havoc [Sun, 17 Dec 2006 18:20:24 +0000 (18:20 +0000)]
improved Mod_Q3BSP_LightPoint function to use r_refdef.lightstylevalue[0] to scale the color contribution, this means that dpmod darkmode works in q3bsp now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6657
d7cf8633-e32d-0410-b094-
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havoc [Sun, 17 Dec 2006 18:14:02 +0000 (18:14 +0000)]
added snd_reload command to reload all sounds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6656
d7cf8633-e32d-0410-b094-
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havoc [Sun, 17 Dec 2006 18:11:01 +0000 (18:11 +0000)]
removed unused packlist variable and pack->next field
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6655
d7cf8633-e32d-0410-b094-
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havoc [Sat, 16 Dec 2006 21:42:33 +0000 (21:42 +0000)]
added Cvar_UnlockDefaults function (not console accessible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6654
d7cf8633-e32d-0410-b094-
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havoc [Fri, 15 Dec 2006 19:43:12 +0000 (19:43 +0000)]
removed an unused extern for fs_modified
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6653
d7cf8633-e32d-0410-b094-
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havoc [Fri, 15 Dec 2006 19:42:10 +0000 (19:42 +0000)]
modified "stuffcmds" command (which runs commandline arguments preceded by + characters) to only do so once, this allows the quake.rc to be executed multiple times without executing commandline arguments multiple times
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6652
d7cf8633-e32d-0410-b094-
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havoc [Fri, 15 Dec 2006 19:32:10 +0000 (19:32 +0000)]
corrected some svc_nop's to clc_nop's (same value but more correct)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6651
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havoc [Fri, 15 Dec 2006 17:38:52 +0000 (17:38 +0000)]
removed NET_MAXRATE (as it served no useful purpose), changed description of rate to say bytespersecond instead of 500-25000 (which was wrong, the limit was 1000-150000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6650
d7cf8633-e32d-0410-b094-
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havoc [Thu, 14 Dec 2006 12:12:02 +0000 (12:12 +0000)]
add a newline at the end of each exec'd config file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6649
d7cf8633-e32d-0410-b094-
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havoc [Wed, 13 Dec 2006 11:18:35 +0000 (11:18 +0000)]
updated Dev-C++ project file from Spirit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6648
d7cf8633-e32d-0410-b094-
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havoc [Tue, 12 Dec 2006 06:28:54 +0000 (06:28 +0000)]
display loading plaque much sooner in startup process, and draw it to GL_FRONT buffer rather than drawing it to the GL_BACK buffer and swapping, as if triple buffering is used the GL_BACK buffer might not be shown for some time, but the GL_FRONT buffer is instantaneous
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6647
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havoc [Mon, 11 Dec 2006 16:39:13 +0000 (16:39 +0000)]
moved health counter in quake hud back to its original position, no longer overlapping hipnotic key icons (for some reason Black's patch to add the nexuiz hud in revision 1.27 also moved the quake health counter, I can't discern why...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6646
d7cf8633-e32d-0410-b094-
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havoc [Mon, 11 Dec 2006 10:07:47 +0000 (10:07 +0000)]
optimized Mod_Alias_GetMesh_Vertices to eliminate memset calls and process arrays independently of eachother in the skeletal blending code, it also has an optimized case for one-bone vertices (the most common case)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6645
d7cf8633-e32d-0410-b094-
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havoc [Mon, 11 Dec 2006 10:06:01 +0000 (10:06 +0000)]
changed demo playback csqc mismatch error to a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6644
d7cf8633-e32d-0410-b094-
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havoc [Sun, 10 Dec 2006 13:30:16 +0000 (13:30 +0000)]
fix crash when a client reconnects to the same client slot, thanks to div0 for reporting and investigating this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6643
d7cf8633-e32d-0410-b094-
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havoc [Fri, 8 Dec 2006 15:18:19 +0000 (15:18 +0000)]
patch from div0 that fixes rate limiting code to make use of sv_maxrate (as it was supposed to)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6641
d7cf8633-e32d-0410-b094-
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havoc [Wed, 6 Dec 2006 13:12:57 +0000 (13:12 +0000)]
fixed bug where non-autosprite transparencies rendered in the same batch as autosprite transparencies were not rendered (fixes light cones disappearing in q3dm0, among other things), this occurred because the code that handles q3 shaders using "deformvertexes autosprite" changed the array pointers but never changed them back when rendering another q3 shader that does not use deformvertexes
minor cleanup of RSurf_ActiveEntity (now uses RSurf_CleanUp rather than duplicating code)
moved RSurf_CleanUp above RSurf_ActiveEntity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6640
d7cf8633-e32d-0410-b094-
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havoc [Wed, 6 Dec 2006 13:08:44 +0000 (13:08 +0000)]
corrected a misspelling in a comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6639
d7cf8633-e32d-0410-b094-
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havoc [Wed, 6 Dec 2006 11:05:41 +0000 (11:05 +0000)]
improved warnings from drawstring/drawpic/drawfill functions (they now state the correct function name, and print the full warning message, previously they were truncated if it was only one problem)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6638
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havoc [Wed, 6 Dec 2006 11:04:46 +0000 (11:04 +0000)]
fix connect error when csqc is not present (oops!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6637
d7cf8633-e32d-0410-b094-
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havoc [Wed, 6 Dec 2006 09:04:48 +0000 (09:04 +0000)]
fixed black models when csqc is active
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6636
d7cf8633-e32d-0410-b094-
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havoc [Wed, 6 Dec 2006 08:34:35 +0000 (08:34 +0000)]
fixed bug that caused csqc to only load after a map restart
rearranged entity linking when csqc is active to fix the lagging weapon model bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6635
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havoc [Wed, 6 Dec 2006 08:07:40 +0000 (08:07 +0000)]
fixed a bug with cl_movement prediction being applied during demo playback
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6634
d7cf8633-e32d-0410-b094-
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havoc [Tue, 5 Dec 2006 09:00:09 +0000 (09:00 +0000)]
fixed a bug with blank frames in sprites failing to produce a texture (fixes painkeep exploding shotgun shell sprites which became white rectangles on certain frames)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6633
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havoc [Fri, 1 Dec 2006 01:40:16 +0000 (01:40 +0000)]
added con_closeontoggleconsole cvar based on Dresk's patch, but reduced to a minimal set of changes to one file rather than two
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6629
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havoc [Thu, 30 Nov 2006 23:51:51 +0000 (23:51 +0000)]
funky interlacing-like rendering feature from div0 (scr_stipple cvar)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6628
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havoc [Sat, 25 Nov 2006 01:28:12 +0000 (01:28 +0000)]
patch from Dresk which adds DP_SV_ENTITYCONTENTSTRANSITION extension which calls a .contentstransition(oldcontents, newcontents) when the quake physics code detects a contents transition (empty to water for example)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6627
d7cf8633-e32d-0410-b094-
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havoc [Fri, 24 Nov 2006 22:55:08 +0000 (22:55 +0000)]
patch from Dresk for DP_QC_STRINGCOLORFUNCTIONS extension (strlennocol measures length of string with color chars removed (useful for centering text), strdecolorize returns a string with color codes stripped)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6626
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havoc [Fri, 24 Nov 2006 20:32:54 +0000 (20:32 +0000)]
added proper support for q3 shader animmap commands
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6625
d7cf8633-e32d-0410-b094-
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havoc [Thu, 23 Nov 2006 19:35:52 +0000 (19:35 +0000)]
cleaned up GL_DepthTest and GL_CULL_FACE state management (by adding GL_CullFace), may fix some problems with rtlighting on EF_NODEPTHTEST entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6624
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havoc [Thu, 23 Nov 2006 00:06:38 +0000 (00:06 +0000)]
added DP_ASINACOSATANATAN2TAN extension which adds common trig functions missing from standard QuakeC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6622
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havoc [Fri, 17 Nov 2006 15:47:22 +0000 (15:47 +0000)]
added #define _FILE_OFFSET_BITS 64 to reduce problems with video recording on 32bit unix platforms (64bit Linux builds do not seem to have problems with this to begin with)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6621
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havoc [Wed, 15 Nov 2006 11:23:55 +0000 (11:23 +0000)]
made cl_viewmodel_scale apply to csqc and gettaginfo
fixed bug with concat order in stereo rendering (it was offseting along X in worldspace due to wrong concat order)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6620
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havoc [Wed, 15 Nov 2006 09:33:22 +0000 (09:33 +0000)]
fixed view location bugs in csqc; it was reading the player entity's render.origin field, which was broken... removed the origin and angles fields from entity_render_t and eliminated all references
renamed CL_BoundingBoxForEntity to CL_UpdateRenderEntity and made it update the entity_render_t inversematrix and scale according to the matrix, and also calls R_LerpAnimation, this reduced code elsewhere
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6619
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havoc [Sun, 12 Nov 2006 12:55:06 +0000 (12:55 +0000)]
patch from div0 to fix a segfault in curl support when canceling a file that isn't being downloaded
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6618
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havoc [Thu, 9 Nov 2006 10:16:16 +0000 (10:16 +0000)]
patch from div0 that removes connect flood ban when a player disconnects (this prevents people from getting connect-flood-banned for simply reconnecting after a pk3 autodownload in Nexuiz)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6617
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havoc [Mon, 6 Nov 2006 08:48:43 +0000 (08:48 +0000)]
found MATRIX4x4_OPENGLORIENTATION to be a speed loss using gcc 4.1.0 with x86_64 architecture, disabled it by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6616
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havoc [Mon, 6 Nov 2006 08:25:26 +0000 (08:25 +0000)]
implemented MATRIX4X4_OPENGLORIENTATION #define option, this is on by default and may improve performance compared to the D3D-style matrix orientation that was used before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6615
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havoc [Mon, 6 Nov 2006 08:23:43 +0000 (08:23 +0000)]
changed md3 tag storage to be the original float[12] OpenGL-orientation format rather than a matrix4x4 which was wasting some space
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6614
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havoc [Mon, 6 Nov 2006 07:31:00 +0000 (07:31 +0000)]
more cleaning of matrix4x4_t struct access
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6613
d7cf8633-e32d-0410-b094-
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havoc [Mon, 6 Nov 2006 06:13:54 +0000 (06:13 +0000)]
cleaned up almost all direct indexing of matrix4x4_t structures to go through proper Matrix4x4 functions
removed some weird scaling code in gettaginfo QC builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6612
d7cf8633-e32d-0410-b094-
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havoc [Mon, 23 Oct 2006 10:34:09 +0000 (10:34 +0000)]
implemented connect flood blocking (100% effective on connect floods with an interval of 5 seconds or less between connects from the same IP address, and limits connect floods slower than that to occupying 2 slots at once due to a 10 second timeout)
cleaned up connect packet handling code to be more readable and consistent
reenabled rejoin code (allowing players to resume the game if their client crashes crashes but comes back with the same port number - rather rare unless cl_port is used, but could help people who do use cl_port)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6609
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havoc [Mon, 23 Oct 2006 10:22:07 +0000 (10:22 +0000)]
got rid of cl.qw_spectator flag because it can be determined by cl.scores[cl.playerentity].qw_spectator instead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6608
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havoc [Fri, 20 Oct 2006 15:57:17 +0000 (15:57 +0000)]
attempt to avoid some Mem_Free errors on NULL pointers if there are no surfaces in the map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6607
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havoc [Fri, 20 Oct 2006 15:16:19 +0000 (15:16 +0000)]
don't crash in scoreboard code when connected to a qw server as a spectator
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6606
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havoc [Wed, 18 Oct 2006 09:08:50 +0000 (09:08 +0000)]
fix bug with autosprite shaders when deformvertexes is applied twice during render of the same batch (why? dunno, but it shouldn't break like this!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6605
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havoc [Wed, 18 Oct 2006 03:52:49 +0000 (03:52 +0000)]
added vid_stereobuffer cvar based on patch from syschuck on the alientrap forums
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6604
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havoc [Wed, 18 Oct 2006 03:45:23 +0000 (03:45 +0000)]
some clean up of math used to generate trace start/end in prydon cursor code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6603
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havoc [Wed, 18 Oct 2006 03:34:34 +0000 (03:34 +0000)]
added cl_viewmodel_scale cvar which controls gun model size
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6602
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havoc [Tue, 3 Oct 2006 20:22:58 +0000 (20:22 +0000)]
added snd_soundradius cvar (default 1000 as before) to allow games (Nexuiz for instance) and people (mostly fans of dos quake's different sound radius) to adjust the sound radius
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6597
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havoc [Sat, 30 Sep 2006 20:52:54 +0000 (20:52 +0000)]
implemented condump command (I was told by [515] that he implemented this command but he never sent me the code in his patch and so I was incorrectly under the impression that it was in the engine)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6596
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havoc [Wed, 20 Sep 2006 06:37:04 +0000 (06:37 +0000)]
fixed a (hopefully rare) bug affecting shalrath missiles which caused multiple missiles to explode on successive frames due to the large bounding boxes of the MOVETYPE_FLYMISSILE explosions causing a touch event on the other flying missiles that were not yet near the player, which caused them to explode even though they were being touched by an explosion that was SOLID_NOT
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6595
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havoc [Tue, 19 Sep 2006 08:45:13 +0000 (08:45 +0000)]
fix bug that often made enforcer laser bolts 'stick' in the air if a player is standing right next to the enforcer when it fires, this was due to some internal confusion over what constitutes a 'startsolid' case, this has been clarified so that SV_PushEntity only uses trace.bmodelstartsolid, just like the toss/bounce/fly/flymissile/bouncemissile physics expect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6594
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havoc [Tue, 19 Sep 2006 05:12:07 +0000 (05:12 +0000)]
added GAME_DARSANA and GAME_CONTAGIONTHEORY
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6593
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havoc [Sat, 16 Sep 2006 10:42:44 +0000 (10:42 +0000)]
disabled junk tag writer that I wrote for byte by byte comparisons to mencoder-processed copies of my AVI files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6592
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havoc [Sat, 16 Sep 2006 10:40:17 +0000 (10:40 +0000)]
removed some unused variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6591
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havoc [Sat, 16 Sep 2006 10:25:05 +0000 (10:25 +0000)]
removed video capture formats other than AVI I420 as it is the only useful format in practice (lots of jpeg/tga files is annoying to deal with, and few programs support rgb/yv12 raw dumps), this means no more .wav saving either and cleans the code a bit
fixed several bugs in sound system when saving avi (lingering .wav code)
added cl_capturevideo_realtime cvar to allow realtime capture if desired (requires a fast machine and can have A/V sync issues)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6590
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havoc [Sat, 16 Sep 2006 09:52:43 +0000 (09:52 +0000)]
496
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6589
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havoc [Sat, 16 Sep 2006 09:50:21 +0000 (09:50 +0000)]
implemented direct AVI video capture using the I420 colorspace (aka Intel(r) 4:2:0 codec) with interleaved PCM audio, and would like to thank Microsoft(r) for wasting many hours of my time with AVI format insanity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6588
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havoc [Sat, 16 Sep 2006 08:40:15 +0000 (08:40 +0000)]
changed VM_fopen and VM_fclose announcements to require developer >= 100 like the VM_fputs/VM_fgets functions do, and made them console prints instead of VM_Warning calls (not sure why they were to begin with)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6587
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havoc [Fri, 15 Sep 2006 02:07:09 +0000 (02:07 +0000)]
hide warnings about missing gfx/crosshair* images
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6586
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black [Wed, 13 Sep 2006 21:07:04 +0000 (21:07 +0000)]
Try to fix a dedicated server crash by moving the two csqc_ cvar initializations
into SV_Init. This is a hack, however, so someone else please clean this up :)
The VM's internal name now is always "client", so this should make life easier
when debugging (note: this doesn't affect the progs filename used).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6585
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havoc [Tue, 12 Sep 2006 07:22:40 +0000 (07:22 +0000)]
changed deluxemapping detection code to deal with odd bsp files produced by q3map2 that contain two lightmaps but the second one is completely unused and blank and thus not suitable as a deluxemap, this fixes black (or very dim) surfaces in some small maps when GLSL is enabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6584
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havoc [Tue, 12 Sep 2006 06:17:54 +0000 (06:17 +0000)]
moved VM_FILES and VM_SEARCHLIST stuff to prvm_prog_t
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6583
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havoc [Tue, 12 Sep 2006 05:56:26 +0000 (05:56 +0000)]
remove some unsafe optimizations in VM_Files_Init and VM_Files_CloseAll (using memset on the return value of an indexing macro is generally a bad idea, and doesn't improve code readability)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6582
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havoc [Tue, 12 Sep 2006 04:35:31 +0000 (04:35 +0000)]
increased PRVM_MAX_STACK_DEPTH and PRVM_LOCALSTACK_SIZE at div0's request to reduce qc crashes with recursive rocket explosions in Nexuiz
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6581
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havoc [Fri, 1 Sep 2006 09:35:38 +0000 (09:35 +0000)]
changed description for gl_finish cvar according to esteel's suggestion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6577
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havoc [Tue, 29 Aug 2006 12:58:45 +0000 (12:58 +0000)]
another patch from div0 to improve ping parsing behavior in the event that multiple ping reports are received after a query (due to packets backlogging)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6576
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havoc [Tue, 29 Aug 2006 04:50:40 +0000 (04:50 +0000)]
another patch from div0 to fix ping report parsing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6575
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havoc [Sun, 27 Aug 2006 10:13:24 +0000 (10:13 +0000)]
patch from div0 to fix ping report parsing where the first player slots are empty
fixed bug in negative ping parser (it was not skipping the - when it was negative)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6574
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havoc [Sun, 27 Aug 2006 09:23:07 +0000 (09:23 +0000)]
greatly improved chances of connecting to a proquake server on the first try, by sending an svc_nop immediately upon connect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6573
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havoc [Sun, 27 Aug 2006 08:53:29 +0000 (08:53 +0000)]
fix bug with gun bobbing in demo playback (where input packets are not sent, and thus the prediction replay was not occurring...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6572
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havoc [Sun, 27 Aug 2006 08:52:53 +0000 (08:52 +0000)]
fix a bug with the divide by zero warning in the QC VM, it was not updating the relevant xfunction/xstatement variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6571
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havoc [Sun, 27 Aug 2006 08:20:44 +0000 (08:20 +0000)]
changed default timeformat (related to timestamps cvar for logging)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6570
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sajt [Sat, 26 Aug 2006 08:41:31 +0000 (08:41 +0000)]
Fix for people with proper compilers :)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6569
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havoc [Sat, 26 Aug 2006 07:02:49 +0000 (07:02 +0000)]
CSQC fixes (less broken, still not spec compliant)
CSQC can now link the same entity multiple times (each time modified differently) as per the CSQC spec (this is mainly useful for rendering multi-model players based on one csqc entity, like Quake3's cgame does)
changed DrawQ functions to automatically set up 2D rendering if previous rendering was of a 3D view (necessary change for proper CSQC support)
changed QuakeC rint builtin implementation to handle very large values (outside of int range) and possibly run a little bit faster, note that it still rounds toward the nearest integer, away from zero (as intended)
refactored gun bob, damage kick fade, and stair smoothing code to eliminate a 'multiple fade steps per frame' bug
renamed the misnamed VM_ftoi function to VM_ftoe, in accordance with the menu QC builtin ftoe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6568
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havoc [Fri, 25 Aug 2006 15:33:33 +0000 (15:33 +0000)]
accidentally removed -fno-strict-aliasing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6567
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havoc [Fri, 25 Aug 2006 12:48:54 +0000 (12:48 +0000)]
fix csqc support on dedicated servers (now CRC's the csqc_progname file at level start and sends that to clients, so it does not need to actually load the csqc_progname itself)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6566
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havoc [Fri, 25 Aug 2006 12:27:02 +0000 (12:27 +0000)]
fix the jittery gun bug related to onground changing rapidly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6565
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havoc [Fri, 25 Aug 2006 12:18:13 +0000 (12:18 +0000)]
disabled support for csqc entities in CL_SelectTraceLine
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6564
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havoc [Fri, 25 Aug 2006 08:53:39 +0000 (08:53 +0000)]
changed release optimizations from -O2 -ffast-math -funroll-loops to simply -O2, this produced a 0.3% fps loss in my most extreme testing on x86_64, which does not seem significant, and gcc 4.1.0 was breaking the Nexuiz menu with the -funsafe-math-optimizations option (part of -ffast-math)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6563
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black [Mon, 21 Aug 2006 11:19:41 +0000 (11:19 +0000)]
Fix a stupid typo in the sbar's ctf flag icon filenames.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6562
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havoc [Mon, 21 Aug 2006 07:40:40 +0000 (07:40 +0000)]
nexuiz hud change to show flag status in CTF
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6561
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havoc [Sat, 19 Aug 2006 04:25:06 +0000 (04:25 +0000)]
patch from div to fix icc warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6560
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havoc [Wed, 16 Aug 2006 07:17:21 +0000 (07:17 +0000)]
changed several '^' checks to STRING_COLOR_TAG as they should be
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6559
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havoc [Wed, 16 Aug 2006 07:13:29 +0000 (07:13 +0000)]
reorganized Host_Init a bit, merged away a few functions (such as COM_CheckRegistered and COM_InitArgv) and changed some others, now registers several cvars earlier in the startup process
integrated patch from div0 for sys_colortranslation and sys_specialcharactertranslation cvars which control the translation of color codes and Quake characters for terminal output on stdout, this gets rid of the hideous ^7 on every line and makes colored text show up properly using ANSI color codes on most platforms (on windows the color codes are simply stripped because ANSI is not supported by windows terminals)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6558
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havoc [Mon, 14 Aug 2006 23:46:30 +0000 (23:46 +0000)]
no longer has time or team columns in non-QW games
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6557
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havoc [Mon, 14 Aug 2006 22:55:34 +0000 (22:55 +0000)]
patch from div0: clamp "ping" reply valies in 0..9999 to prevent misparsing in case of uninitialized ping values
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6556
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havoc [Mon, 14 Aug 2006 22:54:32 +0000 (22:54 +0000)]
patch from div0: Send download requirements at an earlier time to cause less message spam with the disconnect-and-reconnect download method
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6555
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havoc [Mon, 14 Aug 2006 22:54:01 +0000 (22:54 +0000)]
oops forgot this from the cd loop/play named tracks patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6554
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havoc [Mon, 14 Aug 2006 22:53:15 +0000 (22:53 +0000)]
patch from div0:
instead of downloading in game and reloading the map when it is done (which
caused crashes because of multiple world models in the model list and didn't
also reload sounds and models), disconnect while downloading and execute the
connect command to reconnect later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6553
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havoc [Mon, 14 Aug 2006 22:51:43 +0000 (22:51 +0000)]
patch from div0:
fix console weirdnesses:
* empty lines kill command history (instead don't add empty lines to the history)
* cursor position and history line length were done the wrong way, positioning
the cursor outside of the line or only recalling part of a line
NOTE: maybe it is better to move the Con_Printf BELOW the return so an empty
prompt isn't even displayed? bash does not do it like that, IRC clients do it
like that, and personally I don't care
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6552
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havoc [Mon, 14 Aug 2006 22:49:49 +0000 (22:49 +0000)]
patch from div0: cd loop and cd play commands now support named tracks (explicitly specifying a music track to play) as well as numbered (cd/fake cd)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6551
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havoc [Mon, 14 Aug 2006 05:14:24 +0000 (05:14 +0000)]
reenabled the quake 'fall out of level' bug, to make the scorpion near the start of hip1m2 fall out of the ceiling as it was meant to (this probably fixes a lot of other bugs in various broken maps)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6549
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havoc [Thu, 10 Aug 2006 09:35:30 +0000 (09:35 +0000)]
494
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6548
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havoc [Sat, 5 Aug 2006 20:03:21 +0000 (20:03 +0000)]
hush warnings about strcat and other redefinitions by undefining them first
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6545
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molivier [Sat, 5 Aug 2006 12:31:03 +0000 (12:31 +0000)]
Removed all calls to strcpy; most of them are now calls to strlcpy or memcpy.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6544
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molivier [Sat, 5 Aug 2006 12:30:03 +0000 (12:30 +0000)]
The inclusion of pthread.h was missing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6543
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molivier [Fri, 4 Aug 2006 11:37:32 +0000 (11:37 +0000)]
Replaced all calls to str[n]cat and strncpy by calls to strlcat and strlcpy respectively
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6542
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havoc [Thu, 3 Aug 2006 15:25:42 +0000 (15:25 +0000)]
fix memory alignment issue when saving odd-width screenshots (set GL_PACK_ALIGNMENT to 1), thanks div0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6541
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