]>
git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
Rudolf Polzer [Thu, 30 Sep 2010 19:58:49 +0000 (21:58 +0200)]
trak5 -> trak5x
Rudolf Polzer [Wed, 29 Sep 2010 18:03:58 +0000 (20:03 +0200)]
Merge branch 'master' into divVerent/abandoned-by-kuniu
Rudolf Polzer [Wed, 29 Sep 2010 18:03:27 +0000 (20:03 +0200)]
ex2x needs a quarter of its offsetmapping scale to not look over the top
Rudolf Polzer [Wed, 29 Sep 2010 16:46:00 +0000 (18:46 +0200)]
add abandoned_b4 (source http://ompldr.org/vNWx0cw/abandoned_b4.pk3)
Rudolf Polzer [Wed, 29 Sep 2010 08:50:47 +0000 (10:50 +0200)]
Squashed commit of the following:
commit
aab33b915a80346378e8244e1b695cf4be349af7
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sun Jul 25 01:35:43 2010 +0300
purple pipe color
commit
d0d5e2eff3a14133018eb2e0bb7c36c03e01024b
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 23:17:21 2010 +0300
grate texture
commit
3dcf16c12c72a62f9e6ed0021af55e8f4302b47d
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 22:50:26 2010 +0300
wrn01 colors
Rudolf Polzer [Wed, 29 Sep 2010 08:48:28 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/narmorx'
Rudolf Polzer [Wed, 29 Sep 2010 08:48:02 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/containers'
Jakob MG [Tue, 28 Sep 2010 19:38:48 +0000 (21:38 +0200)]
Better .def entry
Rudolf Polzer [Tue, 28 Sep 2010 19:20:04 +0000 (21:20 +0200)]
Rudolf Polzer [Tue, 28 Sep 2010 13:02:10 +0000 (15:02 +0200)]
these textures are all 'crete and stuff. Get rid of insane gloss parameters here.
Rudolf Polzer [Tue, 28 Sep 2010 10:00:38 +0000 (12:00 +0200)]
Merge branch 'master' into morphed/narmorx
Rudolf Polzer [Mon, 27 Sep 2010 10:46:32 +0000 (12:46 +0200)]
exx: ungloss the 'crete
Jakob MG [Sun, 26 Sep 2010 00:16:44 +0000 (02:16 +0200)]
Organice and add shader for the "narmorx" textureset
Morphed [Sat, 25 Sep 2010 21:29:38 +0000 (23:29 +0200)]
Level designers without imagination, fear no more ! There is a crate model now to save you ;)
Morphed [Sat, 25 Sep 2010 21:18:31 +0000 (23:18 +0200)]
its a barrel
Rudolf Polzer [Sat, 25 Sep 2010 19:58:46 +0000 (21:58 +0200)]
document the new fields
Morphed [Sat, 25 Sep 2010 18:56:37 +0000 (20:56 +0200)]
new texture set, photos by narvik86, changed into textures by Morphed
Rudolf Polzer [Sat, 25 Sep 2010 18:04:23 +0000 (20:04 +0200)]
let's help the autoscreenshot maker a bit
Rudolf Polzer [Sat, 25 Sep 2010 14:10:11 +0000 (16:10 +0200)]
stormkeep: make the warpzone stop eating projectiles
Rudolf Polzer [Sat, 25 Sep 2010 13:22:04 +0000 (15:22 +0200)]
fix an accidental overtype
Rudolf Polzer [Sat, 25 Sep 2010 13:19:33 +0000 (15:19 +0200)]
hide lightning textures from radiant
Rudolf Polzer [Sat, 25 Sep 2010 13:12:27 +0000 (15:12 +0200)]
adapt to shader naming convention
Rudolf Polzer [Sat, 25 Sep 2010 13:04:56 +0000 (15:04 +0200)]
split up xonotic-fx.shader
Rudolf Polzer [Sat, 25 Sep 2010 13:03:50 +0000 (15:03 +0200)]
Merge branch 'master' into cbrutail/shaders_fx_xonotic2
Rudolf Polzer [Sat, 25 Sep 2010 13:03:34 +0000 (15:03 +0200)]
shader-audit: convert to lower case
Rudolf Polzer [Sat, 25 Sep 2010 13:01:39 +0000 (15:01 +0200)]
Merge branch 'master' into cbrutail/shaders_fx_xonotic2
Rudolf Polzer [Sat, 25 Sep 2010 12:00:06 +0000 (14:00 +0200)]
adjust for the rename
Rudolf Polzer [Sat, 25 Sep 2010 11:59:36 +0000 (13:59 +0200)]
also rename the model (is nicer)
Rudolf Polzer [Sat, 25 Sep 2010 11:52:02 +0000 (13:52 +0200)]
moving warpzone shaders to effects_warpzone part II
Rudolf Polzer [Sat, 25 Sep 2010 11:51:34 +0000 (13:51 +0200)]
moving warpzone shaders to effects_warpzone
Rudolf Polzer [Sat, 25 Sep 2010 11:45:01 +0000 (13:45 +0200)]
also make liquids_* generic
Rudolf Polzer [Sat, 25 Sep 2010 11:43:55 +0000 (13:43 +0200)]
also allow effects_* as purpose named textures
Rudolf Polzer [Sat, 25 Sep 2010 11:33:59 +0000 (13:33 +0200)]
REALLY return exit status
Rudolf Polzer [Sat, 25 Sep 2010 10:55:21 +0000 (12:55 +0200)]
still output stuff!
Rudolf Polzer [Sat, 25 Sep 2010 10:47:17 +0000 (12:47 +0200)]
shader-audit: return a status
Rudolf Polzer [Fri, 24 Sep 2010 21:59:36 +0000 (23:59 +0200)]
stormkeep: use cdtrack 5 for now ("stairs")
Rudolf Polzer [Fri, 24 Sep 2010 19:23:27 +0000 (21:23 +0200)]
add some clip brushes to the jumppads to prevent accidentally getting stuck
Rudolf Polzer [Fri, 24 Sep 2010 15:18:06 +0000 (17:18 +0200)]
stormkeep: add keyhunt support
Rudolf Polzer [Fri, 24 Sep 2010 15:17:09 +0000 (17:17 +0200)]
LET THERE BE STORMKEEP
Rudolf Polzer [Tue, 21 Sep 2010 10:37:21 +0000 (12:37 +0200)]
experimental water shader changes by Calinou (more transparent); please test
Rudolf Polzer [Sun, 19 Sep 2010 13:27:15 +0000 (15:27 +0200)]
better triggering for warpzones/teleports
Rudolf Polzer [Fri, 17 Sep 2010 08:38:38 +0000 (10:38 +0200)]
g-23.map.options: update : )
Rudolf Polzer [Fri, 17 Sep 2010 08:31:53 +0000 (10:31 +0200)]
shader-audit: do not complain
Rudolf Polzer [Mon, 13 Sep 2010 05:04:43 +0000 (07:04 +0200)]
turn off all preview models in entities.def as these do not work at the moment. Needs fixing later.
Rudolf Polzer [Sun, 12 Sep 2010 17:04:53 +0000 (19:04 +0200)]
fix typos in the script
Rudolf Polzer [Sun, 12 Sep 2010 16:59:55 +0000 (18:59 +0200)]
add a shader name converter script for eX->exx, trak4->trak4x, trak5->trak5x
Rudolf Polzer [Sun, 12 Sep 2010 16:36:33 +0000 (18:36 +0200)]
fix typo in exosystem2 shader file
Rudolf Polzer [Sun, 12 Sep 2010 14:33:39 +0000 (16:33 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Rudolf Polzer [Sun, 12 Sep 2010 14:33:29 +0000 (16:33 +0200)]
add a high-elevation version of exosystem2 by savagex
Rudolf Polzer [Sun, 12 Sep 2010 14:27:21 +0000 (16:27 +0200)]
a new cubemapped water shader
Rudolf Polzer [Sat, 11 Sep 2010 17:23:25 +0000 (19:23 +0200)]
fix the last fix :) lower deviance is better
Rudolf Polzer [Sat, 11 Sep 2010 16:53:56 +0000 (18:53 +0200)]
let's fight some gloss artifacts on g-23
MooKow [Sat, 11 Sep 2010 04:47:45 +0000 (23:47 -0500)]
Made some small tweaks. Should fix a few things, make it look prettier? ^.^
PlasmaSheep [Sat, 21 Aug 2010 23:28:05 +0000 (16:28 -0700)]
Fixed documentation
Rudolf Polzer [Fri, 10 Sep 2010 18:41:17 +0000 (20:41 +0200)]
add missing panel_metal01b texture in exx
Rudolf Polzer [Mon, 6 Sep 2010 04:38:55 +0000 (06:38 +0200)]
add that VISCULLING flag
Rudolf Polzer [Fri, 3 Sep 2010 23:03:12 +0000 (01:03 +0200)]
fix a shader dupe
Rudolf Polzer [Tue, 31 Aug 2010 20:24:59 +0000 (22:24 +0200)]
Merge remote branch 'refs/remotes/origin/mookow/shaderlist'
MooKow [Tue, 24 Aug 2010 21:53:22 +0000 (16:53 -0500)]
Updating the shaderlist... you are welcome
Rudolf Polzer [Tue, 24 Aug 2010 12:06:44 +0000 (14:06 +0200)]
shader-audit: fix a typo
Rudolf Polzer [Tue, 24 Aug 2010 09:41:14 +0000 (11:41 +0200)]
Merge remote branch 'origin/fruitiex/warpzone'
Rudolf Polzer [Tue, 24 Aug 2010 09:39:27 +0000 (11:39 +0200)]
Merge remote branch 'origin/fruitiex/lightshaders'
Rudolf Polzer [Tue, 24 Aug 2010 06:39:38 +0000 (08:39 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/facility114-team'
Sahil Singhal [Tue, 24 Aug 2010 06:37:00 +0000 (02:37 -0400)]
Merge remote branch 'origin/master' into diabolik/facility114-team
Sahil Singhal [Tue, 24 Aug 2010 05:44:35 +0000 (01:44 -0400)]
Finish misc and wall.
Sahil Singhal [Tue, 24 Aug 2010 04:26:31 +0000 (00:26 -0400)]
Ceiling and trim. Need to finish wall and misc.
Rudolf Polzer [Tue, 24 Aug 2010 03:53:51 +0000 (05:53 +0200)]
Merge remote branch 'refs/remotes/origin/mookow/map-g-23'
Rudolf Polzer [Tue, 24 Aug 2010 03:41:18 +0000 (05:41 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/techpanel'
Rudolf Polzer [Tue, 24 Aug 2010 03:38:43 +0000 (05:38 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/facility114invx'
Sahil Singhal [Tue, 24 Aug 2010 00:57:14 +0000 (20:57 -0400)]
Actually add the red textures though.
Sahil Singhal [Tue, 24 Aug 2010 00:56:20 +0000 (20:56 -0400)]
Add some red variations for team maps.
Rudolf Polzer [Mon, 23 Aug 2010 10:53:22 +0000 (12:53 +0200)]
embed heightmaps into the normalmap files (AUTOGENERATED, not perfect)
Sahil Singhal [Mon, 23 Aug 2010 07:46:43 +0000 (03:46 -0400)]
Facility114 Inverted by Dib. Original by Oblivion.
MooKow [Sat, 21 Aug 2010 19:25:22 +0000 (14:25 -0500)]
More tiny tweaks. Why are people so picky? :P
Sahil Singhal [Sat, 21 Aug 2010 05:32:30 +0000 (01:32 -0400)]
Add green and yellow variations. Ready for merge.
Sahil Singhal [Sat, 21 Aug 2010 01:26:32 +0000 (21:26 -0400)]
Merge remote branch 'origin/master' into diabolik/techpanel
Sahil Singhal [Sat, 21 Aug 2010 00:14:38 +0000 (20:14 -0400)]
Gloss maps for techpanelx.
Rudolf Polzer [Fri, 20 Aug 2010 16:14:34 +0000 (18:14 +0200)]
Squashed commit of the following:
commit
321d3a6e9b5fb405850e613fe1d30cc15f287b08
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 18:00:51 2010 +0200
yet another attempt at fixing normals. Parameters: heightsource=1 filter=3 scale=0.4
commit
739ce7735f5715fecf997e9ec1ee47e7789a3af1
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 07:56:32 2010 +0200
another attempt
commit
f2a8032b8c86aede59656996f9d6965c566b04ff
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 07:47:00 2010 +0200
redid normalmaps with different settings (3x3 Prewitt, 30% scale)
commit
68ddcb38722c31375c50c095accb5868cbaa2ab4
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 07:09:20 2010 +0200
replace bump by norm maps
commit
c41ed619474526d44c794fa908bab6dd89d25c84
Merge:
821968e 10c8dae
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 06:18:50 2010 +0200
Merge branch 'master' into diabolik/eX2x
commit
821968edf839a5f4bf266e1da9ea963823295ca0
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 06:16:37 2010 +0200
add base-yellowpaint too
commit
0f3e661c96f9b9ec1d3605758c304b1dc2f970c0
Merge:
dc0855e a2e171d
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 06:15:11 2010 +0200
Merge branch 'master' into diabolik/eX2x
commit
dc0855e24c2cd03e2ea568717e163e4ae5f18183
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Fri Aug 20 06:13:48 2010 +0200
make ex2x/base-chainlink actually transparent
commit
212718e02d0d77801424410a2fac664fbadca1c7
Author: Sahil Singhal <sahil@sahil-desktop.(none)>
Date: Fri Aug 20 00:10:38 2010 -0400
Remove chainlink_alfa.
commit
15fec8069700a9101416f49d522cbd6956ea3083
Author: Sahil Singhal <sahil@sahil-desktop.(none)>
Date: Thu Aug 19 17:42:55 2010 -0400
ex2x by Kay. New texture set. Hopefully organized correctly.
Sahil Singhal [Fri, 20 Aug 2010 15:47:01 +0000 (11:47 -0400)]
Add another blue texture.
Rudolf Polzer [Fri, 20 Aug 2010 04:18:25 +0000 (06:18 +0200)]
Revert "also allow _bump", because DDS-converted _bump will not work, we NEED _norm
This reverts commit
a2e171dbec4303eb20a814dce168b44ed4280cb8 .
Rudolf Polzer [Fri, 20 Aug 2010 04:14:59 +0000 (06:14 +0200)]
also allow _bump
Sahil Singhal [Thu, 19 Aug 2010 17:33:28 +0000 (13:33 -0400)]
Merge remote branch 'origin/master' into diabolik/techpanel
Sahil Singhal [Thu, 19 Aug 2010 17:30:59 +0000 (13:30 -0400)]
Give color suffix to red textures. Add blue versions of red.
Rudolf Polzer [Thu, 19 Aug 2010 05:10:35 +0000 (07:10 +0200)]
Merge remote branch 'refs/remotes/origin/mookow/map-g-23'
Sahil Singhal [Thu, 19 Aug 2010 03:59:09 +0000 (23:59 -0400)]
techpanelx by theShadow. Does not have gloss maps yet. 1024x1024. I think I organized everything correctly :P
Rudolf Polzer [Tue, 17 Aug 2010 05:00:58 +0000 (07:00 +0200)]
start using skylight instead of stupid surfacelight for skies (compiles faster, looks better)
Rudolf Polzer [Mon, 16 Aug 2010 04:29:45 +0000 (06:29 +0200)]
remove the xonotic-maps.pk3dir prefix (or it will not work in a release)
MooKow [Mon, 16 Aug 2010 03:30:41 +0000 (22:30 -0500)]
Ok, I updated ALL of the models to run from xonotic-maps.pk3dir. Also added a few more mini-cubes for the sake of it.
Rudolf Polzer [Sat, 14 Aug 2010 20:25:29 +0000 (22:25 +0200)]
Merge remote branch 'refs/remotes/origin/mookow/map-g-23'
MooKow [Sat, 14 Aug 2010 18:23:18 +0000 (13:23 -0500)]
The models now link to xonotic-maps.pk3dir instead of xonotic-data.pk3dir. And aww look at the cute little mini-cubes!
MooKow [Fri, 13 Aug 2010 23:04:31 +0000 (18:04 -0500)]
Yeah, I changed it. To parasti: I moved the weapons/ammo to a non-floaty place in the weapon-floaty room. The h/a can stay floating because they do that anyways. Dib: Your vent is fixed. Have fun :P
Jakob MG [Tue, 10 Aug 2010 15:00:42 +0000 (17:00 +0200)]
End defs for relay_*
Rudolf Polzer [Mon, 9 Aug 2010 05:05:48 +0000 (07:05 +0200)]
bigfan: remove useless .tga suffix
Rudolf Polzer [Mon, 9 Aug 2010 05:00:38 +0000 (07:00 +0200)]
Merge remote branch 'refs/remotes/origin/tzork/terrain01x'
Conflicts:
scripts/shaderlist.txt
Rudolf Polzer [Mon, 9 Aug 2010 04:49:09 +0000 (06:49 +0200)]
Merge remote branch 'refs/remotes/origin/mookow/facility114fix'
MooKow [Sun, 8 Aug 2010 04:33:40 +0000 (23:33 -0500)]
Center the corridor03 texture properly
MooKow [Sat, 7 Aug 2010 06:32:05 +0000 (01:32 -0500)]
Fixed some facility114 normalmaps.
Rudolf Polzer [Fri, 6 Aug 2010 23:02:18 +0000 (01:02 +0200)]
Merge remote branch 'origin/m0rfar/heaven'
Rudolf Polzer [Fri, 6 Aug 2010 23:01:08 +0000 (01:01 +0200)]
Merge branch 'master' into divVerent/skyboxes
Rudolf Polzer [Fri, 6 Aug 2010 22:59:15 +0000 (00:59 +0200)]
add leaves*.tga