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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Wed, 2 Mar 2005 05:36:23 +0000 (05:36 +0000)]
default sv_public to 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5018
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havoc [Fri, 11 Feb 2005 22:22:35 +0000 (22:22 +0000)]
changed color prefix character to ^ (@ is not acceptable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5015
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havoc [Fri, 11 Feb 2005 22:20:42 +0000 (22:20 +0000)]
removed key-below-escape forced toggleconsole, so that german keyboards can type ^
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5014
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havoc [Fri, 11 Feb 2005 05:38:37 +0000 (05:38 +0000)]
slight safety improvement in frameblend generation, may fix a crash Willis reported in Nexuiz
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5013
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havoc [Mon, 7 Feb 2005 17:46:55 +0000 (17:46 +0000)]
now does a togglemenu if there were no demos started and not connecting to a server and not starting a server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5011
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havoc [Sun, 6 Feb 2005 16:52:13 +0000 (16:52 +0000)]
342
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5007
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havoc [Sun, 6 Feb 2005 16:47:06 +0000 (16:47 +0000)]
rain drops now make rain splashes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5006
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havoc [Sun, 6 Feb 2005 10:21:21 +0000 (10:21 +0000)]
added Venim's dpmaster server (now up to 3 masters)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5005
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black [Sat, 5 Feb 2005 20:39:45 +0000 (20:39 +0000)]
-Only print queried servers once to the console.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5004
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havoc [Fri, 4 Feb 2005 13:48:17 +0000 (13:48 +0000)]
implemented DP_CON_STARTMAP extension which defines two configurable aliases to choose a start map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5002
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havoc [Fri, 4 Feb 2005 11:50:50 +0000 (11:50 +0000)]
now lerps punchangle and punchvector
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5001
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havoc [Fri, 4 Feb 2005 11:04:06 +0000 (11:04 +0000)]
enable key repeat
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5000
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havoc [Fri, 4 Feb 2005 10:30:36 +0000 (10:30 +0000)]
realtime dlights are now overridden by gl_flashblend (as was intended)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4999
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havoc [Fri, 4 Feb 2005 10:19:50 +0000 (10:19 +0000)]
fixed r_editlights_edit cubemap (it was calling strlcpy with the wrong length limit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4998
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havoc [Fri, 4 Feb 2005 09:54:52 +0000 (09:54 +0000)]
cl_particles_size works again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4997
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havoc [Fri, 4 Feb 2005 09:23:01 +0000 (09:23 +0000)]
changed 3 clamp calls in the GLSL fragment shader to max calls instead, for a small speed gain (at least on ATI)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4996
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havoc [Fri, 4 Feb 2005 09:15:10 +0000 (09:15 +0000)]
vid_vsync 0 now causes a warning due to the fact GLX_SGI_swap_control has no way to turn off vsync, and suggests vid_restart
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4995
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havoc [Fri, 4 Feb 2005 07:29:02 +0000 (07:29 +0000)]
vid_usingvsync now set to false after a vid_restart (so that vsync will be set again if it's on)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4994
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havoc [Fri, 4 Feb 2005 07:19:58 +0000 (07:19 +0000)]
no longer hits triangles of your own player model when tracing the prydoncursor from first person view
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4993
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havoc [Fri, 4 Feb 2005 07:18:53 +0000 (07:18 +0000)]
removed unused variable font_size
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4992
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molivier [Thu, 3 Feb 2005 12:17:10 +0000 (12:17 +0000)]
Replaced snprintf and vnsprintf calls by dpsnprintf and dpvsnprintf calls, to ensure coherence among the various platforms (the Win32 versions of those functions aren't C99 compatible). dp(v)snprintf functions return -1 when the buffer is too small to contain all the data, and insure null termination.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4991
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black [Wed, 2 Feb 2005 21:14:52 +0000 (21:14 +0000)]
Commented out the printing of the weapon number in the weapon selection.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4990
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black [Wed, 2 Feb 2005 20:54:45 +0000 (20:54 +0000)]
FCVS: ----------------------------------------------------------------------
-Changed the scoreboard for nexuiz (only).
-Fixed a bug in the old quake menu.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4989
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black [Wed, 2 Feb 2005 20:25:07 +0000 (20:25 +0000)]
Fixed a bug and also added support color support to the chat messages.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4988
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black [Wed, 2 Feb 2005 19:30:16 +0000 (19:30 +0000)]
Added support for color tags to the console. Use the @ char followed by a
number to switch the color. Currently I have only the color indices 0-7 are
valid.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4987
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molivier [Wed, 2 Feb 2005 09:12:02 +0000 (09:12 +0000)]
Fixed Win32 wav sound driver (thanks to fuh for the bug report). Cleaned up some code in the process
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4986
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havoc [Sat, 29 Jan 2005 02:21:52 +0000 (02:21 +0000)]
reduced offsetmapping from 4 sample to 3 sample to make it work within Radeon 9500-9800/X300 limits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4982
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havoc [Thu, 27 Jan 2005 22:15:44 +0000 (22:15 +0000)]
disabled snapping of render patch vertices (collision patch vertices are still snapped)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4975
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havoc [Wed, 26 Jan 2005 22:15:34 +0000 (22:15 +0000)]
added support for skill values outside the range 0-3
GAME_TRANSFUSION now uses skill range 0-4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4971
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havoc [Wed, 26 Jan 2005 22:11:07 +0000 (22:11 +0000)]
fixed fov calculations so viewzoom isn't so weird anymore, this also fixes the 'double zoom' bug (viewzoom was being applied twice)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4970
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havoc [Wed, 26 Jan 2005 09:12:59 +0000 (09:12 +0000)]
fix permutation failed warning to print the right thing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4969
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havoc [Wed, 26 Jan 2005 03:39:45 +0000 (03:39 +0000)]
fix a stupid reverse bug (was using ! where I shouldn't)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4968
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havoc [Wed, 26 Jan 2005 03:38:50 +0000 (03:38 +0000)]
print glsl/light as the shader that failed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4967
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havoc [Wed, 26 Jan 2005 01:40:53 +0000 (01:40 +0000)]
disable shader permutations that fell back to software fragment shader (software vertex shader is ok)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4966
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havoc [Tue, 25 Jan 2005 23:59:23 +0000 (23:59 +0000)]
fixed the embedded fragment and vertex shaders (somehow mispasted fragment shader into both, and the fragment shader was the old NVIDIA-only one)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4965
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havoc [Tue, 25 Jan 2005 20:11:06 +0000 (20:11 +0000)]
removed obsolete FS_Close call in LoadGame
fixed two int -> unsigned char conversion warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4964
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havoc [Tue, 25 Jan 2005 20:05:18 +0000 (20:05 +0000)]
now supports Mac and Windows newlines everywhere
all text files are now saved in UNIX format
removed FS_Gets and FS_Getline (they were only used by the loadgame code along with sscanf... bad)
added FS_UnGetc (needed for Windows newline support in FRIK_FILE fgets)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4963
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havoc [Tue, 25 Jan 2005 01:32:40 +0000 (01:32 +0000)]
fix stupid typo in GLSL shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4962
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havoc [Mon, 24 Jan 2005 23:36:00 +0000 (23:36 +0000)]
made GLSL lighting work on ATI (NVIDIA was letting me use sloppier code)
added more CHECKGLERROR calls during GLSL lighting rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4961
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havoc [Mon, 24 Jan 2005 22:05:51 +0000 (22:05 +0000)]
changed offsetmapping bias to -0.04 so that it never samples off the model skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4960
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havoc [Mon, 24 Jan 2005 21:51:16 +0000 (21:51 +0000)]
added hacky workaround for nvidia GLSL bug (state screwups after switching back to program 0 which go away if I draw something (even an empty Begin...End) after the switch)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4959
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havoc [Mon, 24 Jan 2005 21:49:41 +0000 (21:49 +0000)]
added surfaceparm pointlight to known surfaceparm list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4958
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havoc [Mon, 24 Jan 2005 20:27:42 +0000 (20:27 +0000)]
changed the flat bump texture (for no bumpmap textures) to have a 128 height instead of 255 so it's not affected by offset mapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4957
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havoc [Mon, 24 Jan 2005 18:32:05 +0000 (18:32 +0000)]
switch back to program 0 when done setting up GLSL shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4956
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havoc [Sun, 23 Jan 2005 22:19:22 +0000 (22:19 +0000)]
added documentation on glsl cvars to r_shadow_help
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4955
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havoc [Sun, 23 Jan 2005 22:16:33 +0000 (22:16 +0000)]
GLSL shader per pixel lighting implemented (with optimized permutations)
offset mapping implemented in GLSL lighting shader (looks really cool if a little slow, enabled by default)
cleaned up some internal handling ambientscale/diffusescale/specularscale/gloss mode design issues in R_Shadow_RenderLighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4954
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havoc [Sun, 23 Jan 2005 22:12:22 +0000 (22:12 +0000)]
rearchitected renderer backend to have support for independent number of texture image units, texture coord array units, and texture env blend units
added GL_Backend_CompileProgram and GL_Backend_FreeProgram for GLSL support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4953
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havoc [Sun, 23 Jan 2005 22:10:02 +0000 (22:10 +0000)]
fixed backwards normalmaps generated from bumpmaps (... weird!), and now stores bumpmap into alpha channel of normalmap for use by shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4952
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havoc [Sun, 23 Jan 2005 06:39:07 +0000 (06:39 +0000)]
fixed blendfunc issues with single pass lighting (such as ambient pass) which were using GL_DST_ALPHA when they shouldn't have been (fixes the 'bright shadows' issue which occurred from multiple lights in some cases)
added a usestencil variable in rtlight rendering just to make it a little more clear in the code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4951
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havoc [Sun, 23 Jan 2005 06:36:14 +0000 (06:36 +0000)]
fixed scaling of cl_netlocalping cvar (it was multiplying by 1000 instead of dividing)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4950
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havoc [Fri, 21 Jan 2005 07:30:09 +0000 (07:30 +0000)]
disable vid_vsync by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4949
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havoc [Fri, 21 Jan 2005 03:34:22 +0000 (03:34 +0000)]
if hardware gamma setting fails, try to restore system gamma anyway (Windows stupidity)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4948
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havoc [Fri, 21 Jan 2005 03:22:11 +0000 (03:22 +0000)]
changed GAME_ init data to have a separate user config directory for each game type (~/.darkplaces for most), and two game dirs rather than an implied id1 (so now nexuiz doesn't look for id1 for example)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4947
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molivier [Wed, 19 Jan 2005 09:09:20 +0000 (09:09 +0000)]
- Got rid of all the FILE* stuff in the FS code, relying on low-level
functions exclusively. It now manages its own per-file 2KB read buffers.
Writes are no longer buffered.
- Removed function "FS_Flush" and cvar "log_sync", since they're no
longer relevant
- Package's file descriptors are now duplicated when opening a new file
inside a package, to make package substitution at run time impossible on
non-Win32 systems. Added a couple of "lseek" when necessary (before
"read" calls in "FS_Read").
- Removed unused functions "FS_Eof", "Log_Print" and "S_ClearBuffer"
- Several other minor changes and fixes in the FS code
- Changed log open mode to "a" from "at" since 't' seems a Win32-only
extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4946
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molivier [Tue, 18 Jan 2005 10:02:18 +0000 (10:02 +0000)]
DSP files must be treated as binary files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4945
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havoc [Tue, 18 Jan 2005 01:38:44 +0000 (01:38 +0000)]
disabled HostCache_Test code because it's wrecking the server browser in each release build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4944
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havoc [Mon, 17 Jan 2005 23:30:20 +0000 (23:30 +0000)]
now adapts sv.num_edicts according to how many edicts are found by SV_Physics, so if a lot of temporary stuff spawns and removes itself it will knock the num_edicts back down
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4943
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havoc [Mon, 17 Jan 2005 23:17:31 +0000 (23:17 +0000)]
implemented the 'don't move projectiles on first frame' hack a different way
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4942
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havoc [Mon, 17 Jan 2005 22:52:16 +0000 (22:52 +0000)]
reverted back to per-entity prethink-think-move-postthink process to fix mods
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4941
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havoc [Mon, 17 Jan 2005 22:11:16 +0000 (22:11 +0000)]
now supports nextthink < 0 again... sigh
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4940
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havoc [Mon, 17 Jan 2005 05:35:55 +0000 (05:35 +0000)]
hush fraction out of bounds warnings in CL_SelectTraceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4939
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havoc [Sat, 15 Jan 2005 02:23:51 +0000 (02:23 +0000)]
added saving of particles/nexbeam.tga (commented out like the particles/particlefont.tga saver is)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4938
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havoc [Sat, 15 Jan 2005 02:11:53 +0000 (02:11 +0000)]
fixed a bug in texture generator that made all the particles too large in the particle font by one pixel (now they're smaller than their frame, like they were supposed to be), this fixes all the sharp edges on particles
changed nexbeam to be quite a bit brighter in the center than the sides (as I really wanted it all along)
nexbeam no longer scrolls its texture (looked odd)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4937
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havoc [Sat, 15 Jan 2005 02:09:46 +0000 (02:09 +0000)]
nexbeam is now white and 8 units wide (rather than two beams, one 12 units and one 5 units and each a different color)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4936
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havoc [Sat, 15 Jan 2005 02:08:45 +0000 (02:08 +0000)]
normalize after the CrossProduct
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4935
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havoc [Sat, 15 Jan 2005 01:53:55 +0000 (01:53 +0000)]
fix the odd distortion on beam polygons that tends to make their end kind of vanish to a point
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4934
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havoc [Fri, 14 Jan 2005 23:39:47 +0000 (23:39 +0000)]
fixed a crash with lights that have no clusters (a light outside the level) by allocating the clusterpvs even if there are no clusters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4933
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havoc [Thu, 13 Jan 2005 18:26:26 +0000 (18:26 +0000)]
now skips entire rtlight rendering process if light is too dark or does not emit any surface light - another 30% speed gain
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4932
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havoc [Thu, 13 Jan 2005 08:14:54 +0000 (08:14 +0000)]
migrated push thinks back to SV_Physics_Pusher to fix a qc crash when touching a door
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4931
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havoc [Thu, 13 Jan 2005 07:06:19 +0000 (07:06 +0000)]
added Ludwig Nussel to Thanks to section
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4930
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havoc [Thu, 13 Jan 2005 07:02:00 +0000 (07:02 +0000)]
cloned and rewrote Collision_TraceLineTriangleFloat to optimize it slightly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4929
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havoc [Thu, 13 Jan 2005 06:45:34 +0000 (06:45 +0000)]
forgot a parameter to S_FreeSfx
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4928
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havoc [Thu, 13 Jan 2005 06:40:07 +0000 (06:40 +0000)]
no longer calls S_StopAllSounds when sound system restarts, and cleaned up a sound freeing loop (just nicer code)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4927
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havoc [Thu, 13 Jan 2005 06:36:57 +0000 (06:36 +0000)]
shuffled around some SCR_BeginLoadingPlaque calls so now SV_SpawnServer causes a loading plaque and ParseServerinfo only draws a loading plaque if there's no local server (which already did one), this cleans up the loading plaque management a great deal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4926
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havoc [Thu, 13 Jan 2005 06:32:29 +0000 (06:32 +0000)]
bound fractions after trace code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4925
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havoc [Thu, 13 Jan 2005 06:31:30 +0000 (06:31 +0000)]
added S_ClearBuffer to sound.h and snd_null.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4924
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havoc [Thu, 13 Jan 2005 06:29:28 +0000 (06:29 +0000)]
NetConn_Read no longer runs cl_packetloss rejection code if there is no packet (slight optimization/sanity improvement)
removed another SCR_BeginLoadingPlaque call
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4923
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havoc [Thu, 13 Jan 2005 06:23:32 +0000 (06:23 +0000)]
changed scr_conlines to be a local variable named conlines
now draws fullscreen console (between levels) without altering scr_con_current
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4922
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havoc [Thu, 13 Jan 2005 06:21:17 +0000 (06:21 +0000)]
removed a SCR_BeginLoadingPlaque when starting to play a demo
removed clearing of scr_conlines (useless)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4921
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havoc [Thu, 13 Jan 2005 06:17:26 +0000 (06:17 +0000)]
use vid.conheight instead of scr_conlines in history scrolling
don't call SCR_UpdateScreen twice
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4920
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havoc [Thu, 13 Jan 2005 06:13:57 +0000 (06:13 +0000)]
remove a silly scr_conlines check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4919
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havoc [Thu, 13 Jan 2005 06:11:38 +0000 (06:11 +0000)]
bound the fractions in CL_TraceLine instead of posting a warning, as out of bounds fractions have no harmful effects during a trace (to allow the bounds in the trace code to be removed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4918
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havoc [Thu, 13 Jan 2005 06:07:23 +0000 (06:07 +0000)]
rearranged entire SV_Physics process (which may break mods but I hope not!):
each operation (move, prethink, think, postthink) is now a separate stage (as an optimization mainly)
moves are now done before prethinks, thinks, and postthinks so that think-spawned entities do not move on their first frame (this fixes the issue that all projectiles appeared some distance from the player, dependent on server framerate, so rocket trails and other things look correct)
added a relink of any entity that moves for any reason (just an origin compare), not sure if this is a good idea but it is more consistent
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4917
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havoc [Thu, 13 Jan 2005 06:01:58 +0000 (06:01 +0000)]
changed numskins to 1 on q1bsp and q3bsp and numframes to 2 on q3bsp, to suppress some network warnings about non-existent frames/skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4916
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havoc [Thu, 13 Jan 2005 06:00:45 +0000 (06:00 +0000)]
no longer kicks off client if it got signon 1 twice during a reconnect (not sure why this happens occasionally though)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4915
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havoc [Thu, 13 Jan 2005 05:58:56 +0000 (05:58 +0000)]
slight optimization to CL_RelinkNetworkEntities to scan entities faster
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4914
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havoc [Thu, 13 Jan 2005 05:57:41 +0000 (05:57 +0000)]
optimizations to CL_SelectTraceLine to scan entity list faster
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4913
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havoc [Thu, 13 Jan 2005 05:55:46 +0000 (05:55 +0000)]
don't generate vertex/normal/tangents until they are needed by lighting passes, this greatly improved framerates in nexuiz because a lot of models were having nothing to draw (apparently), perhaps their light color was black (odd...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4912
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black [Tue, 11 Jan 2005 14:47:49 +0000 (14:47 +0000)]
-Now the Nex weapon list works correctly again.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4911
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black [Tue, 11 Jan 2005 14:33:39 +0000 (14:33 +0000)]
-The NEXUIZ_PLAYERMODEL is not game specific anymore.
-A small cosmetic change to the Nex weapon list code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4910
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molivier [Sun, 9 Jan 2005 09:07:08 +0000 (09:07 +0000)]
- Sys_LoadLibrary now accepts several possible names for a DLL (it fixes
the PK3 and Vorbis supports on NetBSD)
- Added a check for absolute paths in FS_CheckNastyPath
- Moved "COM_Shutdown" after "Log_Close" in the shutdown process to make
sure the FS code is still active when we close the log file
- Factorized some code in the FS module
- Made the "listdirectory" parameter "const"
- Fixed a warning in "prvm_cmds.c" when compiling with GCC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4909
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havoc [Fri, 7 Jan 2005 12:20:58 +0000 (12:20 +0000)]
added #include "snd_main.h" to make this compile again (thanks to Ludwig Nussel for the patch)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4908
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havoc [Fri, 7 Jan 2005 12:19:03 +0000 (12:19 +0000)]
changed libz.so to libz.so.1, libvorbis.so to libvorbis.so.0, and libvorbisfile.so to libvorbisfile.so.3 (thanks to Ludwig Nussel for the patch)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4907
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havoc [Fri, 7 Jan 2005 11:52:43 +0000 (11:52 +0000)]
thanks to Ludwig Nussel for this patch to add ~/.darkplaces support for non-Windows users
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4906
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havoc [Thu, 6 Jan 2005 13:31:31 +0000 (13:31 +0000)]
swapped order of incr/decr renders for static shadow volumes (for some reason I had decr first, then incr, doesn't matter since they don't clamp but looks odd in the code)
remove quotes on cubemap names in .rtlights file loader (forgot to commit this previously)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4899
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tomaz [Mon, 3 Jan 2005 15:47:00 +0000 (15:47 +0000)]
Cleaned up alot more memory leaks. (still get 720 leaks just running demo1.dem)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4897
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molivier [Mon, 3 Jan 2005 14:22:35 +0000 (14:22 +0000)]
Fixed a warning about an uninitialized variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4896
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molivier [Mon, 3 Jan 2005 14:20:56 +0000 (14:20 +0000)]
Added S_Terminate to free all sound resources at shutdown
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4895
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tomaz [Sat, 1 Jan 2005 21:52:27 +0000 (21:52 +0000)]
Added CL_Shutdown which took care of 14 memory leaks totaling over 30mb. (needs more added to it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4894
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black [Sat, 1 Jan 2005 19:00:33 +0000 (19:00 +0000)]
-Added 2 builtins to make the hostcache stuff easier extensible.
More to follow soon.
-Cmd now has a shutdown function so it doesnt leak anything (hopefully).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4893
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