]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Tue, 22 Sep 2009 20:16:13 +0000 (20:16 +0000)]
added float GL/D3D array conversions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9218
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havoc [Sun, 20 Sep 2009 12:00:43 +0000 (12:00 +0000)]
fixed shadow culling bug caused by bad frustumcorner generation math
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9217
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havoc [Fri, 18 Sep 2009 11:20:31 +0000 (11:20 +0000)]
fix framerate limiting - when cl_maxfps is 0, run client frames even if
cl_timer has not advanced, this allows framerates above 1000, and
makes framerates very consistent (rather than chaotic) in the 200-1000
range as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9215
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havoc [Fri, 18 Sep 2009 09:25:42 +0000 (09:25 +0000)]
enable host_sleep 1 by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9214
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divverent [Fri, 18 Sep 2009 09:21:51 +0000 (09:21 +0000)]
fix red-coloring logic again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9213
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divverent [Fri, 18 Sep 2009 09:19:57 +0000 (09:19 +0000)]
showfps 2: always show mspf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9212
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havoc [Fri, 18 Sep 2009 09:15:20 +0000 (09:15 +0000)]
use different showfps math
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9211
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divverent [Fri, 18 Sep 2009 07:24:41 +0000 (07:24 +0000)]
sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz-style air acceleration (clamped by maxairspeed, not by maxspeed as in Q1/Q2)
This is also supported by cl_movement
Mods that now experience prediction errors must set sv_gameplayfix_q2airaccelerate to 1 in their default configuration
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9210
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havoc [Thu, 17 Sep 2009 16:42:55 +0000 (16:42 +0000)]
rewrote netgraph code
netgraph now uses line graph (doesn't look very good though)
netgraph now shows last 4 seconds (rather than 100 packets)
netgraph now shows rate estimate
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9209
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havoc [Thu, 17 Sep 2009 12:20:45 +0000 (12:20 +0000)]
stop predicting movement when no server packets have been received for
300ms (by default), this prevents major performance issues with
prediction of long queues
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9208
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havoc [Thu, 17 Sep 2009 12:11:49 +0000 (12:11 +0000)]
reduce CL_MAX_USERCMDS to 128 (from 256)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9207
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divverent [Thu, 17 Sep 2009 10:14:17 +0000 (10:14 +0000)]
fix callprofile by making some CSQC builtins that call the renderer (or QC) exempt from prvm_callprofile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9206
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divverent [Thu, 17 Sep 2009 09:43:47 +0000 (09:43 +0000)]
make profile output more verbous (including time of child functions)
add new command prvm_childprofile to instead sort by the total time (including children)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9205
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havoc [Thu, 17 Sep 2009 05:31:05 +0000 (05:31 +0000)]
fix more C++ warnings/errors in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9204
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divverent [Wed, 16 Sep 2009 13:31:06 +0000 (13:31 +0000)]
fix TH's status patch to again send the same data as before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9203
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divverent [Wed, 16 Sep 2009 10:19:34 +0000 (10:19 +0000)]
fix descriptions of cmdlist and cvarlist
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9202
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vortex [Tue, 15 Sep 2009 19:18:26 +0000 (19:18 +0000)]
improved r_shadows mode, new cvars for better use with overhead camera mods:
- r_shadows_darken : how much shadowed areas will be darkened (was constant 0.5)
- r_shadows_throwdirection : override shadow direction for r_shadows 2 (was constant 0 0 -1)
- r_shadows_drawafterrtlightning : this change fake shadows to draw AFTER realtime lightning is drawn, may be useful for simulating faster sunlight on large outdoor maps with only one noshadow rtlight. The price is less realistic appearance of dynamic light shadows.
- r_shadows_castfrombmodels : allow to cast fake shadows from bmodels
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9201
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havoc [Tue, 15 Sep 2009 13:09:09 +0000 (13:09 +0000)]
fix errors and warnings in MSVC when compiling as C++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9200
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divverent [Tue, 15 Sep 2009 12:26:04 +0000 (12:26 +0000)]
use correct type to fix a warning :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9199
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havoc [Tue, 15 Sep 2009 10:08:02 +0000 (10:08 +0000)]
fixed compile errors and warnings using Dev-C++ in "Compile as C++" mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9198
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divverent [Tue, 15 Sep 2009 05:57:37 +0000 (05:57 +0000)]
also check ticrate movevar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9197
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divverent [Tue, 15 Sep 2009 05:28:30 +0000 (05:28 +0000)]
[04:31:11] <@LordHavoc> div0: 9179 (if (msecdelta <= 0) return;) wrecked connect time
[04:31:23] <@LordHavoc> div0: not enough packets coming in for the message exchange to work
[04:32:07] <@LordHavoc> div0: maybe if (msecdelta <= 0 && cl.movevars_ticrate > 0 && cls.signon == SIGNONS)
[04:32:34] <@LordHavoc> div0: maybe also && !cl.paused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9196
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samual [Mon, 14 Sep 2009 18:38:59 +0000 (18:38 +0000)]
Patch by FruitieX -- fixes speed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9195
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divverent [Mon, 14 Sep 2009 14:56:46 +0000 (14:56 +0000)]
if sideways friction is negative, make it never decrease total velocity (might be bad)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9194
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havoc [Mon, 14 Sep 2009 11:39:17 +0000 (11:39 +0000)]
use winsock2 to fix linker errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9193
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divverent [Mon, 14 Sep 2009 06:43:06 +0000 (06:43 +0000)]
better view blend math for death fade
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9192
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havoc [Mon, 14 Sep 2009 05:22:44 +0000 (05:22 +0000)]
tightly sync time if cl_nolerp is on
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9191
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havoc [Sun, 13 Sep 2009 23:52:48 +0000 (23:52 +0000)]
added cvar sv_gameplayfix_noairborncorpse_allowsuspendeditems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9190
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samual [Sun, 13 Sep 2009 15:23:25 +0000 (15:23 +0000)]
remove r_motionblur_debug, and replace with showblur which has been added to sbar.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9189
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vortex [Sun, 13 Sep 2009 14:50:20 +0000 (14:50 +0000)]
fix broken VM_CL_lightstyle (CSQC): it was using MSG_ReadString instead of value parm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9188
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samual [Sun, 13 Sep 2009 06:24:07 +0000 (06:24 +0000)]
cl_deathfade: new effect which makes the screen fade to dark red when you die... disabled by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9187
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havoc [Sun, 13 Sep 2009 04:16:46 +0000 (04:16 +0000)]
added detection of GL_EXT_framebuffer_object extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9186
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havoc [Sun, 13 Sep 2009 02:21:04 +0000 (02:21 +0000)]
implemented sv_gameplayfix_delayprojectiles -1 (force move on first
frame, even if spawned in earlier entity slot)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9185
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havoc [Sat, 12 Sep 2009 09:21:14 +0000 (09:21 +0000)]
punctuation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9184
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havoc [Sat, 12 Sep 2009 07:51:31 +0000 (07:51 +0000)]
try not to crash on num_bones 0 in Mod_BuildBaseBonePoses
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9183
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havoc [Fri, 11 Sep 2009 14:38:34 +0000 (14:38 +0000)]
do not allow cl_netfps to be below the server framerate (as indicated by
sys_ticrate) if possible, to avoid jerky player movement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9182
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havoc [Fri, 11 Sep 2009 12:34:07 +0000 (12:34 +0000)]
doubled entity limit in animcache, we should never hit this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9181
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divverent [Fri, 11 Sep 2009 11:52:32 +0000 (11:52 +0000)]
remove maxnetfps stuff (never worked anyway), instead reject <0.5ms moves
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9180
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divverent [Fri, 11 Sep 2009 11:52:01 +0000 (11:52 +0000)]
do not send zero-length moves at >1000fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9179
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divverent [Fri, 11 Sep 2009 11:25:15 +0000 (11:25 +0000)]
input: limit cl_netrepeatinput to 3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9178
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havoc [Fri, 11 Sep 2009 10:05:22 +0000 (10:05 +0000)]
now generates animcaches for visible entities again like the original
code, this gives a slight speed gain in Nexuiz
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9177
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havoc [Fri, 11 Sep 2009 09:45:33 +0000 (09:45 +0000)]
refactored and reformatted animcache code, now generates caches on
demand (not ideal but never loses speed anymore)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9176
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havoc [Fri, 11 Sep 2009 09:42:12 +0000 (09:42 +0000)]
Model_*_AnimateVertices functions no longer write to NULL vertex3f
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9175
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havoc [Fri, 11 Sep 2009 09:39:55 +0000 (09:39 +0000)]
play silence during timedemos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9174
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havoc [Fri, 11 Sep 2009 07:59:59 +0000 (07:59 +0000)]
reworked unreliable message queue to ALWAYS dequeue the first entry,
even if it does not fit (and throw it away if so)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9173
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havoc [Wed, 9 Sep 2009 19:05:10 +0000 (19:05 +0000)]
use -developer automatically in debug builds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9172
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havoc [Tue, 8 Sep 2009 21:18:17 +0000 (21:18 +0000)]
fix C++ compilation errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9171
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echon [Tue, 8 Sep 2009 16:01:25 +0000 (16:01 +0000)]
Oops!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9170
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echon [Tue, 8 Sep 2009 15:59:10 +0000 (15:59 +0000)]
NULL out RSurf_ActiveModelEntity rsurface fields that aren't wanted with an animcached entity.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9169
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echon [Sun, 6 Sep 2009 17:31:47 +0000 (17:31 +0000)]
Added an unreal-esque feature: snd_spatialization_occlusion, which when enabled uses a quick TraceLineOfSight to determine if a sound isn't "visibile" (blocked by world), and halves the volume.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9168
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echon [Sun, 6 Sep 2009 17:04:31 +0000 (17:04 +0000)]
Compile as C code, not C++ (vcproj setting)
Include dinput8 libs if SUPPORTDIRECTX is defined
Default to defining SUPPORTDIRECTX on windows builds, otherwise you get crackly sound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9167
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echon [Sun, 6 Sep 2009 16:20:53 +0000 (16:20 +0000)]
Don't generate tangent vectors when GLSL is off, small improvement to anim caching..
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9166
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divverent [Sun, 6 Sep 2009 09:47:42 +0000 (09:47 +0000)]
fixed two warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9165
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echon [Sun, 6 Sep 2009 07:45:28 +0000 (07:45 +0000)]
Added animation caching, which speeds up re-renders of all animated meshes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9164
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echon [Sun, 6 Sep 2009 07:13:55 +0000 (07:13 +0000)]
Added a Profile build option, which is simply release with symbols
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9163
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echon [Sun, 6 Sep 2009 05:28:45 +0000 (05:28 +0000)]
Update for 2k8 sp1... apparently they changed a comment in the solution file. Important stuff right here.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9162
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echon [Sun, 6 Sep 2009 05:24:59 +0000 (05:24 +0000)]
Ignore *.suo and *.user visual studio local files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9161
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divverent [Thu, 3 Sep 2009 07:48:28 +0000 (07:48 +0000)]
another oops, sorry, forgot to commit this from at home
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9160
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divverent [Thu, 3 Sep 2009 07:42:22 +0000 (07:42 +0000)]
stuff I forgot to commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9159
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divverent [Thu, 3 Sep 2009 05:47:07 +0000 (05:47 +0000)]
Quake menu: show DP's weird resolution set in windowed mode, and really detected modes in fullscreen.
menu QC: getresolution() now has an optional second arg "forfullscreen", that if 0 queries the "hardcoded" resolution list and if 1 (or left out) queries the system-provided list.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9158
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divverent [Thu, 3 Sep 2009 05:25:55 +0000 (05:25 +0000)]
as requested by LH, #if 0 out cycleweapon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9157
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divverent [Wed, 2 Sep 2009 13:08:52 +0000 (13:08 +0000)]
do not crash when zlib is missing, but instead do not use deflate/inflate
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9156
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divverent [Mon, 31 Aug 2009 07:06:53 +0000 (07:06 +0000)]
change two more MAX_QPATH to MAX_OSPATH
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9155
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divverent [Mon, 31 Aug 2009 07:04:57 +0000 (07:04 +0000)]
s/QPATH/OSPATH/g in libcurl
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9154
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divverent [Fri, 28 Aug 2009 16:21:42 +0000 (16:21 +0000)]
bugfix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9152
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divverent [Fri, 28 Aug 2009 16:15:48 +0000 (16:15 +0000)]
particles: allow a particlefont.txt file (same dir as particlefont.tga) to override the particle texcoords, so one can put more particles on the particle font
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9151
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divverent [Thu, 27 Aug 2009 12:19:28 +0000 (12:19 +0000)]
re-enable saturation on sidebyside and stereobuffer (it's harmless there), only keep it disabled in colormasked stereo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9149
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divverent [Thu, 27 Aug 2009 12:09:07 +0000 (12:09 +0000)]
turn off saturation and motion/damage blur if a stereo rendering mode is active (as they do not work there)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9148
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divverent [Mon, 24 Aug 2009 14:08:03 +0000 (14:08 +0000)]
change scr_screenshot_name_use_mapname to scr_screenshot_name_in_mapdir, and use mapname/nexuiz000001.jpg like names when set (idea by both r00t and Spaceman)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9146
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divverent [Mon, 24 Aug 2009 13:04:22 +0000 (13:04 +0000)]
cvar scr_screenshot_name_use_mapname: if set to 1, saves screenshots as nexuizbasement00001.jpg (i.e. map name inside screenshot name)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9145
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divverent [Mon, 24 Aug 2009 09:54:41 +0000 (09:54 +0000)]
yet another typo :( typing with lag sucks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9144
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divverent [Mon, 24 Aug 2009 09:49:15 +0000 (09:49 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9143
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divverent [Mon, 24 Aug 2009 09:45:28 +0000 (09:45 +0000)]
okay, fix the latest fix :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9142
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divverent [Mon, 24 Aug 2009 05:41:33 +0000 (05:41 +0000)]
chnage "negative zero" check to actually check the bit pattern of IEEE negative zeros; might fix motorsep's problems on Win32/SDL only (maybe SDL changes FPU parameters?)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9141
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divverent [Mon, 24 Aug 2009 05:39:51 +0000 (05:39 +0000)]
add bounds check on OP_ADDRESS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9140
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samual [Sun, 23 Aug 2009 09:07:07 +0000 (09:07 +0000)]
Change recommended value for motionblur to 0.5 due to 0.7 looking slightly excessive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9139
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divverent [Fri, 21 Aug 2009 14:04:09 +0000 (14:04 +0000)]
--Trninghis line, and those below, will be ignored--
M vid_sdl.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9138
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divverent [Thu, 20 Aug 2009 08:24:00 +0000 (08:24 +0000)]
clean up lightmap merge power code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9137
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divverent [Thu, 20 Aug 2009 07:53:38 +0000 (07:53 +0000)]
also rename these fields, so nobody starts using them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9136
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divverent [Thu, 20 Aug 2009 07:51:23 +0000 (07:51 +0000)]
shut up jpeg warnings another way
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9135
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divverent [Thu, 20 Aug 2009 07:36:16 +0000 (07:36 +0000)]
fix all the () problems, and make gcc warn for them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9134
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divverent [Thu, 20 Aug 2009 07:34:50 +0000 (07:34 +0000)]
fix lightmap merging with external lightmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9133
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havoc [Thu, 20 Aug 2009 03:17:28 +0000 (03:17 +0000)]
Fix warnings in div0's commits using functions with () as parameter list but a prototype of (void), MSVC does not like this mistake.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9132
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havoc [Wed, 19 Aug 2009 08:29:31 +0000 (08:29 +0000)]
fix glDrawRangeElements issue with mesa
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9131
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divverent [Wed, 19 Aug 2009 06:23:22 +0000 (06:23 +0000)]
snd_mutewhenidle 0: do NOT still mute when app is hidden (e.g. virtual desktop change)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9130
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divverent [Wed, 19 Aug 2009 06:21:14 +0000 (06:21 +0000)]
fix that bounds check, it was stupid (< 0 = builtin)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9129
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divverent [Wed, 19 Aug 2009 06:20:31 +0000 (06:20 +0000)]
fix typo in 9126
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9128
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divverent [Wed, 19 Aug 2009 06:19:36 +0000 (06:19 +0000)]
bounds check function calls, and entity indexes in LOAD instructions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9127
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divverent [Wed, 19 Aug 2009 06:19:12 +0000 (06:19 +0000)]
add comments for missing bounds checks; bounds check function start offsets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9126
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divverent [Wed, 19 Aug 2009 06:14:04 +0000 (06:14 +0000)]
progs: require the last statement to be GOTO, DONE or RETURN. Ensures the statement pointer can never fall out of the progs.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9125
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divverent [Wed, 19 Aug 2009 06:11:51 +0000 (06:11 +0000)]
support mute-when-idle properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9124
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samual [Tue, 18 Aug 2009 23:57:47 +0000 (23:57 +0000)]
fix motionblur cvar descriptions, also: First commit! :D
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9123
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havoc [Tue, 18 Aug 2009 23:40:33 +0000 (23:40 +0000)]
fix div0's bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9122
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divverent [Tue, 18 Aug 2009 16:27:16 +0000 (16:27 +0000)]
mark another place of missing bounds check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9121
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divverent [Tue, 18 Aug 2009 16:02:51 +0000 (16:02 +0000)]
identify two missing bounds checks (fix them later)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9120
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divverent [Sun, 16 Aug 2009 17:11:32 +0000 (17:11 +0000)]
fix two SOCKLEN_Ts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9119
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divverent [Sun, 16 Aug 2009 17:06:34 +0000 (17:06 +0000)]
fix pitchsign warnings in dev-c++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9118
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divverent [Sun, 16 Aug 2009 16:28:46 +0000 (16:28 +0000)]
cvar con_chatsound (by Surb)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9117
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divverent [Sun, 16 Aug 2009 16:21:37 +0000 (16:21 +0000)]
honor alpha in showsurfaces 3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9116
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divverent [Sun, 16 Aug 2009 11:26:44 +0000 (11:26 +0000)]
fix reset of capturevideo fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9115
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