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12 years agoNo... buts take a lot of performance, so only allow 9 from the menu
MirceaKitsune [Sat, 17 Mar 2012 09:53:41 +0000 (11:53 +0200)]
No... buts take a lot of performance, so only allow 9 from the menu

12 years agoApply menu_maxplayers when the menu is initialized, not only when the map starts...
MirceaKitsune [Sat, 17 Mar 2012 09:52:36 +0000 (11:52 +0200)]
Apply menu_maxplayers when the menu is initialized, not only when the map starts. This makes sure it's set when we start a game with the map command for the first time (not the cleanest implementation, but oh well)

12 years agoCorrect ground impact particle count when healthsize is disabled
MirceaKitsune [Fri, 16 Mar 2012 13:46:33 +0000 (15:46 +0200)]
Correct ground impact particle count when healthsize is disabled

12 years agoFewer ground impact particles
MirceaKitsune [Fri, 16 Mar 2012 13:42:50 +0000 (15:42 +0200)]
Fewer ground impact particles

12 years agoMake particles depend on player scale even more
MirceaKitsune [Fri, 16 Mar 2012 13:38:08 +0000 (15:38 +0200)]
Make particles depend on player scale even more

12 years agoActually, no
MirceaKitsune [Fri, 16 Mar 2012 12:51:36 +0000 (14:51 +0200)]
Actually, no

12 years agoRename the cvar accordingly
MirceaKitsune [Fri, 16 Mar 2012 00:51:20 +0000 (02:51 +0200)]
Rename the cvar accordingly

12 years agoApply the bot offset to the swallow speed as well, not only damage. This hides the...
MirceaKitsune [Fri, 16 Mar 2012 00:47:11 +0000 (02:47 +0200)]
Apply the bot offset to the swallow speed as well, not only damage. This hides the bot advantage better, while keeping the gameplay unchanged and fun

12 years agoBalance the new skill damage feature and make it acceptable. Bots can be defeated...
MirceaKitsune [Fri, 16 Mar 2012 00:23:14 +0000 (02:23 +0200)]
Balance the new skill damage feature and make it acceptable. Bots can be defeated at highest skill, even if hard

12 years agoNo skill damage in the campaign, it's hard enough as it is
MirceaKitsune [Thu, 15 Mar 2012 23:53:39 +0000 (01:53 +0200)]
No skill damage in the campaign, it's hard enough as it is

12 years agoDamage offset for bots depending on skill. Needs to be balanced better
MirceaKitsune [Thu, 15 Mar 2012 23:52:05 +0000 (01:52 +0200)]
Damage offset for bots depending on skill. Needs to be balanced better

12 years agoMaybe later
MirceaKitsune [Thu, 15 Mar 2012 23:26:25 +0000 (01:26 +0200)]
Maybe later

12 years agoCvar the speeds of punchangle and punchvector, and make them a little faster
MirceaKitsune [Thu, 15 Mar 2012 23:22:09 +0000 (01:22 +0200)]
Cvar the speeds of punchangle and punchvector, and make them a little faster

12 years agoChange some balancing and bot settings, and add more TODOs
MirceaKitsune [Thu, 15 Mar 2012 23:10:38 +0000 (01:10 +0200)]
Change some balancing and bot settings, and add more TODOs

12 years agoBetter stereo slider settings
MirceaKitsune [Thu, 15 Mar 2012 22:45:32 +0000 (00:45 +0200)]
Better stereo slider settings

12 years agoRemove an abandoned cvar from the config
MirceaKitsune [Thu, 15 Mar 2012 22:45:23 +0000 (00:45 +0200)]
Remove an abandoned cvar from the config

12 years agoAdded settings for anaglyph stereo in the Video menu, so people with 3D glasses can...
MirceaKitsune [Thu, 15 Mar 2012 22:06:51 +0000 (00:06 +0200)]
Added settings for anaglyph stereo in the Video menu, so people with 3D glasses can play Vore Tournament in 3D. Includes settings for any type of glasses.

12 years agoReplace vixen.zym with vixen.iqm in defaultVT.cfg, which I forgot to do when I switch...
MirceaKitsune [Thu, 15 Mar 2012 21:01:00 +0000 (23:01 +0200)]
Replace vixen.zym with vixen.iqm in defaultVT.cfg, which I forgot to do when I switched to the new format. Hopefully fixes the broken default player model

12 years agoRename keybinds properly
MirceaKitsune [Thu, 15 Mar 2012 20:59:12 +0000 (22:59 +0200)]
Rename keybinds properly

12 years agoUse a more correct way of toggling the HUD, and fix some missing menu dependencies
MirceaKitsune [Thu, 15 Mar 2012 20:56:14 +0000 (22:56 +0200)]
Use a more correct way of toggling the HUD, and fix some missing menu dependencies

12 years agoGive surfaceparm metalsteps to more desertfactory textures. Since the changes are...
MirceaKitsune [Thu, 15 Mar 2012 20:39:53 +0000 (22:39 +0200)]
Give surfaceparm metalsteps to more desertfactory textures. Since the changes are prolly small, I won't bother to recompile the map and apply them for now

12 years agoThis TODO isn't such a good idea
MirceaKitsune [Thu, 15 Mar 2012 20:33:42 +0000 (22:33 +0200)]
This TODO isn't such a good idea

12 years agoFix my last commit
MirceaKitsune [Thu, 15 Mar 2012 20:25:32 +0000 (22:25 +0200)]
Fix my last commit

12 years agoSame thing for items
MirceaKitsune [Thu, 15 Mar 2012 20:00:20 +0000 (22:00 +0200)]
Same thing for items

12 years agoPunchangle strength depends on healthsize difference as well
MirceaKitsune [Thu, 15 Mar 2012 19:56:17 +0000 (21:56 +0200)]
Punchangle strength depends on healthsize difference as well

12 years agoDon't regurgitate fully digested prey silently by default
MirceaKitsune [Thu, 15 Mar 2012 19:42:26 +0000 (21:42 +0200)]
Don't regurgitate fully digested prey silently by default

12 years agoFix radar paths in some game commands (something I prolly forgot long ago)
MirceaKitsune [Thu, 15 Mar 2012 19:19:35 +0000 (21:19 +0200)]
Fix radar paths in some game commands (something I prolly forgot long ago)

12 years agoAllow _mini radars as well... I think they're important for compatibility or something
MirceaKitsune [Thu, 15 Mar 2012 19:15:12 +0000 (21:15 +0200)]
Allow _mini radars as well... I think they're important for compatibility or something

12 years agoGood menu settings for the radar
MirceaKitsune [Thu, 15 Mar 2012 19:13:19 +0000 (21:13 +0200)]
Good menu settings for the radar

12 years agoCleanup radar code. I'll adapt the radar menu to the new changes later
MirceaKitsune [Thu, 15 Mar 2012 17:02:27 +0000 (19:02 +0200)]
Cleanup radar code. I'll adapt the radar menu to the new changes later

12 years agoCorrection to a texture
MirceaKitsune [Thu, 15 Mar 2012 16:49:37 +0000 (18:49 +0200)]
Correction to a texture

12 years agoBig improvements to the radar, and us a good set of images for it. Not yet finished...
MirceaKitsune [Thu, 15 Mar 2012 16:45:08 +0000 (18:45 +0200)]
Big improvements to the radar, and us a good set of images for it. Not yet finished, but this commit won't break anything either

12 years agoRename teamradar to radar, and also allow it in non-team games by default
MirceaKitsune [Thu, 15 Mar 2012 15:42:18 +0000 (17:42 +0200)]
Rename teamradar to radar, and also allow it in non-team games by default

12 years agoI'm pretty sure the correct blue color is being used
MirceaKitsune [Thu, 15 Mar 2012 15:29:44 +0000 (17:29 +0200)]
I'm pretty sure the correct blue color is being used

12 years agoFinish my last commit
MirceaKitsune [Thu, 15 Mar 2012 15:08:39 +0000 (17:08 +0200)]
Finish my last commit

12 years agoUse setproperty instead of R_SetView
MirceaKitsune [Thu, 15 Mar 2012 15:05:07 +0000 (17:05 +0200)]
Use setproperty instead of R_SetView

12 years agoFix a bug causing the stomach load helper voice to play for your predator
MirceaKitsune [Thu, 15 Mar 2012 15:00:17 +0000 (17:00 +0200)]
Fix a bug causing the stomach load helper voice to play for your predator

12 years agoFix a bug causing stomach load not to show for spectated players
MirceaKitsune [Thu, 15 Mar 2012 14:56:09 +0000 (16:56 +0200)]
Fix a bug causing stomach load not to show for spectated players

12 years agoAllow observers to see player names, and also show the health of team mates to specta...
MirceaKitsune [Thu, 15 Mar 2012 14:44:42 +0000 (16:44 +0200)]
Allow observers to see player names, and also show the health of team mates to spectated team members

12 years agoFix player names showing for prey
MirceaKitsune [Thu, 15 Mar 2012 14:16:28 +0000 (16:16 +0200)]
Fix player names showing for prey

12 years agoRemove a bug which is either very rare or was a fake alarm
MirceaKitsune [Thu, 15 Mar 2012 13:56:17 +0000 (15:56 +0200)]
Remove a bug which is either very rare or was a fake alarm

12 years agoCreate new and functional waypoints for Bloodprison and Bloodprison CTF. The ones...
MirceaKitsune [Thu, 15 Mar 2012 13:53:06 +0000 (15:53 +0200)]
Create new and functional waypoints for Bloodprison and Bloodprison CTF. The ones from Nexuiz did not match the map geometry, for some weird reason.

12 years agoFix a weird bug in a recent commit which was breaking item velocities
MirceaKitsune [Thu, 15 Mar 2012 13:19:20 +0000 (15:19 +0200)]
Fix a weird bug in a recent commit which was breaking item velocities

12 years agoMake dropped consumables work with g_nodepthtestitems
MirceaKitsune [Thu, 15 Mar 2012 13:00:27 +0000 (15:00 +0200)]
Make dropped consumables work with g_nodepthtestitems

12 years agoGive better colors and glow to the insides of the color vixen (yay for neon guts)
MirceaKitsune [Thu, 15 Mar 2012 12:37:38 +0000 (14:37 +0200)]
Give better colors and glow to the insides of the color vixen (yay for neon guts)

12 years agoFix textures not being transparent on greatwall_revisited. They were missing a shader...
MirceaKitsune [Thu, 15 Mar 2012 12:07:19 +0000 (14:07 +0200)]
Fix textures not being transparent on greatwall_revisited. They were missing a shader key, and I can't tell how they worked at all till now

12 years agoUpdate waypoint caches for all maps that need them
MirceaKitsune [Thu, 15 Mar 2012 11:26:04 +0000 (13:26 +0200)]
Update waypoint caches for all maps that need them

12 years agoRename the other shadow settings to look better
MirceaKitsune [Thu, 15 Mar 2012 11:02:22 +0000 (13:02 +0200)]
Rename the other shadow settings to look better

12 years agoAllow r_shadows 2 to be enabled (ambient shadows), and remove soft shadows from the...
MirceaKitsune [Thu, 15 Mar 2012 10:59:53 +0000 (12:59 +0200)]
Allow r_shadows 2 to be enabled (ambient shadows), and remove soft shadows from the menu since it both looks better and works faster (always enabled now)

12 years agoFix a crash caused by display digits
MirceaKitsune [Thu, 15 Mar 2012 10:39:49 +0000 (12:39 +0200)]
Fix a crash caused by display digits

12 years agoItems always have a scale, even when healthsize is disabled.
MirceaKitsune [Thu, 15 Mar 2012 10:39:18 +0000 (12:39 +0200)]
Items always have a scale, even when healthsize is disabled.

12 years agoApply my previous commit to items as well
MirceaKitsune [Thu, 15 Mar 2012 10:37:36 +0000 (12:37 +0200)]
Apply my previous commit to items as well

12 years agoPrey / predator velocity when regurgitating / being regurgitated now depends on size...
MirceaKitsune [Thu, 15 Mar 2012 10:35:35 +0000 (12:35 +0200)]
Prey / predator velocity when regurgitating / being regurgitated now depends on size difference between players. The larger the prey compared to the predator, the greater the force.

12 years agoMake weapon display warn amount depend on weapon and ammo instead of a global cvar...
MirceaKitsune [Thu, 15 Mar 2012 10:15:06 +0000 (12:15 +0200)]
Make weapon display warn amount depend on weapon and ammo instead of a global cvar. We currently have one gun and one ammo, but still do this because it's more correct and flexible

12 years agoMY display digits are cured! (hopefully). Also add more TODO's
MirceaKitsune [Thu, 15 Mar 2012 09:52:53 +0000 (11:52 +0200)]
MY display digits are cured! (hopefully). Also add more TODO's

12 years agoFurther improve display digits
MirceaKitsune [Thu, 15 Mar 2012 09:27:48 +0000 (11:27 +0200)]
Further improve display digits

12 years agoImprove the new display digit implementation, and get display digits properly working...
MirceaKitsune [Thu, 15 Mar 2012 09:01:52 +0000 (11:01 +0200)]
Improve the new display digit implementation, and get display digits properly working with it

12 years agoUse a better system for initiating weapon display digits, and don't attempt to attach...
MirceaKitsune [Thu, 15 Mar 2012 08:51:14 +0000 (10:51 +0200)]
Use a better system for initiating weapon display digits, and don't attempt to attach them each frame instead. This commit currently breaks them, and causes them to not appear on the first spawn of the player. To be fixed in the next commit...

12 years agoDon't apply the same effect in two places of the code unnecessarily
MirceaKitsune [Wed, 14 Mar 2012 23:36:28 +0000 (01:36 +0200)]
Don't apply the same effect in two places of the code unnecessarily

12 years agoFix a bug caused by something I forgot regarding display digits
MirceaKitsune [Wed, 14 Mar 2012 23:22:31 +0000 (01:22 +0200)]
Fix a bug caused by something I forgot regarding display digits

12 years agoUnfortunately, I have to delay a major bug for version 0.8, since I'm in a hurry...
MirceaKitsune [Wed, 14 Mar 2012 23:06:56 +0000 (01:06 +0200)]
Unfortunately, I have to delay a major bug for version 0.8, since I'm in a hurry to release 0.7 and this bug is pretty deep

12 years agoFix a bug with the grabber hook not spawning if shooting it right after reload
MirceaKitsune [Wed, 14 Mar 2012 23:06:26 +0000 (01:06 +0200)]
Fix a bug with the grabber hook not spawning if shooting it right after reload

12 years agoFollowing the Xonotic menu, anisotropy is also a video setting, not an effect (which...
MirceaKitsune [Wed, 14 Mar 2012 22:43:52 +0000 (00:43 +0200)]
Following the Xonotic menu, anisotropy is also a video setting, not an effect (which makes sense)

12 years agoMove anti-aliasing and FBO to the Video menu instead of Effects
MirceaKitsune [Wed, 14 Mar 2012 22:40:18 +0000 (00:40 +0200)]
Move anti-aliasing and FBO to the Video menu instead of Effects

12 years agoCreate missing preview images for both menu skins
MirceaKitsune [Wed, 14 Mar 2012 22:30:40 +0000 (00:30 +0200)]
Create missing preview images for both menu skins

12 years agoDistributed digestion confirmed to be working
MirceaKitsune [Wed, 14 Mar 2012 22:20:19 +0000 (00:20 +0200)]
Distributed digestion confirmed to be working

12 years agoFix g_nodepthtestplayers
MirceaKitsune [Wed, 14 Mar 2012 22:09:30 +0000 (00:09 +0200)]
Fix g_nodepthtestplayers

12 years agoBump some TODO notes, and delay some features to release 0.7 soon
MirceaKitsune [Wed, 14 Mar 2012 21:59:35 +0000 (23:59 +0200)]
Bump some TODO notes, and delay some features to release 0.7 soon

12 years agoAdd two new bugs to the list
MirceaKitsune [Thu, 8 Mar 2012 17:03:08 +0000 (19:03 +0200)]
Add two new bugs to the list

12 years agoSpecify cdtrack by name in all maps
MirceaKitsune [Thu, 8 Mar 2012 16:49:32 +0000 (18:49 +0200)]
Specify cdtrack by name in all maps

12 years agoShow stomach load when g_healthsize is off, because that looks less ugly and more...
MirceaKitsune [Thu, 8 Mar 2012 16:42:05 +0000 (18:42 +0200)]
Show stomach load when g_healthsize is off, because that looks less ugly and more right

12 years agoFix healthsize FOV
MirceaKitsune [Thu, 8 Mar 2012 16:37:29 +0000 (18:37 +0200)]
Fix healthsize FOV

12 years agoGood songs and settings for the new maps
MirceaKitsune [Sun, 4 Mar 2012 01:02:51 +0000 (03:02 +0200)]
Good songs and settings for the new maps

12 years agoRemaining parts of the new maps
MirceaKitsune [Sun, 4 Mar 2012 00:56:11 +0000 (02:56 +0200)]
Remaining parts of the new maps

12 years ago3 new Nexuiz maps
MirceaKitsune [Sun, 4 Mar 2012 00:55:28 +0000 (02:55 +0200)]
3 new Nexuiz maps

12 years agoColorize display digits red when ammo is too low
MirceaKitsune [Sun, 4 Mar 2012 00:08:02 +0000 (02:08 +0200)]
Colorize display digits red when ammo is too low

12 years ago0.3 is actually better
MirceaKitsune [Sat, 3 Mar 2012 23:39:32 +0000 (01:39 +0200)]
0.3 is actually better

12 years agoDocument the voice pitch feature
MirceaKitsune [Sat, 3 Mar 2012 23:34:58 +0000 (01:34 +0200)]
Document the voice pitch feature

12 years agoChange player pitch less
MirceaKitsune [Sat, 3 Mar 2012 23:31:32 +0000 (01:31 +0200)]
Change player pitch less

12 years agoProperly precache macro walking sounds
MirceaKitsune [Sat, 3 Mar 2012 23:27:33 +0000 (01:27 +0200)]
Properly precache macro walking sounds

12 years agoApply pitch properly to both stomach kicks and stomach gurgles. For kicks, the pitch...
MirceaKitsune [Sat, 3 Mar 2012 23:24:09 +0000 (01:24 +0200)]
Apply pitch properly to both stomach kicks and stomach gurgles. For kicks, the pitch will be lower the larger the predator and higher the smaller

12 years agoFirst usage of pitched sounds. Player sounds and voices will pitch based on size...
MirceaKitsune [Sat, 3 Mar 2012 21:54:38 +0000 (23:54 +0200)]
First usage of pitched sounds. Player sounds and voices will pitch based on size. Small players will have a high-pitch voice, whereas macro players will have a low-pitch voice

12 years agoImplement engine framework in the gamecode for changing the pitch of sounds. soundto...
MirceaKitsune [Sat, 3 Mar 2012 21:36:46 +0000 (23:36 +0200)]
Implement engine framework in the gamecode for changing the pitch of sounds. soundto now supports a pitch parameter, which will be used in the commits to follow

12 years agoDon't shake the ground for prey
MirceaKitsune [Sat, 3 Mar 2012 19:32:01 +0000 (21:32 +0200)]
Don't shake the ground for prey

12 years agoAdd the last feature to the release notes
MirceaKitsune [Sat, 3 Mar 2012 19:27:09 +0000 (21:27 +0200)]
Add the last feature to the release notes

12 years agoLastly, make the earthquake effect only be caused by macro players, based on their...
MirceaKitsune [Sat, 3 Mar 2012 19:26:16 +0000 (21:26 +0200)]
Lastly, make the earthquake effect only be caused by macro players, based on their size from normal to maximum size

12 years agoEarthquake for falling, obviously stronger than that of footsteps
MirceaKitsune [Sat, 3 Mar 2012 19:22:36 +0000 (21:22 +0200)]
Earthquake for falling, obviously stronger than that of footsteps

12 years agoMake the macro earthquake effect work for spectators too
MirceaKitsune [Sat, 3 Mar 2012 19:17:43 +0000 (21:17 +0200)]
Make the macro earthquake effect work for spectators too

12 years agoFix and improve the final touches for footstep earthquakes
MirceaKitsune [Sat, 3 Mar 2012 18:59:18 +0000 (20:59 +0200)]
Fix and improve the final touches for footstep earthquakes

12 years agoShake the ground when a giant player is nearby. Not yet finished and working properly
MirceaKitsune [Sat, 3 Mar 2012 18:50:28 +0000 (20:50 +0200)]
Shake the ground when a giant player is nearby. Not yet finished and working properly

12 years agoFix lightning on Skycastle. Seems this map doesn't like radiosity when compiling...
MirceaKitsune [Sat, 3 Mar 2012 16:02:02 +0000 (18:02 +0200)]
Fix lightning on Skycastle. Seems this map doesn't like radiosity when compiling. Also change some TODO's

12 years agoAnother mission successful
MirceaKitsune [Sat, 3 Mar 2012 14:57:16 +0000 (16:57 +0200)]
Another mission successful

12 years agoMerge branch 'master' into mirceakitsune/macro_walk_effects
MirceaKitsune [Sat, 3 Mar 2012 14:52:58 +0000 (16:52 +0200)]
Merge branch 'master' into mirceakitsune/macro_walk_effects

12 years agoSome important TODO's
MirceaKitsune [Sat, 3 Mar 2012 14:52:35 +0000 (16:52 +0200)]
Some important TODO's

12 years agoBetter footstep sound volumes
MirceaKitsune [Sat, 3 Mar 2012 14:52:07 +0000 (16:52 +0200)]
Better footstep sound volumes

12 years agoActually, make ground impact particle amount depend on player size too
MirceaKitsune [Sat, 3 Mar 2012 14:40:52 +0000 (16:40 +0200)]
Actually, make ground impact particle amount depend on player size too

12 years agoFix some things I forgot, and make ground impact particles work again
MirceaKitsune [Sat, 3 Mar 2012 14:23:51 +0000 (16:23 +0200)]
Fix some things I forgot, and make ground impact particles work again

12 years agoCommit the macro sounds to GIT
MirceaKitsune [Sat, 3 Mar 2012 14:21:14 +0000 (16:21 +0200)]
Commit the macro sounds to GIT

12 years agoSame for the falling sounds
MirceaKitsune [Sat, 3 Mar 2012 14:20:55 +0000 (16:20 +0200)]
Same for the falling sounds

12 years agoImprove code in the last commit
MirceaKitsune [Sat, 3 Mar 2012 14:14:23 +0000 (16:14 +0200)]
Improve code in the last commit