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9 years agoCouple more array fixes
Mario [Fri, 24 Apr 2015 12:15:10 +0000 (22:15 +1000)]
Couple more array fixes

9 years agoFew more floats to ints for arrays
Mario [Fri, 24 Apr 2015 12:11:50 +0000 (22:11 +1000)]
Few more floats to ints for arrays

9 years agoSome more floats to ints/bools
Mario [Fri, 24 Apr 2015 12:08:50 +0000 (22:08 +1000)]
Some more floats to ints/bools

9 years agoFix a few more floats, add the long awaited stob macro
Mario [Fri, 24 Apr 2015 12:02:12 +0000 (22:02 +1000)]
Fix a few more floats, add the long awaited stob macro

9 years agoAdd a couple of missing pieces for the impressive announcement
Mario [Fri, 24 Apr 2015 05:33:32 +0000 (15:33 +1000)]
Add a couple of missing pieces for the impressive announcement

9 years agoConvert a load more floats into ints and bools
Mario [Fri, 24 Apr 2015 04:55:56 +0000 (14:55 +1000)]
Convert a load more floats into ints and bools

9 years agoEven more floats to bool/int
Mario [Thu, 23 Apr 2015 08:34:23 +0000 (18:34 +1000)]
Even more floats to bool/int

9 years agoAdd impressive announcement to vortex
Mario [Thu, 23 Apr 2015 07:33:06 +0000 (17:33 +1000)]
Add impressive announcement to vortex

9 years agoConvert some floats into ints
Mario [Thu, 23 Apr 2015 00:59:00 +0000 (10:59 +1000)]
Convert some floats into ints

9 years agoMerge branch 'terencehill/unlimited_ammo_fixes' into 'master'
Mario [Sat, 18 Apr 2015 03:51:49 +0000 (03:51 +0000)]
Merge branch 'terencehill/unlimited_ammo_fixes' into 'master'

Unlimited ammo fixes

Fix a few weapons not working with 0 ammo while owning the unlimited ammo powerup
Namely Arc, Devastator and Hagar.

See merge request !119

9 years agoUpdate credits
Mirio [Thu, 16 Apr 2015 00:10:12 +0000 (02:10 +0200)]
Update credits

9 years agoRemove an old unused model
Mario [Wed, 15 Apr 2015 22:49:44 +0000 (08:49 +1000)]
Remove an old unused model

9 years agoMerge branch 'master' into terencehill/unlimited_ammo_fixes
terencehill [Wed, 15 Apr 2015 22:47:56 +0000 (00:47 +0200)]
Merge branch 'master' into terencehill/unlimited_ammo_fixes

9 years agoMerge branch 'terencehill/preferred_focus' into 'master'
Mario [Wed, 15 Apr 2015 22:23:11 +0000 (22:23 +0000)]
Merge branch 'terencehill/preferred_focus' into 'master'

Make work focus on preferred controls on dialog open (only root dialogs!)

You can now join a team game by just pressing SPACE twice, as the auto-join button is initially focused in the team selection dialog (with menu_mouse_absolute 0 the cursor is also moved over the button).

See merge request !118

9 years agoAlso check if owner is in a vehicle when stopping the arc beam
Mario [Wed, 15 Apr 2015 21:47:13 +0000 (07:47 +1000)]
Also check if owner is in a vehicle when stopping the arc beam

9 years agoFix compile
Mario [Wed, 15 Apr 2015 02:05:06 +0000 (12:05 +1000)]
Fix compile

9 years agoFix target locking not working on turrets
Mario [Wed, 15 Apr 2015 01:22:26 +0000 (11:22 +1000)]
Fix target locking not working on turrets

9 years agoRevert changes to electro combos (too controversial, will move to a different branch)
Mario [Tue, 14 Apr 2015 21:49:15 +0000 (07:49 +1000)]
Revert changes to electro combos (too controversial, will move to a different branch)

9 years agoMake work focus on preferred controls on dialog open (only root dialogs!). You can...
terencehill [Mon, 13 Apr 2015 18:09:36 +0000 (20:09 +0200)]
Make work focus on preferred controls on dialog open (only root dialogs!). You can now join a team game by just pressing SPACE twice, as the auto-join button is initially focused in the team selection dialog (with menu_mouse_absolute 0 the cursor is also moved over the button).

9 years agoChanged wrong cvar in that balance config, fixed
Mirio [Thu, 9 Apr 2015 18:18:40 +0000 (20:18 +0200)]
Changed wrong cvar in that balance config, fixed

9 years agoLower midair radius for Electro, cause you were hurting yourself a lot by shooting...
Mirio [Thu, 9 Apr 2015 18:01:30 +0000 (20:01 +0200)]
Lower midair radius for Electro, cause you were hurting yourself a lot by shooting the combo from a higher to lower level

9 years agoDon't immediately send name changes while you're typing (spam).
Rudolf Polzer [Thu, 9 Apr 2015 13:08:36 +0000 (15:08 +0200)]
Don't immediately send name changes while you're typing (spam).

This is because the engine automatically sends changes to $_cl_name to the server.

Maybe we later want to use another cvar for menu editing of the name... sucks.

9 years agoDon't show a clear textbox button in name entry fields.
Rudolf Polzer [Thu, 9 Apr 2015 13:02:20 +0000 (15:02 +0200)]
Don't show a clear textbox button in name entry fields.

9 years agoFix references to unfinished plasma ammo item
Mario [Mon, 6 Apr 2015 15:06:58 +0000 (01:06 +1000)]
Fix references to unfinished plasma ammo item

9 years agoMerge branch 'master' into terencehill/unlimited_ammo_fixes
terencehill [Sun, 5 Apr 2015 22:54:48 +0000 (00:54 +0200)]
Merge branch 'master' into terencehill/unlimited_ammo_fixes

9 years agoMerge branch 'matthiaskrgr/hudsetup' into 'master'
Mario [Sun, 5 Apr 2015 20:23:15 +0000 (20:23 +0000)]
Merge branch 'matthiaskrgr/hudsetup' into 'master'

fix commands

changed path to hudsetup map as requested by div0

See merge request !116

9 years agoMerge branch 'terencehill/mapvote_cursor_fix' into 'master'
Mario [Sun, 5 Apr 2015 18:09:27 +0000 (18:09 +0000)]
Merge branch 'terencehill/mapvote_cursor_fix' into 'master'

Fix for #1465 "joining server while on map selection screen locks cursor"

Setting hud_configure_prev to -1 to detect the very first frame isn't useful anymore.

See merge request !115

9 years agoFix for #1465 "joining server while on map selection screen locks cursor"
terencehill [Sun, 5 Apr 2015 12:16:30 +0000 (14:16 +0200)]
Fix for #1465 "joining server while on map selection screen locks cursor"

Setting hud_configure_prev to -1 to detect the very first frame isn't useful anymore.

9 years agofix commands
Matthias Krüger [Sat, 4 Apr 2015 20:07:47 +0000 (22:07 +0200)]
fix commands

9 years agoMerge branch 'matthiaskrgr/hudsetup' into 'master'
Mario [Fri, 3 Apr 2015 10:11:56 +0000 (10:11 +0000)]
Merge branch 'matthiaskrgr/hudsetup' into 'master'

Matthiaskrgr/hudsetup

makes hudsetup an actual map which is handled via map compile server.
the map is not shown in lsmaps or map selections as I saw it.

needs equivalent branch in map repo to work

See merge request !111

9 years agoMerge branch 'Mario/crosshair_blink_fix' into 'master'
Mario [Tue, 31 Mar 2015 12:49:25 +0000 (12:49 +0000)]
Merge branch 'Mario/crosshair_blink_fix' into 'master'

Merge branch Mario/crosshair_blink_fix (XXS merge request)

Fixes blinking crosshair while spectating.

See merge request !114

9 years agoDisable hit indication while spectating (serves no purpose as a spectator, disabling...
Mario [Tue, 31 Mar 2015 12:47:15 +0000 (23:47 +1100)]
Disable hit indication while spectating (serves no purpose as a spectator, disabling also fixes "blinking" bug)

9 years agoMerge branch 'Mario/accuracy_fix' into 'master'
Mario [Tue, 31 Mar 2015 12:37:17 +0000 (12:37 +0000)]
Merge branch 'Mario/accuracy_fix' into 'master'

Merge branch Mario/accuracy_fix (M merge request)

Restores the hacks to use Blaster weapon for secondary fire's accuracy counting in overkill and instagib.

See merge request !113

9 years agoFix secondary fire taking accuracy off the overkill/instagib primary attacks
Mario [Tue, 31 Mar 2015 12:20:35 +0000 (23:20 +1100)]
Fix secondary fire taking accuracy off the overkill/instagib primary attacks

9 years agoMerge branch 'Mario/nade_fixes' into 'master'
Mario [Fri, 27 Mar 2015 08:15:05 +0000 (08:15 +0000)]
Merge branch 'Mario/nade_fixes' into 'master'

Merge branch Mario/nade_fixes (M merge request)

Fixes nades disappearing when touching clips, allows dropping the nade down only when player is both looking down and holding crouch, fixes ultra fast overkill superweapon re-spawn times, adds an option to change the nade throw offset (possibly useful for servers that wish to attempt to reproduce the old overkill's nade throw offsets).

See merge request !112

9 years agoMerge branch 'master' into Mario/nade_fixes
Mario [Fri, 27 Mar 2015 07:58:43 +0000 (18:58 +1100)]
Merge branch 'master' into Mario/nade_fixes

9 years agoAllow maps to specify "warpzone_isboxy" "1" to disable exacttrigger logic on anything.
Rudolf Polzer [Tue, 24 Mar 2015 18:52:05 +0000 (19:52 +0100)]
Allow maps to specify "warpzone_isboxy" "1" to disable exacttrigger logic on anything.

This allows for some performance optimizations.

9 years agoMake the face normal calculation clearer by using less variables.
Rudolf Polzer [Tue, 24 Mar 2015 18:51:00 +0000 (19:51 +0100)]
Make the face normal calculation clearer by using less variables.

9 years agoKill dotproduct() function as it's built-in in QC; move cross() to warpzonelib so...
Rudolf Polzer [Tue, 24 Mar 2015 14:36:12 +0000 (15:36 +0100)]
Kill dotproduct() function as it's built-in in QC; move cross() to warpzonelib so warpzonelib can use it and stay standalone.

9 years agoFix some overbright maps when realtime world lights are enabled.
Rudolf Polzer [Sat, 21 Mar 2015 22:13:35 +0000 (23:13 +0100)]
Fix some overbright maps when realtime world lights are enabled.

9 years agoSupport workarea limiting of the window size.
Rudolf Polzer [Tue, 17 Mar 2015 11:03:11 +0000 (12:03 +0100)]
Support workarea limiting of the window size.

Requires an engine change to support getresolution(-2) to return the workarea.

9 years agoSet nade throw offset to "0 0 0" (will leave the cvar in there incase some servers...
Mario [Mon, 16 Mar 2015 22:09:42 +0000 (09:09 +1100)]
Set nade throw offset to "0 0 0" (will leave the cvar in there incase some servers wish to use it)

9 years agoComment out a hack which removes nades when they touch clips
Mario [Mon, 16 Mar 2015 21:56:10 +0000 (08:56 +1100)]
Comment out a hack which removes nades when they touch clips

9 years agoReset overkill superweapon respawn time to 2 minutes (seems a 1 was missed in the...
Mario [Mon, 16 Mar 2015 21:52:44 +0000 (08:52 +1100)]
Reset overkill superweapon respawn time to 2 minutes (seems a 1 was missed in the 120 second cooldown cvar one of the old ports)

9 years agoAlso require crouch to drop the nade down
Mario [Mon, 16 Mar 2015 21:48:27 +0000 (08:48 +1100)]
Also require crouch to drop the nade down

9 years agoAdd a setting to handle nade throwing offset, defaulting to -20 (seems to work well)
Mario [Mon, 16 Mar 2015 20:58:02 +0000 (07:58 +1100)]
Add a setting to handle nade throwing offset, defaulting to -20 (seems to work well)

9 years agoFix a warning when dying in overkill with no attacker set
Mario [Mon, 16 Mar 2015 20:42:44 +0000 (07:42 +1100)]
Fix a warning when dying in overkill with no attacker set

9 years agoDisable lightning arc branching, as this can (and WILL) recurse infinitely.
Rudolf Polzer [Mon, 9 Mar 2015 13:09:09 +0000 (14:09 +0100)]
Disable lightning arc branching, as this can (and WILL) recurse infinitely.

9 years agoMake sure the number of lightning beam segments is bounded.
Rudolf Polzer [Mon, 9 Mar 2015 12:28:55 +0000 (13:28 +0100)]
Make sure the number of lightning beam segments is bounded.

Otherwise, beam list overflow and infinite loops.

9 years agoMerge branch 'master' into matthiaskrgr/hudsetup
Matthias Krüger [Fri, 6 Mar 2015 14:35:32 +0000 (15:35 +0100)]
Merge branch 'master' into matthiaskrgr/hudsetup

9 years agoMerge branch 'terencehill/weapon_panel_retry' into 'master'
Mario [Fri, 6 Mar 2015 07:31:36 +0000 (07:31 +0000)]
Merge branch 'terencehill/weapon_panel_retry' into 'master'

Weapons panel improvements

I've taken into account sev's feedback at !106 and after lots of tests I came up with something good, I think.

To sum it up the changes:
* weapons are now sorted either vertically (more rows) or horizontally (more columns) (not just vertically as before)
* all weapons layout: more symmetrical distribution, icons are now as big as possible
* only owned layout: prefer stretched layouts (like in sev's branch) but avoid too much stretched layouts where item aspect ratio gets altered

See merge request !110

9 years agoAdd some missing "bad" cvars
Mario [Thu, 5 Mar 2015 15:08:20 +0000 (02:08 +1100)]
Add some missing "bad" cvars

9 years agoStop using model "" in func_breakable - it's unreliable when effects is
Rudolf Polzer [Wed, 25 Feb 2015 15:04:54 +0000 (16:04 +0100)]
Stop using model "" in func_breakable - it's unreliable when effects is
set.

Rather use EF_NODRAW to prevent sending.

9 years agotarget_spawn: Retokenize when needed.
Rudolf Polzer [Wed, 25 Feb 2015 14:06:28 +0000 (15:06 +0100)]
target_spawn: Retokenize when needed.

9 years agoDon't annoy bots with noise :)
Rudolf Polzer [Wed, 25 Feb 2015 10:55:31 +0000 (11:55 +0100)]
Don't annoy bots with noise :)

9 years agoFix voting with nospectators
Mario [Mon, 23 Feb 2015 23:40:53 +0000 (10:40 +1100)]
Fix voting with nospectators

9 years agoDamn. NOW it's good :)
Rudolf Polzer [Sat, 21 Feb 2015 15:04:42 +0000 (16:04 +0100)]
Damn. NOW it's good :)

9 years agoInitialize func_breakable sound on connect.
Rudolf Polzer [Sat, 21 Feb 2015 15:03:44 +0000 (16:03 +0100)]
Initialize func_breakable sound on connect.

9 years agoImprove check for vertical sorting
terencehill [Sat, 21 Feb 2015 14:56:15 +0000 (15:56 +0100)]
Improve check for vertical sorting

9 years agoUse the right sound channel.
Rudolf Polzer [Sat, 21 Feb 2015 14:17:30 +0000 (15:17 +0100)]
Use the right sound channel.

9 years agoOops. Unbreak - stopsoundto is no longer public.
Rudolf Polzer [Sat, 21 Feb 2015 14:09:14 +0000 (15:09 +0100)]
Oops. Unbreak - stopsoundto is no longer public.

9 years agoThere's smoke in the master bedroom.
Rudolf Polzer [Sat, 21 Feb 2015 12:56:07 +0000 (13:56 +0100)]
There's smoke in the master bedroom.

In other words: func_breakable.sound1 support.

9 years agoMerge branch 'master' into terencehill/weapon_panel_retry
terencehill [Sun, 15 Feb 2015 18:55:56 +0000 (19:55 +0100)]
Merge branch 'master' into terencehill/weapon_panel_retry

9 years agoOnlyowned layout: instead of keeping original table proportions as much as possible...
terencehill [Sun, 15 Feb 2015 00:14:46 +0000 (01:14 +0100)]
Onlyowned layout: instead of keeping original table proportions as much as possible, use the previous method that prefers stretched layouts but avoid too much stretched layouts where item aspect ratio gets altered

9 years agoReimplement all-weapons table size calculation in order to make item aspect ratio...
terencehill [Sat, 14 Feb 2015 13:23:47 +0000 (14:23 +0100)]
Reimplement all-weapons table size calculation in order to make item aspect ratio as close as possible to the desired aspect ratio, which means icons as big as possible.

9 years agoMerge branch 'sev/weapon_panel_retry' into 'master'
Mario [Sat, 14 Feb 2015 13:07:07 +0000 (13:07 +0000)]
Merge branch 'sev/weapon_panel_retry' into 'master'

Weapon Panel Retry

Based on the discussion at !105, I've made the following changes to @terencehill's implementation:
- The icons are distributed symmetrically, no matter if the panel is arranged vertically or horizontally
- If the bounds touch a screen edge, the panel is snapped to that edge

This merge request replaces !105.

See merge request !106

9 years agoMerge branch 'master' into sev/weapon_panel_retry
Mario [Sat, 14 Feb 2015 13:02:54 +0000 (00:02 +1100)]
Merge branch 'master' into sev/weapon_panel_retry

9 years agoDisable ammo charging by default
Mario [Thu, 12 Feb 2015 11:01:28 +0000 (22:01 +1100)]
Disable ammo charging by default

9 years agoForgot keep owner cvar in 0.8; buff SG; change back spawn furthest
Mirio [Thu, 12 Feb 2015 10:44:03 +0000 (11:44 +0100)]
Forgot keep owner cvar in 0.8; buff SG; change back spawn furthest

9 years agoCenter onlyowned weapon panel if the panel bounds reach across the whole screen
Severin Meyer [Mon, 9 Feb 2015 19:16:29 +0000 (20:16 +0100)]
Center onlyowned weapon panel if the panel bounds reach across the whole screen

9 years agoCenter onlyowned panel if the original panel snaps to a whole screen side
terencehill [Mon, 9 Feb 2015 11:28:39 +0000 (12:28 +0100)]
Center onlyowned panel if the original panel snaps to a whole screen side

9 years agoUpscale icons with the previous code (AR "fix") rather then with hud_panel_weapons_on...
terencehill [Mon, 9 Feb 2015 10:49:02 +0000 (11:49 +0100)]
Upscale icons with the previous code (AR "fix") rather then with hud_panel_weapons_onlyowned_icon_maxscale (feature removed)

9 years agoMerge remote-tracking branch 'origin/divVerent/crypto-fixes'
Rudolf Polzer [Mon, 9 Feb 2015 11:07:58 +0000 (12:07 +0100)]
Merge remote-tracking branch 'origin/divVerent/crypto-fixes'

9 years agoWeapon panel only owned mode: reduce table trying to keep the original table proporti...
terencehill [Mon, 9 Feb 2015 10:01:47 +0000 (11:01 +0100)]
Weapon panel only owned mode: reduce table trying to keep the original table proportions as much as possible, gives a more consistent layout across different number of owned weapons. Weapons are now sorted either vertically or horizontally depending on the original table proportions

9 years agoAdd Melano to extended, add translators
Mirio [Sun, 8 Feb 2015 17:23:48 +0000 (18:23 +0100)]
Add Melano to extended, add translators

9 years agoMerge branch 'terencehill/menu_fix' into 'master'
Mario [Sun, 8 Feb 2015 15:22:12 +0000 (15:22 +0000)]
Merge branch 'terencehill/menu_fix' into 'master'

Terencehill/menu fix

Fix for bug #1453 "Advanced settings dialog does not close after pressing OK"

See merge request !107

9 years agoUltimate improvement of the onlyowned layout: change the automatic fix of the weapon...
terencehill [Sat, 7 Feb 2015 20:00:55 +0000 (21:00 +0100)]
Ultimate improvement of the onlyowned layout: change the automatic fix of the weapon icon aspect ratio to note scale the icon up, then scale it up (when there's enough available space) with hud_panel_weapons_onlyowned_icon_maxscale without altering aspect ratio

9 years agoImprove weapon icon distribution
terencehill [Sat, 7 Feb 2015 19:07:50 +0000 (20:07 +0100)]
Improve weapon icon distribution

9 years agoMerge branch 'TimePath/issues/1455' into 'master'
Mario [Sat, 7 Feb 2015 12:57:37 +0000 (12:57 +0000)]
Merge branch 'TimePath/issues/1455' into 'master'

"volume must be in range 0-1" warnings when playing the tuba

Closes xonotic/xonotic-data.pk3dir#1455

See merge request !108

9 years agoMerge branch 'TimePath/issues/1454' into 'master'
Mario [Sat, 7 Feb 2015 08:54:45 +0000 (08:54 +0000)]
Merge branch 'TimePath/issues/1454' into 'master'

Menu VM crash when g_invasion is set to 1

See merge request !109

9 years agoDon't call gameTypeChangeNotify() without a parent
TimePath [Sat, 7 Feb 2015 08:45:19 +0000 (19:45 +1100)]
Don't call gameTypeChangeNotify() without a parent
Closes #1454

9 years agoCleanup
TimePath [Sat, 7 Feb 2015 08:34:23 +0000 (19:34 +1100)]
Cleanup

9 years agoFix the tuba with pythonic modulo
TimePath [Sat, 7 Feb 2015 07:03:54 +0000 (18:03 +1100)]
Fix the tuba with pythonic modulo
Closes #1455

9 years agoCleanup
TimePath [Sat, 7 Feb 2015 05:54:02 +0000 (16:54 +1100)]
Cleanup

9 years agoFix a few weapons not working with 0 ammo while owning the unlimited ammo powerup
terencehill [Fri, 6 Feb 2015 20:51:31 +0000 (21:51 +0100)]
Fix a few weapons not working with 0 ammo while owning the unlimited ammo powerup

9 years agoMake the weapon panel snapping work with any padding value
Severin Meyer [Thu, 5 Feb 2015 20:43:33 +0000 (21:43 +0100)]
Make the weapon panel snapping work with any padding value

9 years agoBase weapon panel snap threshold on screen size
Severin Meyer [Thu, 5 Feb 2015 19:09:07 +0000 (20:09 +0100)]
Base weapon panel snap threshold on screen size

9 years agoFix TDM slider not changing point limit
Mario [Thu, 5 Feb 2015 18:30:23 +0000 (05:30 +1100)]
Fix TDM slider not changing point limit

9 years agoMake the weapon panel even more symmetrical and snappier
Severin Meyer [Thu, 5 Feb 2015 17:09:49 +0000 (18:09 +0100)]
Make the weapon panel even more symmetrical and snappier

9 years agoRevert 855007679 as it caused bug #1453 "Advanced settings dialog does not close...
terencehill [Thu, 5 Feb 2015 14:52:06 +0000 (15:52 +0100)]
Revert 855007679 as it caused bug #1453 "Advanced settings dialog does not close after pressing OK"

9 years agoDistribute the icons on the weapons panel more symmetrically and snap the panel to...
Severin Meyer [Wed, 4 Feb 2015 20:05:58 +0000 (21:05 +0100)]
Distribute the icons on the weapons panel more symmetrically and snap the panel to the screen edge

9 years agoMerge branch 'sev/crosshairs_size' into 'master'
Mario [Wed, 4 Feb 2015 03:20:10 +0000 (03:20 +0000)]
Merge branch 'sev/crosshairs_size' into 'master'

Crosshair size

I've noticed that the default scale of the crosshairs is quite small. This causes aliasing issues, even at a resolution of 1920x1080, esp. for the per-weapon crosshairs.

With this branch I propose to slightly increase the default scale of all crosshairs from 0.3 to 0.4, as well as to increase some of the per-weapon crosshair scales,
to improve the first impression.

Before/After (1920x1080):
![crosshairs](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/15a0b111db/crosshairs.png)

See merge request !104

9 years agoSlightly increase the default scale of the crosshairs
Severin Meyer [Tue, 3 Feb 2015 16:21:36 +0000 (17:21 +0100)]
Slightly increase the default scale of the crosshairs

9 years agoMerge branch 'sev/new_crosshairs'
Mario [Tue, 3 Feb 2015 10:51:50 +0000 (21:51 +1100)]
Merge branch 'sev/new_crosshairs'

9 years agoAdd new crosshairs to the menu. The old crosshairs remain accessible through the...
Severin Meyer [Tue, 3 Feb 2015 10:08:41 +0000 (11:08 +0100)]
Add new crosshairs to the menu. The old crosshairs remain accessible through the crosshair cvar.

9 years agoMerge branch 'Mirio/credits' into 'master'
Mario [Tue, 3 Feb 2015 05:31:40 +0000 (05:31 +0000)]
Merge branch 'Mirio/credits' into 'master'

Mirio/credits

Somehow CuBe0wL got lost

See merge request !92

9 years agoMerge branch 'terencehill/weapon_panel_fix' into 'master'
Mario [Tue, 3 Feb 2015 04:40:48 +0000 (04:40 +0000)]
Merge branch 'terencehill/weapon_panel_fix' into 'master'

Terencehill/weapon panel fix

Recent weapons panel changes weren't all good so I had to revert them: weapon icons currently are too wide when owning few weapons, onlyowned enabled and the panel shape is more squared.

Then I furtherly improved the previous code to achieve the same sev's goal, that is, more compact layout and better use of the available space.

See merge request !102

9 years agoMerge branch 'terencehill/string_prefixes_cleanup' into 'master'
Mario [Tue, 3 Feb 2015 04:40:20 +0000 (04:40 +0000)]
Merge branch 'terencehill/string_prefixes_cleanup' into 'master'

Terencehill/string prefixes cleanup

Clean up translation context prefixes

See merge request !89

9 years agoMerge branch 'terencehill/GetClientErrorString_fix' into 'master'
Mario [Tue, 3 Feb 2015 04:38:14 +0000 (04:38 +0000)]
Merge branch 'terencehill/GetClientErrorString_fix' into 'master'

Terencehill/GetClientErrorString fix

Add color code handling to GetClientErrorString (example command where it gets called: tell ^1wrong_player_name blabla)

See merge request !101

9 years agoAdd color code handling to GetClientErrorString (example command where it gets called...
terencehill [Tue, 3 Feb 2015 00:22:56 +0000 (01:22 +0100)]
Add color code handling to GetClientErrorString (example command where it gets called: tell ^1wrong_player_name blabla)