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13 years agoRemove the % symbol from the capacity indicator. It was only being confusing
MirceaKitsune [Mon, 18 Jul 2011 20:55:02 +0000 (23:55 +0300)]
Remove the % symbol from the capacity indicator. It was only being confusing

13 years agoBetter balance settings and other tweaks
MirceaKitsune [Mon, 18 Jul 2011 20:30:32 +0000 (23:30 +0300)]
Better balance settings and other tweaks

13 years agoMake stomach capacity twice brighter than health / armor colors, to not be confusing
MirceaKitsune [Mon, 18 Jul 2011 20:02:11 +0000 (23:02 +0300)]
Make stomach capacity twice brighter than health / armor colors, to not be confusing

13 years agoDocument the new feature
MirceaKitsune [Mon, 18 Jul 2011 17:31:03 +0000 (20:31 +0300)]
Document the new feature

13 years agoFix a typo causing bad values to show
MirceaKitsune [Mon, 18 Jul 2011 17:20:20 +0000 (20:20 +0300)]
Fix a typo causing bad values to show

13 years agoRemove forgotten debug print
MirceaKitsune [Mon, 18 Jul 2011 17:18:55 +0000 (20:18 +0300)]
Remove forgotten debug print

13 years agoBetter neighboring prey limit
MirceaKitsune [Mon, 18 Jul 2011 17:14:08 +0000 (20:14 +0300)]
Better neighboring prey limit

13 years agoMerge branch 'master' into mirceakitsune/quantity_stomach_load
MirceaKitsune [Mon, 18 Jul 2011 16:57:13 +0000 (19:57 +0300)]
Merge branch 'master' into mirceakitsune/quantity_stomach_load

13 years agoMake kick damage a little bit lower
MirceaKitsune [Mon, 18 Jul 2011 16:55:02 +0000 (19:55 +0300)]
Make kick damage a little bit lower

13 years agoFix a bug that caused the stomach load to be filtered by a delay, which was pretty...
MirceaKitsune [Mon, 18 Jul 2011 16:53:14 +0000 (19:53 +0300)]
Fix a bug that caused the stomach load to be filtered by a delay, which was pretty bad to do.

13 years agoDon't show capacity when there's no prey and healthsize is disabled (it would only...
MirceaKitsune [Mon, 18 Jul 2011 16:33:17 +0000 (19:33 +0300)]
Don't show capacity when there's no prey and healthsize is disabled (it would only show 100% for no real reason or help)

13 years agoRevert change I made to the text coloring function. It should always be centered...
MirceaKitsune [Mon, 18 Jul 2011 16:26:21 +0000 (19:26 +0300)]
Revert change I made to the text coloring function. It should always be centered around 100.

13 years agoValue based color for the stomach board capacity indicator
MirceaKitsune [Mon, 18 Jul 2011 16:20:39 +0000 (19:20 +0300)]
Value based color for the stomach board capacity indicator

13 years agoFix extra space in my last commit
MirceaKitsune [Mon, 18 Jul 2011 15:55:29 +0000 (18:55 +0300)]
Fix extra space in my last commit

13 years agoMore descriptive swallow message when out of prey capacity
MirceaKitsune [Mon, 18 Jul 2011 15:54:24 +0000 (18:54 +0300)]
More descriptive swallow message when out of prey capacity

13 years agoDraw text bigger when showing only the capacity
MirceaKitsune [Mon, 18 Jul 2011 15:49:46 +0000 (18:49 +0300)]
Draw text bigger when showing only the capacity

13 years agoDo not show 0/ when there's no prey
MirceaKitsune [Mon, 18 Jul 2011 15:44:47 +0000 (18:44 +0300)]
Do not show 0/ when there's no prey

13 years agoAdd a percent symbol to the stomach board
MirceaKitsune [Mon, 18 Jul 2011 15:29:21 +0000 (18:29 +0300)]
Add a percent symbol to the stomach board

13 years agoBetter sbar font size with the new indicator
MirceaKitsune [Mon, 18 Jul 2011 15:13:47 +0000 (18:13 +0300)]
Better sbar font size with the new indicator

13 years agoMake prey pop out of the predator if the pred becomes beyond his capacity
MirceaKitsune [Mon, 18 Jul 2011 15:04:31 +0000 (18:04 +0300)]
Make prey pop out of the predator if the pred becomes beyond his capacity

13 years agoProperly prevent swallowing more players than your maximum capacity
MirceaKitsune [Mon, 18 Jul 2011 14:42:42 +0000 (17:42 +0300)]
Properly prevent swallowing more players than your maximum capacity

13 years agoRandomize the position of prey in the stomach, now that there is no hard coded limit...
MirceaKitsune [Mon, 18 Jul 2011 14:36:06 +0000 (17:36 +0300)]
Randomize the position of prey in the stomach, now that there is no hard coded limit on how many players you can eat (so there can't be 9 spots any more).

13 years agoFix distributed digestion
MirceaKitsune [Mon, 18 Jul 2011 13:59:29 +0000 (16:59 +0300)]
Fix distributed digestion

13 years agoAdapt walking speed based on stomach load to the new system
MirceaKitsune [Mon, 18 Jul 2011 13:31:44 +0000 (16:31 +0300)]
Adapt walking speed based on stomach load to the new system

13 years agoActually fix the speedcap
MirceaKitsune [Mon, 18 Jul 2011 13:20:50 +0000 (16:20 +0300)]
Actually fix the speedcap

13 years agoAdapt the speedcap to the new system
MirceaKitsune [Mon, 18 Jul 2011 13:06:44 +0000 (16:06 +0300)]
Adapt the speedcap to the new system

13 years agoGet the gravity system to work properly
MirceaKitsune [Mon, 18 Jul 2011 12:51:59 +0000 (15:51 +0300)]
Get the gravity system to work properly

13 years agoNew system for applying stomach load and weight
MirceaKitsune [Mon, 18 Jul 2011 11:28:42 +0000 (14:28 +0300)]
New system for applying stomach load and weight

13 years agoUse floor() instead of ceil() for max load, to match health better
MirceaKitsune [Mon, 18 Jul 2011 11:12:00 +0000 (14:12 +0300)]
Use floor() instead of ceil() for max load, to match health better

13 years agoFix how weight is calculated and applied
MirceaKitsune [Mon, 18 Jul 2011 11:10:05 +0000 (14:10 +0300)]
Fix how weight is calculated and applied

13 years agoAdjust some more cvars to the new system
MirceaKitsune [Mon, 18 Jul 2011 11:00:17 +0000 (14:00 +0300)]
Adjust some more cvars to the new system

13 years agoRename some cvars
MirceaKitsune [Mon, 18 Jul 2011 10:57:29 +0000 (13:57 +0300)]
Rename some cvars

13 years agoFurther progress on the belly mass system
MirceaKitsune [Mon, 18 Jul 2011 10:54:37 +0000 (13:54 +0300)]
Further progress on the belly mass system

13 years agoMore progress on the mass based stomach system, implementing actual prey mass. Still...
MirceaKitsune [Mon, 18 Jul 2011 10:32:15 +0000 (13:32 +0300)]
More progress on the mass based stomach system, implementing actual prey mass. Still unusable

13 years agoFirst part of a mass based swallowing system. Swallow limit will no longer be a playe...
MirceaKitsune [Mon, 18 Jul 2011 10:23:40 +0000 (13:23 +0300)]
First part of a mass based swallowing system. Swallow limit will no longer be a player count, but a mass difference, that will account player size as well.

13 years agoReduce Grabber damage a bit for now, as several people reported finding it over power...
MirceaKitsune [Sun, 17 Jul 2011 20:57:48 +0000 (23:57 +0300)]
Reduce Grabber damage a bit for now, as several people reported finding it over powered to some extent (among other balance settings)

13 years agoDocument the previous fix
MirceaKitsune [Sun, 17 Jul 2011 12:27:58 +0000 (15:27 +0300)]
Document the previous fix

13 years agoHopefully fix another small issue with the stomach board colors
MirceaKitsune [Sun, 17 Jul 2011 12:06:09 +0000 (15:06 +0300)]
Hopefully fix another small issue with the stomach board colors

13 years agoFix the stomach board showing the wrong player in multiplayer, when showing your...
MirceaKitsune [Sun, 17 Jul 2011 12:03:03 +0000 (15:03 +0300)]
Fix the stomach board showing the wrong player in multiplayer, when showing your own self

13 years agoVore Tournament 0.6.1 has been released! Mark that in GIT by fixing some typos :)
MirceaKitsune [Sun, 17 Jul 2011 01:59:17 +0000 (04:59 +0300)]
Vore Tournament 0.6.1 has been released! Mark that in GIT by fixing some typos :)

13 years agoBetter default swallow speed
MirceaKitsune [Sun, 17 Jul 2011 00:50:31 +0000 (03:50 +0300)]
Better default swallow speed

13 years agoShow the proper stomach board color on spectated players, in the case of team mates
MirceaKitsune [Sun, 17 Jul 2011 00:27:38 +0000 (03:27 +0300)]
Show the proper stomach board color on spectated players, in the case of team mates

13 years agoAlso use the proper alpha cvars for the swallow model
MirceaKitsune [Sat, 16 Jul 2011 23:49:06 +0000 (02:49 +0300)]
Also use the proper alpha cvars for the swallow model

13 years agoFix the swallow model not showing to spectators when spectating a player. Also do...
MirceaKitsune [Sat, 16 Jul 2011 23:46:35 +0000 (02:46 +0300)]
Fix the swallow model not showing to spectators when spectating a player. Also do some other fixes to the swallow models.

13 years agoDisable GLSL gamma again by default. I believe this is safest, and it doesn't really...
MirceaKitsune [Sat, 16 Jul 2011 22:40:24 +0000 (01:40 +0300)]
Disable GLSL gamma again by default. I believe this is safest, and it doesn't really do anything either way

13 years agoDon't show names for prey when the stomach model is at full alpha
MirceaKitsune [Sat, 16 Jul 2011 22:13:46 +0000 (01:13 +0300)]
Don't show names for prey when the stomach model is at full alpha

13 years agoEnable v_glslgamma. This isn't what was causing the level loading crashes for me...
MirceaKitsune [Sat, 16 Jul 2011 22:07:18 +0000 (01:07 +0300)]
Enable v_glslgamma. This isn't what was causing the level loading crashes for me. No idea what is, and no solution yet...

13 years agoLimit how often the Grabber's beam effect is sent (lightning bolt from the weapon...
MirceaKitsune [Sat, 16 Jul 2011 22:03:44 +0000 (01:03 +0300)]
Limit how often the Grabber's beam effect is sent (lightning bolt from the weapon to the linked hook). It was being sent each frame, choking the network in multiplayer.

13 years agoFix the view weapon model not animating in multiplayer, if having players in your...
MirceaKitsune [Sat, 16 Jul 2011 16:05:57 +0000 (19:05 +0300)]
Fix the view weapon model not animating in multiplayer, if having players in your stomach

13 years agoFix the server attempting to attach the exterior weapon entity to stomach models...
MirceaKitsune [Sat, 16 Jul 2011 15:16:03 +0000 (18:16 +0300)]
Fix the server attempting to attach the exterior weapon entity to stomach models. Should fix console warnings and the weapon model blinking for predators.

13 years agoDocument the last bugfix
MirceaKitsune [Sat, 16 Jul 2011 15:09:06 +0000 (18:09 +0300)]
Document the last bugfix

13 years agoFix an issue with the grabber reloading
MirceaKitsune [Sat, 16 Jul 2011 15:00:13 +0000 (18:00 +0300)]
Fix an issue with the grabber reloading

13 years agoDon't skip some important checks for the grabber while eaten
MirceaKitsune [Sat, 16 Jul 2011 14:51:46 +0000 (17:51 +0300)]
Don't skip some important checks for the grabber while eaten

13 years agoUpcoming 0.6.1 release notes, with what's been done so far
MirceaKitsune [Sat, 16 Jul 2011 14:44:25 +0000 (17:44 +0300)]
Upcoming 0.6.1 release notes, with what's been done so far

13 years agoFinally fix the prey scanning issue! I was forgetting to use makevectors() to generat...
MirceaKitsune [Sat, 16 Jul 2011 14:36:50 +0000 (17:36 +0300)]
Finally fix the prey scanning issue! I was forgetting to use makevectors() to generate the player's angles, and was using v_forward with angles generated at random from all around the code. HOW COULD I HAVE BEEN SO STUPID D:

13 years agoRevert everything. Neither the old method nor the new one fix the issue...
MirceaKitsune [Sat, 16 Jul 2011 14:15:16 +0000 (17:15 +0300)]
Revert everything. Neither the old method nor the new one fix the issue...

13 years agoUse a different, and very weird solution for the prey scan issue in multiplayer....
MirceaKitsune [Sat, 16 Jul 2011 14:08:02 +0000 (17:08 +0300)]
Use a different, and very weird solution for the prey scan issue in multiplayer. I have no idea how a negative frametime check (rather than a positive one) is possibly fixing this. But it seems to.

13 years agoFix a big issue in the new tick check for prey. The vore system works properly again
MirceaKitsune [Sat, 16 Jul 2011 12:47:11 +0000 (15:47 +0300)]
Fix a big issue in the new tick check for prey. The vore system works properly again

13 years agoSome balance tweaks to fuel rotting
MirceaKitsune [Sat, 16 Jul 2011 12:34:30 +0000 (15:34 +0300)]
Some balance tweaks to fuel rotting

13 years agoProperly check if we have enough ammo for an attack
MirceaKitsune [Sat, 16 Jul 2011 11:50:05 +0000 (14:50 +0300)]
Properly check if we have enough ammo for an attack

13 years agoDon't attempt to switch weapons if we're out of ammo, since we only have one weapon...
MirceaKitsune [Sat, 16 Jul 2011 11:38:15 +0000 (14:38 +0300)]
Don't attempt to switch weapons if we're out of ammo, since we only have one weapon in Vore Tournament

13 years agoProperly skip reloading when there's no ammo left
MirceaKitsune [Sat, 16 Jul 2011 11:35:25 +0000 (14:35 +0300)]
Properly skip reloading when there's no ammo left

13 years agoDisable v_glslgamma by default. This seems to fix various problems with some video...
MirceaKitsune [Sat, 16 Jul 2011 11:32:22 +0000 (14:32 +0300)]
Disable v_glslgamma by default. This seems to fix various problems with some video cards (might fix the black & white screen some people have been reporting, and possibly an engine crash I've been experiencing)

13 years agoSome balance tweaks on swallowing, and correction on another mistake I made
MirceaKitsune [Sat, 16 Jul 2011 11:28:40 +0000 (14:28 +0300)]
Some balance tweaks on swallowing, and correction on another mistake I made

13 years agoBetter comment on my last change
MirceaKitsune [Sat, 16 Jul 2011 11:14:41 +0000 (14:14 +0300)]
Better comment on my last change

13 years agoFully fix the multiplayer swallowing issue, which will also fix the local jitter...
MirceaKitsune [Sat, 16 Jul 2011 11:02:47 +0000 (14:02 +0300)]
Fully fix the multiplayer swallowing issue, which will also fix the local jitter when trying to swallow prey

13 years agoFirst part of fixing the multiplayer swallowing issue. Will have to release a 0.6...
MirceaKitsune [Sat, 16 Jul 2011 01:37:55 +0000 (04:37 +0300)]
First part of fixing the multiplayer swallowing issue. Will have to release a 0.6.1 due to this...

13 years agoVore Tournament 0.6.0 has been released! This GIT is now 0.7.0git
MirceaKitsune [Fri, 15 Jul 2011 22:47:32 +0000 (01:47 +0300)]
Vore Tournament 0.6.0 has been released! This GIT is now 0.7.0git

13 years agoUse -xonotic instead of -nexuiz for the engine branding. This seems to be more stable...
MirceaKitsune [Fri, 15 Jul 2011 13:46:11 +0000 (16:46 +0300)]
Use -xonotic instead of -nexuiz for the engine branding. This seems to be more stable, and is likely to be the last up to date engine game type.

13 years agoUpdate stomach kick cvars in tutorial map
MirceaKitsune [Fri, 15 Jul 2011 13:06:07 +0000 (16:06 +0300)]
Update stomach kick cvars in tutorial map

13 years agoFix the stomach board showing the spectatee's name when spectating a player who hasn...
MirceaKitsune [Fri, 15 Jul 2011 11:35:58 +0000 (14:35 +0300)]
Fix the stomach board showing the spectatee's name when spectating a player who hasn't been eaten, instead of showing the spectated player's name

13 years agoMore animations and animation tweaks
MirceaKitsune [Fri, 15 Jul 2011 00:28:20 +0000 (03:28 +0300)]
More animations and animation tweaks

13 years agoWarpzones on ruiner
MirceaKitsune [Thu, 14 Jul 2011 23:25:36 +0000 (02:25 +0300)]
Warpzones on ruiner

13 years agoAnimations for predators and prey as they are swallowing / being swallowed
MirceaKitsune [Thu, 14 Jul 2011 23:07:10 +0000 (02:07 +0300)]
Animations for predators and prey as they are swallowing / being swallowed

13 years agoTweak the escape probability again
MirceaKitsune [Thu, 14 Jul 2011 22:09:33 +0000 (01:09 +0300)]
Tweak the escape probability again

13 years agoAnother balance tweak
MirceaKitsune [Thu, 14 Jul 2011 21:51:37 +0000 (00:51 +0300)]
Another balance tweak

13 years agoAnother balancing tweak
MirceaKitsune [Thu, 14 Jul 2011 21:33:50 +0000 (00:33 +0300)]
Another balancing tweak

13 years agoInclude the source of the Darkplaces engine too
MirceaKitsune [Thu, 14 Jul 2011 20:13:25 +0000 (23:13 +0300)]
Include the source of the Darkplaces engine too

13 years agoLatest fteqcc and netradiant sources
MirceaKitsune [Thu, 14 Jul 2011 20:11:53 +0000 (23:11 +0300)]
Latest fteqcc and netradiant sources

13 years agoIt seems I can delete most FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED with the latest...
MirceaKitsune [Thu, 14 Jul 2011 20:05:47 +0000 (23:05 +0300)]
It seems I can delete most FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED with the latest fteqcc

13 years agoUpdate netRadiant
MirceaKitsune [Thu, 14 Jul 2011 19:47:57 +0000 (22:47 +0300)]
Update netRadiant

13 years agoRename the folder to just engine
MirceaKitsune [Thu, 14 Jul 2011 19:44:45 +0000 (22:44 +0300)]
Rename the folder to just engine

13 years agoCopy SDL.dll to the compiled binaries path
MirceaKitsune [Thu, 14 Jul 2011 19:42:00 +0000 (22:42 +0300)]
Copy SDL.dll to the compiled binaries path

13 years agoUpdate the compiled engine
MirceaKitsune [Thu, 14 Jul 2011 19:41:03 +0000 (22:41 +0300)]
Update the compiled engine

13 years ago-customgameuserdirname setting for the engine rebranding
MirceaKitsune [Thu, 14 Jul 2011 19:39:58 +0000 (22:39 +0300)]
-customgameuserdirname setting for the engine rebranding

13 years agoSimplify menu code a little
MirceaKitsune [Thu, 14 Jul 2011 19:28:02 +0000 (22:28 +0300)]
Simplify menu code a little

13 years agoProperly fix the decibels slider for music
MirceaKitsune [Thu, 14 Jul 2011 17:26:17 +0000 (20:26 +0300)]
Properly fix the decibels slider for music

13 years agoAdd 96 x 96 icon too
MirceaKitsune [Thu, 14 Jul 2011 16:32:21 +0000 (19:32 +0300)]
Add 96 x 96 icon too

13 years agoRename the file
MirceaKitsune [Thu, 14 Jul 2011 16:28:23 +0000 (19:28 +0300)]
Rename the file

13 years agoInclude packed icon file
MirceaKitsune [Thu, 14 Jul 2011 16:27:31 +0000 (19:27 +0300)]
Include packed icon file

13 years agoInclude icons in both png and ico format
MirceaKitsune [Thu, 14 Jul 2011 15:37:41 +0000 (18:37 +0300)]
Include icons in both png and ico format

13 years agoSome tweaks to the release notes
MirceaKitsune [Thu, 14 Jul 2011 15:12:22 +0000 (18:12 +0300)]
Some tweaks to the release notes

13 years agoMake bots much smarter :)
MirceaKitsune [Thu, 14 Jul 2011 14:50:53 +0000 (17:50 +0300)]
Make bots much smarter :)

13 years agoDon't have a min and max value on the damage stomach kicks can do. Also make bots...
MirceaKitsune [Thu, 14 Jul 2011 14:08:39 +0000 (17:08 +0300)]
Don't have a min and max value on the damage stomach kicks can do. Also make bots need to be skill 5 or up in order to know when it's safe to regurgitate their prey.

13 years agoBetter frag limits for maps
MirceaKitsune [Thu, 14 Jul 2011 13:59:15 +0000 (16:59 +0300)]
Better frag limits for maps

13 years agoA bit less damage for grabber alt fire
MirceaKitsune [Thu, 14 Jul 2011 13:09:44 +0000 (16:09 +0300)]
A bit less damage for grabber alt fire

13 years agoLower speedcap limit again
MirceaKitsune [Thu, 14 Jul 2011 12:24:35 +0000 (15:24 +0300)]
Lower speedcap limit again

13 years agoFix the speedcap when stomach load is 0, and begin dividing it from the first prey
MirceaKitsune [Thu, 14 Jul 2011 12:10:49 +0000 (15:10 +0300)]
Fix the speedcap when stomach load is 0, and begin dividing it from the first prey

13 years agoDocument another feature in release notes
MirceaKitsune [Thu, 14 Jul 2011 01:08:57 +0000 (04:08 +0300)]
Document another feature in release notes

13 years agoPitch up vixen jump sound
MirceaKitsune [Thu, 14 Jul 2011 00:32:39 +0000 (03:32 +0300)]
Pitch up vixen jump sound