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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Mon, 4 Oct 2010 13:39:08 +0000 (16:39 +0300)]
TODO list in the weapon file, for the important things that must be done before this weapon is ready (to be deleted once everything is done)
Mircea Kitsune [Mon, 4 Oct 2010 13:30:05 +0000 (16:30 +0300)]
Correct weapon slot
Mircea Kitsune [Mon, 4 Oct 2010 13:16:57 +0000 (16:16 +0300)]
Merge branch 'master' into mirceakitsune/weapon_mine_layer
Mircea Kitsune [Mon, 4 Oct 2010 13:14:35 +0000 (16:14 +0300)]
Reasonable default detonation delay
Mircea Kitsune [Mon, 4 Oct 2010 13:09:14 +0000 (16:09 +0300)]
Play the mine trigger sound
Mircea Kitsune [Mon, 4 Oct 2010 13:06:35 +0000 (16:06 +0300)]
Mine trigger sound file
Mircea Kitsune [Mon, 4 Oct 2010 13:03:11 +0000 (16:03 +0300)]
Delayed detonation now working properly. Next we need a beep sound when the mine is triggered (until it detonates)
Mircea Kitsune [Mon, 4 Oct 2010 12:55:01 +0000 (15:55 +0300)]
First step toward a mine delayed detonation. Not ready yet
Rudolf Polzer [Sun, 3 Oct 2010 15:37:05 +0000 (17:37 +0200)]
also apply nightvision overlay on r_fullbright use (really, nobody should be using that)
Rudolf Polzer [Sun, 3 Oct 2010 11:54:01 +0000 (13:54 +0200)]
simplify player/botclip collision cvars
Mircea Kitsune [Sun, 3 Oct 2010 11:30:28 +0000 (14:30 +0300)]
Botclip CTF flags and Keyhunt keys too. Or if the key / flag gets dropped through a botclip, bots may not reach them an continue the game on some maps.
Mircea Kitsune [Sun, 3 Oct 2010 11:24:00 +0000 (14:24 +0300)]
Bot clips should block waypoints too
Mircea Kitsune [Sun, 3 Oct 2010 11:18:12 +0000 (14:18 +0300)]
Implement botclip common shader. Bot clips can now be used to block bots from specific areas of a map. The common shader should be restored with this change too.
Rudolf Polzer [Sun, 3 Oct 2010 10:18:10 +0000 (12:18 +0200)]
Merge remote branch 'origin/fruitiex/fruitbalance'
FruitieX [Sat, 2 Oct 2010 19:32:35 +0000 (22:32 +0300)]
fix a typo in the balance config
Rudolf Polzer [Sat, 2 Oct 2010 19:17:04 +0000 (21:17 +0200)]
ipban: support v6 IPs (mapping mask 1 to /16, 2 to /32, 3 to /48, 4 to /64)
FruitieX [Sat, 2 Oct 2010 18:03:56 +0000 (21:03 +0300)]
velocity dependent nex damage and force
FruitieX [Sat, 2 Oct 2010 17:41:02 +0000 (20:41 +0300)]
nerf electro force, tiny damage nerf as well
Mircea Kitsune [Sat, 2 Oct 2010 12:45:48 +0000 (15:45 +0300)]
Merge branch 'master' into mirceakitsune/weapon_mine_layer
Rudolf Polzer [Sat, 2 Oct 2010 10:41:16 +0000 (12:41 +0200)]
footsteps are on by default, so turn off the "Steps" mutator list item
Rudolf Polzer [Sat, 2 Oct 2010 10:02:48 +0000 (12:02 +0200)]
r_fakelight 2: also apply a "night vision" like effect to the image
Rudolf Polzer [Fri, 1 Oct 2010 05:52:05 +0000 (07:52 +0200)]
clientmodel: allow smoother scale (and more range, 1/256 to 256)
Rudolf Polzer [Thu, 30 Sep 2010 06:05:57 +0000 (08:05 +0200)]
enable fakelight if map is unlit
Rudolf Polzer [Wed, 29 Sep 2010 18:36:45 +0000 (20:36 +0200)]
no longer network sv_gentle gibs status (not needed, we settemp the client cvar now)
Rudolf Polzer [Wed, 29 Sep 2010 18:35:24 +0000 (20:35 +0200)]
when sv_gentle is set, force cl_gentle on the clients
Rudolf Polzer [Tue, 28 Sep 2010 19:18:19 +0000 (21:18 +0200)]
remove a dbeug print
Jakob MG [Tue, 28 Sep 2010 19:08:28 +0000 (21:08 +0200)]
Make relay_activate and co work for thise ents:
trigger_hurt
trigger_heal
trigger_impulse
trigger_push
func_rotating
func_bobbing
func_button
func_fourier
func_vectormamamam
trigger_teleport
Jakob MG [Tue, 28 Sep 2010 15:43:19 +0000 (17:43 +0200)]
Merge branch 'tzork/ents-onoff' of ssh://git.xonotic.org/xonotic-data.pk3dir into tzork/ents-onoff
Jakob MG [Tue, 28 Sep 2010 09:54:21 +0000 (11:54 +0200)]
Merge branch 'master' into tzork/ents-onoff
Conflicts:
qcsrc/server/defs.qh
Jakob MG [Tue, 28 Sep 2010 09:51:31 +0000 (11:51 +0200)]
idk.. git told me to commit to be able to merge.
Rudolf Polzer [Sun, 26 Sep 2010 17:54:07 +0000 (19:54 +0200)]
don't transform if the zone is faded out clearly (to reduce network entities)
Rudolf Polzer [Sun, 26 Sep 2010 16:45:48 +0000 (18:45 +0200)]
Merge branch 'morphed/armor'
Jakob MG [Sun, 26 Sep 2010 16:33:50 +0000 (18:33 +0200)]
Wops, maybe it helps if i cinlude the textures too!
Jakob MG [Sun, 26 Sep 2010 14:59:40 +0000 (16:59 +0200)]
Atlas armour textures to 2048x1024, make models use them. remove old models and change code to match new names.
Rudolf Polzer [Sun, 26 Sep 2010 11:47:41 +0000 (13:47 +0200)]
fix warpzone velocity on output
Mircea Kitsune [Sun, 26 Sep 2010 10:25:33 +0000 (13:25 +0300)]
Beep sound when the mine sticks to a surface
Mircea Kitsune [Sun, 26 Sep 2010 10:08:11 +0000 (13:08 +0300)]
Make mines 1/3 the size of Mortar grenades, not two times bigger (too large imo)
Mircea Kitsune [Sun, 26 Sep 2010 00:57:44 +0000 (03:57 +0300)]
Make the final changes I can think of at the moment. There's still a TODO list (will post it on the forum) and things I might have missed, but other than that it should be ready for testing.
Mircea Kitsune [Sun, 26 Sep 2010 00:12:39 +0000 (03:12 +0300)]
Change some entity names
Mircea Kitsune [Sun, 26 Sep 2010 00:07:40 +0000 (03:07 +0300)]
HUD icon for all skins
Mircea Kitsune [Sun, 26 Sep 2010 00:06:29 +0000 (03:06 +0300)]
Also complain when reaching the limit, so the player knows why he can't place any more mines.
Mircea Kitsune [Sat, 25 Sep 2010 23:55:43 +0000 (02:55 +0300)]
Mine limit. Players my only plant 4 mines at a time by default
Mircea Kitsune [Sat, 25 Sep 2010 23:42:44 +0000 (02:42 +0300)]
Remove useless cvars and add good defaults
Mircea Kitsune [Sat, 25 Sep 2010 23:31:34 +0000 (02:31 +0300)]
Temporary mine layer HUD image
Mircea Kitsune [Sat, 25 Sep 2010 23:29:01 +0000 (02:29 +0300)]
Precache the proper models
Mircea Kitsune [Sat, 25 Sep 2010 23:27:56 +0000 (02:27 +0300)]
Temporary weapon model (from the port-o-launcher, imo the mine layer should have a similar design)
Mircea Kitsune [Sat, 25 Sep 2010 23:23:58 +0000 (02:23 +0300)]
Temporary sounds (just modify the file names when we'll have new ones)
Mircea Kitsune [Sat, 25 Sep 2010 23:08:30 +0000 (02:08 +0300)]
Proper projectile, and temporary mine model.
Mircea Kitsune [Sat, 25 Sep 2010 22:47:41 +0000 (01:47 +0300)]
Finally, the mine behavior. The projectile will now stick to the first surface it touches, and explode only when remotely detonated or when a foe gets near. Still uses the rocket model for now.
Mircea Kitsune [Sat, 25 Sep 2010 21:53:33 +0000 (00:53 +0300)]
Remove Rocket Launcher stuff, like rocket guiding
Mircea Kitsune [Sat, 25 Sep 2010 21:20:48 +0000 (00:20 +0300)]
First step toward a mine layer weapon; Make a copy of the Rocket Launcher gun, and a test map to test the gun on (to be removed when this branch is merged). Next step is a proper mine projectile.
Morphed [Sat, 25 Sep 2010 20:53:29 +0000 (22:53 +0200)]
New armor pickup model (dont forget to change code to use sane names) also textures are way too big, someone have to lower res them to something that will be more appropriate.
Rudolf Polzer [Sat, 25 Sep 2010 19:33:39 +0000 (21:33 +0200)]
fixes :)
Rudolf Polzer [Sat, 25 Sep 2010 19:24:41 +0000 (21:24 +0200)]
optimize a bit more
Rudolf Polzer [Sat, 25 Sep 2010 19:21:38 +0000 (21:21 +0200)]
warpzones: support new parameters warpzone_fadestart, warpzone_fadeend (distance parameters for fading out the effect at a distance)
Rudolf Polzer [Sat, 25 Sep 2010 13:34:21 +0000 (15:34 +0200)]
add Lee Stricklin's balance config; fix a duplicate cvar item
Rudolf Polzer [Sat, 25 Sep 2010 08:28:54 +0000 (10:28 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/newpanelhud'
Rudolf Polzer [Sat, 25 Sep 2010 08:24:22 +0000 (10:24 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/misc_bugfixes'
Rudolf Polzer [Sat, 25 Sep 2010 08:22:01 +0000 (10:22 +0200)]
Merge remote branch 'refs/remotes/origin/mirceakitsune/bugfix_bot_forcedteam_clanarena'
terencehill [Thu, 23 Sep 2010 22:38:04 +0000 (00:38 +0200)]
Bring some accuracy on the fps counter:
- Get the time with gettime(GETTIME_REALTIME) because for some reason the vars time and frametime are not accurate (frametime and (time - time of previous frame) are always > 0.1) and because otherwise fps depend on slowmo value
- Fix inaccurate fps at low hud_panel_engineinfo_framecounter_time values and default this cvar to 0.1 instead of 1 for both fast update and good reading
terencehill [Thu, 23 Sep 2010 18:06:13 +0000 (20:06 +0200)]
Block the bots during the countdown to game start in general warmup mode (with g_warmup and sv_ready_restart_after_countdown enabled)
Keep doing the last movement until the game starts as they do currently (for example keep running against a wall) just sucks.
Mircea Kitsune [Thu, 23 Sep 2010 16:14:53 +0000 (19:14 +0300)]
Fix a bug from Nexuiz that would cause a bot's team overrider to be ignored in Clan Arena between rounds (the bot would be assigned to the smallest team after the first round, regardless of his team overrider).
Rudolf Polzer [Thu, 23 Sep 2010 09:23:33 +0000 (11:23 +0200)]
explain more
Rudolf Polzer [Thu, 23 Sep 2010 09:22:10 +0000 (11:22 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Thu, 23 Sep 2010 09:21:30 +0000 (11:21 +0200)]
update-cvarcount: report too much/missing cvars
Rudolf Polzer [Thu, 23 Sep 2010 08:04:53 +0000 (10:04 +0200)]
add two missing values
Rudolf Polzer [Thu, 23 Sep 2010 07:45:40 +0000 (09:45 +0200)]
new physics config by Lee Stricklin; fix electro beam through warpzones when standing close to the warp plane
terencehill [Mon, 20 Sep 2010 16:44:58 +0000 (18:44 +0200)]
Add a FIXME comment
terencehill [Mon, 20 Sep 2010 16:35:11 +0000 (18:35 +0200)]
Other minor fixes of bot_vs_human:
- Always check for available teams before reading bot_vs_human value, as it works only in games with 2 teams
- Do not read bot_join_empty and minplayers cvars when bot_vs_human is active, they are incompatible with it
- disable team nagger when bot_vs_human is active
Rudolf Polzer [Mon, 20 Sep 2010 07:22:06 +0000 (09:22 +0200)]
updated LS's physics config
Rudolf Polzer [Mon, 20 Sep 2010 04:38:28 +0000 (06:38 +0200)]
fix warpzone killtarget handling
terencehill [Sun, 19 Sep 2010 14:27:30 +0000 (16:27 +0200)]
Fix screwed up indentation (removed a TAB from every line)
Rudolf Polzer [Sun, 19 Sep 2010 13:26:53 +0000 (15:26 +0200)]
better triggering for warpzones/teleports
Rudolf Polzer [Sat, 18 Sep 2010 11:39:12 +0000 (13:39 +0200)]
v_gamma: default to 1, 1.125 is stupid
Rudolf Polzer [Sat, 18 Sep 2010 10:40:56 +0000 (12:40 +0200)]
Merge remote branch 'refs/remotes/origin/mirceakitsune/forced_campaign_team'
Rudolf Polzer [Fri, 17 Sep 2010 23:15:31 +0000 (01:15 +0200)]
new sound pack (6.6) by tenshihan, untested, sure is fine
Rudolf Polzer [Fri, 17 Sep 2010 22:46:35 +0000 (00:46 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Fri, 17 Sep 2010 22:45:41 +0000 (00:45 +0200)]
remove "#" escape in kill messages; now we use standard "%s". Can also reorder args in message2 now, like "%2$s threw %1$s in a world of hurt"
Rudolf Polzer [Fri, 17 Sep 2010 13:07:04 +0000 (15:07 +0200)]
prevent a new "stealth electro" exploit ;)
Rudolf Polzer [Fri, 17 Sep 2010 12:34:04 +0000 (14:34 +0200)]
again, fields work better when declared
Rudolf Polzer [Fri, 17 Sep 2010 12:15:50 +0000 (14:15 +0200)]
electro/hook: add a safeguard to stop the sound 10 seconds after last update
Rudolf Polzer [Thu, 16 Sep 2010 10:02:35 +0000 (12:02 +0200)]
electro: enforce a 0.4s delay after releasing fire before firing primary again
Mircea Kitsune [Wed, 15 Sep 2010 13:35:51 +0000 (16:35 +0300)]
Log the team change too.
Mircea Kitsune [Wed, 15 Sep 2010 13:19:13 +0000 (16:19 +0300)]
Allow forcing the player to a given team in campaign mode. Useful for story based campaigns where you might want the player to play only in team X.
No, bot_vs_human can't replace this iirc. For one thing, bot_vs_human is useless if you have more than 2 teams. Also, bot_vs_human can only force the player in team X while forcing bots in the other team (so you can't put the player to the team you want without braking bot balance).
Rudolf Polzer [Wed, 15 Sep 2010 07:04:12 +0000 (09:04 +0200)]
fix typos in last commit
Rudolf Polzer [Wed, 15 Sep 2010 06:54:18 +0000 (08:54 +0200)]
sv_curl_serverpackages_auto: auto add all packs with a *.serverpackage file to serverpackages
Rudolf Polzer [Tue, 14 Sep 2010 18:54:27 +0000 (20:54 +0200)]
rename hud_luminos_default.cfg to hud_luminos.cfg (can't have a *_default.cfg, sorry)
Rudolf Polzer [Tue, 14 Sep 2010 18:46:09 +0000 (20:46 +0200)]
default map list to g-23
Rudolf Polzer [Tue, 14 Sep 2010 03:46:51 +0000 (05:46 +0200)]
make luminos skin the default
sev [Mon, 13 Sep 2010 18:48:40 +0000 (20:48 +0200)]
Luminos skins for the Menu (new), HUD (revision), Scoreboard (new)
Rudolf Polzer [Sat, 11 Sep 2010 17:25:36 +0000 (19:25 +0200)]
let's use glossexact
Rudolf Polzer [Sat, 11 Sep 2010 16:39:22 +0000 (18:39 +0200)]
exec the font .cfg before the commandline args; this breaks some commandline args, but fixes +map
Rudolf Polzer [Fri, 10 Sep 2010 21:29:28 +0000 (23:29 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/newpanelhud'
Rudolf Polzer [Fri, 10 Sep 2010 21:27:32 +0000 (23:27 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/misc_bugfixes'
Rudolf Polzer [Fri, 10 Sep 2010 21:26:54 +0000 (23:26 +0200)]
Merge remote branch 'refs/remotes/origin/mirceakitsune/item_norespawn'
Rudolf Polzer [Fri, 10 Sep 2010 20:58:43 +0000 (22:58 +0200)]
credits += Calinou
Rudolf Polzer [Fri, 10 Sep 2010 15:59:46 +0000 (17:59 +0200)]
also fix picmip directly on startup
Rudolf Polzer [Fri, 10 Sep 2010 12:16:08 +0000 (14:16 +0200)]
add a file I forgot (can do that with git too)
Rudolf Polzer [Fri, 10 Sep 2010 12:12:21 +0000 (14:12 +0200)]
implement hard limiting of texture resolution to not exceed 2G on 32bit platforms (needs current DP trunk for now)
Rudolf Polzer [Thu, 9 Sep 2010 11:25:42 +0000 (13:25 +0200)]
sv_clmovement_inputtimeout 0.05