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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Mon, 7 Dec 2015 00:18:50 +0000 (01:18 +0100)]
soundlist: set initial nItems value to 0 and do a small code cleanup
terencehill [Sat, 5 Dec 2015 16:51:26 +0000 (17:51 +0100)]
Merge branch 'master' into terencehill/menu_optimization
TimePath [Sat, 5 Dec 2015 10:49:57 +0000 (21:49 +1100)]
LinkedList: rebase delete method on clear
TimePath [Sat, 5 Dec 2015 10:46:28 +0000 (21:46 +1100)]
LinkedList: delete method; free the list too
TimePath [Sat, 5 Dec 2015 10:43:18 +0000 (21:43 +1100)]
LinkedList: delete method cleanup parameter
TimePath [Sat, 5 Dec 2015 10:34:39 +0000 (21:34 +1100)]
LinkedList: delete method
TimePath [Sat, 5 Dec 2015 10:23:13 +0000 (21:23 +1100)]
ArrayList: pass by reference
TimePath [Sat, 5 Dec 2015 10:06:08 +0000 (21:06 +1100)]
LinkedList: fix dangling references after pop
TimePath [Sat, 5 Dec 2015 09:57:09 +0000 (20:57 +1100)]
Weapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious
TimePath [Sat, 5 Dec 2015 06:01:51 +0000 (17:01 +1100)]
HUD_Radar: optimize
Mario [Sat, 5 Dec 2015 04:36:43 +0000 (14:36 +1000)]
Use a temporary hack to hide the jump sound issue
TimePath [Sat, 5 Dec 2015 02:28:43 +0000 (13:28 +1100)]
i18n: cache CTX
terencehill [Fri, 4 Dec 2015 21:51:01 +0000 (22:51 +0100)]
Create keybind list when it is displayed rather than on menu start
terencehill [Fri, 4 Dec 2015 20:34:21 +0000 (21:34 +0100)]
Avoid loading player model list and player model on menu start too
Mario [Fri, 4 Dec 2015 12:08:12 +0000 (22:08 +1000)]
Don't override timelimit in CTS
TimePath [Fri, 4 Dec 2015 08:13:10 +0000 (19:13 +1100)]
shownames: exit early if no origin
Mario [Fri, 4 Dec 2015 07:19:08 +0000 (17:19 +1000)]
Partially fix water jumping (still a bit broken on the jumping)
Mario [Fri, 4 Dec 2015 06:50:36 +0000 (16:50 +1000)]
Make water transition slightly less broken
TimePath [Fri, 4 Dec 2015 06:43:41 +0000 (17:43 +1100)]
debug: bufstr_get command
TimePath [Fri, 4 Dec 2015 06:32:24 +0000 (17:32 +1100)]
entcs: collect garbage
Mario [Fri, 4 Dec 2015 05:57:55 +0000 (15:57 +1000)]
Make a spammy warning less spammy
TimePath [Fri, 4 Dec 2015 06:02:56 +0000 (17:02 +1100)]
entcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
TimePath [Fri, 4 Dec 2015 05:53:04 +0000 (16:53 +1100)]
entcs: initialize with MSG_ONE, not MSG_INIT
Mario [Fri, 4 Dec 2015 05:09:35 +0000 (15:09 +1000)]
Make the trigger functions handle fixing of trigger model, fixes most triggers with odd sizes and angles
TimePath [Fri, 4 Dec 2015 05:07:38 +0000 (16:07 +1100)]
entcs: update connecting clients
TimePath [Fri, 4 Dec 2015 04:09:40 +0000 (15:09 +1100)]
Debugdraw: classname filter
Mario [Fri, 4 Dec 2015 03:32:05 +0000 (13:32 +1000)]
Use exact trigger hack on teleporters
terencehill [Thu, 3 Dec 2015 22:45:44 +0000 (23:45 +0100)]
Fix an error caused by the selection of the first cvar before the cvarlist is loaded; also fix another small issue when restarting the menu caused by nItems getting initialized to 42 in the listBox class (WTF!)
Mario [Thu, 3 Dec 2015 14:53:10 +0000 (00:53 +1000)]
Fix compile
Mario [Thu, 3 Dec 2015 14:49:23 +0000 (00:49 +1000)]
Fix a silly mistake
Mario [Thu, 3 Dec 2015 14:28:36 +0000 (00:28 +1000)]
Fix a missing mutator hook call
Mario [Thu, 3 Dec 2015 14:26:19 +0000 (00:26 +1000)]
Revert to the old method in hopes to catch a command spam issue
Mario [Thu, 3 Dec 2015 10:30:26 +0000 (20:30 +1000)]
Unpredict warpzones until angle rolling can be fixed
Mario [Thu, 3 Dec 2015 09:54:36 +0000 (19:54 +1000)]
Predict warpzones
Mario [Thu, 3 Dec 2015 09:16:16 +0000 (19:16 +1000)]
Fix race and CTS modicons panel
Mario [Thu, 3 Dec 2015 09:03:41 +0000 (09:03 +0000)]
Merge branch 'terencehill/strzone_fixes' into 'master'
strzone fixes
See merge request !261
TimePath [Thu, 3 Dec 2015 08:22:39 +0000 (19:22 +1100)]
Player_Footsteps: move to physics
TimePath [Thu, 3 Dec 2015 07:39:05 +0000 (18:39 +1100)]
Assert harder
Mario [Thu, 3 Dec 2015 07:34:01 +0000 (17:34 +1000)]
Remove a now useless check
Mario [Thu, 3 Dec 2015 07:33:17 +0000 (17:33 +1000)]
Strip some player-only stuff out of the main CreatureFrame loop
Mario [Thu, 3 Dec 2015 07:03:20 +0000 (17:03 +1000)]
Rip CreatureFrame apart
TimePath [Thu, 3 Dec 2015 07:05:00 +0000 (18:05 +1100)]
Globalsound: assert source is a player
Mario [Thu, 3 Dec 2015 06:08:04 +0000 (16:08 +1000)]
Fix a mistake that potentially causes jump sounds where they shouldn't be
terencehill [Wed, 2 Dec 2015 23:53:14 +0000 (00:53 +0100)]
Create cvar list when it is displayed rather then on menu start
terencehill [Wed, 2 Dec 2015 23:47:07 +0000 (00:47 +0100)]
Avoid loading lists of demos, screenshots and music tracks when the menu starts, they are loaded when they get displayed anyway
Mario [Wed, 2 Dec 2015 11:47:22 +0000 (21:47 +1000)]
Apply a temporary fix for superweapons
Mario [Wed, 2 Dec 2015 09:52:08 +0000 (19:52 +1000)]
Make the WeaponModel hook common
TimePath [Wed, 2 Dec 2015 01:52:04 +0000 (12:52 +1100)]
Sound: always send .wav strings
Mario [Wed, 2 Dec 2015 00:54:19 +0000 (10:54 +1000)]
Don't show doublejump in running mutators
Mario [Wed, 2 Dec 2015 00:41:17 +0000 (10:41 +1000)]
Fix it more cleanly
Mario [Wed, 2 Dec 2015 00:37:15 +0000 (10:37 +1000)]
Fix projectiles on jumppads
TimePath [Wed, 2 Dec 2015 00:11:16 +0000 (11:11 +1100)]
Sound8: potentially fix player sound issue
TimePath [Tue, 1 Dec 2015 23:29:17 +0000 (10:29 +1100)]
Debugdraw: hide more entities
TimePath [Tue, 1 Dec 2015 22:54:21 +0000 (09:54 +1100)]
Shownames: fade when moving to spectate
TimePath [Tue, 1 Dec 2015 22:20:59 +0000 (09:20 +1100)]
Mutators: network
Overkill: fix viewmodels
Mario [Tue, 1 Dec 2015 16:30:25 +0000 (02:30 +1000)]
Always draw ladders (reduces amount of bandwidth wasted when player enters & leaves pvs)
Mario [Tue, 1 Dec 2015 15:43:49 +0000 (01:43 +1000)]
Link ladders (landing on them is rough, unfixable currently)
Mario [Tue, 1 Dec 2015 12:53:55 +0000 (22:53 +1000)]
Allow any height value
Mario [Tue, 1 Dec 2015 12:28:34 +0000 (22:28 +1000)]
Hopefully fix issues with vaporizer beam
Mario [Tue, 1 Dec 2015 09:24:33 +0000 (19:24 +1000)]
Fix spawn near teammates
Mario [Mon, 30 Nov 2015 10:59:31 +0000 (20:59 +1000)]
Fix intermission track for reals
TimePath [Mon, 30 Nov 2015 10:57:47 +0000 (21:57 +1100)]
Viewmodels: fix white
TimePath [Mon, 30 Nov 2015 10:48:54 +0000 (21:48 +1100)]
Add a few checks
TimePath [Mon, 30 Nov 2015 06:16:39 +0000 (06:16 +0000)]
Merge branch 'TimePath/csqc_viewmodels' into 'master'
Clientside viewmodels
Known issues:
- [x] appears when dead
- [x] appears during intermission
- [x] does not take on effects from powerups like strength
- [x] no switch animation
- [x] vortex does not display charge
- [x] spectating players: weapons have wrong glow
- [x] arc animates in a strange way noticeable with higher ping
- [x] cl_bobmodel (really? yeah really)
- [x] weapons not visible from spectate until you have spawned at least once
- [x] origin is wrong with cl_followmodel
- [x] muzzleflashes are missing
See merge request !250
Mario [Mon, 30 Nov 2015 06:07:04 +0000 (16:07 +1000)]
Fix prediction of jumping onto ledges
TimePath [Mon, 30 Nov 2015 05:56:50 +0000 (16:56 +1100)]
Viewmodels: call wr_glow on activeweapon, not switchingweapon
TimePath [Mon, 30 Nov 2015 05:52:40 +0000 (16:52 +1100)]
Viewmodels: fix muzzleflashes
TimePath [Mon, 30 Nov 2015 05:16:47 +0000 (16:16 +1100)]
Viewmodels: match engine cl_followmodel and cl_bobmodel
Mario [Mon, 30 Nov 2015 03:44:45 +0000 (13:44 +1000)]
Use a temporary hack to fix teleporters and jumppads not finding their targets
TimePath [Mon, 30 Nov 2015 02:03:12 +0000 (13:03 +1100)]
Viewmodels: network weaponrate factor
TimePath [Mon, 30 Nov 2015 01:55:56 +0000 (12:55 +1100)]
Viewmodels: network switchdelays
TimePath [Mon, 30 Nov 2015 01:25:28 +0000 (12:25 +1100)]
Viewmodels: smooth switch with high latency
TimePath [Sun, 29 Nov 2015 23:58:59 +0000 (10:58 +1100)]
Viewmodels: clientside Vortex glow
TimePath [Sun, 29 Nov 2015 22:59:11 +0000 (09:59 +1100)]
Merge branch 'master' into TimePath/csqc_viewmodels
# Conflicts:
# qcsrc/client/weapons/projectile.qc
# qcsrc/common/stats.qh
# qcsrc/common/weapons/all.qc
# qcsrc/common/weapons/weapon.qh
# qcsrc/server/defs.qh
# qcsrc/server/g_subs.qh
# qcsrc/server/g_world.qc
Mario [Sun, 29 Nov 2015 15:37:59 +0000 (01:37 +1000)]
Add a hook to team change function, will come in handy soon
Mario [Sun, 29 Nov 2015 14:24:23 +0000 (00:24 +1000)]
Predict teleporters (yay)
TimePath [Sun, 29 Nov 2015 10:53:10 +0000 (21:53 +1100)]
Viewmodels: cl_bobmodel: check onground for other players too
Mario [Sun, 29 Nov 2015 10:42:38 +0000 (20:42 +1000)]
Clean up hacks a bit
TimePath [Sun, 29 Nov 2015 10:41:50 +0000 (21:41 +1100)]
Viewmodels: cl_bobmodel: not in the air
TimePath [Sun, 29 Nov 2015 10:25:08 +0000 (21:25 +1100)]
Viewmodels: attempt to smooth out teleporting
TimePath [Sun, 29 Nov 2015 10:11:49 +0000 (21:11 +1100)]
Viewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel
Mario [Sun, 29 Nov 2015 10:01:59 +0000 (20:01 +1000)]
Fix some issues with movetype prediction, also make jumppads predicted
Mario [Sun, 29 Nov 2015 07:07:56 +0000 (17:07 +1000)]
Fix some issues with QC movetypes
TimePath [Sun, 29 Nov 2015 05:32:13 +0000 (05:32 +0000)]
Merge branch 'TimePath/stats' into 'master'
Register stats
* drastically simplifies common physics code
* amortizes stat cost, each stat is read at most once per frame instead of as many times as it is used, saving on `getstat` calls
See merge request !262
TimePath [Sun, 29 Nov 2015 05:24:51 +0000 (16:24 +1100)]
entcs: de-jitter
TimePath [Sun, 29 Nov 2015 04:19:35 +0000 (15:19 +1100)]
Multijump: fix
Mario [Sun, 29 Nov 2015 03:49:04 +0000 (13:49 +1000)]
This commit is dedicated to TimePath
# Conflicts:
# qcsrc/common/movetypes/movetypes.qc
# qcsrc/common/movetypes/toss.qc
# qcsrc/common/mutators/mutator/dodging/dodging.qc
# qcsrc/common/mutators/mutator/multijump/multijump.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/stats.qh
# qcsrc/server/autocvars.qh
TimePath [Sun, 29 Nov 2015 02:45:20 +0000 (13:45 +1100)]
Merge branch 'master' into TimePath/stats
# Conflicts:
# qcsrc/client/hud/panel/ammo.qc
# qcsrc/client/hud/panel/powerups.qc
# qcsrc/client/view.qc
# qcsrc/common/mutators/mutator/nades/nades.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/weapons/weapon/vortex.qc
# qcsrc/lib/registry.qh
# qcsrc/lib/stats.qh
TimePath [Sun, 29 Nov 2015 00:32:01 +0000 (11:32 +1100)]
Stats: port vectors
terencehill [Sat, 28 Nov 2015 16:16:16 +0000 (17:16 +0100)]
Speed up menu start by avoiding an unnecessary showNotify call when building up the menu that reloads another time lists of filenames (demos, screenshots and music tracks) and player models
TimePath [Sat, 28 Nov 2015 06:35:15 +0000 (17:35 +1100)]
Stats: port gamemodes
TimePath [Sat, 28 Nov 2015 03:39:52 +0000 (14:39 +1100)]
Stats: port remaining movevars
Rudolf Polzer [Fri, 27 Nov 2015 21:19:31 +0000 (22:19 +0100)]
Fix some SVQC and CSQC string leaks.
Rudolf Polzer [Fri, 27 Nov 2015 20:56:11 +0000 (21:56 +0100)]
Fix memory leaks in ATTRIB(..., strzone(...)) calls.
These calls don't free the previously allocated string in the same
field, causing a leak.
Rudolf Polzer [Fri, 27 Nov 2015 20:46:26 +0000 (21:46 +0100)]
init.bsp: Properly shutdown the mapinfo subsystem.
Rudolf Polzer [Fri, 27 Nov 2015 20:40:01 +0000 (21:40 +0100)]
Fix most menuqc leaks.
Mario [Fri, 27 Nov 2015 14:48:44 +0000 (00:48 +1000)]
Finish off the last of the stats
Mario [Fri, 27 Nov 2015 14:13:42 +0000 (00:13 +1000)]
Do another bunch of stats
Mario [Fri, 27 Nov 2015 13:55:23 +0000 (23:55 +1000)]
Add an option to burn the player when they enter lava
Mario [Thu, 26 Nov 2015 10:43:07 +0000 (20:43 +1000)]
Make sure self is set on the PlayerJump mutator hook