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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
Cloudwalk [Mon, 21 Feb 2022 02:30:56 +0000 (21:30 -0500)]
README, sdl, sys, makefile: Bring up macOS support
* Fixed up the makefile to support modern macOS builds
* Fixed up sys.h to detect macOS properly
* Added macOS build instructions. Dependencies are now fetched using Homebrew.
* Remove now-unneeded SDLMain.h and .m files
Signed-off-by: Cloudwalk <cloudwalk@icculus.org>
bones_was_here [Fri, 11 Feb 2022 07:36:57 +0000 (17:36 +1000)]
README: Add link to Matrix space
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
Cloudwalk [Fri, 4 Feb 2022 04:07:56 +0000 (23:07 -0500)]
README: Remove Discord invite link. The Discord server is now deprecated
I'm unable to sustain the DarkPlaces engine community on Discord. They have
falsely disabled my main account and now my second account, this time
without an email explaining the reason. I have a 3rd account that is still
active. They have not responded to my emails asking for them to review
the ban of my main account and they have the gall to nuke my second
account as well.
They are flooded with support tickets likely because it is incredibly easier
to hijack a Discord account than any other account due to the simple fact
that Discord does NOT require email verification to change passwords. God
only knows what other horrors lie beneath that Eldritch abomination of
duct-taped JavaScript.
I was not banned from Discord as I was able to create the third account using
the same IP address. They ban IPs if you're banned from Discord. I can no
longer, in good conscience, give this shit, incompetent, bullshit company
a single neuron of mindshare going forward. Other arrangements for a community
hangout are to be determined but are not available at this time. The IRC,
obviously, remains available.
Until they get their shit together (if they do), FUCK Discord and FUCK
everything they stand for.
Signed-off-by: Cloudwalk <cloudwalk@icculus.org>
bones_was_here [Sun, 16 Jan 2022 20:54:53 +0000 (06:54 +1000)]
Merge PR 'sv_gameplayfix_stepmultipletimes 1: Prevent players moving too far/fast when stepping up a staircase'
After the player made some horizontal progress, and before stepping up, it's necessary to recalculate the remaining time and distance for the move. Previously the step up made the player travel (up to) nearly the move's full distance, again.
https://github.com/DarkPlacesEngine/darkplaces/pull/10
branch: bones_was_here/stepup_distance
commits:
365e221966b15c24c6e2f4cbb6e619b0db443ebf
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Sun, 16 Jan 2022 20:52:00 +0000 (06:52 +1000)]
Merge PR 'sv_gameplayfix_stepmultipletimes 1: Make stepping up while jumping reliable'
When the player is hard up against a solid surface trying to climb up, they are blocked from gaining any significant speed by the solid, so the distance they could potentially move into the solid at that speed can be well under 0.03125 units, causing the step up to fail.
The same can happen when the player is stepping up with less than 0.03125 units of distance left on their move, causing them to stop dead when climbing stairs at speed with sv_gameplayfix_stepmultipletimes 1.
https://github.com/DarkPlacesEngine/darkplaces/pull/11
branch: bones_was_here/stepup_reliability
commits:
4c6cb7882855468365644ac65b6eb86a3e82a812
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Sun, 16 Jan 2022 20:45:18 +0000 (06:45 +1000)]
Merge MR 'Set groundentity when sv_gameplayfix_downtracesupportsongroundflag detects a floor'
Fixes movers not carrying players who walk onto them with no z
velocity, when sv_gameplayfix_nogravityonground is enabled
https://github.com/DarkPlacesEngine/darkplaces/pull/23
branch: bones_was_here/walking_groundentity_fix
commits:
7ea07939bef0cbe85c54d9f68cb924198b0b1f64
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Thu, 13 Jan 2022 04:29:57 +0000 (14:29 +1000)]
Merge MR 'Make trace entity culling optional for spectators'
https://gitlab.com/xonotic/darkplaces/-/merge_requests/115
https://github.com/DarkPlacesEngine/darkplaces/pull/13
branch: bones_was_here/trace
commits:
2c1140a494598d75a12c01f82d7c9accff974fbb
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Wed, 12 Jan 2022 17:35:20 +0000 (03:35 +1000)]
Doxygen: more tweaks
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Wed, 12 Jan 2022 15:26:38 +0000 (01:26 +1000)]
Doxygen: disable CALL_GRAPH and CALLER_GRAPH
Many of these graphs are too huge and complex to be readable,
and they use > 8GiB on disk and a lot of CPU time to generate.
They can be enabled for specific funcs if required.
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Wed, 12 Jan 2022 15:02:52 +0000 (01:02 +1000)]
.gitignore: add kdevelop files
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
Cloudwalk [Sun, 9 Jan 2022 15:55:09 +0000 (10:55 -0500)]
COPYING: Remove formfeed characters that don't serve any purpose but make vscode annoyed
bones_was_here [Sun, 9 Jan 2022 11:31:12 +0000 (21:31 +1000)]
Set groundentity when sv_gameplayfix_downtracesupportsongroundflag detects a floor
Fixes movers not carrying players who walk onto them with no z
velocity, when sv_gameplayfix_nogravityonground is enabled
Fixes https://github.com/DarkPlacesEngine/darkplaces/issues/22
sv_gameplayfix_nogravityonground 1 prevents movers from detecting players #22
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Mon, 27 Sep 2021 23:50:35 +0000 (09:50 +1000)]
Prevent players moving too far when stepping up
After the player made some horizontal progress, and before stepping up, it's necessary to recalculate the remaining time and distance for the move. Previously the step up made the player travel (up to) nearly the move's full distance, again.
Fixes https://github.com/DarkPlacesEngine/darkplaces/issues/9
sv_gameplayfix_stepmultipletimes 1: players travel further than their velocity should allow #9
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
bones_was_here [Mon, 27 Sep 2021 23:31:48 +0000 (09:31 +1000)]
Make stepping up while jumping reliable
When the player is hard up against a solid surface trying to climb up, they are blocked from gaining any significant speed by the solid, so the distance they could potentially move into the solid at that speed can be well under 0.03125 units, causing the step up to fail.
The same can happen when the player is stepping up with less than 0.03125 units of distance left on their move, causing them to stop dead when climbing stairs at speed with sv_gameplayfix_stepmultipletimes 1.
Fixes https://github.com/DarkPlacesEngine/darkplaces/issues/8
Stepping up is unreliable #8
Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
LegendGuard [Tue, 28 Dec 2021 22:13:31 +0000 (23:13 +0100)]
Doxygen: Set DOT_NUM_THREADS to 0, being automatic, disable side bar because its visualization is messy (#21)
* Upgrade doxygen version, add better implementations, sidebar added
More updates from Doxygen enhancing document visualization
* Set DOT_NUM_THREADS to 0, being automatic, disable side bar because its visualization is messy
Set DOT_NUM_THREADS to 0, being automatic, disable side bar because its visualization is messy
bones_was_here [Tue, 28 Dec 2021 21:07:33 +0000 (07:07 +1000)]
Doxygen: configure logo and add link to README
LegendGuard [Tue, 28 Dec 2021 21:00:56 +0000 (22:00 +0100)]
Upgrade doxygen version, add better implementations, sidebar added (#20)
More updates from Doxygen enhancing document visualization
bones_was_here [Tue, 28 Dec 2021 02:15:10 +0000 (12:15 +1000)]
Merge pull request #19 from LegendaryGuard/patch-1: Improving Doxyfile
Improving Doxyfile, adding GENERATE_TREEVIEW and SEARCHENGINE variable features
LegendGuard [Mon, 27 Dec 2021 23:44:25 +0000 (00:44 +0100)]
Improving Doxyfile, adding GENERATE_TREEVIEW and SEARCHENGINE variable features
I would like to propose that there's a Doxygen page in https://xonotic.org/doxygen/darkplaces/, and needs to show a navigation bar and a search engine. Documentation tools need to be improved.
Cloudwalk [Fri, 24 Dec 2021 14:28:42 +0000 (09:28 -0500)]
.gitignore: Update to ignore .cache directory created by clangd and build directory for future cmake system
Cloudwalk [Mon, 4 Oct 2021 12:25:25 +0000 (08:25 -0400)]
protocol: Fix off-by-one when appending space in Protocol_Names
Cloudwalk [Sun, 19 Sep 2021 03:42:58 +0000 (23:42 -0400)]
cmd: Check for empty cbuf when inserting too
Ashley 'LadyHavoc' Hale [Sat, 18 Sep 2021 21:50:14 +0000 (14:50 -0700)]
Fix an IO exception on exit when using -condebug because FS_Close was trying to log something but the logfile is already closed, now tracks logfile in a local variable so logfile can be set to NULL sooner.
Ashley 'LadyHavoc' Hale [Sat, 18 Sep 2021 21:32:53 +0000 (14:32 -0700)]
Fix a bug in Cvar_RegisterVirtual which was corrupting memory when adding a second alias to a cvar.
Ashley 'LadyHavoc' Hale [Sat, 18 Sep 2021 19:38:22 +0000 (12:38 -0700)]
Add packages.config to make nuget work for vs2019
Cloudwalk [Fri, 17 Sep 2021 16:02:00 +0000 (12:02 -0400)]
com_list: Require type explicitly. Remove Q_typeof as typeof and decltype are unavailable in MSVC
Cloudwalk [Fri, 17 Sep 2021 14:45:32 +0000 (10:45 -0400)]
qdefs: Change ALWAYSINLINE -> ALWAYS_INLINE
Cloudwalk [Fri, 17 Sep 2021 14:42:40 +0000 (10:42 -0400)]
qdefs: Check _MSC_VER instead of incorrect MSVC
Cloudwalk [Fri, 20 Aug 2021 14:22:20 +0000 (10:22 -0400)]
sv_main: Add campaign cvar. Set 1 if not coop or deathmatch (Quake rerelease compatibility)
Cloudwalk [Sat, 31 Jul 2021 16:55:59 +0000 (12:55 -0400)]
common: Move com_game headers to new com_game.h
Cloudwalk [Sat, 31 Jul 2021 16:45:42 +0000 (12:45 -0400)]
common: Move filematch headers to new filematch.h
Cloudwalk [Sat, 31 Jul 2021 16:41:58 +0000 (12:41 -0400)]
common: Move infostring functions to new com_infostring.c
Cloudwalk [Sat, 31 Jul 2021 16:27:43 +0000 (12:27 -0400)]
common: Update OpenBSD strlcpy and strlcat implementation
Cloudwalk [Sat, 31 Jul 2021 16:45:53 +0000 (12:45 -0400)]
vs2017: Fix indentation
Cloudwalk [Fri, 30 Jul 2021 18:04:52 +0000 (14:04 -0400)]
qdefs: Define separate FLOAT_ and DOUBLE_ versions of lossless format and true for int. Define PRVM_ prefixed aliases for either
Cloudwalk [Fri, 30 Jul 2021 17:56:47 +0000 (13:56 -0400)]
progs: Extend USEODE ifdef to cover defines too
Cloudwalk [Fri, 30 Jul 2021 17:55:28 +0000 (13:55 -0400)]
qdefs: Implement DP_FUNC_ALWAYSINLINE macro for platform-specific inline forcing
Cloudwalk [Fri, 30 Jul 2021 16:58:30 +0000 (12:58 -0400)]
makefile: Delete references to nonexistent files
Cloudwalk [Fri, 30 Jul 2021 16:51:57 +0000 (12:51 -0400)]
keysym2ucs: Delete. Was only used for the GLX client which no longer exists
Cloudwalk [Fri, 30 Jul 2021 16:46:03 +0000 (12:46 -0400)]
sys_win: Delete sys_win and conproc. We no longer use these.
Cloudwalk [Fri, 30 Jul 2021 15:17:02 +0000 (11:17 -0400)]
sys: Rename Sys_Print(f)ToTerminal to Sys_Print(f) for consistency
Cloudwalk [Thu, 22 Jul 2021 23:13:20 +0000 (19:13 -0400)]
sv_save: Call CL_Disconnect and ToggleMenu via hook
Cloudwalk [Thu, 22 Jul 2021 23:04:06 +0000 (19:04 -0400)]
cl_main: Keep old CL_Disconnect for simplicity. Move guts to CL_DisconnectEx
Cloudwalk [Thu, 22 Jul 2021 22:25:49 +0000 (18:25 -0400)]
csqc: Implement builtin #177 "localsound"
Cloudwalk [Thu, 22 Jul 2021 21:31:41 +0000 (17:31 -0400)]
libcurl: Use the generic linked list
Cloudwalk [Thu, 22 Jul 2021 18:19:57 +0000 (14:19 -0400)]
zone: Use the generic linked list
Cloudwalk [Thu, 22 Jul 2021 16:30:36 +0000 (12:30 -0400)]
cl_main: Fix double free of meshentities texture pool when running gamedir
Implemented start and shutdown routines for its render module
Cloudwalk [Thu, 22 Jul 2021 01:47:14 +0000 (21:47 -0400)]
Merge branch 'Mario/dpk_support' of gitlab.com:xonotic/darkplaces
Cloudwalk [Thu, 22 Jul 2021 01:31:30 +0000 (21:31 -0400)]
protocol/dp8: Implement parting messages
* Extended CL_Disconnect and SV_DropClient for this purpose.
* Add a string parameter to svc_disconnect and clc_disconnect, which
shall contain the parting message.
Cloudwalk [Thu, 22 Jul 2021 01:22:37 +0000 (21:22 -0400)]
protocol: Stub DP8 protocol
Cloudwalk [Wed, 21 Jul 2021 18:59:10 +0000 (14:59 -0400)]
vid_null: Fix compiler warning on Windows build
Cloudwalk [Wed, 21 Jul 2021 18:51:02 +0000 (14:51 -0400)]
makefile: Remove reference to vid_glx.c as we don't have this anymore
Cloudwalk [Wed, 21 Jul 2021 18:50:11 +0000 (14:50 -0400)]
lhnet: Use the generic linked list
Cloudwalk [Wed, 21 Jul 2021 18:49:35 +0000 (14:49 -0400)]
model_shared: Avoid using R_FrameData_Alloc when building sorted surfaces list
Works around an issue where the r_framedatasize cvar would grow to a
ridiculous size over time. To be investigated further...
Cloudwalk [Wed, 21 Jul 2021 18:44:16 +0000 (14:44 -0400)]
cl_main: Destroy mesh entities on restart to fix memlist getting cluttered
Cloudwalk [Wed, 21 Jul 2021 18:43:15 +0000 (14:43 -0400)]
com_list: Actually initialize a list to point to itself...
Cloudwalk [Wed, 21 Jul 2021 16:08:54 +0000 (12:08 -0400)]
ode: Disable by default. Minor memory savings in all edict_ts
Cloudwalk [Wed, 21 Jul 2021 22:14:01 +0000 (18:14 -0400)]
ode: Add more #ifdefs to ensure ODE is fully disabled without -DUSEODE
Cloudwalk [Wed, 21 Jul 2021 19:57:40 +0000 (15:57 -0400)]
edict: Move free and freetime into prvm_edict_t itself
Cloudwalk [Wed, 21 Jul 2021 15:49:53 +0000 (11:49 -0400)]
common: Use static_assert to prohibit unsafe functions more cleanly. Fixes compile warning with mingw builds
Cloudwalk [Tue, 20 Jul 2021 18:14:54 +0000 (14:14 -0400)]
common: Define DP_STATIC_ASSERT which wraps static_assert
Cloudwalk [Tue, 20 Jul 2021 18:10:02 +0000 (14:10 -0400)]
zone: Pass __FILE__ and __LINE__ to Mem_strdup
Made it a macro for _Mem_strdup which is what Mem_strdup was.
We have to call _Mem_Alloc directly to pass __FILE__ and __LINE__
to that function.
Cloudwalk [Tue, 20 Jul 2021 18:05:36 +0000 (14:05 -0400)]
zone: Add Z_ counterparts for Realloc and strdup
Cloudwalk [Tue, 20 Jul 2021 18:03:39 +0000 (14:03 -0400)]
zone: Do a straight malloc on non-Windows
Cloudwalk [Sun, 18 Jul 2021 03:36:55 +0000 (23:36 -0400)]
qtypes: Define shorthand typenames for stdint types (i32, u32, etc). Remove the vec5+ types as we have no use for those yet
Cloudwalk [Sun, 18 Jul 2021 03:34:20 +0000 (23:34 -0400)]
cmd: Use a bitshift and subtract to calculate CF_MAXFLAGSVAL
Cloudwalk [Wed, 14 Jul 2021 15:08:26 +0000 (11:08 -0400)]
com_list: Fix spacing. No code changes
Rudolf Polzer [Thu, 8 Jul 2021 13:47:53 +0000 (06:47 -0700)]
Fix file paths.
Rudolf Polzer [Thu, 8 Jul 2021 13:31:42 +0000 (06:31 -0700)]
Also actually include the .enc file for the key.
Rudolf Polzer [Thu, 8 Jul 2021 12:48:56 +0000 (05:48 -0700)]
Now with new Travis secret key.
This breaks building on srv03 - was impossible to retain anyway due to travis-ci.com migration.
Rudolf Polzer [Thu, 8 Jul 2021 12:09:01 +0000 (05:09 -0700)]
Rename host_t -> host_static_t.
Fixes build on OS X, as host_t is already a typedef for mach_port_t.
Rudolf Polzer [Thu, 8 Jul 2021 11:35:32 +0000 (04:35 -0700)]
Temporarily upload DarkPlaces autobuilds to both Xonotic build servers.
We are migrating from srv03 to srv04 and moving components one by one.
Cloudwalk [Mon, 5 Jul 2021 17:22:36 +0000 (13:22 -0400)]
cvar: Rename Cvar_RegisterAlias to Cvar_RegisterVirtual
They're now called "virtual cvars" to avoid confusion with actual
aliases. And it's just a better name for them.
Cloudwalk [Sat, 3 Jul 2021 16:46:00 +0000 (12:46 -0400)]
Remove redundant ampersand breaking ContainerOf and List_For_Each_Entry. Make all current loops use List_For_Each_Entry instead
Mario [Fri, 18 Jun 2021 15:20:49 +0000 (01:20 +1000)]
Add support for the .dpk package format used by Unvanquished
Cloudwalk [Tue, 8 Jun 2021 12:18:36 +0000 (08:18 -0400)]
com_list.h: Fix copy/paste oversight where List_For_Each_Entry went backwards like its Prev counterpart
Cloudwalk [Sun, 30 May 2021 15:42:04 +0000 (11:42 -0400)]
Add .md extension to README so it actually parses the markdown
Cloudwalk [Sun, 30 May 2021 15:17:41 +0000 (11:17 -0400)]
Add a proper README with build instructions and links to the available chats. To be continued.
Cloudwalk [Sat, 29 May 2021 18:13:00 +0000 (14:13 -0400)]
cvar: Don't memset cvar->aliases before it's even allocated
Cloudwalk [Tue, 25 May 2021 23:21:59 +0000 (19:21 -0400)]
cvar, prvm_cmds: Remove redundant Cmd_Exists checks
Cloudwalk [Tue, 25 May 2021 23:16:07 +0000 (19:16 -0400)]
cvar: Rename aliasindex to aliases_size and only use it for size of the aliases array. Simplify iterating over cvar aliases.
Cloudwalk [Tue, 25 May 2021 21:19:58 +0000 (17:19 -0400)]
cvar: Remove unused ignore_callback variable
Cloudwalk [Tue, 25 May 2021 20:55:20 +0000 (16:55 -0400)]
Add/update license headers across various files
Cloudwalk [Tue, 25 May 2021 20:15:41 +0000 (16:15 -0400)]
curves.c and .h: Remove whitespace at the top of both files
Cloudwalk [Tue, 25 May 2021 20:15:04 +0000 (16:15 -0400)]
vpk: Include stdint.h only
Cloudwalk [Tue, 25 May 2021 20:13:41 +0000 (16:13 -0400)]
CREDITS: Add name
Cloudwalk [Tue, 25 May 2021 20:13:24 +0000 (16:13 -0400)]
Merge intoverflow.h into qdefs.h
Cloudwalk [Tue, 25 May 2021 03:21:50 +0000 (23:21 -0400)]
cmd: Add comments to better explain the overly complicated cbuf system, to aid later rewriting
Ashley 'LadyHavoc' Hale [Mon, 24 May 2021 01:26:10 +0000 (18:26 -0700)]
Add the Visual Studio .vs folder to gitignore.
cloudwalk [Sun, 16 May 2021 18:23:53 +0000 (18:23 +0000)]
Add CREDITS.md. To be continued... (contact information, who did what, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13142
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cloudwalk [Fri, 14 May 2021 16:24:24 +0000 (16:24 +0000)]
client: Add SV_Shutdown hook and remove all direct calls in non-server code. Lock the server mutex within SV_Shutdown itself. Call the hook directly from CL_Disconnect.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13141
d7cf8633 -e32d-0410-b094-
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cloudwalk [Fri, 14 May 2021 16:23:59 +0000 (16:23 +0000)]
sv_main: Remove redundant client variable set from server code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13140
d7cf8633 -e32d-0410-b094-
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cloudwalk [Fri, 14 May 2021 16:23:35 +0000 (16:23 +0000)]
cl_parse: Remove redundant disconnect print
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13139
d7cf8633 -e32d-0410-b094-
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cloudwalk [Fri, 14 May 2021 16:23:09 +0000 (16:23 +0000)]
cl_parse: break on qw_svc_disconnect instead of return, consistent with regular svc_disconnect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13138
d7cf8633 -e32d-0410-b094-
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cloudwalk [Fri, 14 May 2021 16:22:44 +0000 (16:22 +0000)]
cl_demo: Move demo playback functionality to a separate function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13137
d7cf8633 -e32d-0410-b094-
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cloudwalk [Fri, 14 May 2021 16:22:19 +0000 (16:22 +0000)]
sv_save: Remove SV_CanSave hook and just call it directly. Move it to sv_save.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13136
d7cf8633 -e32d-0410-b094-
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cloudwalk [Fri, 14 May 2021 16:22:11 +0000 (16:22 +0000)]
host: Clean it up. Give some functions new names and new homes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13135
d7cf8633 -e32d-0410-b094-
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cloudwalk [Mon, 10 May 2021 02:47:42 +0000 (02:47 +0000)]
Update a few cl_* cvar descriptions
(cherry picked from commit
90ac504e2287c6750d931ea1d741cca178759667 )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13134
d7cf8633 -e32d-0410-b094-
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havoc [Sun, 9 May 2021 20:21:47 +0000 (20:21 +0000)]
Fix a possible divide by zero in Mod_PSKMODEL_Load.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13133
d7cf8633 -e32d-0410-b094-
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havoc [Sun, 9 May 2021 20:16:20 +0000 (20:16 +0000)]
Fix some warnings in MSVC++2019. Add SDL2-nuget package as a dependency of the MSVC++2019 project.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13132
d7cf8633 -e32d-0410-b094-
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