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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Tue, 8 Sep 2009 21:18:17 +0000 (21:18 +0000)]
fix C++ compilation errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9171
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echon [Tue, 8 Sep 2009 16:01:25 +0000 (16:01 +0000)]
Oops!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9170
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echon [Tue, 8 Sep 2009 15:59:10 +0000 (15:59 +0000)]
NULL out RSurf_ActiveModelEntity rsurface fields that aren't wanted with an animcached entity.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9169
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echon [Sun, 6 Sep 2009 17:31:47 +0000 (17:31 +0000)]
Added an unreal-esque feature: snd_spatialization_occlusion, which when enabled uses a quick TraceLineOfSight to determine if a sound isn't "visibile" (blocked by world), and halves the volume.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9168
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echon [Sun, 6 Sep 2009 17:04:31 +0000 (17:04 +0000)]
Compile as C code, not C++ (vcproj setting)
Include dinput8 libs if SUPPORTDIRECTX is defined
Default to defining SUPPORTDIRECTX on windows builds, otherwise you get crackly sound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9167
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echon [Sun, 6 Sep 2009 16:20:53 +0000 (16:20 +0000)]
Don't generate tangent vectors when GLSL is off, small improvement to anim caching..
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9166
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divverent [Sun, 6 Sep 2009 09:47:42 +0000 (09:47 +0000)]
fixed two warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9165
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echon [Sun, 6 Sep 2009 07:45:28 +0000 (07:45 +0000)]
Added animation caching, which speeds up re-renders of all animated meshes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9164
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echon [Sun, 6 Sep 2009 07:13:55 +0000 (07:13 +0000)]
Added a Profile build option, which is simply release with symbols
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9163
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echon [Sun, 6 Sep 2009 05:28:45 +0000 (05:28 +0000)]
Update for 2k8 sp1... apparently they changed a comment in the solution file. Important stuff right here.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9162
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echon [Sun, 6 Sep 2009 05:24:59 +0000 (05:24 +0000)]
Ignore *.suo and *.user visual studio local files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9161
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divverent [Thu, 3 Sep 2009 07:48:28 +0000 (07:48 +0000)]
another oops, sorry, forgot to commit this from at home
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9160
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divverent [Thu, 3 Sep 2009 07:42:22 +0000 (07:42 +0000)]
stuff I forgot to commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9159
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divverent [Thu, 3 Sep 2009 05:47:07 +0000 (05:47 +0000)]
Quake menu: show DP's weird resolution set in windowed mode, and really detected modes in fullscreen.
menu QC: getresolution() now has an optional second arg "forfullscreen", that if 0 queries the "hardcoded" resolution list and if 1 (or left out) queries the system-provided list.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9158
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divverent [Thu, 3 Sep 2009 05:25:55 +0000 (05:25 +0000)]
as requested by LH, #if 0 out cycleweapon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9157
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divverent [Wed, 2 Sep 2009 13:08:52 +0000 (13:08 +0000)]
do not crash when zlib is missing, but instead do not use deflate/inflate
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9156
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divverent [Mon, 31 Aug 2009 07:06:53 +0000 (07:06 +0000)]
change two more MAX_QPATH to MAX_OSPATH
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9155
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divverent [Mon, 31 Aug 2009 07:04:57 +0000 (07:04 +0000)]
s/QPATH/OSPATH/g in libcurl
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9154
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divverent [Fri, 28 Aug 2009 16:21:42 +0000 (16:21 +0000)]
bugfix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9152
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divverent [Fri, 28 Aug 2009 16:15:48 +0000 (16:15 +0000)]
particles: allow a particlefont.txt file (same dir as particlefont.tga) to override the particle texcoords, so one can put more particles on the particle font
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9151
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divverent [Thu, 27 Aug 2009 12:19:28 +0000 (12:19 +0000)]
re-enable saturation on sidebyside and stereobuffer (it's harmless there), only keep it disabled in colormasked stereo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9149
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divverent [Thu, 27 Aug 2009 12:09:07 +0000 (12:09 +0000)]
turn off saturation and motion/damage blur if a stereo rendering mode is active (as they do not work there)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9148
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divverent [Mon, 24 Aug 2009 14:08:03 +0000 (14:08 +0000)]
change scr_screenshot_name_use_mapname to scr_screenshot_name_in_mapdir, and use mapname/nexuiz000001.jpg like names when set (idea by both r00t and Spaceman)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9146
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divverent [Mon, 24 Aug 2009 13:04:22 +0000 (13:04 +0000)]
cvar scr_screenshot_name_use_mapname: if set to 1, saves screenshots as nexuizbasement00001.jpg (i.e. map name inside screenshot name)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9145
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divverent [Mon, 24 Aug 2009 09:54:41 +0000 (09:54 +0000)]
yet another typo :( typing with lag sucks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9144
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divverent [Mon, 24 Aug 2009 09:49:15 +0000 (09:49 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9143
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divverent [Mon, 24 Aug 2009 09:45:28 +0000 (09:45 +0000)]
okay, fix the latest fix :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9142
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divverent [Mon, 24 Aug 2009 05:41:33 +0000 (05:41 +0000)]
chnage "negative zero" check to actually check the bit pattern of IEEE negative zeros; might fix motorsep's problems on Win32/SDL only (maybe SDL changes FPU parameters?)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9141
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divverent [Mon, 24 Aug 2009 05:39:51 +0000 (05:39 +0000)]
add bounds check on OP_ADDRESS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9140
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samual [Sun, 23 Aug 2009 09:07:07 +0000 (09:07 +0000)]
Change recommended value for motionblur to 0.5 due to 0.7 looking slightly excessive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9139
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divverent [Fri, 21 Aug 2009 14:04:09 +0000 (14:04 +0000)]
--Trninghis line, and those below, will be ignored--
M vid_sdl.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9138
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divverent [Thu, 20 Aug 2009 08:24:00 +0000 (08:24 +0000)]
clean up lightmap merge power code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9137
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divverent [Thu, 20 Aug 2009 07:53:38 +0000 (07:53 +0000)]
also rename these fields, so nobody starts using them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9136
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divverent [Thu, 20 Aug 2009 07:51:23 +0000 (07:51 +0000)]
shut up jpeg warnings another way
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9135
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divverent [Thu, 20 Aug 2009 07:36:16 +0000 (07:36 +0000)]
fix all the () problems, and make gcc warn for them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9134
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divverent [Thu, 20 Aug 2009 07:34:50 +0000 (07:34 +0000)]
fix lightmap merging with external lightmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9133
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havoc [Thu, 20 Aug 2009 03:17:28 +0000 (03:17 +0000)]
Fix warnings in div0's commits using functions with () as parameter list but a prototype of (void), MSVC does not like this mistake.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9132
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havoc [Wed, 19 Aug 2009 08:29:31 +0000 (08:29 +0000)]
fix glDrawRangeElements issue with mesa
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9131
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divverent [Wed, 19 Aug 2009 06:23:22 +0000 (06:23 +0000)]
snd_mutewhenidle 0: do NOT still mute when app is hidden (e.g. virtual desktop change)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9130
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divverent [Wed, 19 Aug 2009 06:21:14 +0000 (06:21 +0000)]
fix that bounds check, it was stupid (< 0 = builtin)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9129
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divverent [Wed, 19 Aug 2009 06:20:31 +0000 (06:20 +0000)]
fix typo in 9126
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9128
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divverent [Wed, 19 Aug 2009 06:19:36 +0000 (06:19 +0000)]
bounds check function calls, and entity indexes in LOAD instructions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9127
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divverent [Wed, 19 Aug 2009 06:19:12 +0000 (06:19 +0000)]
add comments for missing bounds checks; bounds check function start offsets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9126
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divverent [Wed, 19 Aug 2009 06:14:04 +0000 (06:14 +0000)]
progs: require the last statement to be GOTO, DONE or RETURN. Ensures the statement pointer can never fall out of the progs.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9125
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divverent [Wed, 19 Aug 2009 06:11:51 +0000 (06:11 +0000)]
support mute-when-idle properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9124
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samual [Tue, 18 Aug 2009 23:57:47 +0000 (23:57 +0000)]
fix motionblur cvar descriptions, also: First commit! :D
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9123
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havoc [Tue, 18 Aug 2009 23:40:33 +0000 (23:40 +0000)]
fix div0's bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9122
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divverent [Tue, 18 Aug 2009 16:27:16 +0000 (16:27 +0000)]
mark another place of missing bounds check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9121
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divverent [Tue, 18 Aug 2009 16:02:51 +0000 (16:02 +0000)]
identify two missing bounds checks (fix them later)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9120
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divverent [Sun, 16 Aug 2009 17:11:32 +0000 (17:11 +0000)]
fix two SOCKLEN_Ts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9119
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divverent [Sun, 16 Aug 2009 17:06:34 +0000 (17:06 +0000)]
fix pitchsign warnings in dev-c++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9118
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divverent [Sun, 16 Aug 2009 16:28:46 +0000 (16:28 +0000)]
cvar con_chatsound (by Surb)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9117
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divverent [Sun, 16 Aug 2009 16:21:37 +0000 (16:21 +0000)]
honor alpha in showsurfaces 3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9116
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divverent [Sun, 16 Aug 2009 11:26:44 +0000 (11:26 +0000)]
fix reset of capturevideo fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9115
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divverent [Fri, 14 Aug 2009 20:26:53 +0000 (20:26 +0000)]
remove wait states for SDL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9114
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divverent [Fri, 14 Aug 2009 19:39:24 +0000 (19:39 +0000)]
experimental change: do a float compare for OP_IF and OP_IFNOT, so negative
zero float value counts as false. No other value in QC can have the bit pattern
0x80000000 as long as no int type is added.
I have verified that the only false floats on x86_64 and i386 are 0 and
0x80000000. However, this may fail on other platforms! (but then, OR_F and
others would also fail in some cases, as fteqcc also uses it for "float ||
entity").
When an "int" type is introduced, we'll need a new IF_I and IFNOT_I instruction
as then this would REALLY have a bad impact.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9113
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divverent [Fri, 14 Aug 2009 19:29:03 +0000 (19:29 +0000)]
fix a small bug in prvm_getstring (returning NULL instead of "")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9112
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divverent [Fri, 14 Aug 2009 12:02:31 +0000 (12:02 +0000)]
cvar cl_movecliptokeyboard: clip movement vectors to the keyboard states (1), or directions (2) (in case they are generated by an analog way, e.g. mouse move, or joystick).
Mostly for matching Nexuiz's anti-strafebot code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9111
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divverent [Fri, 14 Aug 2009 05:29:50 +0000 (05:29 +0000)]
SDL/Win32: queue a vid_restart if resized; this should fix vid_resizable issue on Win32 with SDL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9110
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havoc [Wed, 12 Aug 2009 01:29:45 +0000 (01:29 +0000)]
493
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9109
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havoc [Sun, 9 Aug 2009 00:31:17 +0000 (00:31 +0000)]
patch from Jason Hatton adding a release-profile build target that uses
the results of -fprofile-arcs on a previous run of the profile build,
and says it greatly improves framerates
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9108
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divverent [Sat, 8 Aug 2009 15:42:09 +0000 (15:42 +0000)]
new command line option -modname to override DP's idea of com_modname (useful to e.g. send another mod name to the master server)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9107
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havoc [Sat, 8 Aug 2009 08:50:16 +0000 (08:50 +0000)]
disable sv_gameplayfix_slidemoveprojectiles in hipnotic mission pack
because it makes prox mines bounce off of surfaces
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9106
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divverent [Fri, 7 Aug 2009 18:41:03 +0000 (18:41 +0000)]
actually, set the threshold to 10.
If an entity receive function takes now 0.2222 seconds, and repeatedly does so when the ent is received, it's insane even at initialization.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9105
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divverent [Fri, 7 Aug 2009 18:39:53 +0000 (18:39 +0000)]
Stupid hack: force an entity frame once 5 frames were skipped.
Fixes issues with cl_movement replay taking longer and longer when standing still and nothing on the map moves, while not causing so many empty entity frames that replay of lost frames can cause problems (well, in theory it now can, if an entity takes 5+3 server frames to be processed on the client, that is 0.1sec at a sys_ticrate matching 72fps - so try to avoid doing overlong processing in CSQC entity receive functions).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9104
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divverent [Fri, 7 Aug 2009 05:55:43 +0000 (05:55 +0000)]
add a fs_gamedir cvar containing the currently active gamedirs (for use by menu QC to know which one is active)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9103
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divverent [Fri, 7 Aug 2009 05:55:22 +0000 (05:55 +0000)]
for now, turn off MEMPARANOIA
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9102
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divverent [Fri, 7 Aug 2009 04:35:21 +0000 (04:35 +0000)]
fix use of variable name "dir"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9101
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divverent [Thu, 6 Aug 2009 19:14:30 +0000 (19:14 +0000)]
menu QC builtin getgamedirinfo(float gamedirno, float index);
index = 0: directory name
index = 1: description (modinfo.txt content)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9100
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divverent [Thu, 6 Aug 2009 19:06:22 +0000 (19:06 +0000)]
provide a list of all gamedirs with modinfo.txt in fs_all_gamedirs for later use by menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9099
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divverent [Thu, 6 Aug 2009 18:33:48 +0000 (18:33 +0000)]
restructuring for gamedir enumerating (cannot enumerate yet);
also accept "gamedir" when it only exists in the user home dir
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9098
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divverent [Wed, 5 Aug 2009 18:41:55 +0000 (18:41 +0000)]
maybe it compiles now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9097
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divverent [Wed, 5 Aug 2009 18:41:01 +0000 (18:41 +0000)]
add missing functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9096
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divverent [Wed, 5 Aug 2009 18:36:22 +0000 (18:36 +0000)]
add missing mainDisplay ina gl
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9095
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divverent [Wed, 5 Aug 2009 18:13:34 +0000 (18:13 +0000)]
agl: experimental code to enumerate video modes (untested, uncompiled)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9094
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divverent [Wed, 5 Aug 2009 17:05:37 +0000 (17:05 +0000)]
fix crash in SDL mode listing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9093
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divverent [Wed, 5 Aug 2009 13:36:58 +0000 (13:36 +0000)]
fixes for vid_wgl
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9092
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divverent [Wed, 5 Aug 2009 13:30:03 +0000 (13:30 +0000)]
move resolution enumerating to the RIGHT point
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9091
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divverent [Wed, 5 Aug 2009 13:04:50 +0000 (13:04 +0000)]
add bounds check to menu function to query resolutions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9090
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divverent [Wed, 5 Aug 2009 12:55:45 +0000 (12:55 +0000)]
glx, sdl, wgl: autodetect all supported video modes, override the Quake menu's list by it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9089
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divverent [Tue, 4 Aug 2009 19:41:01 +0000 (19:41 +0000)]
onground check: don't trace down by 2 units but just by one; now clientside doublejump bug cannot happen below 300fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9088
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divverent [Mon, 3 Aug 2009 19:14:00 +0000 (19:14 +0000)]
gameversion_min, gameversion_max, to support a RANGE of compatible game versions (off by default)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9087
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divverent [Mon, 3 Aug 2009 16:02:59 +0000 (16:02 +0000)]
remove some unfounded warnings of some gcc versions :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9086
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divverent [Mon, 3 Aug 2009 11:53:47 +0000 (11:53 +0000)]
Collision: insert a really stupid workaround: make every trace 1qu longer, and retroactively shrink the trace when done.
Bug this works around for: when doing a trace from A to B, B being just slightly inside solid, the trace ends "successfully" with fraction 1. However, a trace starting in B will be startsolid. This workaround removes this inconsistency, which sometimes causes map fallthrough, and should have no other side effects, not even a noticable performance impact.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9085
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divverent [Sun, 2 Aug 2009 10:44:55 +0000 (10:44 +0000)]
unsticking: properly handle playerclip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9084
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divverent [Sat, 1 Aug 2009 20:31:24 +0000 (20:31 +0000)]
abort ANY movetype_walk move once a touch function moved the player
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9083
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divverent [Sat, 1 Aug 2009 19:42:54 +0000 (19:42 +0000)]
fix typo in last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9082
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divverent [Sat, 1 Aug 2009 15:31:42 +0000 (15:31 +0000)]
alias model: fix tracebox
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9081
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divverent [Sat, 1 Aug 2009 15:20:46 +0000 (15:20 +0000)]
properly handle the case that the touch fucntion teleported the player
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9080
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divverent [Fri, 31 Jul 2009 12:54:17 +0000 (12:54 +0000)]
fix a bug in the teleport detection that made it hit VERY often
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9079
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divverent [Fri, 31 Jul 2009 11:45:28 +0000 (11:45 +0000)]
tiny behaviour changes to MOVETYPE_WALK (players) that need thorough testing:
- SV_LinkEntity gets called before calling touch handlers so findradius works in impact-caused touch function calls. However, area grid touching is only performed at the end of the move.
- the onground flag and the groundentity are updated after, not before, calling the touch functions (PLEASE TELL ME if this was a bad change!)
- the correct MOVE_ type is used for the touch (so spectators that have not gotten their MOVETYPE changed cannot cause projectiles to explode)
- a walk-moving SOLID_NOT therefore never causes touch functions to be called
- in case the touch function modifies the origin field, the move is aborted and a teleport is assumed; this should enable mods to make solid teleporters/portals that work at any impact velocity and are not bound by the area grid limitations of not working for big velocities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9078
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havoc [Fri, 31 Jul 2009 09:57:06 +0000 (09:57 +0000)]
fix compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9077
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havoc [Fri, 31 Jul 2009 09:48:15 +0000 (09:48 +0000)]
made num_poses always be the number of poses in a model, not the amount
of animation bone data (this fixed psk loading crashes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9076
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divverent [Sat, 25 Jul 2009 08:16:47 +0000 (08:16 +0000)]
hopefully fix saturation without postprocess
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9075
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divverent [Sat, 25 Jul 2009 07:37:39 +0000 (07:37 +0000)]
unbound conwidth/conheight a little
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9074
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divverent [Thu, 23 Jul 2009 18:31:08 +0000 (18:31 +0000)]
this seems to fix autosprite2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9073
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divverent [Wed, 22 Jul 2009 21:10:50 +0000 (21:10 +0000)]
improve collision stride parameters, improves server performance on testcase.pk3 by another 5%
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9072
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divverent [Wed, 22 Jul 2009 12:11:32 +0000 (12:11 +0000)]
fixes for the latest commits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9071
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divverent [Wed, 22 Jul 2009 11:04:36 +0000 (11:04 +0000)]
also optimize findbetterlocation-like functions to use combined bboxes on patches; SHOULD fix "low fps when shooting patch with machine gun" issue. Will test it later.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9070
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divverent [Wed, 22 Jul 2009 10:57:53 +0000 (10:57 +0000)]
refactoring as preparation for upcoming optimization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9069
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