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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
MirceaKitsune [Fri, 19 Aug 2011 15:59:24 +0000 (18:59 +0300)]
Fix jump pads throwing the player into the new sign, and lower the intensity of some new lights
MirceaKitsune [Fri, 19 Aug 2011 15:44:51 +0000 (18:44 +0300)]
Make it a bit harder to avoid team lasers by laser jumping. Not impossible, but harder.
MirceaKitsune [Fri, 19 Aug 2011 14:32:56 +0000 (17:32 +0300)]
Add more architecture to generate more VIS, and also tweak the previous one I made
MirceaKitsune [Fri, 19 Aug 2011 13:37:16 +0000 (16:37 +0300)]
Add some safety player clips to the new architecture
MirceaKitsune [Fri, 19 Aug 2011 13:33:45 +0000 (16:33 +0300)]
Add some extra architecture outside, to avoid dying in the air when jumping over the lasers. The new architecture will just block the path instead so you can't jump over, and it also looks good.
MirceaKitsune [Fri, 19 Aug 2011 12:42:35 +0000 (15:42 +0300)]
Merge branch 'master' into mirceakitsune/lab610
mand1nga [Mon, 15 Aug 2011 18:45:40 +0000 (15:45 -0300)]
Better waypoints
Rudolf Polzer [Sun, 14 Aug 2011 16:29:49 +0000 (18:29 +0200)]
runningman: jumppad and waypoint fixes
Rudolf Polzer [Sun, 14 Aug 2011 15:43:53 +0000 (17:43 +0200)]
new waypoints
Rudolf Polzer [Sun, 14 Aug 2011 15:24:40 +0000 (17:24 +0200)]
fix the other jumppad too
Rudolf Polzer [Sun, 14 Aug 2011 14:59:07 +0000 (16:59 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-maps.pk3dir
Rudolf Polzer [Sun, 14 Aug 2011 14:58:48 +0000 (16:58 +0200)]
new waypoints for the glowing plant
Rudolf Polzer [Sun, 14 Aug 2011 07:44:23 +0000 (09:44 +0200)]
use "neon" on afterslime
Rudolf Polzer [Sat, 13 Aug 2011 12:20:44 +0000 (14:20 +0200)]
add a waypoint to afterslime, fixes #565
Rudolf Polzer [Sat, 13 Aug 2011 06:22:32 +0000 (08:22 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-maps.pk3dir
mand1nga [Sat, 13 Aug 2011 03:41:12 +0000 (00:41 -0300)]
More waypoints
Rudolf Polzer [Fri, 12 Aug 2011 20:34:20 +0000 (22:34 +0200)]
update to afterslime by kuniuthefrogg
mand1nga [Tue, 9 Aug 2011 04:02:15 +0000 (01:02 -0300)]
Added waypoints and rebuilt the links cache with all doors open
mand1nga [Sun, 7 Aug 2011 22:19:04 +0000 (19:19 -0300)]
Slightly better waypoints for space-elevator
mand1nga [Sun, 7 Aug 2011 21:59:48 +0000 (18:59 -0300)]
Improved waypoints gor g-23. Now there's a way out of the forklift room, added several paths involving vents.
Rudolf Polzer [Sun, 7 Aug 2011 19:40:18 +0000 (21:40 +0200)]
more waypoint caches
Rudolf Polzer [Sun, 7 Aug 2011 19:18:35 +0000 (21:18 +0200)]
slightly improve the situation for red-planet
Rudolf Polzer [Sun, 7 Aug 2011 16:50:10 +0000 (18:50 +0200)]
add a clip brush to help bot waypoint linking
Rudolf Polzer [Sun, 7 Aug 2011 16:09:21 +0000 (18:09 +0200)]
more waypoint fixes
Rudolf Polzer [Sun, 7 Aug 2011 15:31:45 +0000 (17:31 +0200)]
more waypoint fixes
Rudolf Polzer [Sun, 7 Aug 2011 14:50:05 +0000 (16:50 +0200)]
waypoint fixes
Rudolf Polzer [Sat, 6 Aug 2011 18:39:02 +0000 (20:39 +0200)]
fix position of onslaught generators
Rudolf Polzer [Sat, 6 Aug 2011 18:36:05 +0000 (20:36 +0200)]
fix generator bbox size
Rudolf Polzer [Sat, 6 Aug 2011 17:56:24 +0000 (19:56 +0200)]
for now, remove ONS from red-planet game types - it's simply not a good idea there
Problems:
- non obvious ONS layout
- bad mapping of ONS layout to minimap (too vertical)
- bots can't handle ONS on this map
Rudolf Polzer [Sat, 6 Aug 2011 17:30:02 +0000 (19:30 +0200)]
new waypoints cache file
Rudolf Polzer [Sat, 6 Aug 2011 17:17:20 +0000 (19:17 +0200)]
make the turrets owned by the controlpoint
Rudolf Polzer [Sat, 6 Aug 2011 17:05:16 +0000 (19:05 +0200)]
disable waypoints for items (or the waypoint cache fails for different game modes)
Rudolf Polzer [Sat, 6 Aug 2011 17:03:19 +0000 (19:03 +0200)]
move two onslaught_link from outside into the map, fixing the leak
Rudolf Polzer [Sat, 6 Aug 2011 16:15:37 +0000 (18:15 +0200)]
ONS changes by cortez
Rudolf Polzer [Thu, 4 Aug 2011 18:25:45 +0000 (20:25 +0200)]
courtfun: no CTS kill delay, because it's cyclic
Rudolf Polzer [Thu, 4 Aug 2011 18:02:08 +0000 (20:02 +0200)]
support CTS on courtfun too
Rudolf Polzer [Thu, 4 Aug 2011 17:48:45 +0000 (19:48 +0200)]
use quiet on nexballarena
Rudolf Polzer [Thu, 4 Aug 2011 17:37:54 +0000 (19:37 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-maps.pk3dir
Rudolf Polzer [Thu, 4 Aug 2011 17:36:51 +0000 (19:36 +0200)]
use traveler on leave_em_behind
Rudolf Polzer [Sun, 31 Jul 2011 16:18:04 +0000 (18:18 +0200)]
change all gametypefilters to +rc,cts instead of +rc
mand1nga [Sun, 31 Jul 2011 03:10:32 +0000 (00:10 -0300)]
Waypoints for nexballarena ;)
mand1nga [Sun, 31 Jul 2011 02:57:43 +0000 (23:57 -0300)]
Waypoints for techassault
mand1nga [Sun, 31 Jul 2011 02:21:44 +0000 (23:21 -0300)]
Slightly better waypoints for leave_em_behind
mand1nga [Sun, 31 Jul 2011 02:10:18 +0000 (23:10 -0300)]
Added waypoints for leave_em_behind
Rudolf Polzer [Fri, 29 Jul 2011 17:53:38 +0000 (19:53 +0200)]
in race, make the ammo items smaller
Rudolf Polzer [Fri, 29 Jul 2011 17:39:12 +0000 (19:39 +0200)]
some improvements
Rudolf Polzer [Fri, 29 Jul 2011 17:30:36 +0000 (19:30 +0200)]
add a map shot for courtfun
Rudolf Polzer [Fri, 29 Jul 2011 17:26:27 +0000 (19:26 +0200)]
Race for Courtfun
Rudolf Polzer [Tue, 26 Jul 2011 18:34:44 +0000 (20:34 +0200)]
bot waypoints for courtfun
Rudolf Polzer [Mon, 25 Jul 2011 12:48:13 +0000 (14:48 +0200)]
damn, forgot a few... this version is right
Rudolf Polzer [Mon, 25 Jul 2011 12:40:26 +0000 (14:40 +0200)]
BGMScript anim
Rudolf Polzer [Mon, 25 Jul 2011 11:33:56 +0000 (13:33 +0200)]
add the BGS file for courtfun
Rudolf Polzer [Mon, 25 Jul 2011 06:20:20 +0000 (08:20 +0200)]
add missing mapinfo file
Rudolf Polzer [Mon, 25 Jul 2011 05:38:02 +0000 (07:38 +0200)]
Merge branch 'divVerent/courtfun2'
Rudolf Polzer [Mon, 25 Jul 2011 05:37:57 +0000 (07:37 +0200)]
Merge branch 'divVerent/xoylent-sane-options'
Rudolf Polzer [Sun, 24 Jul 2011 20:51:48 +0000 (22:51 +0200)]
remove lots of insane stuff from xoylent options, let's see if we get a bug
Rudolf Polzer [Sun, 24 Jul 2011 20:46:04 +0000 (22:46 +0200)]
clean up lots of map options files (triggers recompile)
Rudolf Polzer [Sun, 24 Jul 2011 20:41:54 +0000 (22:41 +0200)]
bump map options of courtfun to trigger a recompile
Rudolf Polzer [Sun, 24 Jul 2011 20:38:38 +0000 (22:38 +0200)]
add a dp_water command to make water nicer
Rudolf Polzer [Sun, 24 Jul 2011 20:35:21 +0000 (22:35 +0200)]
Merge remote branch 'origin/master' into divVerent/courtfun2
Maik Merten [Sun, 24 Jul 2011 19:04:16 +0000 (21:04 +0200)]
fix shader and textures for courtfun screen messages
Rudolf Polzer [Tue, 19 Jul 2011 18:06:12 +0000 (20:06 +0200)]
Merge remote branch 'origin/morphed/teleporter'
Morphed [Mon, 18 Jul 2011 21:21:34 +0000 (23:21 +0200)]
teleporter for darkzone map
Rudolf Polzer [Sat, 16 Jul 2011 12:28:48 +0000 (14:28 +0200)]
add heights to most of the stein1x textures, and fix inverted normals
Really, can't we learn - NO TEXTURES WITHOUT HEIGHTS ON NORMALS, PLEASE. IS IT
SO HARD?
Also, it looks very much like most textures have simply used the original color
value as normals. Not really a good thing, if you ask me.
Rudolf Polzer [Sat, 9 Jul 2011 16:25:40 +0000 (18:25 +0200)]
hopefully fix the leak
Rudolf Polzer [Sat, 9 Jul 2011 16:24:43 +0000 (18:24 +0200)]
Merge remote-tracking branch 'origin/master' into divVerent/cortez-map-fixes
Rudolf Polzer [Sat, 9 Jul 2011 16:19:38 +0000 (18:19 +0200)]
version bumps to trigger a recompile so I can see why this wasn't merged all along
Rudolf Polzer [Sat, 9 Jul 2011 14:15:19 +0000 (16:15 +0200)]
bump version of the .options file to trigger a recompile and new screenshot run
Rudolf Polzer [Sat, 9 Jul 2011 14:15:03 +0000 (16:15 +0200)]
Merge remote-tracking branch 'origin/master' into divVerent/courtfun2
Conflicts:
scripts/shaderlist.txt
Rudolf Polzer [Thu, 30 Jun 2011 11:23:24 +0000 (13:23 +0200)]
no longer need this file
Rudolf Polzer [Thu, 30 Jun 2011 11:13:09 +0000 (13:13 +0200)]
merge .def files of turrets and vehicles into main
Rudolf Polzer [Mon, 27 Jun 2011 14:43:36 +0000 (16:43 +0200)]
samplesize of red-planet should be 8 for better performance
Jakob MG [Wed, 22 Jun 2011 12:50:28 +0000 (14:50 +0200)]
Editor models for vehicles
Jakob MG [Wed, 22 Jun 2011 11:24:16 +0000 (13:24 +0200)]
Add a .def for vehicles so mappers can use them.
Rudolf Polzer [Fri, 17 Jun 2011 06:58:28 +0000 (08:58 +0200)]
document the new spawnflag
Jakob MG [Thu, 16 Jun 2011 15:19:15 +0000 (17:19 +0200)]
Merge remote branch 'origin/cbrutail/trakmodelfixes'
Jakob MG [Thu, 16 Jun 2011 15:14:52 +0000 (17:14 +0200)]
Merge remote branch 'origin/cbrutail/treeleavesfix'
cbrutail [Wed, 15 Jun 2011 07:15:42 +0000 (09:15 +0200)]
removed alphafunc from shader, and addded blendfunc
merlijn [Tue, 14 Jun 2011 06:53:33 +0000 (08:53 +0200)]
Merge remote-tracking branch 'origin/diabolik/afterslime'
Sahil Singhal [Tue, 14 Jun 2011 03:45:36 +0000 (23:45 -0400)]
Update version number.
Sahil Singhal [Tue, 14 Jun 2011 03:44:06 +0000 (23:44 -0400)]
Fixes the object errors, but not sure whats causing sound issues.
cbrutail [Mon, 13 Jun 2011 22:16:15 +0000 (00:16 +0200)]
new, high-res textures
cbrutail [Mon, 13 Jun 2011 17:55:19 +0000 (19:55 +0200)]
removed some obviously floating leaves
cbrutail [Mon, 13 Jun 2011 17:49:10 +0000 (19:49 +0200)]
4 times larger texture
cbrutail [Mon, 13 Jun 2011 14:37:56 +0000 (16:37 +0200)]
Modified two textures, to look better with ATC rendering
MirceaKitsune [Wed, 8 Jun 2011 16:02:09 +0000 (19:02 +0300)]
Merge branch 'master' into mirceakitsune/lab610
MirceaKitsune [Wed, 8 Jun 2011 16:01:15 +0000 (19:01 +0300)]
Remove orphaned entities caused by duplication bug (bad netRadiant, bad!)
MirceaKitsune [Wed, 8 Jun 2011 15:23:48 +0000 (18:23 +0300)]
Some small visual improvements
MirceaKitsune [Wed, 8 Jun 2011 14:43:51 +0000 (17:43 +0300)]
Add player clips to some of the stairs I forgot to add them to.
MirceaKitsune [Wed, 8 Jun 2011 14:29:41 +0000 (17:29 +0300)]
Tweak middle building jump pads, and re-add the old ones in a different form.
MirceaKitsune [Wed, 8 Jun 2011 13:50:42 +0000 (16:50 +0300)]
Nexball support. Ball located at the middle of the rotating bridge.
MirceaKitsune [Wed, 8 Jun 2011 13:03:00 +0000 (16:03 +0300)]
Fix floating generators
MirceaKitsune [Wed, 8 Jun 2011 12:59:38 +0000 (15:59 +0300)]
Better control point positions, so they get in the way less.
MirceaKitsune [Wed, 8 Jun 2011 12:51:52 +0000 (15:51 +0300)]
Onslaught support. There are two separate link setups, one outside and one inside. Each team can choose which path to take to link to the enemy generator.
MirceaKitsune [Wed, 8 Jun 2011 12:17:02 +0000 (15:17 +0300)]
Some tiny tweaks
Rudolf Polzer [Wed, 8 Jun 2011 09:20:12 +0000 (11:20 +0200)]
entities.ent for it too
Rudolf Polzer [Wed, 8 Jun 2011 08:59:20 +0000 (10:59 +0200)]
entities.def update for target_random
MirceaKitsune [Tue, 7 Jun 2011 22:50:07 +0000 (01:50 +0300)]
Tweak two brushes
MirceaKitsune [Tue, 7 Jun 2011 22:48:08 +0000 (01:48 +0300)]
Replace a texture
MirceaKitsune [Tue, 7 Jun 2011 22:21:03 +0000 (01:21 +0300)]
Use trigger_hurt entities instead, to keep people from jumping over. Should be the most logical way I guess, rather than colliding with nothing.