Matthias Krüger [Mon, 2 Jan 2017 10:59:59 +0000 (11:59 +0100)]
decreased blocksize from 1024^3 to 512^3 leading to smaller portals and better vis computation (more things culled at a time). Map compile time skyrockets though.
TimePath [Fri, 7 Oct 2016 13:57:13 +0000 (13:57 +0000)]
Merge branch 'nobigfirst' into 'master'
revert "allocate bigger first"
partial revert of d4fa608 ([L2313](https://gitlab.com/xonotic/netradiant/commit/8bc246a01343d9c9dd3a8b678681710cf04a2953#416ec0c19ddc04c6485e9853a0c8a125f98dca13_2295_2313))
see #54 ([13326399](https://gitlab.com/xonotic/netradiant/issues/54#note_13326399))
"allocate bigger first" change was meant to save allocation time keeping same lightmap file size, actually wastes both time and size
TimePath [Thu, 30 Jun 2016 11:33:02 +0000 (11:33 +0000)]
Merge branch 'default-srgb-color-fix' into 'master'
Fix default minimum/ambience color for sRGB lightmaps
Having _minlight or _ambient set in "worldspawn" without explicitly specifying the respective value resulted in overbright lights if -sRGB mode was specified.
Thomas Debesse [Sat, 6 Feb 2016 05:35:14 +0000 (06:35 +0100)]
lightmap allocation speed-up, add -fastallocate
- Allocate large lightmaps first to speed up the allocation process
- Add `-fastallocate` option to trade lightmap size against allocation time (useful with hi res lightmaps on large maps: reduce allocation time from days to minutes for only some extra bytes:
- If fast allocation, skip lightmap files that are more than 90% complete
- If fast allocation, do not test allocation on every pixels, especially for large lightmaps
Thanks to Kangz (Corentin Wallez) for his precious help and his kind availability.
Mario [Mon, 20 Jul 2015 02:32:55 +0000 (02:32 +0000)]
Merge branch 'Melanosuchus/texture_browser' into 'master'
Melanosuchus/texture_browser
Some improvements to the texture browser:
* "Fixed Size" enabled by default (makes it easier to select textures and looks nicer)
* Option (in the menu) to show the transparency (over the commonly used gray checkerboard, transparent images look much nicer)
* When shaders are refreshed, forces reloading the textures as well. Previously it would at best only display shaders, at worst mess up some textured objects.
* Option (in the preferences dialog) to change the texture thumbnail size when they are displayed with a fixed size
Mario [Sun, 19 Jul 2015 09:54:20 +0000 (09:54 +0000)]
Merge branch 'Melanosuchus/patch_ui' into 'master'
Melanosuchus/patch ui
Various changes related to patch meshes.
* Global commands
* Cleaned up some duplicate commands.
* Patch dialog
* Added buttons to flip the texture
* Added a button that select the proper axis for cap texture on the selected objects
* Cap selection
* Now it generate caps with sensible texture coordinates (for axis-aligned patches)
* Surface dialog
* Fixed patch texture buttons that didn't create undoable actions
* Removed code duplication with the patch dialog
Mario [Sun, 19 Jul 2015 09:43:52 +0000 (09:43 +0000)]
Merge branch 'Melanosuchus/patch_ui' into 'master'
Melanosuchus/patch ui
Various changes related to patch meshes.
* Global commands
* Cleaned up some duplicate commands.
* Patch dialog
* Added buttons to flip the texture
* Added a button that select the proper axis for cap texture on the selected objects
* Cap selection
* Now it generate caps with sensible texture coordinates (for axis-aligned patches)
* Surface dialog
* Fixed patch texture buttons that didn't create undoable actions
* Removed code duplication with the patch dialog
Jay Dolan [Sat, 14 Feb 2015 15:25:03 +0000 (10:25 -0500)]
Update Makefile to remove OSX build diretives. We build for OSX just like its Linux now. Those wishing to build the app bundle should use setup/apple/Makefile.
Rudolf Polzer [Tue, 24 Sep 2013 10:45:12 +0000 (12:45 +0200)]
HAHA. Fix a bug that prevented ANY non-sRGB builds with the current default build menu. For ages now. Also addd some attempt to track down a bounce issue.