 01:17:15 +0000 (03:17 +0200)]
Properly initialize Keepaway as team based game mode
Mario [Tue, 30 Aug 2016 19:39:31 +0000 (05:39 +1000)]
Invasion: clean up monster picking code a little
Mario [Tue, 30 Aug 2016 19:07:28 +0000 (05:07 +1000)]
Don't even check trace_ent (unreliable)
Mario [Tue, 30 Aug 2016 18:53:49 +0000 (04:53 +1000)]
Optimize it further
Mario [Tue, 30 Aug 2016 18:40:27 +0000 (04:40 +1000)]
Tweak it further
Mario [Tue, 30 Aug 2016 18:23:59 +0000 (04:23 +1000)]
Make monsters not care if their target is behind another, also enable line of sight tracing
Mario [Tue, 30 Aug 2016 18:03:10 +0000 (04:03 +1000)]
Don't allow magnet buff to pickup or capture flags, also fix item teaming potentially attempting to team keyhunt keys
Mario [Tue, 30 Aug 2016 15:23:07 +0000 (01:23 +1000)]
Add a 'hidden' option to playermodel info files, hide mega erebus from the menu (fullbright model among dim models is silly, model will remain for forcemodels and servers that use it)
Mario [Mon, 29 Aug 2016 12:11:26 +0000 (22:11 +1000)]
Some minor cleanup, use intrusive lists for bot projectile finding
Mario [Mon, 29 Aug 2016 09:53:07 +0000 (19:53 +1000)]
Add parenthesis
terencehill [Mon, 29 Aug 2016 09:42:44 +0000 (11:42 +0200)]
Include hmg and rpc in the weapon priority lists
terencehill [Sun, 28 Aug 2016 22:52:14 +0000 (00:52 +0200)]
Make use of update_mousepos() in the mapvote code too
terencehill [Sun, 28 Aug 2016 22:29:56 +0000 (00:29 +0200)]
Add update_mousepos()
terencehill [Sun, 28 Aug 2016 21:47:57 +0000 (23:47 +0200)]
Add quickmenu entry to the keybinder
terencehill [Sun, 28 Aug 2016 21:46:15 +0000 (23:46 +0200)]
Fix mouse handling of quickmenu and radar
terencehill [Sun, 28 Aug 2016 18:29:01 +0000 (20:29 +0200)]
Move around some more entries in the keybinder
terencehill [Sun, 28 Aug 2016 18:26:48 +0000 (20:26 +0200)]
"drop weapon" --> "drop weapon / throw nade"
Mario [Sun, 28 Aug 2016 16:48:51 +0000 (02:48 +1000)]
Fix potential for crashing in freezetag
terencehill [Sun, 28 Aug 2016 12:18:26 +0000 (14:18 +0200)]
Remove silly checks of WEP_TYPE_OTHER that always return false
TimePath [Sun, 28 Aug 2016 09:57:48 +0000 (19:57 +1000)]
entcs: fix name changing
TimePath [Sun, 28 Aug 2016 09:03:21 +0000 (19:03 +1000)]
entcs: use SAME_TEAM
TimePath [Sun, 28 Aug 2016 08:36:21 +0000 (18:36 +1000)]
entcs: accept updates before game_starttime
TimePath [Sun, 28 Aug 2016 08:12:10 +0000 (18:12 +1000)]
entcs: upgrade to linked entity, don't throw away
TimePath [Sun, 28 Aug 2016 07:26:52 +0000 (17:26 +1000)]
entcs: don't send sv_entnum twice
Mario [Sun, 28 Aug 2016 06:50:54 +0000 (16:50 +1000)]
Partial fix for keyhunt
TimePath [Sun, 28 Aug 2016 06:08:12 +0000 (16:08 +1000)]
Fix `settemp_for_type all`
Closes #1798
TimePath [Sat, 27 Aug 2016 02:04:27 +0000 (12:04 +1000)]
Monsters: fix compilation units
TimePath [Sat, 27 Aug 2016 01:49:25 +0000 (11:49 +1000)]
Monsters: #undef IMPLEMENTATION
TimePath [Sat, 27 Aug 2016 00:36:20 +0000 (00:36 +0000)]
Merge branch 'Mario/intrusive' into 'master'
Merge branch Mario/intrusive (XL merge request)
Ports a few more FOREACH_ENTITY_* loops to the new intrusive lists system, further restoring the performance lost by the pure entities.
See merge request !361
TimePath [Sat, 27 Aug 2016 00:25:46 +0000 (10:25 +1000)]
Update gameplay hash again
TimePath [Sat, 27 Aug 2016 00:23:39 +0000 (10:23 +1000)]
Update gameplay hash
terencehill [Fri, 26 Aug 2016 23:50:02 +0000 (01:50 +0200)]
Make use of hud_fontsize in the accuracy panel too, like everywhere else in the scoreboard
terencehill [Fri, 26 Aug 2016 23:46:25 +0000 (01:46 +0200)]
Fix condition for splitting accuracy panel row in 2 (before it was split showing 22 weapons, now 8 weapons are sufficient)
terencehill [Thu, 25 Aug 2016 22:16:16 +0000 (00:16 +0200)]
Remove a never used score field
terencehill [Thu, 25 Aug 2016 22:12:50 +0000 (00:12 +0200)]
Simplify some code
terencehill [Thu, 25 Aug 2016 12:59:46 +0000 (14:59 +0200)]
Reload hud_fontsize and fix scoreboard layout as soon as user changes hud_fontsize and displays the scoreboard
terencehill [Wed, 24 Aug 2016 22:46:43 +0000 (00:46 +0200)]
Infer teamplay from gametype instead of checking serverflags & SERVERFLAG_TEAMPLAY (it allows to get rid of an additional Scoreboard_InitScores(); call on connection)
Mario [Wed, 24 Aug 2016 16:49:49 +0000 (02:49 +1000)]
Remove an unused function and macro
Freddy [Wed, 24 Aug 2016 11:57:21 +0000 (13:57 +0200)]
Gametype Votescreen: Remove the _icon cvar for custom gametypes as it is not needed for custom icons
custom icons need to follow the same naming scheme like official icons:
gfx/menu/<themename>/gametype_<mytype>
Mario [Wed, 24 Aug 2016 10:42:03 +0000 (20:42 +1000)]
Clean up movetype setting, fixes .move_qcphysics
Mario [Wed, 24 Aug 2016 04:21:56 +0000 (04:21 +0000)]
Merge branch 'terencehill/hud_updates' into 'master'
HUD updates
* Display more panels (engineinfo, modicons and timer) while showing the scoreboard (changes implementation of how panels fades when showing the scoreboard)
* Vote panel: display the bg too while the menu is shown
* When the game ends timer shows elapsed time
* Apply global hud alpha to the map vote panel, fixing fading when showing the scoreboard
* Mark panels that can't be disabled manually (main panel cvar doesn't exist) so hud editor considers them enabled
See merge request !353
terencehill [Tue, 23 Aug 2016 19:49:20 +0000 (21:49 +0200)]
serverflags & SERVERFLAG_TEAMPLAY --> teamplay
terencehill [Tue, 23 Aug 2016 15:29:48 +0000 (17:29 +0200)]
Scoreboard columns: remove not working "k/d" keyword; make "kd" keyword show "k/d" instead of "kd"
terencehill [Tue, 23 Aug 2016 14:28:11 +0000 (16:28 +0200)]
Display "damage" as column header instead of "dmg" (too short); add "damage" and "damagetaken" keywords for setting custom scoreboard columns (more intuitive)
terencehill [Tue, 23 Aug 2016 14:10:21 +0000 (16:10 +0200)]
SP_DMG field title is dmg, not damage
Mario [Tue, 23 Aug 2016 11:29:03 +0000 (11:29 +0000)]
Merge branch 'terencehill/hud_start_fix' into 'master'
HUD start fix
See merge request !362
terencehill [Mon, 22 Aug 2016 20:23:07 +0000 (22:23 +0200)]
Don't draw scoreboard and HUD until gametype and scores have been received received, fixes many issues on connection
Mario [Mon, 22 Aug 2016 15:42:22 +0000 (01:42 +1000)]
Fix grammar
Mario [Mon, 22 Aug 2016 15:36:36 +0000 (01:36 +1000)]
Fix CopyBody description
terencehill [Mon, 22 Aug 2016 13:10:10 +0000 (15:10 +0200)]
Merge branch 'master' into terencehill/hud_updates
Conflicts:
qcsrc/client/hud/hud.qc
Mario [Mon, 22 Aug 2016 11:13:54 +0000 (21:13 +1000)]
Hopefully fix gameplay change
Mario [Mon, 22 Aug 2016 09:59:24 +0000 (19:59 +1000)]
Remove player from conveyor list when respawning
Mario [Mon, 22 Aug 2016 09:40:15 +0000 (19:40 +1000)]
Add a couple of skipped bot_attack cases
Mario [Mon, 22 Aug 2016 09:18:10 +0000 (19:18 +1000)]
Revert cleanup of havocbot_chooseenemy (gameplay change rejected)
Mario [Mon, 22 Aug 2016 08:47:24 +0000 (18:47 +1000)]
Add a second list for bot dodge entities
Mario [Mon, 22 Aug 2016 08:02:46 +0000 (18:02 +1000)]
Clear out another find() loop
Mario [Mon, 22 Aug 2016 07:56:53 +0000 (17:56 +1000)]
Some more intrusiveness
Mario [Mon, 22 Aug 2016 07:44:59 +0000 (17:44 +1000)]
Convey more intrusive lists
Mario [Mon, 22 Aug 2016 07:38:09 +0000 (17:38 +1000)]
Intrusify sandbox objects and remove some dead code
Mario [Mon, 22 Aug 2016 07:09:53 +0000 (07:09 +0000)]
Merge branch 'terencehill/spectatee_status_update' into 'master'
spectatee_status fix
Fixes #1004
See merge request !354
Mario [Mon, 22 Aug 2016 06:42:38 +0000 (16:42 +1000)]
Intrusify bot targets
Mario [Mon, 22 Aug 2016 05:56:36 +0000 (15:56 +1000)]
Clear out another expensive FOREACH_ENTITY_FLOAT
Mario [Mon, 22 Aug 2016 04:13:45 +0000 (14:13 +1000)]
Merge branch 'master' into terencehill/spectatee_status_update
Mario [Sun, 21 Aug 2016 17:03:55 +0000 (03:03 +1000)]
Kill a couple of FOREACH_ENTITY_ENT cases
Mario [Sun, 21 Aug 2016 16:32:43 +0000 (02:32 +1000)]
Add another intrusive list and hopefully fix compilation unit
Mario [Sun, 21 Aug 2016 15:38:55 +0000 (01:38 +1000)]
Fix compile
Mario [Sun, 21 Aug 2016 15:24:03 +0000 (01:24 +1000)]
Intrusify players
Mario [Sun, 21 Aug 2016 15:08:23 +0000 (01:08 +1000)]
Intrusify spawnpoints
Mario [Sun, 21 Aug 2016 14:53:24 +0000 (00:53 +1000)]
Add an intrusive list for saved cvars
Mario [Sun, 21 Aug 2016 14:42:18 +0000 (00:42 +1000)]
Use the existing list for turrets
Mario [Sun, 21 Aug 2016 14:41:04 +0000 (00:41 +1000)]
Intrusify notifications
Mario [Sun, 21 Aug 2016 14:32:17 +0000 (00:32 +1000)]
Some more intrusive lists
Mario [Sun, 21 Aug 2016 14:13:25 +0000 (00:13 +1000)]
Intrusify more stuff
Mario [Sun, 21 Aug 2016 13:50:48 +0000 (23:50 +1000)]
Intrusify onslaught shields
Mario [Sun, 21 Aug 2016 13:46:58 +0000 (23:46 +1000)]
Kill a few FOREACH_ENTITY_CLASS cases
Mario [Sun, 21 Aug 2016 13:15:25 +0000 (23:15 +1000)]
Add intrusive lists for some client side stuff
Mario [Sun, 21 Aug 2016 13:06:56 +0000 (23:06 +1000)]
Add a list for domination control points
Mario [Sun, 21 Aug 2016 12:58:02 +0000 (22:58 +1000)]
Kill another FOREACH_ENTITY_ENT
Mario [Sun, 21 Aug 2016 12:55:58 +0000 (22:55 +1000)]
Purge a few cases of FOREACH_ENTITY_ENT
Mario [Sun, 21 Aug 2016 12:44:51 +0000 (22:44 +1000)]
Fix being able to kill your own ghost
TimePath [Sun, 21 Aug 2016 11:41:29 +0000 (21:41 +1000)]
Change mod loading to take an absolute path
Mario [Sun, 21 Aug 2016 11:21:20 +0000 (21:21 +1000)]
Intrusify uncustomizables
Mario [Sun, 21 Aug 2016 11:12:56 +0000 (21:12 +1000)]
More intrusiveness
TimePath [Sun, 21 Aug 2016 09:45:25 +0000 (19:45 +1000)]
progs.inc: use absolute includes
TimePath [Sun, 21 Aug 2016 09:43:48 +0000 (19:43 +1000)]
Doxygen: #define XONOTIC