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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Sun, 1 Jan 2006 07:46:47 +0000 (07:46 +0000)]
corrected some function names in error messages
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5882
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havoc [Sun, 1 Jan 2006 07:46:13 +0000 (07:46 +0000)]
added vertex bounds checking in Mod_Q1BSP_LoadEdges
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5881
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havoc [Fri, 30 Dec 2005 11:14:05 +0000 (11:14 +0000)]
disabled running of multiple server frames per host frame, because it does not handle overload gracefully (instead it makes the framerate significantly worse if the server frame is the bottleneck)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5880
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havoc [Fri, 30 Dec 2005 08:27:40 +0000 (08:27 +0000)]
refactored gettaginfo in an attempt to improve readability, and fixed scaling bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5879
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havoc [Thu, 29 Dec 2005 08:43:50 +0000 (08:43 +0000)]
eliminated special case for gamma 1.0 as it was making worse gamma ramps than the general case, and tweaked the code a bit to round to nearest so it should hit exactly 65535
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5874
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molivier [Wed, 28 Dec 2005 14:56:02 +0000 (14:56 +0000)]
Removed unused files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5873
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molivier [Wed, 28 Dec 2005 13:26:28 +0000 (13:26 +0000)]
Added support for refresh rate, vsync, and hardware gamma to Mac OS X native video module. Still working on the hardware gamma though, it looks a bit broken (colors are weird with gamma = 1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5872
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havoc [Tue, 27 Dec 2005 10:10:55 +0000 (10:10 +0000)]
reworked rtlighting code to handle transparent water lighting and transparent model lighting (doesn't properly handle alpha textures though)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5871
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havoc [Tue, 27 Dec 2005 09:56:31 +0000 (09:56 +0000)]
changed basedir and gamedir handling slightly to eliminate the need for "./" paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5870
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molivier [Tue, 27 Dec 2005 07:53:53 +0000 (07:53 +0000)]
Fixed CoreAudio sound module
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5869
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havoc [Tue, 27 Dec 2005 04:54:40 +0000 (04:54 +0000)]
esteel's patch used C99 lazy variable declaration, fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5868
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havoc [Tue, 27 Dec 2005 04:12:47 +0000 (04:12 +0000)]
remove an unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5867
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havoc [Tue, 27 Dec 2005 02:43:33 +0000 (02:43 +0000)]
fix sprite transparency bug introduced by the palette changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5866
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havoc [Tue, 27 Dec 2005 02:29:40 +0000 (02:29 +0000)]
reworked transparency in palettes, made palette_complete be strictly opaque, added palette_transparent (and switched a few things over to it), made palette_font actually be used (and it no longer has a transparent color 255, only color 0 is transparent in the font, correctly matching software quake), this should hopefully fix bugs with models using color 255 in their skin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5865
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havoc [Tue, 27 Dec 2005 02:22:56 +0000 (02:22 +0000)]
changed a palette_complete, palette_alpha reference to NULL, NULL in sprite loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5864
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havoc [Tue, 27 Dec 2005 02:18:35 +0000 (02:18 +0000)]
removed a duplicate ;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5863
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havoc [Mon, 26 Dec 2005 01:16:44 +0000 (01:16 +0000)]
nexuiz team scoreboard patch from esteel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5860
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havoc [Sat, 17 Dec 2005 03:43:57 +0000 (03:43 +0000)]
changed Venim's dpmaster back to an IP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5859
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havoc [Sat, 17 Dec 2005 02:04:53 +0000 (02:04 +0000)]
added tChr's master server, changed Venim's back to a hostname as it seems to resolve now, and noted admin of each master server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5858
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havoc [Wed, 14 Dec 2005 13:47:13 +0000 (13:47 +0000)]
default r_useportalculling to 1, I don't know why it was off
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5857
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black [Mon, 5 Dec 2005 19:36:32 +0000 (19:36 +0000)]
Erm, remove the paramcount check from localcmd, so that it actually works
with an arbitrary number of params.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5856
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havoc [Wed, 30 Nov 2005 15:10:07 +0000 (15:10 +0000)]
video modes in menu now also set vid_pixelheight and vid_conwidth/vid_conheight
improved video modes menu, it now has widescreen modes, refresh rate, and more information about the chosen mode
renamed vid_pixelaspect to vid_pixelheight and inverted its behavior (smaller value now means that a pixel is wider than it is tall)
eliminated r_refdef.fov* fields, redesigned to use frustum plane slopes (like glFrustum takes) and calculate fov from height*4/3 rather than width, so widescreen now automatically uses higher fov accordingly, but 4x3 modes are the same as they always were, this also required generating the frustum planes differently in the renderer
changed underwater view warping to use frustum scaling rather than angles, this makes it a little smoother
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5855
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havoc [Wed, 30 Nov 2005 15:03:08 +0000 (15:03 +0000)]
implemented vid_refreshrate cvar to specify display refresh rate in windows
added vid_minwidth/vid_minheight for use by menu, this lets a mod specify minimum acceptable resolution
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5854
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havoc [Tue, 29 Nov 2005 12:24:24 +0000 (12:24 +0000)]
409
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5853
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havoc [Tue, 29 Nov 2005 12:14:23 +0000 (12:14 +0000)]
smoke trails are now half as bright, bullet impact sparks now fly upward a little bit at first (looks better when shooting the floor)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5852
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havoc [Tue, 29 Nov 2005 11:58:59 +0000 (11:58 +0000)]
implemented cl_particles_quake cvar to use quake-style particle effects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5851
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havoc [Tue, 29 Nov 2005 11:57:19 +0000 (11:57 +0000)]
disabled dlight from scrag and hellknight shots
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5850
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havoc [Tue, 29 Nov 2005 00:20:03 +0000 (00:20 +0000)]
removed headphones stuff, now stereo is side speakers (like headphones was) because it was too hard to hear things behind you with only front speakers, added mono speaker layout also
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5849
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havoc [Mon, 28 Nov 2005 07:46:39 +0000 (07:46 +0000)]
fixed keynum_t issue, it was declared as an extern variable (?!?) in the header, should have been a typedef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5848
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havoc [Mon, 28 Nov 2005 07:45:07 +0000 (07:45 +0000)]
changed buttonremap arrays to int instead of keynum_t because keynum_t is not being found for some bizarre reason no matter what I do
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5847
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havoc [Mon, 28 Nov 2005 05:54:20 +0000 (05:54 +0000)]
made K_MOUSE4/5 keys separate from K_MWHEELUP/DOWN keys
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5846
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havoc [Mon, 28 Nov 2005 04:51:59 +0000 (04:51 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5845
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havoc [Mon, 28 Nov 2005 00:59:01 +0000 (00:59 +0000)]
added scr_screenshot_gamma to menu (I'm sure I did this once before!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5844
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havoc [Sun, 27 Nov 2005 08:29:37 +0000 (08:29 +0000)]
416
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5843
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havoc [Sun, 27 Nov 2005 00:24:44 +0000 (00:24 +0000)]
eliminated snd_inited and sound_started variables, now uses shm != NULL checks instead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5842
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havoc [Sun, 27 Nov 2005 00:22:04 +0000 (00:22 +0000)]
added minor documentation about logging features
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5841
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havoc [Sat, 26 Nov 2005 22:41:58 +0000 (22:41 +0000)]
remove a piece of breakpoint code I forgot to remove before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5840
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havoc [Sat, 26 Nov 2005 08:05:32 +0000 (08:05 +0000)]
fix a typo in r_speeds display that incorrectly displayed dynamic shadow triangles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5839
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havoc [Fri, 25 Nov 2005 23:03:31 +0000 (23:03 +0000)]
fix a sound conversion bug in mono output
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5838
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havoc [Fri, 25 Nov 2005 23:00:30 +0000 (23:00 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5837
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havoc [Fri, 25 Nov 2005 08:23:36 +0000 (08:23 +0000)]
sprites now use skinframe_t instead of their own texture/fogtexture fields
cleaned up hlbsp texture loading slightly, now uses Mod_LoadSkinFrame_Internal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5836
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havoc [Fri, 25 Nov 2005 07:29:35 +0000 (07:29 +0000)]
don't load images when running a dedicated server (they would only be discarded by the missing texture manager anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5835
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havoc [Fri, 25 Nov 2005 07:11:34 +0000 (07:11 +0000)]
dynamically scale the meshqueue transparency sorting distances to adapt the precision to larger/smaller scenes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5834
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havoc [Fri, 25 Nov 2005 06:55:40 +0000 (06:55 +0000)]
changed strzone, stuffcmd, and localcmd to be able to take multiple strings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5833
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havoc [Fri, 25 Nov 2005 06:14:05 +0000 (06:14 +0000)]
ping command now works from server console
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5832
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havoc [Fri, 25 Nov 2005 05:24:25 +0000 (05:24 +0000)]
cleaned up edict clearing when connecting or coming back from a level change, this fixes the botclient bugs regarding .colormap, but also meant that NetConn_ServerFrame requires SV_VM_Begin/End around it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5830
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havoc [Fri, 25 Nov 2005 03:24:59 +0000 (03:24 +0000)]
added support for model scaling in bounding box calculations for network culling, so now entities can be made bigger and won't disappear incorrectly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5829
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havoc [Fri, 25 Nov 2005 01:34:12 +0000 (01:34 +0000)]
SOLID_NOT is now linked into the areagrid, which fixed the bugs with corpses not riding lifts, and also means that findradius will find SOLID_NOT entities more often like the sv_gameplayfix_blowupfallenzombies was intended to
reorganized and optimized the TOSS/FLY/BOUNCE/STEP physics for better handling of sv_gameplayfix_noairborncorpse
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5828
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havoc [Fri, 25 Nov 2005 01:31:18 +0000 (01:31 +0000)]
changed serverlist to using color tags instead of shifting the numbers to different charsets in the quake font
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5827
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havoc [Fri, 25 Nov 2005 01:29:59 +0000 (01:29 +0000)]
changed serverlist menu to use color tags instead of shifting the numbers to different character sets in the quake font
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5826
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havoc [Fri, 25 Nov 2005 01:17:43 +0000 (01:17 +0000)]
allow typing characters above 126
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5825
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havoc [Fri, 25 Nov 2005 01:16:07 +0000 (01:16 +0000)]
use color tags for chat messages instead of 0x80 masking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5824
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havoc [Fri, 25 Nov 2005 01:12:00 +0000 (01:12 +0000)]
fixed up various bugs with cl_beams_relative, and reenabled smooth sweeping on other players/enemies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5823
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havoc [Wed, 23 Nov 2005 18:41:13 +0000 (18:41 +0000)]
changed default bloom settings to faster performing and less overkill values
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5822
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havoc [Wed, 23 Nov 2005 03:40:59 +0000 (03:40 +0000)]
added a remaining < 1 check to centerprint display code, this might have fixed the problem where it briefly showed the full text at the beginning of a finale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5821
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havoc [Wed, 23 Nov 2005 03:33:20 +0000 (03:33 +0000)]
fix bugs with crosshair_static 0 mode when the player is an EF_NODRAW entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5820
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havoc [Wed, 23 Nov 2005 03:28:28 +0000 (03:28 +0000)]
removing uses of entity_render_t->origin in the client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5819
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havoc [Wed, 23 Nov 2005 03:00:34 +0000 (03:00 +0000)]
implemented 7.1 audio, only works with SDL (attempted ALSA support but ALSA doesn't seem to like mmap access to 4/6/8 channel buffers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5818
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havoc [Wed, 23 Nov 2005 02:59:05 +0000 (02:59 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5817
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havoc [Wed, 23 Nov 2005 02:54:50 +0000 (02:54 +0000)]
cleaned up many text buffer sizes throughout the engine, most now use MAX_INPUTLINE, some use MAX_QPATH, also cleaned up a lot of stuff that had buffer sizes in the code (now uses sizeof)
increased MAX_INPUTLINE from 256 to 16384, so now console commandlines and many other things can be very large
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5816
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havoc [Tue, 22 Nov 2005 00:55:26 +0000 (00:55 +0000)]
fixed backwards q3bsp model lighting and backwards rtlighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5815
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havoc [Tue, 22 Nov 2005 00:40:00 +0000 (00:40 +0000)]
added r_shownormals
fixed Mod_BumpVectors to generate normals the correct way... now all rtlighting and q3bsp vertex shading is backwards :(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5814
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havoc [Mon, 21 Nov 2005 18:14:56 +0000 (18:14 +0000)]
clear the client->weaponmodel cache on level change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5813
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molivier [Sun, 20 Nov 2005 15:14:10 +0000 (15:14 +0000)]
Fixed black screen when using fullscreen mode on Mac OS X
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5812
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havoc [Sat, 19 Nov 2005 12:45:01 +0000 (12:45 +0000)]
disable sbar in GAME_NETHERWORLD (it draws it using qc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5811
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havoc [Thu, 17 Nov 2005 15:17:14 +0000 (15:17 +0000)]
made gl_max_size cvar only affect TEXF_PICMIP textures, this prevents it from breaking bloom like it did previously, and bloom now disables itself if the hardware doesn't support big enough textures (such as 3Dfx Voodoo1/2/3/Rush/Banshee)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5810
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havoc [Sun, 13 Nov 2005 12:10:08 +0000 (12:10 +0000)]
changed DNS name cache expiration time to 12 hours
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5809
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havoc [Sun, 13 Nov 2005 12:08:35 +0000 (12:08 +0000)]
corrected dpmaster.deathmask.net IP address comment again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5808
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havoc [Sun, 13 Nov 2005 12:05:24 +0000 (12:05 +0000)]
added Matrix4x4_Normalize
now normalizes dlight matrix so that attached dlight entities won't be smaller/bigger than normal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5807
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havoc [Sun, 13 Nov 2005 12:04:28 +0000 (12:04 +0000)]
expire internal DNS name cache entries after 5 minutes (this way a master server can change IP address)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5806
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havoc [Sun, 13 Nov 2005 11:59:31 +0000 (11:59 +0000)]
updated ip address comment for dpmaster.deathmask.net
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5805
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havoc [Fri, 11 Nov 2005 12:47:09 +0000 (12:47 +0000)]
increased max cachepics from 256 to 1024 at VorteX's request
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5804
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havoc [Thu, 10 Nov 2005 07:03:40 +0000 (07:03 +0000)]
condensed CL_EntityParticles code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5803
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black [Tue, 8 Nov 2005 16:49:35 +0000 (16:49 +0000)]
Moved the cmd preprocessor call from ExecuteString to Cbuf_Execute which
should fix the messagemode issue.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5802
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havoc [Mon, 7 Nov 2005 12:37:15 +0000 (12:37 +0000)]
removed \n from all Host_Error, Sys_Error, PRVM_ERROR, PF_ERROR calls, since Host_Error/Sys_Error add their own \n as needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5801
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havoc [Mon, 7 Nov 2005 11:08:12 +0000 (11:08 +0000)]
cleaned up all Con_Printf calls that were missing a \n
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5800
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havoc [Mon, 7 Nov 2005 09:52:57 +0000 (09:52 +0000)]
fix a bug in loading colormap.lmp to determine number of fullbrights, forgot to pass &filesize to FS_LoadFile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5799
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havoc [Mon, 7 Nov 2005 09:44:12 +0000 (09:44 +0000)]
fixed a bug in the r_lockpvs cvar silently added in the last commit (r_lockvisibility cvar also added in the last commit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5798
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havoc [Mon, 7 Nov 2005 09:41:51 +0000 (09:41 +0000)]
got rid of unused r_vismarklights cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5797
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havoc [Mon, 7 Nov 2005 09:35:58 +0000 (09:35 +0000)]
cleaned up R_WorldVisibility code some more and added additional documentation
renamed r_surfaceworldnode to r_useportalculling and inverted its behavior accordingly
added a special no-pvs-at-all case for floating around in the void to improve readability
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5796
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havoc [Mon, 7 Nov 2005 06:51:09 +0000 (06:51 +0000)]
removed .tga/.lmp extensions from all Pic names in the engine to improve consistency
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5795
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havoc [Mon, 7 Nov 2005 06:48:48 +0000 (06:48 +0000)]
fix rendering issues with light crosshairs and the world crosshair
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5794
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havoc [Mon, 7 Nov 2005 05:30:44 +0000 (05:30 +0000)]
cleanup of Cmd_PreprocessString and removal of a commented code block as requested by Black
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5793
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havoc [Sun, 6 Nov 2005 15:56:28 +0000 (15:56 +0000)]
fix stupid crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5792
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black [Sun, 6 Nov 2005 15:23:23 +0000 (15:23 +0000)]
Merged the $ handling into one preprocessor function.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5791
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havoc [Sat, 5 Nov 2005 14:18:22 +0000 (14:18 +0000)]
eliminated fs_filesize global, now File_LoadFile and File_Open take a fs_offset_t filesize variable pointer to store the file size into
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5790
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havoc [Sat, 5 Nov 2005 07:48:17 +0000 (07:48 +0000)]
eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5789
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havoc [Fri, 4 Nov 2005 13:24:15 +0000 (13:24 +0000)]
implemented sv_fixedframeratesingleplayer cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5788
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havoc [Fri, 4 Nov 2005 12:32:52 +0000 (12:32 +0000)]
eliminated use of node bounding box when recursing collision traces and lights through the BSP tree, now only uses BoxOnPlaneSide approach, with an optimized axial case inlined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5787
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havoc [Fri, 4 Nov 2005 12:31:35 +0000 (12:31 +0000)]
minor optimizations to GLSL path layer checking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5786
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havoc [Tue, 1 Nov 2005 09:57:40 +0000 (09:57 +0000)]
made timing even more reliable (now sleeps only as little as possible, and only if at least 10ms remains)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5785
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havoc [Tue, 1 Nov 2005 09:52:47 +0000 (09:52 +0000)]
fix dedicated server timing, now sleeps less than the full amount of time (like listen servers/clients already did) to maintain a steady framerate, also made it not sleep unless it is at least 10ms, to try to further improve the timing accuracy, thanks to GreEn`mArine for testing this change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5784
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havoc [Sun, 30 Oct 2005 05:17:27 +0000 (05:17 +0000)]
fix another crash on level change caused by NetConn_ServerFrame being called
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5783
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havoc [Sat, 29 Oct 2005 11:26:25 +0000 (11:26 +0000)]
fix server physics crash on level change from reading player movement packets during SV_SpawnServer (bad idea!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5782
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havoc [Sat, 29 Oct 2005 10:59:10 +0000 (10:59 +0000)]
rewrote much of the voodoo/tnt rtlight path, now supports fog, and now avoids rendering any black triangles (since these cards don't have a lot of fillrate it's better to cull triangles on the cpu)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5781
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havoc [Sat, 29 Oct 2005 06:51:14 +0000 (06:51 +0000)]
converted vertex fogging to use a fogtable array which matches the fog texture
enabled fog texturing on GLSL lighting path (dot3 path and vertex path still need work)
changed EyeVector/LightVector in GLSL shader back to full fp32 precision because at fp16 the vectors were reaching infinity at only a few meters, which obviously broke fogging
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5780
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havoc [Sat, 29 Oct 2005 00:58:15 +0000 (00:58 +0000)]
merged two sprite functions into the main callback to slightly clean up the code and simplify it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5779
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havoc [Sat, 29 Oct 2005 00:39:53 +0000 (00:39 +0000)]
migrated r_lerpsprites cvar check to r_lerpanim, r_lerpmodels no longer affects sprites
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5778
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havoc [Fri, 28 Oct 2005 05:44:11 +0000 (05:44 +0000)]
tweaked GLSL lighting shader to get a bit more performance (at least 7%) on GF6 by making all variables half precision except TexCoord, hopefully also helps GFFX
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5777
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havoc [Thu, 27 Oct 2005 06:41:42 +0000 (06:41 +0000)]
the beginnings of texture fog support (to cure the vertex artifacts and simplify the renderer a bit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5776
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