Severin Meyer [Tue, 4 Aug 2015 11:07:42 +0000 (13:07 +0200)]
Remove deprecated buff shaders
Mario [Tue, 4 Aug 2015 02:30:37 +0000 (12:30 +1000)]
Merge branch 'master' into Mario/buff_updates
# Conflicts:
# effectinfo.txt
# qcsrc/common/notifications.qh
# qcsrc/common/stats.qh
Mario [Mon, 3 Aug 2015 15:41:24 +0000 (15:41 +0000)]
Merge branch 'matthiaskrgr/campingsimulator_2015' into 'master'
cl_zoomfactor: max zoom: 16->30
increases the max zoom limit from 16 to 30.
See merge request !159
Matthias Krüger [Mon, 3 Aug 2015 10:04:25 +0000 (12:04 +0200)]
cl_zoomfactor: max zoom: 16->30
Mario [Mon, 3 Aug 2015 08:27:23 +0000 (18:27 +1000)]
Move new flag effects to the bottom of the file, to prevent mismatches on old servers
Mario [Sun, 2 Aug 2015 12:58:35 +0000 (12:58 +0000)]
Merge branch 'sev/luma_revisions' into 'master'
Luma revisions
This branch adds some of the remaining servericons to the Luma menu theme, and revises the HUD theme.
See merge request !155
Mario [Sun, 2 Aug 2015 12:23:59 +0000 (12:23 +0000)]
Merge branch 'Mario/ctf_updates' into 'master'
Merge branch Mario/ctf_updates (L merge request)
Adds support for 3 and 4 team CTF, along with a couple of other fixes & features (namely one-flag, new reverse mode where flags are not switched & players pickup their own flag, option to delay returning of the flag when it touches the void).
See merge request !142
Mario [Sun, 2 Aug 2015 11:18:00 +0000 (21:18 +1000)]
Fix capture and pass effects
Severin Meyer [Sun, 2 Aug 2015 09:52:09 +0000 (11:52 +0200)]
Make noncurrent weapon icons in Luma slightly larger again
Severin Meyer [Sun, 2 Aug 2015 09:40:58 +0000 (11:40 +0200)]
Merge branch 'master' into sev/luma_revisions
TimePath [Sun, 2 Aug 2015 09:11:01 +0000 (19:11 +1000)]
Merge branch 'master' into Mario/ctf_updates
TimePath [Sun, 2 Aug 2015 08:23:25 +0000 (18:23 +1000)]
Compact HUD_Mod_CTF
Mario [Sun, 2 Aug 2015 03:00:19 +0000 (03:00 +0000)]
Merge branch 'Mario/weapon_stats' into 'master'
Merge branch Mario/weapon_stats (S merge request)
Hides unavailable weapons from the scoreboard, also attempted fix for scoreboard_accuracy_doublerows (was completely misaligned before, aligns properly now, but shows a load of unnecessary tiles).
See merge request !157
Mario [Sun, 2 Aug 2015 02:53:46 +0000 (02:53 +0000)]
Merge branch 'sev/luma_hud_vehicles' into 'master'
Luma vehicle HUD revision
I intended to update some of the vehicle HUD images,
but ended up rewriting the vehicle HUD drawing code as well.
Changes from a developers perspective:
- The server sends more consistent vehicle stats, especially for secondary ammo.
- All vehicles now use a common HUD drawing function.
- All HUD images are drawn in relation to the frame image, rather than being measured individually.
- All vehicle crosshairs are scaled consistently, with cl_vehicles_crosshair_size.
- **Update**: The vehicle images are now fully integrated with the existing HUD themes.
Changes from a players perspective:
- Improved and more consistent crosshairs, also with a special healing crosshair for the Bumblebee.
- Secondary ammo is better represented. The bar shows the total ammo left, instead of reloading after each shot.
While the weapon is unusable during recharge, the icon is grayed out.
- Icons and bars are colored, using the health/armor colors from the main HUD for consistency.

See merge request !148
Mario [Sun, 2 Aug 2015 02:53:02 +0000 (12:53 +1000)]
Merge branch 'master' into sev/luma_hud_vehicles
# Conflicts:
# qcsrc/client/view.qc
Mario [Sun, 2 Aug 2015 02:38:11 +0000 (02:38 +0000)]
Merge branch 'sev/hud_nades' into 'master'
Nade HUD icons
Currently, the bonus nade is drawn in an unusual way in the ammo panel.
It is split up into different layers, with the top layer being multiplied the
color of the current nade type, which does not work well for Luma.
At the same time, there are separate nade icons for the notification panel.
**New solution**
Have one icon per nade type, use them for both panels.
See merge request !153
Mario [Sat, 1 Aug 2015 17:02:52 +0000 (17:02 +0000)]
Merge branch 'terencehill/vehicle_hud_fix' into 'master'
Vehicle HUD fixes
Fix HUD color when spectating a player in a vehicle and a bug in the score panel when you're in a vehicle by making use of current_player
See merge request !156
terencehill [Sat, 1 Aug 2015 15:16:35 +0000 (17:16 +0200)]
Fix HUD color when spectating a player in a vehicle and a bug in the score panel when you're in a vehicle by making use of current_player
Severin Meyer [Fri, 31 Jul 2015 20:05:47 +0000 (22:05 +0200)]
Fix the HUD panels to retain the teamcolor when entering a vehicle, credit to terencehill
Severin Meyer [Fri, 31 Jul 2015 18:15:43 +0000 (20:15 +0200)]
Add weapon panel cvars to adjust the scale and alpha of noncurrent weapons, like they already exist for the ammo panel
Severin Meyer [Fri, 31 Jul 2015 17:51:33 +0000 (19:51 +0200)]
Make Luma weapon bg omnidirectional
Mario [Fri, 31 Jul 2015 15:33:34 +0000 (01:33 +1000)]
Make doublerows broken, but not as much
Mario [Fri, 31 Jul 2015 14:47:38 +0000 (00:47 +1000)]
Only show available weapons in the accuracy scoreboard
Severin Meyer [Fri, 31 Jul 2015 10:39:46 +0000 (12:39 +0200)]
Slightly raise pressedkey and physics HUD panel to prevent clash with vehicle panel
Mario [Fri, 31 Jul 2015 09:51:17 +0000 (19:51 +1000)]
Apply some old updates
Mario [Fri, 31 Jul 2015 09:45:40 +0000 (19:45 +1000)]
Merge branch 'master' into Mario/buff_updates
# Conflicts:
# qcsrc/common/stats.qh
# qcsrc/server/autocvars.qh
# qcsrc/server/g_damage.qc
# qcsrc/server/mutators/mutator_buffs.qc
# qcsrc/server/mutators/mutator_buffs.qh
Severin Meyer [Thu, 30 Jul 2015 09:55:56 +0000 (11:55 +0200)]
Correct the format of one of the nade images
Mario [Thu, 30 Jul 2015 05:26:59 +0000 (05:26 +0000)]
Merge branch 'sev/menu_icons_mipmap' into 'master'
Fix blurry menu icons
Before I made Luma, new gametype and serverlist icons were added to the existing menu themes.
However, they are too sharp, which causes aliasing in-game.
Seemingly as a quick and dirty fix, some of those images are preloaded with the MIPMAP flag.
This inconsistent drawing of the images causes issues for Luma,
where the icons get too blurry (http://i.imgur.com/9mJCnJA.png).
This branch makes the following fixes:
- All server icons are either fixed or remade, so they don't need MIPMAP.
- Each menu theme can chose itself if the gametype icons need MIPMAP,
with the new theme variable BOOL_GAMETYPELIST_ICON_BLUR.
See merge request !151
Rudolf Polzer [Wed, 29 Jul 2015 21:34:02 +0000 (21:34 +0000)]
Merge branch 'sev/hud_font_weights' into 'master'
Adjust font weight for some of the HUD text
This merge request accompanies xonotic/xonotic!11
The new version of the Xolonium fonts features a bolder bold version.
This causes some of the text to become too dense.
Therefore, this branch makes the following changes:
Bold to Regular:
- Scoreboard column titles
- Weapon panel binds/numbers/names
(These are not very important, hence bold is not crucial anyway.)
- Race panel auxiliary info
(The running time is important, hence it remains bold.
The checkpoint delta and penalty is a lot smaller and not bold anymore.)
Regular to Bold:
- Health/Armor panel numbers
(Arguably the most important text on screen, hence they should be bold.)
See merge request !144
Severin Meyer [Wed, 29 Jul 2015 16:56:42 +0000 (18:56 +0200)]
Make vehicle crosshairs even more consistent
Severin Meyer [Tue, 28 Jul 2015 19:54:54 +0000 (21:54 +0200)]
Use consistent names
Severin Meyer [Tue, 28 Jul 2015 19:35:02 +0000 (21:35 +0200)]
Update HUD nade icons
Severin Meyer [Tue, 28 Jul 2015 15:04:46 +0000 (17:04 +0200)]
Use common nade icons for both the ammo and notification panel
Severin Meyer [Tue, 28 Jul 2015 13:32:40 +0000 (15:32 +0200)]
Use tab indents
Severin Meyer [Tue, 28 Jul 2015 11:10:46 +0000 (13:10 +0200)]
Some minor color adjustments for Luma vehicle HUD images
Severin Meyer [Mon, 27 Jul 2015 22:20:06 +0000 (00:20 +0200)]
Revise some of the Luma HUD images and settings
Mirio [Mon, 27 Jul 2015 16:29:21 +0000 (18:29 +0200)]
Merge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir
Mirio [Mon, 27 Jul 2015 16:28:10 +0000 (18:28 +0200)]
Add Penguinum
Mario [Mon, 27 Jul 2015 16:22:28 +0000 (16:22 +0000)]
Merge branch 'terencehill/ka_fixes' into 'master'
Keepaway fixes
See merge request !147
Mario [Mon, 27 Jul 2015 14:45:58 +0000 (00:45 +1000)]
Merge branch 'master' into Mario/ctf_updates
# Conflicts:
# qcsrc/common/stats.qh
# qcsrc/server/mutators/gamemode_ctf.qc
# qcsrc/server/mutators/gamemode_ctf.qh
Severin Meyer [Mon, 27 Jul 2015 14:25:12 +0000 (16:25 +0200)]
Adjust color and brightness of legacy vehicle images, to make colors multiplied to them more visible
Severin Meyer [Mon, 27 Jul 2015 14:19:44 +0000 (16:19 +0200)]
Remove null.tga and instead test for empty string
Mario [Mon, 27 Jul 2015 13:59:25 +0000 (13:59 +0000)]
Merge branch 'Mario/qc_physics_prehax' into 'master'
Merge branch Mario/qc_physics_prehax (XXL merge request)
Ported client side movement prediction to CSQC, both server and client physics are matched as a common physics.qc file.
Also moving triggers and movetypes code to common folders for better organization.
Only a few features have been added to the physics, namely fully predicted jet packs and support for slick (slippery) surfaces.
See merge request !123
Severin Meyer [Mon, 27 Jul 2015 11:03:19 +0000 (13:03 +0200)]
Add and revise a few Luma images
Severin Meyer [Sun, 26 Jul 2015 13:51:41 +0000 (15:51 +0200)]
Use old behaviour as default
Severin Meyer [Sun, 26 Jul 2015 13:22:54 +0000 (15:22 +0200)]
Do not hardcode dirty fix for aliased gametype icons, instead offer a new menu theme variable BOOL_GAMETYPELIST_ICON_BLUR
Severin Meyer [Sun, 26 Jul 2015 11:31:33 +0000 (13:31 +0200)]
Remove GFX_SERVERLIST_ICON. There is no reason why themes should use a custom icon name prefix, and no existing theme does.
Severin Meyer [Sun, 26 Jul 2015 11:22:40 +0000 (13:22 +0200)]
Draw menu serverlist icons consistently without mipmap, fix images that would get too aliased
Severin Meyer [Sat, 25 Jul 2015 16:52:18 +0000 (18:52 +0200)]
Integrate the vehicle HUD images into the existing HUD themes.
Severin Meyer [Fri, 24 Jul 2015 18:29:11 +0000 (20:29 +0200)]
Give vehicle crosshairs more consistent and self-explanatory names
Severin Meyer [Fri, 24 Jul 2015 18:24:24 +0000 (20:24 +0200)]
There was no need for custom booleans, the same can be achieved with the existing HUD_ constants
Severin Meyer [Fri, 24 Jul 2015 13:24:38 +0000 (15:24 +0200)]
Use the same gunner crosshair for both the bumblebee pilot and the gunners
Severin Meyer [Fri, 24 Jul 2015 13:13:36 +0000 (15:13 +0200)]
Small fix for the bumblebee gunner HUD
Severin Meyer [Thu, 23 Jul 2015 18:05:02 +0000 (20:05 +0200)]
Use existing cvars for the vehicle HUD, add new cvars for vehicle ammo bar colors
Severin Meyer [Thu, 23 Jul 2015 14:12:38 +0000 (16:12 +0200)]
Revise vehicle HUD images and make small updates to the HUD drawing function
Severin Meyer [Thu, 23 Jul 2015 09:35:49 +0000 (11:35 +0200)]
Revise vehicle crosshairs
Severin Meyer [Tue, 21 Jul 2015 17:19:48 +0000 (19:19 +0200)]
Bugfix: Properly initialize vehicle_energy, otherwise the old value is carried over to the spider
Severin Meyer [Tue, 21 Jul 2015 11:08:59 +0000 (13:08 +0200)]
Delete unused and add new vehicle image files
Severin Meyer [Tue, 21 Jul 2015 11:02:51 +0000 (13:02 +0200)]
Rewrite vehicle HUD code: Use common HUD drawing function for all vehicles. Calculate image positions and sizes relative to frame image. Use global cvar for vehicle crosshair scale. Make all ammo bars behave consistently.
Severin Meyer [Tue, 21 Jul 2015 10:51:20 +0000 (12:51 +0200)]
Make the vehicle stats more consistent. Use ammo2 to represents the percentage of secondary ammo left.
Mario [Thu, 16 Jul 2015 09:18:35 +0000 (09:18 +0000)]
Merge branch 'sev/luma_menu_revisions' into 'master'
Minor Luma menu revisions
Minor revisions of some skinvalues and images.
Most notably, this branch removes the "(default)" tag from the skinvalues file, and instead makes the code add it automatically.
This way, it doesn't have to be kept in synch manually, and we can use an i18n string.
See merge request !146
Severin Meyer [Wed, 15 Jul 2015 20:26:47 +0000 (22:26 +0200)]
Revise Luma nexball icon
Severin Meyer [Wed, 15 Jul 2015 20:09:33 +0000 (22:09 +0200)]
Make colorbutton frame slightly darker
terencehill [Wed, 15 Jul 2015 18:26:52 +0000 (20:26 +0200)]
Keepaway: synchronize game start with ball respawn and make sure that while the countdown is going on nobody can accidentally take it
Severin Meyer [Wed, 15 Jul 2015 18:15:00 +0000 (20:15 +0200)]
Make ingame menu background slightly less opaque
Severin Meyer [Wed, 15 Jul 2015 18:05:09 +0000 (20:05 +0200)]
Update skinvalues of Luma and Luminos
terencehill [Wed, 15 Jul 2015 16:45:51 +0000 (18:45 +0200)]
Fix ka bot logic bug where it was rated route to either the ball owner and the ball itself
Severin Meyer [Wed, 15 Jul 2015 16:18:59 +0000 (18:18 +0200)]
In the skinlist, set the default tag automatically
Mario [Wed, 15 Jul 2015 05:43:30 +0000 (15:43 +1000)]
Merge branch 'master' into Mario/qc_physics_prehax
Conflicts:
qcsrc/server/autocvars.qh
qcsrc/server/defs.qh
qcsrc/server/g_triggers.qc
qcsrc/server/g_triggers.qh
Mario [Sun, 12 Jul 2015 11:17:30 +0000 (11:17 +0000)]
Merge branch 'Penguinum/Antiwall' into 'master'
Penguinum/antiwall
Result of [this thread](http://forums.xonotic.org/showthread.php?tid=5441) and [this conversation](https://gitlab.com/xonotic/xonotic-data.pk3dir/commit/
7732979dccd0be2d113894202177195626e08ddf#note_1142181).
What was added: fade-out/fade-in for entities, initialized by G_CLIENTMODEL_INIT (at the moment, they are: func_clientwall, func_clientillusionary, misc_clientmodel), ability to deactivate (alpha = 0, solid = SOLID_NOT) or activate (normal condition) them by trigger. Could be useful, for example, for [MrDetonia's map](http://forums.xonotic.org/showthread.php?tid=5251&pid=70359#pid70359).
If you want to see it in action, there is a [test map](https://drive.google.com/file/d/0B4nZJEEvT4LsLTNzazA1VFBLVFk/view?usp=sharing).
See merge request !132
Mario [Sun, 12 Jul 2015 11:14:31 +0000 (21:14 +1000)]
Make TimePath happy
Mario [Sun, 12 Jul 2015 11:04:15 +0000 (21:04 +1000)]
Make bit usage a little clearer
Mario [Sun, 12 Jul 2015 10:46:34 +0000 (20:46 +1000)]
Merge branch 'master' into Penguinum/Antiwall
Mario [Sun, 12 Jul 2015 02:45:59 +0000 (12:45 +1000)]
Apply some minor updates from recent code cleanups
Mirio [Sat, 11 Jul 2015 16:00:08 +0000 (18:00 +0200)]
Forgot L0
Mirio [Sat, 11 Jul 2015 15:40:17 +0000 (17:40 +0200)]
Update credits for new maps
Mario [Sat, 11 Jul 2015 14:36:43 +0000 (14:36 +0000)]
Merge branch 'Melanosuchus/gametype_vote' into 'master'
Customizable entries for the gametype voting screen
Adds a system which allow to include customized entries in the gametype voting screen.
These entries are defined by a few cvars:
* sv_vote_gametype_(type)_type : The name of the gametype this entry is based on (eg: dm, tdm, ...)
* sv_vote_gametype_(type)_name : A human-readable name, shown in the voting screen
* sv_vote_gametype_(type)_description : A more detailed description of the gametype, shown in the voting screen
Where (type) is the name of the customized entry.
The icon for custom entries follows the same convention as for regular gametypes,
and the hook sv_vote_gametype_hook_(type) is called as for the real gametypes.
This branch also provides the needed definitions to add **duel** to the voting screen without the need for extra configuration.
(See Xonvote 308 http://xonpickbot.designxenon.com:27500/poll/308)
See merge request !145
Mario [Sat, 11 Jul 2015 12:28:24 +0000 (22:28 +1000)]
Re-arrange gametypes in the menu
Mattia Basaglia [Sat, 11 Jul 2015 09:58:24 +0000 (11:58 +0200)]
Keep the same spacing even if an entry doesn't have an icon
Mario [Sat, 11 Jul 2015 04:56:40 +0000 (14:56 +1000)]
Merge branch 'TimePath/itemsys_fix'
Mattia Basaglia [Fri, 10 Jul 2015 14:22:07 +0000 (16:22 +0200)]
Clean up the function drawing the gametype vote entries
Severin Meyer [Fri, 10 Jul 2015 10:23:53 +0000 (12:23 +0200)]
Adjust font weight for some of the HUD text
TimePath [Fri, 10 Jul 2015 10:12:45 +0000 (20:12 +1000)]
Fix an oversight in the item system
Mattia Basaglia [Fri, 10 Jul 2015 10:05:56 +0000 (12:05 +0200)]
Use a fallback name on the client if the custom vote options don't provide one
Mirio [Thu, 9 Jul 2015 19:23:22 +0000 (21:23 +0200)]
Update credits
Mattia Basaglia [Thu, 9 Jul 2015 11:02:37 +0000 (13:02 +0200)]
Set up duel for inclusion in the gametype voting screen as a custom option
Mattia Basaglia [Thu, 9 Jul 2015 10:33:53 +0000 (12:33 +0200)]
Display name and description of customized vote options
Mattia Basaglia [Thu, 9 Jul 2015 10:03:51 +0000 (12:03 +0200)]
Send name and description for customized vote options
Mario [Thu, 9 Jul 2015 08:27:12 +0000 (08:27 +0000)]
Merge branch 'terencehill/shuffleteams_fix' into 'master'
shuffleteams: properly detect ca players. It fixes #1471 "Shuffleteams results in uneven teams (CA)"
See merge request !136
Mario [Thu, 9 Jul 2015 08:23:27 +0000 (08:23 +0000)]
Merge branch 'Mario/physics' into 'master'
Merge branch Mario/physics (M merge request)
Adds an option to allow clients to change their physics set (e.g. defrag, nexuiz, xonotic etc).
Handling is fully server side and client predicted, so no exploits here...
See merge request !143
Mattia Basaglia [Thu, 9 Jul 2015 08:11:05 +0000 (10:11 +0200)]
Turn mapvote availability into a flag
Mario [Thu, 9 Jul 2015 07:39:37 +0000 (17:39 +1000)]
Boolerize Physics_Valid
Mario [Thu, 9 Jul 2015 07:39:06 +0000 (17:39 +1000)]
Fix hardcoded constant values for cvar_type
Mario [Thu, 9 Jul 2015 07:35:04 +0000 (17:35 +1000)]
Add bones physics and increase jump velocity for Xonotic physics
Mattia Basaglia [Thu, 9 Jul 2015 07:23:28 +0000 (09:23 +0200)]
Keep only declarations regarding the buplic interface in the mapvoting headers
Mario [Thu, 9 Jul 2015 07:19:29 +0000 (17:19 +1000)]
Merge branch 'master' into Mario/physics
Conflicts:
qcsrc/server/autocvars.qh
Mario [Thu, 9 Jul 2015 06:40:56 +0000 (16:40 +1000)]
Fix bots in one flag mode
Mario [Thu, 9 Jul 2015 06:37:31 +0000 (16:37 +1000)]
Merge branch 'master' into Mario/ctf_updates
Conflicts:
qcsrc/client/hud.qc
Mario [Thu, 9 Jul 2015 03:38:08 +0000 (13:38 +1000)]
Start with most weapons & ammo in freeze tag
Mario [Thu, 9 Jul 2015 03:28:32 +0000 (13:28 +1000)]
Make corpses sink slowly in water