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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Sun, 5 Sep 2010 15:01:20 +0000 (18:01 +0300)]
Remove more useless stuff
MirceaKitsune [Sun, 5 Sep 2010 14:47:01 +0000 (17:47 +0300)]
Stop the belly gurgling sound for disconnected players
MirceaKitsune [Sun, 5 Sep 2010 14:42:22 +0000 (17:42 +0300)]
Remove old bullet_counter, left from the Nexuiz weapons
MirceaKitsune [Sun, 5 Sep 2010 14:04:55 +0000 (17:04 +0300)]
Remove old useless HUD textures and update another
MirceaKitsune [Sun, 5 Sep 2010 13:53:16 +0000 (16:53 +0300)]
Unbrand keyhunt keys
MirceaKitsune [Sun, 5 Sep 2010 13:47:38 +0000 (16:47 +0300)]
Get rid of the ugly white borders on the HUD
MirceaKitsune [Sun, 5 Sep 2010 13:31:14 +0000 (16:31 +0300)]
Some improvements to the sbar ammo code and other fixes
MirceaKitsune [Sun, 5 Sep 2010 12:48:26 +0000 (15:48 +0300)]
Final version of the weapon icon (for now at least)
MirceaKitsune [Sun, 5 Sep 2010 12:45:08 +0000 (15:45 +0300)]
More work on the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:30:32 +0000 (15:30 +0300)]
Second part of the image, the weapon icon. Still not finished
MirceaKitsune [Sun, 5 Sep 2010 12:14:15 +0000 (15:14 +0300)]
First part of the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 11:56:13 +0000 (14:56 +0300)]
Now draw the image. All we need next is a good icon
MirceaKitsune [Sun, 5 Sep 2010 11:48:10 +0000 (14:48 +0300)]
We may have only one weapon, but we can be left unarmed, and should see on the HUD when we are. So, let's show the active weapon there.
First step: Getting the weapon name in the right place
MirceaKitsune [Sun, 5 Sep 2010 11:29:16 +0000 (14:29 +0300)]
Spectatorcopy stat_digesting
MirceaKitsune [Sun, 5 Sep 2010 11:22:44 +0000 (14:22 +0300)]
Oops! Do this properly and fix an issue. Now it can be merged
MirceaKitsune [Sun, 5 Sep 2010 11:10:30 +0000 (14:10 +0300)]
Final fixes and improvements. This branch can now be merged
MirceaKitsune [Sun, 5 Sep 2010 10:33:59 +0000 (13:33 +0300)]
Apply colors differently. We also don't need the brightness cvars now
MirceaKitsune [Sun, 5 Sep 2010 10:30:14 +0000 (13:30 +0300)]
And if we're at cvar-ing, why not cvar the colors too?
MirceaKitsune [Sun, 5 Sep 2010 10:18:27 +0000 (13:18 +0300)]
Cvar the color fading speed too
MirceaKitsune [Sun, 5 Sep 2010 10:16:12 +0000 (13:16 +0300)]
Restore color smoothing again
MirceaKitsune [Sun, 5 Sep 2010 01:06:06 +0000 (04:06 +0300)]
Show digestion of the predator too
MirceaKitsune [Sun, 5 Sep 2010 01:01:42 +0000 (04:01 +0300)]
Bigger text
MirceaKitsune [Sun, 5 Sep 2010 00:38:18 +0000 (03:38 +0300)]
Properly cvar each component. No more adjusting brightness by HUD background and such
MirceaKitsune [Sat, 4 Sep 2010 23:42:05 +0000 (02:42 +0300)]
Put the eater name in a different function
MirceaKitsune [Sat, 4 Sep 2010 23:18:31 +0000 (02:18 +0300)]
Highlight entries in the stomach board, to make it even more obvious if they're our prey or people who are joining us in a stomach
MirceaKitsune [Sat, 4 Sep 2010 22:53:27 +0000 (01:53 +0300)]
White text is better
MirceaKitsune [Sat, 4 Sep 2010 22:49:08 +0000 (01:49 +0300)]
Bring back the color smoothing
MirceaKitsune [Sat, 4 Sep 2010 22:46:24 +0000 (01:46 +0300)]
Reflect HUD background brightness if bigger than 0.25 (so the color remains visible with black HUD)
MirceaKitsune [Sat, 4 Sep 2010 22:32:23 +0000 (01:32 +0300)]
Do it properly
MirceaKitsune [Sat, 4 Sep 2010 22:27:35 +0000 (01:27 +0300)]
Turn the transition back to black when we die or go spectating
MirceaKitsune [Sat, 4 Sep 2010 22:24:03 +0000 (01:24 +0300)]
Color transition effect for stomach board status indicator
MirceaKitsune [Sat, 4 Sep 2010 20:58:27 +0000 (23:58 +0300)]
Even better image
MirceaKitsune [Sat, 4 Sep 2010 16:28:32 +0000 (19:28 +0300)]
Add text for the last commit
MirceaKitsune [Sat, 4 Sep 2010 16:13:37 +0000 (19:13 +0300)]
Add stomach board indicator to show whether you are seeing your stomach or your predator's. Not ready yet.
MirceaKitsune [Sat, 4 Sep 2010 12:43:18 +0000 (15:43 +0300)]
Self looks nicer
MirceaKitsune [Sat, 4 Sep 2010 12:38:55 +0000 (15:38 +0300)]
This shall stay removed. Also better a comment
MirceaKitsune [Sat, 4 Sep 2010 12:36:58 +0000 (15:36 +0300)]
Undo last commit. The issue I was trying to fix was caused by something else
MirceaKitsune [Sat, 4 Sep 2010 12:28:58 +0000 (15:28 +0300)]
Use another function to print the predator name. We can undo the 0 health hiding too. Also remove some useless code.
MirceaKitsune [Sat, 4 Sep 2010 11:36:35 +0000 (14:36 +0300)]
Show "me" instead of health in the stomach board for your own self (you see your health in the normal area on the HUD)
MirceaKitsune [Sat, 4 Sep 2010 11:26:52 +0000 (14:26 +0300)]
Move another check while I'm at it
MirceaKitsune [Sat, 4 Sep 2010 11:25:55 +0000 (14:25 +0300)]
Do it in a better way. The server only sends the health of eaten players. So instead, only show health if health is not 0, which means the predator's health is always hidden.
MirceaKitsune [Sat, 4 Sep 2010 11:20:48 +0000 (14:20 +0300)]
Don't show the health of our predator. At least for now... not sure if this should be cvared later.
MirceaKitsune [Sat, 4 Sep 2010 11:15:10 +0000 (14:15 +0300)]
Put our tools back in the shelf once our work is done. Also remove the now useless if() statements.
MirceaKitsune [Sat, 4 Sep 2010 11:12:43 +0000 (14:12 +0300)]
Show the predator's name on the stomach board.
MirceaKitsune [Fri, 3 Sep 2010 23:23:18 +0000 (02:23 +0300)]
Attempt to fix spectators. This might not be the right way and need to be checked again though.
MirceaKitsune [Fri, 3 Sep 2010 23:21:27 +0000 (02:21 +0300)]
SpectatorCopy stat_stomachload
MirceaKitsune [Fri, 3 Sep 2010 23:19:14 +0000 (02:19 +0300)]
Second part; Show the stomach board of the eater as well
MirceaKitsune [Fri, 3 Sep 2010 23:05:19 +0000 (02:05 +0300)]
First part of the predator stomach board; Send the stomach load stat of the predator when we are eaten.
MirceaKitsune [Fri, 3 Sep 2010 22:42:44 +0000 (01:42 +0300)]
This comes here
MirceaKitsune [Fri, 3 Sep 2010 21:47:43 +0000 (00:47 +0300)]
This was done
MirceaKitsune [Fri, 3 Sep 2010 21:46:22 +0000 (00:46 +0300)]
Vore AI: Teach bots some manners - Don't eat players who are chatting
MirceaKitsune [Fri, 3 Sep 2010 21:33:56 +0000 (00:33 +0300)]
Team bubble & chat bubble: Don't show for eaten players. Or someone may confuse the predator for a player who is typing / a team mate.
MirceaKitsune [Fri, 3 Sep 2010 21:19:38 +0000 (00:19 +0300)]
More forgotten Nexuiz unbranding
MirceaKitsune [Fri, 3 Sep 2010 21:17:10 +0000 (00:17 +0300)]
Debrand the Nexuiz logo from another image
MirceaKitsune [Fri, 3 Sep 2010 21:13:17 +0000 (00:13 +0300)]
This is pretty much useless too
MirceaKitsune [Fri, 3 Sep 2010 21:11:38 +0000 (00:11 +0300)]
How could I still have these here?
MirceaKitsune [Fri, 3 Sep 2010 21:09:05 +0000 (00:09 +0300)]
Fix a major mistake I just realized
MirceaKitsune [Fri, 3 Sep 2010 17:22:13 +0000 (20:22 +0300)]
Correct something in the menu
MirceaKitsune [Fri, 3 Sep 2010 17:17:08 +0000 (20:17 +0300)]
Correct comments in effectinfo.txt and remove some useless code
MirceaKitsune [Fri, 3 Sep 2010 16:38:28 +0000 (19:38 +0300)]
Correct particle effects for grabber secondary
MirceaKitsune [Fri, 3 Sep 2010 16:30:23 +0000 (19:30 +0300)]
Correct color for the last change
MirceaKitsune [Fri, 3 Sep 2010 16:29:44 +0000 (19:29 +0300)]
White grabber wire for non-team games
MirceaKitsune [Fri, 3 Sep 2010 16:22:35 +0000 (19:22 +0300)]
Better off, don't show any information in RPG scoreboard than the connected players. It's not a gametype where it has any importance how much you kill or how many times you die. Also fix a warning.
MirceaKitsune [Fri, 3 Sep 2010 16:15:06 +0000 (19:15 +0300)]
Don't show the timer in RPG if there's no time limit. Also add two missing cvars
MirceaKitsune [Fri, 3 Sep 2010 16:05:02 +0000 (19:05 +0300)]
Don't draw the HUD scores in RPG
MirceaKitsune [Fri, 3 Sep 2010 14:46:49 +0000 (17:46 +0300)]
Add a tiny delay system, that should prevent some issues. Also change a default
MirceaKitsune [Fri, 3 Sep 2010 14:08:39 +0000 (17:08 +0300)]
Better grammar in a message
MirceaKitsune [Fri, 3 Sep 2010 14:08:02 +0000 (17:08 +0300)]
Update comments
MirceaKitsune [Fri, 3 Sep 2010 14:06:50 +0000 (17:06 +0300)]
Smallest change you could possibly think of :)
MirceaKitsune [Fri, 3 Sep 2010 14:05:28 +0000 (17:05 +0300)]
Apply swallow delay after regurgitation too
MirceaKitsune [Fri, 3 Sep 2010 13:58:27 +0000 (16:58 +0300)]
Stomach kick escape probability. While stomach kicking, there's a small chance you might get regurgitated by your predator.
MirceaKitsune [Fri, 3 Sep 2010 13:45:37 +0000 (16:45 +0300)]
Remove finished todo
MirceaKitsune [Fri, 3 Sep 2010 13:44:09 +0000 (16:44 +0300)]
No need to show Frags on RPG scoreboard
MirceaKitsune [Fri, 3 Sep 2010 13:19:11 +0000 (16:19 +0300)]
The Vore Town button may go now
MirceaKitsune [Fri, 3 Sep 2010 13:17:45 +0000 (16:17 +0300)]
Several menu rearrangements
MirceaKitsune [Fri, 3 Sep 2010 12:49:37 +0000 (15:49 +0300)]
Voretown should be called Voretemple. If I'll make a town, that will likely be a separate map.
MirceaKitsune [Fri, 3 Sep 2010 12:44:38 +0000 (15:44 +0300)]
In RPG, there should be no time limit by default.
MirceaKitsune [Fri, 3 Sep 2010 12:37:39 +0000 (15:37 +0300)]
Menu dependency
MirceaKitsune [Fri, 3 Sep 2010 12:32:03 +0000 (15:32 +0300)]
Comment
MirceaKitsune [Fri, 3 Sep 2010 12:30:25 +0000 (15:30 +0300)]
Remove scoring field from RPG. Not sure if this removes everything once again...
MirceaKitsune [Fri, 3 Sep 2010 01:05:49 +0000 (04:05 +0300)]
Update DLL's
MirceaKitsune [Fri, 3 Sep 2010 01:04:31 +0000 (04:04 +0300)]
More ideas for the future
MirceaKitsune [Fri, 3 Sep 2010 00:12:03 +0000 (03:12 +0300)]
Remove scoring from RPG gametype. Hope I removed it everywhere...
MirceaKitsune [Thu, 2 Sep 2010 23:27:04 +0000 (02:27 +0300)]
Implement RPG / Free Roam gametype. Next step is to remove scoring under this type (since that is its purpose). Also make voretown a map of this gametype
MirceaKitsune [Thu, 2 Sep 2010 21:59:02 +0000 (00:59 +0300)]
Do the same for thrown weapons, and remove useless checks. Again, if someone else picks a dirty thrown weapon, it gets clean... no way to fix that.
MirceaKitsune [Thu, 2 Sep 2010 21:44:48 +0000 (00:44 +0300)]
Fix some mistakes
MirceaKitsune [Thu, 2 Sep 2010 21:16:44 +0000 (00:16 +0300)]
Apply regurgitation colors to weapon entities.
Unfortunately, there's no way to dirty specific weapons only. So for instance: If you are regurgitated, drop your weapon, then pick up a new weapon from a pickup spot, the new weapon will still appear green. An excuse however can be that "you dirty / clean any new weapon you touch" :P
MirceaKitsune [Thu, 2 Sep 2010 19:01:35 +0000 (22:01 +0300)]
This issue seems to be fixed with proper engine branding
MirceaKitsune [Thu, 2 Sep 2010 18:59:46 +0000 (21:59 +0300)]
This isn't Pyria any more
MirceaKitsune [Thu, 2 Sep 2010 18:57:15 +0000 (21:57 +0300)]
Vore sounds for fallback voice
MirceaKitsune [Thu, 2 Sep 2010 18:53:13 +0000 (21:53 +0300)]
Fix an issue with PlayerSound
MirceaKitsune [Thu, 2 Sep 2010 18:47:23 +0000 (21:47 +0300)]
The digest sound shall be per-player as well
MirceaKitsune [Thu, 2 Sep 2010 18:27:12 +0000 (21:27 +0300)]
Make gurgle sound per-player
MirceaKitsune [Thu, 2 Sep 2010 17:45:36 +0000 (20:45 +0300)]
Credits update
MirceaKitsune [Thu, 2 Sep 2010 17:44:06 +0000 (20:44 +0300)]
More fixes to the gurgle sound. I guess it's ready and working
MirceaKitsune [Thu, 2 Sep 2010 17:28:40 +0000 (20:28 +0300)]
Ugh, what are these doing in the repo?
MirceaKitsune [Thu, 2 Sep 2010 17:27:58 +0000 (20:27 +0300)]
Closer to getting the gurgle sound right. We also have a gurgle sound now :D
Yes, I'm using a hard coded audio file length for looping. What can I do?
MirceaKitsune [Thu, 2 Sep 2010 17:06:45 +0000 (20:06 +0300)]
First step toward an ambient stomach gurgling sound. The sound's volume depends on how many players there are inside.
MirceaKitsune [Thu, 2 Sep 2010 15:10:18 +0000 (18:10 +0300)]
Correct default
MirceaKitsune [Thu, 2 Sep 2010 15:08:00 +0000 (18:08 +0300)]
It's probably better without randomization though