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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 18 Jul 2011 11:12:00 +0000 (14:12 +0300)]
Use floor() instead of ceil() for max load, to match health better
MirceaKitsune [Mon, 18 Jul 2011 11:10:05 +0000 (14:10 +0300)]
Fix how weight is calculated and applied
MirceaKitsune [Mon, 18 Jul 2011 11:00:17 +0000 (14:00 +0300)]
Adjust some more cvars to the new system
MirceaKitsune [Mon, 18 Jul 2011 10:57:29 +0000 (13:57 +0300)]
Rename some cvars
MirceaKitsune [Mon, 18 Jul 2011 10:54:37 +0000 (13:54 +0300)]
Further progress on the belly mass system
MirceaKitsune [Mon, 18 Jul 2011 10:32:15 +0000 (13:32 +0300)]
More progress on the mass based stomach system, implementing actual prey mass. Still unusable
MirceaKitsune [Mon, 18 Jul 2011 10:23:40 +0000 (13:23 +0300)]
First part of a mass based swallowing system. Swallow limit will no longer be a player count, but a mass difference, that will account player size as well.
MirceaKitsune [Sun, 17 Jul 2011 20:57:48 +0000 (23:57 +0300)]
Reduce Grabber damage a bit for now, as several people reported finding it over powered to some extent (among other balance settings)
MirceaKitsune [Sun, 17 Jul 2011 12:27:58 +0000 (15:27 +0300)]
Document the previous fix
MirceaKitsune [Sun, 17 Jul 2011 12:06:09 +0000 (15:06 +0300)]
Hopefully fix another small issue with the stomach board colors
MirceaKitsune [Sun, 17 Jul 2011 12:03:03 +0000 (15:03 +0300)]
Fix the stomach board showing the wrong player in multiplayer, when showing your own self
MirceaKitsune [Sun, 17 Jul 2011 01:59:17 +0000 (04:59 +0300)]
Vore Tournament 0.6.1 has been released! Mark that in GIT by fixing some typos :)
MirceaKitsune [Sun, 17 Jul 2011 00:50:31 +0000 (03:50 +0300)]
Better default swallow speed
MirceaKitsune [Sun, 17 Jul 2011 00:27:38 +0000 (03:27 +0300)]
Show the proper stomach board color on spectated players, in the case of team mates
MirceaKitsune [Sat, 16 Jul 2011 23:49:06 +0000 (02:49 +0300)]
Also use the proper alpha cvars for the swallow model
MirceaKitsune [Sat, 16 Jul 2011 23:46:35 +0000 (02:46 +0300)]
Fix the swallow model not showing to spectators when spectating a player. Also do some other fixes to the swallow models.
MirceaKitsune [Sat, 16 Jul 2011 22:40:24 +0000 (01:40 +0300)]
Disable GLSL gamma again by default. I believe this is safest, and it doesn't really do anything either way
MirceaKitsune [Sat, 16 Jul 2011 22:13:46 +0000 (01:13 +0300)]
Don't show names for prey when the stomach model is at full alpha
MirceaKitsune [Sat, 16 Jul 2011 22:07:18 +0000 (01:07 +0300)]
Enable v_glslgamma. This isn't what was causing the level loading crashes for me. No idea what is, and no solution yet...
MirceaKitsune [Sat, 16 Jul 2011 22:03:44 +0000 (01:03 +0300)]
Limit how often the Grabber's beam effect is sent (lightning bolt from the weapon to the linked hook). It was being sent each frame, choking the network in multiplayer.
MirceaKitsune [Sat, 16 Jul 2011 16:05:57 +0000 (19:05 +0300)]
Fix the view weapon model not animating in multiplayer, if having players in your stomach
MirceaKitsune [Sat, 16 Jul 2011 15:16:03 +0000 (18:16 +0300)]
Fix the server attempting to attach the exterior weapon entity to stomach models. Should fix console warnings and the weapon model blinking for predators.
MirceaKitsune [Sat, 16 Jul 2011 15:09:06 +0000 (18:09 +0300)]
Document the last bugfix
MirceaKitsune [Sat, 16 Jul 2011 15:00:13 +0000 (18:00 +0300)]
Fix an issue with the grabber reloading
MirceaKitsune [Sat, 16 Jul 2011 14:51:46 +0000 (17:51 +0300)]
Don't skip some important checks for the grabber while eaten
MirceaKitsune [Sat, 16 Jul 2011 14:44:25 +0000 (17:44 +0300)]
Upcoming 0.6.1 release notes, with what's been done so far
MirceaKitsune [Sat, 16 Jul 2011 14:36:50 +0000 (17:36 +0300)]
Finally fix the prey scanning issue! I was forgetting to use makevectors() to generate the player's angles, and was using v_forward with angles generated at random from all around the code. HOW COULD I HAVE BEEN SO STUPID D:
MirceaKitsune [Sat, 16 Jul 2011 14:15:16 +0000 (17:15 +0300)]
Revert everything. Neither the old method nor the new one fix the issue...
MirceaKitsune [Sat, 16 Jul 2011 14:08:02 +0000 (17:08 +0300)]
Use a different, and very weird solution for the prey scan issue in multiplayer. I have no idea how a negative frametime check (rather than a positive one) is possibly fixing this. But it seems to.
MirceaKitsune [Sat, 16 Jul 2011 12:47:11 +0000 (15:47 +0300)]
Fix a big issue in the new tick check for prey. The vore system works properly again
MirceaKitsune [Sat, 16 Jul 2011 12:34:30 +0000 (15:34 +0300)]
Some balance tweaks to fuel rotting
MirceaKitsune [Sat, 16 Jul 2011 11:50:05 +0000 (14:50 +0300)]
Properly check if we have enough ammo for an attack
MirceaKitsune [Sat, 16 Jul 2011 11:38:15 +0000 (14:38 +0300)]
Don't attempt to switch weapons if we're out of ammo, since we only have one weapon in Vore Tournament
MirceaKitsune [Sat, 16 Jul 2011 11:35:25 +0000 (14:35 +0300)]
Properly skip reloading when there's no ammo left
MirceaKitsune [Sat, 16 Jul 2011 11:32:22 +0000 (14:32 +0300)]
Disable v_glslgamma by default. This seems to fix various problems with some video cards (might fix the black & white screen some people have been reporting, and possibly an engine crash I've been experiencing)
MirceaKitsune [Sat, 16 Jul 2011 11:28:40 +0000 (14:28 +0300)]
Some balance tweaks on swallowing, and correction on another mistake I made
MirceaKitsune [Sat, 16 Jul 2011 11:14:41 +0000 (14:14 +0300)]
Better comment on my last change
MirceaKitsune [Sat, 16 Jul 2011 11:02:47 +0000 (14:02 +0300)]
Fully fix the multiplayer swallowing issue, which will also fix the local jitter when trying to swallow prey
MirceaKitsune [Sat, 16 Jul 2011 01:37:55 +0000 (04:37 +0300)]
First part of fixing the multiplayer swallowing issue. Will have to release a 0.6.1 due to this...
MirceaKitsune [Fri, 15 Jul 2011 22:47:32 +0000 (01:47 +0300)]
Vore Tournament 0.6.0 has been released! This GIT is now 0.7.0git
MirceaKitsune [Fri, 15 Jul 2011 13:46:11 +0000 (16:46 +0300)]
Use -xonotic instead of -nexuiz for the engine branding. This seems to be more stable, and is likely to be the last up to date engine game type.
MirceaKitsune [Fri, 15 Jul 2011 13:06:07 +0000 (16:06 +0300)]
Update stomach kick cvars in tutorial map
MirceaKitsune [Fri, 15 Jul 2011 11:35:58 +0000 (14:35 +0300)]
Fix the stomach board showing the spectatee's name when spectating a player who hasn't been eaten, instead of showing the spectated player's name
MirceaKitsune [Fri, 15 Jul 2011 00:28:20 +0000 (03:28 +0300)]
More animations and animation tweaks
MirceaKitsune [Thu, 14 Jul 2011 23:25:36 +0000 (02:25 +0300)]
Warpzones on ruiner
MirceaKitsune [Thu, 14 Jul 2011 23:07:10 +0000 (02:07 +0300)]
Animations for predators and prey as they are swallowing / being swallowed
MirceaKitsune [Thu, 14 Jul 2011 22:09:33 +0000 (01:09 +0300)]
Tweak the escape probability again
MirceaKitsune [Thu, 14 Jul 2011 21:51:37 +0000 (00:51 +0300)]
Another balance tweak
MirceaKitsune [Thu, 14 Jul 2011 21:33:50 +0000 (00:33 +0300)]
Another balancing tweak
MirceaKitsune [Thu, 14 Jul 2011 20:13:25 +0000 (23:13 +0300)]
Include the source of the Darkplaces engine too
MirceaKitsune [Thu, 14 Jul 2011 20:11:53 +0000 (23:11 +0300)]
Latest fteqcc and netradiant sources
MirceaKitsune [Thu, 14 Jul 2011 20:05:47 +0000 (23:05 +0300)]
It seems I can delete most FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED with the latest fteqcc
MirceaKitsune [Thu, 14 Jul 2011 19:47:57 +0000 (22:47 +0300)]
Update netRadiant
MirceaKitsune [Thu, 14 Jul 2011 19:44:45 +0000 (22:44 +0300)]
Rename the folder to just engine
MirceaKitsune [Thu, 14 Jul 2011 19:42:00 +0000 (22:42 +0300)]
Copy SDL.dll to the compiled binaries path
MirceaKitsune [Thu, 14 Jul 2011 19:41:03 +0000 (22:41 +0300)]
Update the compiled engine
MirceaKitsune [Thu, 14 Jul 2011 19:39:58 +0000 (22:39 +0300)]
-customgameuserdirname setting for the engine rebranding
MirceaKitsune [Thu, 14 Jul 2011 19:28:02 +0000 (22:28 +0300)]
Simplify menu code a little
MirceaKitsune [Thu, 14 Jul 2011 17:26:17 +0000 (20:26 +0300)]
Properly fix the decibels slider for music
MirceaKitsune [Thu, 14 Jul 2011 16:32:21 +0000 (19:32 +0300)]
Add 96 x 96 icon too
MirceaKitsune [Thu, 14 Jul 2011 16:28:23 +0000 (19:28 +0300)]
Rename the file
MirceaKitsune [Thu, 14 Jul 2011 16:27:31 +0000 (19:27 +0300)]
Include packed icon file
MirceaKitsune [Thu, 14 Jul 2011 15:37:41 +0000 (18:37 +0300)]
Include icons in both png and ico format
MirceaKitsune [Thu, 14 Jul 2011 15:12:22 +0000 (18:12 +0300)]
Some tweaks to the release notes
MirceaKitsune [Thu, 14 Jul 2011 14:50:53 +0000 (17:50 +0300)]
Make bots much smarter :)
MirceaKitsune [Thu, 14 Jul 2011 14:08:39 +0000 (17:08 +0300)]
Don't have a min and max value on the damage stomach kicks can do. Also make bots need to be skill 5 or up in order to know when it's safe to regurgitate their prey.
MirceaKitsune [Thu, 14 Jul 2011 13:59:15 +0000 (16:59 +0300)]
Better frag limits for maps
MirceaKitsune [Thu, 14 Jul 2011 13:09:44 +0000 (16:09 +0300)]
A bit less damage for grabber alt fire
MirceaKitsune [Thu, 14 Jul 2011 12:24:35 +0000 (15:24 +0300)]
Lower speedcap limit again
MirceaKitsune [Thu, 14 Jul 2011 12:10:49 +0000 (15:10 +0300)]
Fix the speedcap when stomach load is 0, and begin dividing it from the first prey
MirceaKitsune [Thu, 14 Jul 2011 01:08:57 +0000 (04:08 +0300)]
Document another feature in release notes
MirceaKitsune [Thu, 14 Jul 2011 00:32:39 +0000 (03:32 +0300)]
Pitch up vixen jump sound
MirceaKitsune [Thu, 14 Jul 2011 00:07:48 +0000 (03:07 +0300)]
Slightly lower speedcap
MirceaKitsune [Thu, 14 Jul 2011 00:06:04 +0000 (03:06 +0300)]
Regurgitation speedcap is now based on stomach load. The more prey you have, the less speed you can have without regurgitating.
MirceaKitsune [Wed, 13 Jul 2011 23:57:12 +0000 (02:57 +0300)]
Make regurgitation speed cap a little higher
MirceaKitsune [Wed, 13 Jul 2011 23:47:22 +0000 (02:47 +0300)]
Add the only known and unfixable bug I'm aware of
MirceaKitsune [Wed, 13 Jul 2011 23:39:50 +0000 (02:39 +0300)]
Upcoming 0.6 release notes
MirceaKitsune [Wed, 13 Jul 2011 22:49:29 +0000 (01:49 +0300)]
Add release notes to GIT
MirceaKitsune [Wed, 13 Jul 2011 22:38:46 +0000 (01:38 +0300)]
Settemp reflections to off on Arahia and Greatwall Overloaded. Reflective water takes too much performance on these maps.
MirceaKitsune [Wed, 13 Jul 2011 22:30:23 +0000 (01:30 +0300)]
Only spawn casings when we first begin reloading. Makes more sense, and also fixes a bug with spawning two castings when getting a grabber after not having one and reloading it.
MirceaKitsune [Wed, 13 Jul 2011 22:17:11 +0000 (01:17 +0300)]
Optimize menu code for my last change
MirceaKitsune [Wed, 13 Jul 2011 21:58:59 +0000 (00:58 +0300)]
Tweak the system sound to use 0.5 as the default volume, instead of 1.0. This allows us to work around the 0-to-1 limit range in sound() (darkplaces cannot read a volume greater than 1), and the sounds of larger players will now be boosted based on player size.
MirceaKitsune [Wed, 13 Jul 2011 20:19:18 +0000 (23:19 +0300)]
Lower stomach kick damage, now that player size doesn't have full influence over damage by default
MirceaKitsune [Wed, 13 Jul 2011 20:11:25 +0000 (23:11 +0300)]
Tweak another healthsize sound setting
MirceaKitsune [Wed, 13 Jul 2011 20:06:53 +0000 (23:06 +0300)]
Tweak size difference in balance again
MirceaKitsune [Wed, 13 Jul 2011 20:02:37 +0000 (23:02 +0300)]
Better scale difference defaults
MirceaKitsune [Wed, 13 Jul 2011 20:01:12 +0000 (23:01 +0300)]
Use pow() for all scale differences, which should make them much more correct, and might prevent potential bugs
MirceaKitsune [Wed, 13 Jul 2011 19:23:34 +0000 (22:23 +0300)]
Make stomach kick damage a little higher to support small preys
MirceaKitsune [Wed, 13 Jul 2011 19:22:43 +0000 (22:22 +0300)]
Base stomach kick sounds on player scale difference, and tweak the system a bit
MirceaKitsune [Wed, 13 Jul 2011 18:03:20 +0000 (21:03 +0300)]
Lower light radius to further improve performance
MirceaKitsune [Wed, 13 Jul 2011 17:52:45 +0000 (20:52 +0300)]
Tweak respawn effects again
MirceaKitsune [Wed, 13 Jul 2011 17:46:02 +0000 (20:46 +0300)]
Fix item / player respawn effects causing too much lag (fewer particles)
MirceaKitsune [Wed, 13 Jul 2011 16:50:59 +0000 (19:50 +0300)]
Revert grabber alt refire rate
MirceaKitsune [Wed, 13 Jul 2011 16:41:34 +0000 (19:41 +0300)]
Spawn FOV effect
MirceaKitsune [Wed, 13 Jul 2011 16:07:18 +0000 (19:07 +0300)]
Rename a particle effect
MirceaKitsune [Wed, 13 Jul 2011 15:34:35 +0000 (18:34 +0300)]
Fewer particles and light for player respawns
MirceaKitsune [Wed, 13 Jul 2011 15:24:23 +0000 (18:24 +0300)]
Apply the chase_active cvar of the spectatee, not of the player that's spectated. This fixes players seeing enemies as floating stomachs if spectating prey with chase_active enabled
MirceaKitsune [Wed, 13 Jul 2011 15:14:51 +0000 (18:14 +0300)]
Player respawn effect
MirceaKitsune [Wed, 13 Jul 2011 14:50:39 +0000 (17:50 +0300)]
Fix another hole in my vore flash code
MirceaKitsune [Wed, 13 Jul 2011 14:36:06 +0000 (17:36 +0300)]
Cover some holes in my last code