]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Martin Taibr [Thu, 6 Oct 2016 20:16:24 +0000 (22:16 +0200)]
check for nades
Martin Taibr [Thu, 6 Oct 2016 13:13:39 +0000 (15:13 +0200)]
this was probably a workaround for something in the old broken code
i don't see how it's useful anymore
Martin Taibr [Thu, 6 Oct 2016 12:50:59 +0000 (14:50 +0200)]
check for floor
Martin Taibr [Sun, 2 Oct 2016 16:49:52 +0000 (18:49 +0200)]
msnt: no hurttriggers
Martin Taibr [Sun, 2 Oct 2016 16:12:24 +0000 (18:12 +0200)]
msnt: more checks
Martin Taibr [Sun, 2 Oct 2016 15:01:43 +0000 (17:01 +0200)]
msnt: better way to determine forward direction, tracebox up first
Martin Taibr [Sun, 2 Oct 2016 11:06:31 +0000 (13:06 +0200)]
idk how i forgot this
remember kids: sleep is important
Martin Taibr [Sat, 1 Oct 2016 23:10:25 +0000 (01:10 +0200)]
msnt: don't spawn inside other players
Martin Taibr [Sat, 1 Oct 2016 21:56:55 +0000 (23:56 +0200)]
msnt: don't check for ground under teammate
Mario [Wed, 28 Sep 2016 14:56:50 +0000 (00:56 +1000)]
Minor performance improvement in bot movement code
Mario [Wed, 28 Sep 2016 14:53:50 +0000 (00:53 +1000)]
Clean up monster spawn function a little, allow setting invasion spawnpoints to spawn specific monsters with the spawnmob field
Mario [Wed, 28 Sep 2016 07:09:07 +0000 (07:09 +0000)]
Merge branch 'martin-t/nades' into 'master'
fix nades colliding with the player himself (unless g_nades_nade_small is 1)
I am not sure if this is a good enough fix but it seems to work. Previously, the nades were often thrown from the "backup" location because with the default offset they were partially inside the player.
See merge request !367
Mario [Mon, 26 Sep 2016 10:47:28 +0000 (20:47 +1000)]
Fix respawning instantly while jump button is held and respawning is forced
Mario [Mon, 26 Sep 2016 10:35:10 +0000 (20:35 +1000)]
Set it in default config with a description
Mario [Mon, 26 Sep 2016 10:26:18 +0000 (20:26 +1000)]
Add sv_aircontrol_backwards to allow strafing backwards
terencehill [Sat, 24 Sep 2016 21:38:41 +0000 (23:38 +0200)]
Reduce default waypoint health bar size
Mario [Fri, 23 Sep 2016 17:23:31 +0000 (03:23 +1000)]
Default curl maxspeed to unlimited and allow 3 downloads at the same time (it's not 2005 anymore)
Rework download speed slider to show more sane values, including an "unlimited" option
terencehill [Thu, 22 Sep 2016 16:40:18 +0000 (18:40 +0200)]
Delay health regen once the player gets revived rather than every frame while they are frozen
terencehill [Tue, 20 Sep 2016 16:39:26 +0000 (18:39 +0200)]
Remove an unused string
terencehill [Tue, 20 Sep 2016 16:33:43 +0000 (16:33 +0000)]
Merge branch 'martin-t/keeptwo' into 'master'
add cvar description, remove unused vaiable
At least I hope it's unused, I'd expect the compiler to warn about it but it's declared inside a function and only assigned so unless I am missing something obvious, it's not used anywhere.
See merge request !369
Martin Taibr [Sun, 18 Sep 2016 19:27:43 +0000 (21:27 +0200)]
add and fix descripton
Martin Taibr [Sun, 18 Sep 2016 19:27:33 +0000 (21:27 +0200)]
remove unused variable
terencehill [Sat, 17 Sep 2016 18:59:50 +0000 (20:59 +0200)]
Add g_ctf_flag_return_damage_delay description
terencehill [Sat, 17 Sep 2016 18:31:13 +0000 (20:31 +0200)]
Fix typo in a cvar name; add a few more missing cvars
terencehill [Sat, 17 Sep 2016 16:34:19 +0000 (18:34 +0200)]
Add a few missing cvars and a few descriptions
terencehill [Sat, 17 Sep 2016 15:36:14 +0000 (17:36 +0200)]
Resize waypoints like everything else when viewsize is < 100; it closes #1430
terencehill [Fri, 16 Sep 2016 12:07:21 +0000 (14:07 +0200)]
Fix bad code indentation
Martin Taibr [Fri, 16 Sep 2016 00:40:30 +0000 (02:40 +0200)]
fix nades colliding with the player himself (unless g_nades_nade_small is 1)
terencehill [Thu, 15 Sep 2016 21:41:02 +0000 (23:41 +0200)]
Unhardcode throw nade key in notification messages; also remove an unused notification
terencehill [Thu, 15 Sep 2016 17:30:16 +0000 (19:30 +0200)]
Compose MURDER_*_VERBOSE messages by concatenating MURDER_* messsages with ^BG%s, allowing to get rid of 16 translatable messages
terencehill [Thu, 15 Sep 2016 17:10:28 +0000 (19:10 +0200)]
Add newly added choice notifications to the menu
Mario [Wed, 14 Sep 2016 22:43:07 +0000 (08:43 +1000)]
Allow overriding frag centerprint message, fixes double kill message in freeze tag
terencehill [Wed, 14 Sep 2016 17:55:09 +0000 (19:55 +0200)]
Fix compilation test unit
terencehill [Wed, 14 Sep 2016 14:41:02 +0000 (16:41 +0200)]
Fix division by 0 in another way
terencehill [Wed, 14 Sep 2016 14:08:05 +0000 (16:08 +0200)]
Allow to align spectators in columns (hud_panel_scoreboard_spectators_aligned)
terencehill [Wed, 14 Sep 2016 11:19:29 +0000 (13:19 +0200)]
Avoid a division by 0 (g_weaponratefactor isn't initialized yet)
terencehill [Wed, 14 Sep 2016 09:26:19 +0000 (11:26 +0200)]
Scoreboard: highlight spectator's ping (and player's score) so it can't be faked by nicks
terencehill [Wed, 14 Sep 2016 09:20:22 +0000 (11:20 +0200)]
Scoreboard: show number of spectators
terencehill [Tue, 13 Sep 2016 18:38:37 +0000 (20:38 +0200)]
Forbid players from aiming their playermodel up and down if they can't move, not just after match ends
Mario [Tue, 13 Sep 2016 12:26:09 +0000 (22:26 +1000)]
Accept gameplay change from fireBullet sky fix
terencehill [Tue, 13 Sep 2016 10:51:16 +0000 (12:51 +0200)]
Rename VehicleSpawn mutator hook to VehicleInit and invert the returned value as it makes more sense
terencehill [Tue, 13 Sep 2016 10:40:04 +0000 (12:40 +0200)]
Assault: Don't reset vehicles twice when a round ends (they are reset in ReadyRestart_force();)
terencehill [Mon, 12 Sep 2016 17:04:46 +0000 (19:04 +0200)]
Fix vehicles getting attacked by turrets when the game is over
Mario [Mon, 12 Sep 2016 13:57:11 +0000 (23:57 +1000)]
Use trace_dphitq3surfaceflags instead of pointcontents in fireBullet
terencehill [Mon, 12 Sep 2016 13:50:41 +0000 (15:50 +0200)]
Really block vehicles when the game is over (racer and spiderbot used to slowly fall down)
terencehill [Mon, 12 Sep 2016 12:33:55 +0000 (14:33 +0200)]
Fix players able to aim their playermodel up and down after match ends
terencehill [Sun, 11 Sep 2016 18:02:18 +0000 (20:02 +0200)]
Fix a few hidden typos and shorten some cvar descriptions
Mario [Sun, 11 Sep 2016 16:33:46 +0000 (02:33 +1000)]
Make vortex switch speed match other weapons
Mario [Sun, 11 Sep 2016 11:49:02 +0000 (21:49 +1000)]
Use WriteAngle instead of WriteCoord to network viewlocation angles
Mario [Sun, 11 Sep 2016 11:22:15 +0000 (11:22 +0000)]
Merge branch 'terencehill/scoreboard_update' into 'master'
Scoreboard update
Scoreboard:
* limit size of player names and relative column; scoreboard width is now based on this value
* limit scoreboard height and therefore number of players displayed in the scoreboard, display remaining players with primary scores in the last row
* compact spectator list by displaying multiple spectator names per row
* display an empty scoreboard in the beginning in DM too
Rankings:
* limit name size and if there's enough room split rankings into more columns
* center text vertically and add padding to both sides of each column
See merge request !366
terencehill [Sat, 10 Sep 2016 20:54:27 +0000 (22:54 +0200)]
Add a mutator hook for customizing the eventchase effect; onslaught now makes use of it when a generator explodes
terencehill [Sat, 10 Sep 2016 15:53:01 +0000 (17:53 +0200)]
Remove generator rays from g_drawables before deleting them
terencehill [Sat, 10 Sep 2016 15:06:54 +0000 (17:06 +0200)]
Fix #1810 generator doesn't show any explosion effect when it gets destroyed
Mario [Sat, 10 Sep 2016 14:02:11 +0000 (00:02 +1000)]
Add an option to allow bullets to penetrate weapon clips (disabled by default)
terencehill [Sat, 10 Sep 2016 13:49:20 +0000 (15:49 +0200)]
Update CheckAllowedTeams hook description
terencehill [Sat, 10 Sep 2016 12:48:00 +0000 (14:48 +0200)]
GetTeamCount --> CheckAllowedTeams
terencehill [Sat, 10 Sep 2016 11:22:29 +0000 (13:22 +0200)]
Small cleanup
terencehill [Sat, 10 Sep 2016 11:03:12 +0000 (13:03 +0200)]
Simplify a bit check of missing teams in Key Hunt
terencehill [Fri, 9 Sep 2016 19:12:31 +0000 (21:12 +0200)]
Remove tga extension from CA icons
terencehill [Fri, 9 Sep 2016 19:10:01 +0000 (21:10 +0200)]
Avoid a division by 0 (it happened playing DOM on a map that doesn't support DOM)
terencehill [Fri, 9 Sep 2016 11:48:31 +0000 (13:48 +0200)]
Make work snake status panel layout with whatever panel size or screen resolution
terencehill [Thu, 8 Sep 2016 20:48:50 +0000 (22:48 +0200)]
Fix scoreboard layout when changing hud_fontsize
terencehill [Thu, 8 Sep 2016 20:10:56 +0000 (22:10 +0200)]
Rankings: Slightly smaller time column
terencehill [Thu, 8 Sep 2016 15:54:51 +0000 (17:54 +0200)]
Allow customizing the minimum width of the scoreboard
terencehill [Thu, 8 Sep 2016 15:31:03 +0000 (17:31 +0200)]
Merge branch 'master' into terencehill/scoreboard_update
terencehill [Thu, 8 Sep 2016 14:51:10 +0000 (16:51 +0200)]
"Color (Friendly Fire):" --> "Color:"
terencehill [Thu, 8 Sep 2016 14:43:30 +0000 (16:43 +0200)]
Cleanup scoreboard code a little bit
terencehill [Thu, 8 Sep 2016 13:57:42 +0000 (15:57 +0200)]
Remove some seriously weird code playing with text alpha when it shouldn't from the chat panel
Mario [Wed, 7 Sep 2016 07:23:02 +0000 (17:23 +1000)]
Fix spectator camera resetting to world origin with prediction enabled
terencehill [Tue, 6 Sep 2016 17:09:00 +0000 (19:09 +0200)]
Remove HUD_Minigame_Showpanels() and minigame_isactive(): it reduces function calls by 3 * 24 (number of panels) every frame during normal gameplay
terencehill [Tue, 6 Sep 2016 15:57:28 +0000 (17:57 +0200)]
Remove deprecated APP_TEAM_ENT, switch to APP_TEAM_NUM
terencehill [Tue, 6 Sep 2016 15:40:24 +0000 (17:40 +0200)]
Introduce APP_NUM to shorten a some of the longest Send_Notification calls
terencehill [Tue, 6 Sep 2016 15:08:07 +0000 (17:08 +0200)]
Menu: fix issues with hidden gametypes
terencehill [Tue, 6 Sep 2016 14:36:25 +0000 (16:36 +0200)]
Rankings panel: center text vertically and add padding to both sides of each column
terencehill [Tue, 6 Sep 2016 14:07:37 +0000 (16:07 +0200)]
Rankings panel: further reduce name column if displayed player names don't exceed name size limit
terencehill [Tue, 6 Sep 2016 13:16:04 +0000 (15:16 +0200)]
Rankings panel: limit name size (hud_panel_scoreboard_namesize) and if there's enough room split rankings into more columns
Mario [Tue, 6 Sep 2016 09:00:38 +0000 (09:00 +0000)]
Merge branch 'terencehill/CA_forbidspawn' into 'master'
Join fix
* Fix weird issues when join isn't allowed by CA rules or by g_maxplayers
* Handle join by command and join by key press in the same manner making use of a common function
See merge request !364
terencehill [Sun, 4 Sep 2016 22:19:13 +0000 (00:19 +0200)]
Scoreboard: limit height rather than number of rows, it best adapts to different screens resolutions
terencehill [Sun, 4 Sep 2016 20:44:09 +0000 (22:44 +0200)]
Merge branch 'master' into terencehill/scoreboard_update
terencehill [Sun, 4 Sep 2016 20:23:57 +0000 (22:23 +0200)]
CA: Reset .team when a player chooses to spectate; remove ForbidPlayerScore_Clear hook call in CA as it serves no purpose (scores aren't clear in team games anyway)
terencehill [Sun, 4 Sep 2016 17:38:46 +0000 (19:38 +0200)]
Remove redundant code from Join (it gets executed in PutClientInServer)
terencehill [Sun, 4 Sep 2016 10:11:10 +0000 (12:11 +0200)]
Merge branch 'master' into terencehill/CA_forbidspawn
terencehill [Sat, 3 Sep 2016 18:49:23 +0000 (20:49 +0200)]
Make sure to send correctly encoded ping values
terencehill [Sat, 3 Sep 2016 18:42:12 +0000 (20:42 +0200)]
Split a too long line of code
terencehill [Sat, 3 Sep 2016 18:21:37 +0000 (20:21 +0200)]
spawnAllowed --> joinAllowed
terencehill [Sat, 3 Sep 2016 18:10:05 +0000 (20:10 +0200)]
Don't consider the client allowed to spawn while showing the team selection dialog; restore the old CA spawn behaviour (the alternative less hackish one was bugged) adapting it to this change so that it now works in a cleaner way (no weird bug while spectating)
Mario [Fri, 2 Sep 2016 13:41:34 +0000 (23:41 +1000)]
Make wr_glow available to server, fixes third person weapon model glow
terencehill [Thu, 1 Sep 2016 16:10:27 +0000 (18:10 +0200)]
Turn a very long macro into a function, cuts down csprogs.dat size of ~70KB
terencehill [Thu, 1 Sep 2016 13:35:03 +0000 (15:35 +0200)]
IS_DIGIT
terencehill [Thu, 1 Sep 2016 13:09:31 +0000 (15:09 +0200)]
Add IS_HEXDIGIT macro and make use of it
terencehill [Thu, 1 Sep 2016 12:14:37 +0000 (14:14 +0200)]
Cleanup: Remove header comments that don't make sense (anymore) and commented out variables from main.qh
Mario [Thu, 1 Sep 2016 11:35:03 +0000 (21:35 +1000)]
Remove gakarmored and ignishalfmasked
Mario [Thu, 1 Sep 2016 11:10:05 +0000 (11:10 +0000)]
Merge branch 'DefaultUser/gametype_votescreen' into 'master'
Gametype Votescreen: Fix icons for custom gamemodes and add option for custom icons
See merge request !359
Mario [Thu, 1 Sep 2016 11:05:41 +0000 (11:05 +0000)]
Merge branch 'terencehill/textLengthUpToWidth_patch' into 'master'
textLengthUpToWidth fix
Fix textLengthUpToWidth and textLengthUpToLength shortening strings too much
See merge request !348
terencehill [Thu, 1 Sep 2016 10:46:42 +0000 (12:46 +0200)]
Fix textLengthUpToWidth and textLengthUpToLength shortening strings too much
terencehill [Thu, 1 Sep 2016 09:08:47 +0000 (11:08 +0200)]
Merge branch 'master' into terencehill/CA_forbidspawn
terencehill [Thu, 1 Sep 2016 09:07:50 +0000 (11:07 +0200)]
Make it pass compilation unit test
terencehill [Wed, 31 Aug 2016 23:20:48 +0000 (01:20 +0200)]
Merge branch 'master' into terencehill/scoreboard_update
terencehill [Wed, 31 Aug 2016 22:37:51 +0000 (00:37 +0200)]
Move scoreboard stuff into the scoreboard file
terencehill [Wed, 31 Aug 2016 22:08:35 +0000 (00:08 +0200)]
Minor cleanup: reduce Scoreboard_DrawItem code, remove useless sbt_field_iconX_alpha variables