]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Fri, 29 Jun 2018 10:03:06 +0000 (12:03 +0200)]
Assign entity number as name to bots without name (when bot_config_file is "")
terencehill [Fri, 29 Jun 2018 10:01:07 +0000 (12:01 +0200)]
Don't allow zooming while spectating a player in free camera mode
Martin Taibr [Wed, 27 Jun 2018 05:01:50 +0000 (07:01 +0200)]
fix okmg solidpen
Mario [Tue, 26 Jun 2018 15:21:51 +0000 (01:21 +1000)]
Don't compress skies in the higher effects configs
Mario [Tue, 26 Jun 2018 15:12:01 +0000 (01:12 +1000)]
Fix the source entity of the shotgun melee, fixes inability to activate buttons
Mario [Tue, 26 Jun 2018 14:19:11 +0000 (00:19 +1000)]
Update hash and enable 2D texture compression on the lowest graphical settings
Mario [Tue, 26 Jun 2018 14:14:55 +0000 (00:14 +1000)]
Hide the masked variants (and gak) from the menu
Mario [Tue, 26 Jun 2018 13:58:30 +0000 (23:58 +1000)]
Set crylink secondary ammo consumption to 3 (fixes being unable to fire primary when low enough on ammo, but not switching to another weapon)
Mario [Tue, 26 Jun 2018 13:37:09 +0000 (23:37 +1000)]
Fix an ammo consumption warning with the arc bolts
Mario [Tue, 26 Jun 2018 12:15:04 +0000 (22:15 +1000)]
Don't count dmg score if player has spawn shield or godmode
Mario [Tue, 26 Jun 2018 12:03:24 +0000 (22:03 +1000)]
Don't open the click radar if demo is active (fixes a bug)
Mario [Tue, 26 Jun 2018 11:18:27 +0000 (21:18 +1000)]
Revert "Make sure hooks can't attach to projectiles (besides nades)"
This reverts commit
d83cc15cc3ed27a9197411147543feca6d54185b .
Mario [Mon, 25 Jun 2018 06:35:34 +0000 (16:35 +1000)]
Fix compile
Mario [Mon, 25 Jun 2018 06:17:33 +0000 (16:17 +1000)]
Add mutator hooks for freezing/unfreezing, make use of them to fix a revive bug in freezetag
Mario [Mon, 25 Jun 2018 03:16:21 +0000 (03:16 +0000)]
Merge branch 'Mario/morphed_explosivesmodel' into 'master'
Merge branch Mario/morphed_explosivesmodel (XS merge request)
Closes #2045
See merge request xonotic/xonotic-data.pk3dir!572
Mario [Mon, 25 Jun 2018 03:12:30 +0000 (03:12 +0000)]
Merge branch 'terencehill/scoreboard_columnns_set' into 'master'
scoreboard_columnns_set enhancements
See merge request xonotic/xonotic-data.pk3dir!571
Mario [Mon, 25 Jun 2018 03:03:01 +0000 (13:03 +1000)]
Run the weapon frame after calling the weaponselect mutator hook, fixes mutators that change held weapon on spawn
Mario [Mon, 25 Jun 2018 02:59:14 +0000 (12:59 +1000)]
Check the specific cases instead of using weapon_prepareattack_check in hagar's load code (it has ammo checks of its own)
Mirio [Sun, 24 Jun 2018 13:23:40 +0000 (13:23 +0000)]
Implement poll 378
Mario [Sat, 23 Jun 2018 17:07:30 +0000 (03:07 +1000)]
Make sure hooks can't attach to projectiles (besides nades)
Mario [Sat, 23 Jun 2018 13:50:06 +0000 (23:50 +1000)]
Fix a relink warning
Mirio [Fri, 22 Jun 2018 14:37:36 +0000 (14:37 +0000)]
XDF balance: Reduce rocket lifetime to a sane value and also diminish possible havoc by rockets stuck in walls
Mario [Fri, 22 Jun 2018 09:51:35 +0000 (19:51 +1000)]
Add the explosives ammo model by Morphed
Mario [Fri, 22 Jun 2018 07:00:39 +0000 (17:00 +1000)]
Instead of checking for instagib, check if the death weapon is a vaporizer, allows damagetext to work in instagib with other weapons, and to filter vaporizer shots from regular modes
Mario [Fri, 22 Jun 2018 02:09:48 +0000 (12:09 +1000)]
Correctly link the entity with the area grid in QC movetype code
Mario [Fri, 22 Jun 2018 00:33:05 +0000 (10:33 +1000)]
Don't attach LOD models to triggers
Mario [Wed, 20 Jun 2018 13:08:38 +0000 (23:08 +1000)]
Update hash
Mario [Wed, 20 Jun 2018 09:51:02 +0000 (19:51 +1000)]
Fix not being able to set a health item to take health
Mario [Wed, 20 Jun 2018 09:30:45 +0000 (19:30 +1000)]
Avoid a goto by splitting the end of sys_phys_update into a postupdate function
Mario [Wed, 20 Jun 2018 08:36:44 +0000 (18:36 +1000)]
Optimise bot route rating a tiny bit by abusing vlen2
Mario [Wed, 20 Jun 2018 08:21:08 +0000 (18:21 +1000)]
Use intrusive lists in a sneaky way to avoid a findchain in spawn point filtering
Mario [Wed, 20 Jun 2018 08:02:45 +0000 (18:02 +1000)]
Cache the result of the find for testplayerstart to reduce load a tiny bit
Rudolf Polzer [Wed, 20 Jun 2018 05:24:39 +0000 (07:24 +0200)]
Transifex autosync
terencehill [Tue, 19 Jun 2018 18:56:56 +0000 (20:56 +0200)]
scoreboard_columns_set expand_default: loads default layout and expands it into the cvar scoreboard_columns so you can edit it
terencehill [Tue, 19 Jun 2018 18:22:44 +0000 (20:22 +0200)]
Enhance scoreboard_columns_set help
Mario [Tue, 19 Jun 2018 09:05:28 +0000 (19:05 +1000)]
Make sure the hunter-killer rocket loses its target if the player becomes a spectator/observer
Mario [Tue, 19 Jun 2018 07:01:29 +0000 (17:01 +1000)]
Make the score comparison result quicker by checking the .playerid of the clientstate entities, rather than their edict_num
Mario [Tue, 19 Jun 2018 06:34:10 +0000 (16:34 +1000)]
Don't count w_prop_interval as impure
Rudolf Polzer [Tue, 19 Jun 2018 05:24:38 +0000 (07:24 +0200)]
Transifex autosync
Mario [Tue, 19 Jun 2018 03:01:21 +0000 (13:01 +1000)]
Compilation unit passes locally, what more can I do
Mario [Tue, 19 Jun 2018 02:27:27 +0000 (12:27 +1000)]
Fix another compilation unit failure
Mario [Tue, 19 Jun 2018 02:20:19 +0000 (12:20 +1000)]
Define spawnflags in ammo.qh for now (another compilation unit failure)
Mario [Tue, 19 Jun 2018 01:55:27 +0000 (11:55 +1000)]
Fix the compilation unit, apparently
Mario [Tue, 19 Jun 2018 01:34:38 +0000 (11:34 +1000)]
Merge remote-tracking branch 'origin/master'
Mario [Tue, 19 Jun 2018 01:34:10 +0000 (11:34 +1000)]
Merge branch 'Mario/playerdemo_removal'
terencehill [Mon, 18 Jun 2018 18:57:49 +0000 (20:57 +0200)]
Remove a redundant Weapons_from call
terencehill [Mon, 18 Jun 2018 17:59:02 +0000 (19:59 +0200)]
Turn complain_weapon into an entity to reduce accesses to .m_id field
terencehill [Mon, 18 Jun 2018 17:18:03 +0000 (19:18 +0200)]
Weapons panel: allow to show only the held weapon (hud_panel_weapons_onlyowned 2)
terencehill [Mon, 18 Jun 2018 12:57:05 +0000 (14:57 +0200)]
Consistent indentation for clanarena.qc code
terencehill [Mon, 18 Jun 2018 12:56:32 +0000 (14:56 +0200)]
Clan Arena, warmup stage: fix bots standing still after their first death; don't display the "you are now alone" message since players are allowed to respawn anytime
Mario [Mon, 18 Jun 2018 12:23:24 +0000 (22:23 +1000)]
Update hash
Mario [Mon, 18 Jun 2018 09:45:09 +0000 (19:45 +1000)]
Don't play the "new toys, new toys!" roflsound by default
Mario [Mon, 18 Jun 2018 09:32:45 +0000 (19:32 +1000)]
Make cl_loddistance* cvars save to config
Mario [Mon, 18 Jun 2018 08:42:03 +0000 (18:42 +1000)]
Revert "Leave the load in the weapon when throwing it"
This reverts commit
b3b87165949a2d97634b425231aeb56324cc1ce7 .
Mario [Mon, 18 Jun 2018 08:40:02 +0000 (18:40 +1000)]
Leave the load in the weapon when throwing it
Mario [Mon, 18 Jun 2018 05:51:24 +0000 (15:51 +1000)]
Don't play time limit announcements when the match is over
Mario [Mon, 18 Jun 2018 05:15:29 +0000 (15:15 +1000)]
If game is stopped, don't count accuracy
Mario [Mon, 18 Jun 2018 05:12:13 +0000 (15:12 +1000)]
Add a few checks to the spam weapons to prevent them from firing when warmup is ending
Mario [Mon, 18 Jun 2018 04:41:33 +0000 (14:41 +1000)]
Call a weapon frame on the weapon entity when the player is first spawning, fixes a call to activeweapon none
Mario [Mon, 18 Jun 2018 01:52:31 +0000 (11:52 +1000)]
Fix some typos and remove an unused constant
Mario [Mon, 18 Jun 2018 01:23:07 +0000 (01:23 +0000)]
Merge branch 'Mario/event_heal' into 'master'
Merge branch Mario/event_heal (M merge request)
See merge request xonotic/xonotic-data.pk3dir!569
Mario [Mon, 18 Jun 2018 00:57:34 +0000 (10:57 +1000)]
Update Heal documentation (again)
Mario [Sun, 17 Jun 2018 22:34:43 +0000 (08:34 +1000)]
Add a note to trigger_heal for later
Mario [Sun, 17 Jun 2018 22:32:39 +0000 (08:32 +1000)]
Use the new unlimited resource constant
Mario [Sun, 17 Jun 2018 22:29:23 +0000 (08:29 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 22:28:02 +0000 (08:28 +1000)]
Use a constant to define the 'unlimited' resource limit
Mario [Sun, 17 Jun 2018 11:58:35 +0000 (21:58 +1000)]
Add an item flag to mark items as resources (as opposed to items you collect in an inventory)
Mario [Sun, 17 Jun 2018 08:34:16 +0000 (18:34 +1000)]
Use Heal in more places (turrets, trigger_heal, mage, bumblebee, vampirehook)
Mario [Sun, 17 Jun 2018 08:12:39 +0000 (18:12 +1000)]
Update the Heal documentation to reflect the new limit
Mario [Sun, 17 Jun 2018 08:07:45 +0000 (18:07 +1000)]
To match resource limit behaviour, set the 'unlimited' limit to -1 in event_heal calls too
Mario [Sun, 17 Jun 2018 08:04:51 +0000 (18:04 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 07:59:30 +0000 (17:59 +1000)]
Allow 0 as a valid limit (use -1 as the non-player limit)
Mario [Sun, 17 Jun 2018 07:31:50 +0000 (17:31 +1000)]
Also fix the multiplier so it doesn't heal generators instantly
Mario [Sun, 17 Jun 2018 07:27:52 +0000 (17:27 +1000)]
Fix a dumb mistake causing crashes
Mario [Sun, 17 Jun 2018 07:16:51 +0000 (17:16 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 07:15:30 +0000 (17:15 +1000)]
Set health and armor explicitly when killing the player via team change or kill command, fixes a crash
Mario [Sun, 17 Jun 2018 06:56:00 +0000 (16:56 +1000)]
Merge branch 'master' into Mario/event_heal
Mario [Sun, 17 Jun 2018 06:55:39 +0000 (16:55 +1000)]
Don't apply resource limits to non-player entities
Mario [Sun, 17 Jun 2018 06:33:08 +0000 (16:33 +1000)]
Implement a proper Heal function for the Arc's ability, so specific entities can handle the way they're healed
Mario [Sat, 16 Jun 2018 18:45:59 +0000 (04:45 +1000)]
Litter the code with a few notes about where health is accessed in the engine and possible QC-based solutions
Mario [Sat, 16 Jun 2018 18:15:25 +0000 (04:15 +1000)]
Clean up some unnecessary uses of SetResourceAmountExplicit
Mario [Sat, 16 Jun 2018 18:07:05 +0000 (04:07 +1000)]
Use it in mage code too
Mario [Sat, 16 Jun 2018 18:06:30 +0000 (04:06 +1000)]
Implement TakeResource
Mario [Sat, 16 Jun 2018 17:44:28 +0000 (03:44 +1000)]
Remove a no longer required hack
Mario [Sat, 16 Jun 2018 17:28:57 +0000 (03:28 +1000)]
Move the hard resource limit constant to common
Mario [Sat, 16 Jun 2018 17:25:07 +0000 (03:25 +1000)]
Clear out .health and .armorvalue from the client side
Mario [Sat, 16 Jun 2018 17:00:32 +0000 (03:00 +1000)]
Clear out most references to .health and .armorvalue on the server side
Mario [Sat, 16 Jun 2018 13:44:51 +0000 (23:44 +1000)]
Clear out most references to the .ammo_* fields
Mario [Sat, 16 Jun 2018 11:40:31 +0000 (21:40 +1000)]
Tweak arc's healing so it affects a few other entities (onslaught control points, assault objects, vehicles), currently a hacky mess
Mario [Sat, 16 Jun 2018 10:24:47 +0000 (20:24 +1000)]
Increase the onslaught round time limit
terencehill [Fri, 15 Jun 2018 22:55:45 +0000 (00:55 +0200)]
Mutators dialog: arrange weapon checkboxes in 3 columns
terencehill [Fri, 15 Jun 2018 22:46:12 +0000 (00:46 +0200)]
Get rid of a console error when an onslaught generator isn't shielded anymore
terencehill [Fri, 15 Jun 2018 22:41:22 +0000 (00:41 +0200)]
Reduce indentation of some code inside of ons_GeneratorThink
Mirio [Fri, 15 Jun 2018 17:21:42 +0000 (17:21 +0000)]
Merge branch 'Mario/func_breakable_playercheck' into 'master'
Merge branch Mario/func_breakable_playercheck (XXS merge request)
See merge request xonotic/xonotic-data.pk3dir!566
Mario [Fri, 15 Jun 2018 17:20:31 +0000 (03:20 +1000)]
Update gameplay hash
Mario [Fri, 15 Jun 2018 16:04:27 +0000 (02:04 +1000)]
Use team colour for the same team flag carrier instead of yellow
Mario [Fri, 15 Jun 2018 15:48:30 +0000 (01:48 +1000)]
Do a trace before respawning a func_breakable to see if there's a player inside their bounding box
Mario [Fri, 15 Jun 2018 15:28:18 +0000 (01:28 +1000)]
Consistently refer to the jetpack as that (not jet pack)
Mario [Fri, 15 Jun 2018 15:24:37 +0000 (01:24 +1000)]
Disable the weapon pickup notification in item pickup code (the pickup mask only applies to items, so using it here is broken)
Mario [Fri, 15 Jun 2018 15:19:51 +0000 (01:19 +1000)]
Use the regular method for getting the shot origin for the grappling hook, hook now shoots to the crosshair and is antilagged