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3 years agoMerge branch 'z411/bai-server' into LegendaryGuard/bai_mod
LegendaryGuard [Mon, 19 Apr 2021 20:59:33 +0000 (22:59 +0200)]
Merge branch 'z411/bai-server' into LegendaryGuard/bai_mod

3 years agoUndo previous change
LegendaryGuard [Sun, 18 Apr 2021 07:17:45 +0000 (09:17 +0200)]
Undo previous change

3 years agoMore LegendaryGuard/ttt code fix
LegendaryGuard [Sun, 18 Apr 2021 07:11:01 +0000 (09:11 +0200)]
More LegendaryGuard/ttt code fix

3 years agoDelete the forgotten unused STATs and a bit of LegendaryGuard/ttt code fix
LegendaryGuard [Sun, 18 Apr 2021 07:03:13 +0000 (09:03 +0200)]
Delete the forgotten unused STATs and a bit of LegendaryGuard/ttt code fix

3 years agoMore fixed code from LegendaryGuard/ttt branch
LegendaryGuard [Fri, 16 Apr 2021 21:22:48 +0000 (23:22 +0200)]
More fixed code from LegendaryGuard/ttt branch

3 years agoAdded fixed code from LegendaryGuard/ttt branch
LegendaryGuard [Fri, 16 Apr 2021 21:05:23 +0000 (23:05 +0200)]
Added fixed code from LegendaryGuard/ttt branch

3 years agoMerge 'LegendaryGuard/ttt' to 'Legendary/bai_mod'
LegendaryGuard [Fri, 16 Apr 2021 20:21:10 +0000 (22:21 +0200)]
Merge 'LegendaryGuard/ttt' to 'Legendary/bai_mod'

3 years agoClean up, copied from z411/bai-server, fixes and deleted added gamemodes/mutators...
LegendaryGuard [Fri, 16 Apr 2021 18:59:48 +0000 (20:59 +0200)]
Clean up, copied from z411/bai-server, fixes and deleted added gamemodes/mutators to enhance and help z411's stuff; improvements are fully added

3 years agoFinal conflict merge
z411 [Thu, 15 Apr 2021 16:06:34 +0000 (12:06 -0400)]
Final conflict merge

3 years agoMerge branch 'master' into LegendaryGuard/bai_mod and deleted Survival gamemode
LegendaryGuard [Thu, 15 Apr 2021 09:36:54 +0000 (11:36 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod and deleted Survival gamemode

3 years agoMerge branch 'master' into z411/bai-server
z411 [Thu, 15 Apr 2021 01:58:33 +0000 (21:58 -0400)]
Merge branch 'master' into z411/bai-server

3 years agoMerge branch 'master' into LegendaryGuard/bai_mod
LegendaryGuard [Thu, 15 Apr 2021 00:46:10 +0000 (02:46 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod

3 years agoMerge branch 'master' into LegendaryGuard/bai_mod
LegendaryGuard [Thu, 15 Apr 2021 00:41:48 +0000 (02:41 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod

3 years agoMerge branch 'master' into LegendaryGuard/bai_mod
LegendaryGuard [Thu, 15 Apr 2021 00:33:22 +0000 (02:33 +0200)]
Merge branch 'master' into LegendaryGuard/bai_mod

3 years agoScoreboard: optimize team score comparisons too
terencehill [Wed, 14 Apr 2021 13:02:38 +0000 (15:02 +0200)]
Scoreboard: optimize team score comparisons too

3 years agoScoreboard: fix broken player sorting by fields after the primary and secondary ones...
terencehill [Tue, 13 Apr 2021 22:24:32 +0000 (00:24 +0200)]
Scoreboard: fix broken player sorting by fields after the primary and secondary ones; also optimize code by avoid repeating the same score comparisons multiple times

3 years agoImprove comments
terencehill [Tue, 13 Apr 2021 13:02:57 +0000 (15:02 +0200)]
Improve comments

3 years agoMerge branch 'terencehill/ice_nade_revival_progress_fixes'
terencehill [Tue, 13 Apr 2021 12:53:03 +0000 (14:53 +0200)]
Merge branch 'terencehill/ice_nade_revival_progress_fixes'

3 years agoMove the "frags" check to the right place (the SP_FRAGS scoreboard field isn't networ...
terencehill [Tue, 13 Apr 2021 12:23:12 +0000 (14:23 +0200)]
Move the "frags" check to the right place (the SP_FRAGS scoreboard field isn't networked and can't be primary or secondary)

3 years agoTransifex autosync
Rudolf Polzer [Mon, 12 Apr 2021 05:24:03 +0000 (07:24 +0200)]
Transifex autosync

3 years agoFix and improvement of Corpse Detection info
LegendaryGuard [Sun, 11 Apr 2021 23:59:34 +0000 (01:59 +0200)]
Fix and improvement of Corpse Detection info

3 years agoReduce code indentation
terencehill [Sun, 11 Apr 2021 21:58:06 +0000 (23:58 +0200)]
Reduce code indentation

3 years agoFix circular bar stuck on screen when stopping a revival of a player frozen by an...
terencehill [Sun, 11 Apr 2021 21:54:20 +0000 (23:54 +0200)]
Fix circular bar stuck on screen when stopping a revival of a player frozen by an ice nade

3 years agoFix slow revival progress speed when reviving a player frozen by an ice nade
terencehill [Sun, 11 Apr 2021 21:41:45 +0000 (23:41 +0200)]
Fix slow revival progress speed when reviving a player frozen by an ice nade

3 years agoRemove useless/redundant code
terencehill [Sun, 11 Apr 2021 21:39:00 +0000 (23:39 +0200)]
Remove useless/redundant code

3 years agoRename reviving_players* variables to revivers* (less ambigous)
terencehill [Sun, 11 Apr 2021 20:18:38 +0000 (22:18 +0200)]
Rename reviving_players* variables to revivers* (less ambigous)

3 years agoApply to the ice nade code changes regarding revival progress from freezetag (no...
terencehill [Sun, 11 Apr 2021 20:12:17 +0000 (22:12 +0200)]
Apply to the ice nade code changes regarding revival progress from freezetag (no functional changes)

3 years agoEnhancing setflag command (helping z411 to improve stuff)
LegendaryGuard [Sun, 11 Apr 2021 17:30:19 +0000 (19:30 +0200)]
Enhancing setflag command (helping z411 to improve stuff)

3 years agoDon't delay showing name above the players who weren't in my PVS
terencehill [Sun, 11 Apr 2021 15:51:27 +0000 (17:51 +0200)]
Don't delay showing name above the players who weren't in my PVS

3 years agoClean up and document scoreboard field parsing
terencehill [Sun, 11 Apr 2021 15:30:43 +0000 (17:30 +0200)]
Clean up and document scoreboard field parsing

3 years agoFix inserted setflag command correctly (helping z411 to improve stuff)
LegendaryGuard [Sat, 10 Apr 2021 23:34:39 +0000 (01:34 +0200)]
Fix inserted setflag command correctly (helping z411 to improve stuff)

3 years agoTransifex autosync
Rudolf Polzer [Sat, 10 Apr 2021 05:23:37 +0000 (07:23 +0200)]
Transifex autosync

3 years agoBump snd_streaming_length from 2 to 40 seconds.
Rudolf Polzer [Sat, 10 Apr 2021 01:17:14 +0000 (03:17 +0200)]
Bump snd_streaming_length from 2 to 40 seconds.

Should increase RAM usage and map load time a bit, but reduce sound decoding
CPU usage (Vorbis decoding) substantially. Expecting this to be a net positive
tradeoff, and should fix issues like #2500 in a much safer way, with no quality
lposs whatsoever.

3 years agoCode overwritten from master branch (from Fix #2548)
LegendaryGuard [Fri, 9 Apr 2021 17:22:23 +0000 (19:22 +0200)]
Code overwritten from master branch (from Fix #2548)

3 years agoFix #2575 "FPS field no longer displayed in scoreboard with sv_showfps set"
terencehill [Fri, 9 Apr 2021 14:27:47 +0000 (16:27 +0200)]
Fix #2575 "FPS field no longer displayed in scoreboard with sv_showfps set"

3 years agoTransifex autosync
Rudolf Polzer [Fri, 9 Apr 2021 12:55:31 +0000 (14:55 +0200)]
Transifex autosync

3 years agoCompare old and new .pot both ways.
Rudolf Polzer [Fri, 9 Apr 2021 12:51:56 +0000 (14:51 +0200)]
Compare old and new .pot both ways.

Apparently msgcmp's return status (not even documented) only yields a one way comparison.

3 years agoTransifex autosync
Rudolf Polzer [Fri, 9 Apr 2021 05:23:59 +0000 (07:23 +0200)]
Transifex autosync

3 years agoFix #2475 "Tuba smoke comes out of the ground"
terencehill [Thu, 8 Apr 2021 12:52:52 +0000 (14:52 +0200)]
Fix #2475 "Tuba smoke comes out of the ground"

3 years agoClean up weapon code
terencehill [Thu, 8 Apr 2021 12:34:02 +0000 (14:34 +0200)]
Clean up weapon code

3 years agoTransifex autosync
Rudolf Polzer [Wed, 7 Apr 2021 05:23:54 +0000 (07:23 +0200)]
Transifex autosync

3 years agoAdded code from master branch (from Fix #2548)
LegendaryGuard [Tue, 6 Apr 2021 20:52:49 +0000 (22:52 +0200)]
Added code from master branch (from Fix #2548)

3 years agoFix scoreboard bug, don't delete the variable and its conditionals
LegendaryGuard [Tue, 6 Apr 2021 20:39:47 +0000 (22:39 +0200)]
Fix scoreboard bug, don't delete the variable and its conditionals

3 years agoPickup HUD: Added cvar to enable/disable item pickup HUD (helping z411 to improve...
LegendaryGuard [Tue, 6 Apr 2021 20:15:50 +0000 (22:15 +0200)]
Pickup HUD: Added cvar to enable/disable item pickup HUD (helping z411 to improve stuff)

3 years agoSpectator HUD: Added 2 lacked teams and cvars to enable/disable HUD (helping z411...
LegendaryGuard [Tue, 6 Apr 2021 19:59:07 +0000 (21:59 +0200)]
Spectator HUD: Added 2 lacked teams and cvars to enable/disable HUD (helping z411 to improve stuff)

3 years agoFixed Country flags in Scoreboard (for the sake of z411's request)
LegendaryGuard [Tue, 6 Apr 2021 17:57:35 +0000 (19:57 +0200)]
Fixed Country flags in Scoreboard (for the sake of z411's request)

3 years agoFix #2548 "FPS field is displayed (but empty) in the scoreboard with sv_showfps disabled"
terencehill [Tue, 6 Apr 2021 17:21:32 +0000 (19:21 +0200)]
Fix #2548 "FPS field is displayed (but empty) in the scoreboard with sv_showfps disabled"

3 years agoRecycle the lifetime field instead of using a dedicated field in the nexball code
terencehill [Tue, 6 Apr 2021 17:17:11 +0000 (19:17 +0200)]
Recycle the lifetime field instead of using a dedicated field in the nexball code

3 years agoRemoved unnecessary SetResource(entity, RES_TYPE, ammoquantity) stuff
LegendaryGuard [Tue, 6 Apr 2021 16:28:36 +0000 (18:28 +0200)]
Removed unnecessary SetResource(entity, RES_TYPE, ammoquantity) stuff

3 years agoAdded new cvar player ammo start (bullets, rockets, cells) and deleted Sleuth skill...
LegendaryGuard [Mon, 5 Apr 2021 21:59:29 +0000 (23:59 +0200)]
Added new cvar player ammo start (bullets, rockets, cells) and deleted Sleuth skill unnecesary condition part, only players who hold Shockwave can use this skill, Sleuths always have Shockwave

3 years agoStick things slightly inside player hitboxes so they don't appear floating in the...
terencehill [Mon, 5 Apr 2021 17:47:49 +0000 (19:47 +0200)]
Stick things slightly inside player hitboxes so they don't appear floating in the air that much

3 years ago Correctly show particle fx and decal when an electro orb stuck on the ceiling explodes
terencehill [Mon, 5 Apr 2021 16:30:17 +0000 (18:30 +0200)]
 Correctly show particle fx and decal when an electro orb stuck on the ceiling explodes

3 years agoFix #2567 "electro balls sticking to players who respawn have the balls teleported...
terencehill [Mon, 5 Apr 2021 13:21:55 +0000 (15:21 +0200)]
Fix #2567 "electro balls sticking to players who respawn have the balls teleported to them instead of being left at the corpse's location"

3 years agoFix incorrect size applied to mines and electro orbs when they stick to something...
terencehill [Mon, 5 Apr 2021 12:34:49 +0000 (14:34 +0200)]
Fix incorrect size applied to mines and electro orbs when they stick to something (setmodel was overriding size applied by setsize)

3 years agoCompact some electro code
terencehill [Mon, 5 Apr 2021 12:30:57 +0000 (14:30 +0200)]
Compact some electro code

3 years agoAdded new column of country flags in the scoreboard (for the sake of z411's request)
LegendaryGuard [Sun, 4 Apr 2021 23:09:15 +0000 (01:09 +0200)]
Added new column of country flags in the scoreboard (for the sake of z411's request)

3 years agoHey, don't delete it! (line has been deleted when merging other branch)
LegendaryGuard [Sun, 4 Apr 2021 20:05:38 +0000 (22:05 +0200)]
Hey, don't delete it! (line has been deleted when merging other branch)

3 years agoAdd updated nades from LegendaryGuard/armorizing_and_dark_nades branch
LegendaryGuard [Sun, 4 Apr 2021 20:00:52 +0000 (22:00 +0200)]
Add updated nades from LegendaryGuard/armorizing_and_dark_nades branch

3 years agoMerge branch 'z411/bai-server' into LegendaryGuard/bai_mod
LegendaryGuard [Sun, 4 Apr 2021 19:32:45 +0000 (21:32 +0200)]
Merge branch 'z411/bai-server' into LegendaryGuard/bai_mod

3 years agoTransifex autosync
Rudolf Polzer [Sun, 4 Apr 2021 05:25:14 +0000 (07:25 +0200)]
Transifex autosync

3 years agoWhen "a CSQC entity changed its type" remove it from all intrusive lists it is on...
terencehill [Sat, 3 Apr 2021 21:18:29 +0000 (23:18 +0200)]
When "a CSQC entity changed its type" remove it from all intrusive lists it is on before updating it, possible fix for #2565 "Infinite IntrusiveList in client"

3 years agoGet rid of a warning
terencehill [Sat, 3 Apr 2021 21:12:07 +0000 (23:12 +0200)]
Get rid of a warning

3 years agoTransifex autosync
Rudolf Polzer [Sat, 3 Apr 2021 05:24:06 +0000 (07:24 +0200)]
Transifex autosync

3 years agoIncreased attackertext size
z411 [Fri, 2 Apr 2021 22:11:14 +0000 (19:11 -0300)]
Increased attackertext size

3 years agoFixed round times after timeouts
z411 [Fri, 2 Apr 2021 22:04:49 +0000 (19:04 -0300)]
Fixed round times after timeouts

3 years agoRemoved debug info
z411 [Fri, 2 Apr 2021 22:04:15 +0000 (19:04 -0300)]
Removed debug info

3 years agoFixed round countdown while on timeout
z411 [Fri, 2 Apr 2021 22:01:10 +0000 (19:01 -0300)]
Fixed round countdown while on timeout

3 years agoAvoid counting down while in timeout
z411 [Fri, 2 Apr 2021 00:12:14 +0000 (21:12 -0300)]
Avoid counting down while in timeout

3 years agoFixed chat flood while in countdown
z411 [Thu, 1 Apr 2021 21:28:00 +0000 (18:28 -0300)]
Fixed chat flood while in countdown

3 years agoTransifex autosync
Rudolf Polzer [Wed, 31 Mar 2021 05:24:10 +0000 (07:24 +0200)]
Transifex autosync

3 years agoCreate the LimitedElectroBallRubbleList intrusive list only when needed, CasingsNGibs...
terencehill [Tue, 30 Mar 2021 23:50:14 +0000 (01:50 +0200)]
Create the LimitedElectroBallRubbleList intrusive list only when needed, CasingsNGibs only in the client

3 years agoCreate the g_race_targets, g_racecheckpoints and g_kaballs intrusive lists only when...
terencehill [Tue, 30 Mar 2021 23:23:53 +0000 (01:23 +0200)]
Create the g_race_targets, g_racecheckpoints and g_kaballs intrusive lists only when needed

3 years agoFinally fix a bug where, depending on player entity number, the circular progress...
terencehill [Tue, 30 Mar 2021 17:16:02 +0000 (19:16 +0200)]
Finally fix a bug where, depending on player entity number, the circular progress bar was sometimes missing while reviving someone

3 years agoFixes and adjustements
LegendaryGuard [Mon, 29 Mar 2021 22:05:46 +0000 (00:05 +0200)]
Fixes and adjustements

3 years agoLog frezetag revivals
terencehill [Mon, 29 Mar 2021 16:25:45 +0000 (18:25 +0200)]
Log frezetag revivals

3 years agoAdd minor optimizations and comments
terencehill [Mon, 29 Mar 2021 16:20:28 +0000 (18:20 +0200)]
Add minor optimizations and comments

3 years agoMerge branch 'drjaska/electrolimitfix' into 'master'
terencehill [Mon, 29 Mar 2021 13:28:16 +0000 (13:28 +0000)]
Merge branch 'drjaska/electrolimitfix' into 'master'

Fixed electro secondary limit being global

Closes #2566

See merge request xonotic/xonotic-data.pk3dir!891

3 years agoFixed electro secondary limit being global
Dr. Jaska [Mon, 29 Mar 2021 13:28:16 +0000 (13:28 +0000)]
Fixed electro secondary limit being global
Now it tracks which electro entity has fired how many balls and destroys
the oldest ones of that electro entity, not the oldest of any electro
entity. I had to clone and edit the rubble functions to support entity
storing and comparing the owner of the child entity to given entity,
those are named electrorubble but can be renamed, they are just created
for electro, they support other entities too and not only electro balls.

3 years agoFixes and improvements for admin users, don't make Karma control too strict when...
LegendaryGuard [Sun, 28 Mar 2021 12:17:01 +0000 (14:17 +0200)]
Fixes and improvements for admin users, don't make Karma control too strict when player attacks ally in the round, already ends punished

3 years agoFix little number
LegendaryGuard [Sat, 27 Mar 2021 00:06:15 +0000 (01:06 +0100)]
Fix little number

3 years agoAdded cvars in gamemodes-server.cfg
LegendaryGuard [Fri, 26 Mar 2021 23:56:12 +0000 (00:56 +0100)]
Added cvars in gamemodes-server.cfg

3 years agoAdded karma severity cvar to adjust how severe can be to decrease player karma points...
LegendaryGuard [Fri, 26 Mar 2021 23:54:10 +0000 (00:54 +0100)]
Added karma severity cvar to adjust how severe can be to decrease player karma points (added for admin management)

3 years agoAdded more player stability in terms of quantity
LegendaryGuard [Fri, 26 Mar 2021 23:42:24 +0000 (00:42 +0100)]
Added more player stability in terms of quantity

3 years agoChanged to Murder in Megaerebus Manor, fixes and enhanced bots Civilians and Sleuths...
LegendaryGuard [Fri, 26 Mar 2021 23:28:47 +0000 (00:28 +0100)]
Changed to Murder in Megaerebus Manor, fixes and enhanced bots Civilians and Sleuths vs Murderers and improvements

3 years agoFix #2568 "Server/Event Logging: Score labels in FT mode wrong"
terencehill [Fri, 26 Mar 2021 17:31:57 +0000 (18:31 +0100)]
Fix #2568 "Server/Event Logging: Score labels in FT mode wrong"

3 years agoUpdate/improve sv_eventlog* descriptions
terencehill [Fri, 26 Mar 2021 17:15:08 +0000 (18:15 +0100)]
Update/improve sv_eventlog* descriptions

3 years agoUpdate hash
terencehill [Fri, 26 Mar 2021 17:07:05 +0000 (18:07 +0100)]
Update hash

3 years agoFix regression caused by the previous commit where bots don't respawn
terencehill [Fri, 26 Mar 2021 16:45:13 +0000 (17:45 +0100)]
Fix regression caused by the previous commit where bots don't respawn

3 years agoKarma improvements: karma warning added. If dead player was attacked by weapons like...
LegendaryGuard [Fri, 26 Mar 2021 00:03:02 +0000 (01:03 +0100)]
Karma improvements: karma warning added. If dead player was attacked by weapons like Machine Gun, Rifle or Shotgun, the corpse info for detectives will be fully revealed (Killer role info added)

3 years agoFix bots standing still after one of them is forced to observe with movetospec or...
terencehill [Thu, 25 Mar 2021 15:48:36 +0000 (16:48 +0100)]
Fix bots standing still after one of them is forced to observe with movetospec or bot_cmd X pause; this change also removes the special handling of bots when they are forced to spectate in modes like LMS and CA

3 years agoTransifex autosync
Rudolf Polzer [Thu, 25 Mar 2021 06:24:13 +0000 (07:24 +0100)]
Transifex autosync

3 years agoFixes and improvements, now karma system works better
LegendaryGuard [Thu, 25 Mar 2021 01:22:06 +0000 (02:22 +0100)]
Fixes and improvements, now karma system works better

3 years agoGameCommand_moveplayer: don't break parsing other clients if a client isn't in the...
terencehill [Wed, 24 Mar 2021 22:44:06 +0000 (23:44 +0100)]
GameCommand_moveplayer: don't break parsing other clients if a client isn't in the game; also remove redundant ", skipping to next player." from some messages

3 years agoGameCommand_moveplayer: reduce code indentation
terencehill [Wed, 24 Mar 2021 21:57:26 +0000 (22:57 +0100)]
GameCommand_moveplayer: reduce code indentation

3 years agoGameCommand_moveplayer: fix wrong team name in a message
terencehill [Wed, 24 Mar 2021 21:36:42 +0000 (22:36 +0100)]
GameCommand_moveplayer: fix wrong team name in a message

3 years agoClean up GameCommand_moveplayer a little bit
terencehill [Wed, 24 Mar 2021 21:31:12 +0000 (22:31 +0100)]
Clean up GameCommand_moveplayer a little bit

3 years agoMore improvements for Detective skill weapon feature, more info about corpse causes...
LegendaryGuard [Wed, 24 Mar 2021 00:35:21 +0000 (01:35 +0100)]
More improvements for Detective skill weapon feature, more info about corpse causes details

3 years agoEnhanced Detective skill weapon feature, a bit of fix, and ammo differences per each...
LegendaryGuard [Mon, 22 Mar 2021 23:24:16 +0000 (00:24 +0100)]
Enhanced Detective skill weapon feature, a bit of fix, and ammo differences per each role

3 years agoFix #2530 "Observer camera in 3rd person mode with spectate through walls enabled...
terencehill [Mon, 22 Mar 2021 16:17:26 +0000 (17:17 +0100)]
Fix #2530 "Observer camera in 3rd person mode with spectate through walls enabled gets caught on walls"

3 years agoDisable chase_front while observing, it doesn't make any sense
terencehill [Mon, 22 Mar 2021 16:15:07 +0000 (17:15 +0100)]
Disable chase_front while observing, it doesn't make any sense