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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Fri, 24 Sep 2010 11:11:11 +0000 (11:11 +0000)]
remove more unused code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10488
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divverent [Fri, 24 Sep 2010 11:07:38 +0000 (11:07 +0000)]
remove another unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10487
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divverent [Fri, 24 Sep 2010 11:07:27 +0000 (11:07 +0000)]
remove two unused vars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10486
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divverent [Fri, 24 Sep 2010 10:36:53 +0000 (10:36 +0000)]
fix another bug in the prologic patch :)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10485
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Rudolf Polzer [Fri, 24 Sep 2010 09:53:03 +0000 (11:53 +0200)]
Reset the stable branch to the current DP trunk, as D3D9 support seems to be quite stabilized regarding OpenGL issues now. Still about 5% slower than OpenGL, as it seems.
The old branch has been archived to divVerent/archive/div0-stable-before-d3d9.
::stable-branch::reset=
1710425a7fdf365e177bc70dae4b89eea90df13e
divverent [Thu, 23 Sep 2010 05:17:14 +0000 (05:17 +0000)]
allow bgmvolume to be > 1 to be able to exceed mastervolume (but this and other "> 1" values are still clamped to 10, i.e. 10 dB); apply ReplayGain in SND_Spatialize instead of early when setting channel volume to better guard against clipping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10484
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divverent [Thu, 23 Sep 2010 05:17:09 +0000 (05:17 +0000)]
change clamping logic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10483
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divverent [Thu, 23 Sep 2010 05:17:05 +0000 (05:17 +0000)]
expand volume accuracy from 8bit to 16bit; allow channel volume values to be > 1, and clamp the resulting volume
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10482
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divverent [Thu, 23 Sep 2010 04:40:22 +0000 (04:40 +0000)]
fix ambient sounds in prologic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10481
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havoc [Wed, 22 Sep 2010 16:21:11 +0000 (16:21 +0000)]
fix a compile error and some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10480
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divverent [Wed, 22 Sep 2010 16:11:52 +0000 (16:11 +0000)]
ProLogic patch by Joris Nijnuis, with some fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10479
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vortex [Tue, 21 Sep 2010 21:49:23 +0000 (21:49 +0000)]
Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemode_info causing "gamemode" to be initialized wrong. CSQC now knows "view_punchvector" and "view_punchangle" globals which is what it used to be.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10478
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vortex [Tue, 21 Sep 2010 21:49:23 +0000 (21:49 +0000)]
Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemode_info causing "gamemode" to be initialized wrong. CSQC now knows "view_punchvector" and "view_punchangle" globals which is what it used to be.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10478
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tomaz [Tue, 21 Sep 2010 19:35:20 +0000 (19:35 +0000)]
Fixed dynamic light shadowmapping in D3D, still gotta fix them in deferred
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10477
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tomaz [Sat, 18 Sep 2010 22:45:49 +0000 (22:45 +0000)]
Fixed the x axis flipped shadows, 1 step closer to getting all this to work perfecty in d3d9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10476
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havoc [Sat, 18 Sep 2010 12:47:03 +0000 (12:47 +0000)]
don't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because it clears the backbuffer depth on SetDepthStencilSurface calls
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10475
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tomaz [Fri, 17 Sep 2010 22:58:16 +0000 (22:58 +0000)]
Fix a couple HLSL shader warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10474
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tomaz [Fri, 17 Sep 2010 22:47:57 +0000 (22:47 +0000)]
Forgot to put back the paranoid code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10473
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tomaz [Fri, 17 Sep 2010 22:47:20 +0000 (22:47 +0000)]
More debug code for shaders, this time it preprocesses the shader before saving it as an .fx file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10472
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havoc [Fri, 17 Sep 2010 14:19:14 +0000 (14:19 +0000)]
fix some bugs in the HLSL shader, mostly to do with r_shadow_deferred
change texture unit for shadowmaps to 15 rather than 11 because this fixes a conflict between r_shadow_deferred 1 and r_shadows 2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10471
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havoc [Fri, 17 Sep 2010 11:28:24 +0000 (11:28 +0000)]
in D3D9 mode do not use the VSDCT cubemap because the ShadowMap_Parameters are completely incompatible in the D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10470
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havoc [Fri, 17 Sep 2010 11:24:52 +0000 (11:24 +0000)]
fix a crash in D3D9 with r_sky 0
cleaned up some shadowmap debugging code in D3D9 shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10469
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havoc [Fri, 17 Sep 2010 09:16:30 +0000 (09:16 +0000)]
enable Tomaz's PIX-friendly shader debugging code if gl_paranoid is 1
made CHECKGLERROR not crash if qglGetError is NULL (as in D3D9 renderer for example)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10468
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havoc [Fri, 17 Sep 2010 08:56:55 +0000 (08:56 +0000)]
remove r_shadow_texturetype cvar (now always uses 2D textures), remove shadowmap cube and rect support
removed GL_ARB_texture_rectangle texture support throughout engine (nothing using it)
refactored D3D9 path in R_Mesh_SetRenderTargets in unsuccessful attempt to fix D3D9 shadowmapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10467
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tomaz [Thu, 16 Sep 2010 22:20:24 +0000 (22:20 +0000)]
Added debug shaderflags used by the shader compiler which is needed to debug the shaders in pix
Also added saving of vertstring and fragstring to disk and D3DXCompileShaderFromFileA to load them, this helps when debugging shaders in pix ( all commented out )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10466
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havoc [Thu, 16 Sep 2010 10:58:28 +0000 (10:58 +0000)]
change D3D9 implementation of TEXTYPE_SHADOWMAP textures to use CreateDepthStencilSurface instead of CreateTexture, this fixes lots of errors (PIX works, REF rasterizer works, etc)
implement freeing of D3D9 textures
disable the texture size padding on D3D9 as it was not the cause of PIX trouble
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10465
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havoc [Thu, 16 Sep 2010 09:14:39 +0000 (09:14 +0000)]
restructure the previous fix so it actually does something
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10464
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havoc [Thu, 16 Sep 2010 08:45:34 +0000 (08:45 +0000)]
on D3D9 renderer do not allow textures to be uploaded with a size smaller than 2xN or Nx2 because the REF rasterizer refuses these (which makes PIX debugging hard)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10463
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divverent [Tue, 14 Sep 2010 19:17:37 +0000 (19:17 +0000)]
fix leaktest
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10461
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divverent [Tue, 14 Sep 2010 18:46:45 +0000 (18:46 +0000)]
add comments so I know which plane type is which
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10460
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divverent [Tue, 14 Sep 2010 18:46:41 +0000 (18:46 +0000)]
TraceBrush: use in Collision_ClipToGenericEntity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10459
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divverent [Tue, 14 Sep 2010 18:46:37 +0000 (18:46 +0000)]
add a TraceBrush function to all model types, and implement it for BIH and Q3BSP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10458
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tomaz [Tue, 14 Sep 2010 20:49:41 +0000 (20:49 +0000)]
Set r_shadow_shadowmap2dcolortexture as first rendertarget when doing shadowmaps, sadly this didn't fix the shadowmaps but it at least fixed the white sky.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10462
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divverent [Tue, 14 Sep 2010 19:17:37 +0000 (19:17 +0000)]
fix leaktest
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10461
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divverent [Tue, 14 Sep 2010 18:46:45 +0000 (18:46 +0000)]
add comments so I know which plane type is which
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10460
d7cf8633 -e32d-0410-b094-
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divverent [Tue, 14 Sep 2010 18:46:41 +0000 (18:46 +0000)]
TraceBrush: use in Collision_ClipToGenericEntity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10459
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divverent [Tue, 14 Sep 2010 18:46:37 +0000 (18:46 +0000)]
add a TraceBrush function to all model types, and implement it for BIH and Q3BSP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10458
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tomaz [Sun, 12 Sep 2010 01:38:43 +0000 (01:38 +0000)]
Fix stencil shadows in D3D9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10457
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tomaz [Sat, 11 Sep 2010 09:54:18 +0000 (09:54 +0000)]
Ignored MSVC build directories
Silenced a warning in MSVC 2008
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10456
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divverent [Sat, 11 Sep 2010 00:20:09 +0000 (00:20 +0000)]
fix an inverted return value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10455
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divverent [Sat, 11 Sep 2010 00:20:09 +0000 (00:20 +0000)]
fix an inverted return value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10455
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divverent [Fri, 10 Sep 2010 23:23:22 +0000 (23:23 +0000)]
add a type cast for C++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10454
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divverent [Fri, 10 Sep 2010 23:23:22 +0000 (23:23 +0000)]
add a type cast for C++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10454
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divverent [Fri, 10 Sep 2010 11:42:56 +0000 (11:42 +0000)]
make the win32 case compile too (hope it doesn't break TOO horribly above 4G RAM, someone please test)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10453
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divverent [Fri, 10 Sep 2010 11:26:57 +0000 (11:26 +0000)]
add sys_memsize_virtual and sys_memsize_physical info cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10452
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divverent [Fri, 10 Sep 2010 11:42:56 +0000 (11:42 +0000)]
make the win32 case compile too (hope it doesn't break TOO horribly above 4G RAM, someone please test)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10453
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divverent [Fri, 10 Sep 2010 11:26:57 +0000 (11:26 +0000)]
add sys_memsize_virtual and sys_memsize_physical info cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10452
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divverent [Thu, 9 Sep 2010 07:37:50 +0000 (07:37 +0000)]
do sound occlusion only once per sound, not once per listener channel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10451
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divverent [Thu, 9 Sep 2010 07:37:50 +0000 (07:37 +0000)]
do sound occlusion only once per sound, not once per listener channel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10451
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divverent [Thu, 9 Sep 2010 06:55:01 +0000 (06:55 +0000)]
remove sparks if slower than sqrt(0.03)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10450
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divverent [Thu, 9 Sep 2010 06:54:58 +0000 (06:54 +0000)]
sound occlusion: use PVS by default, make the cvar able to toggle between PVS and LineOfSight occlusion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10449
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divverent [Thu, 9 Sep 2010 06:54:55 +0000 (06:54 +0000)]
fix two warpzone related PVS bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10448
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divverent [Thu, 9 Sep 2010 06:55:01 +0000 (06:55 +0000)]
remove sparks if slower than sqrt(0.03)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10450
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divverent [Thu, 9 Sep 2010 06:54:58 +0000 (06:54 +0000)]
sound occlusion: use PVS by default, make the cvar able to toggle between PVS and LineOfSight occlusion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10449
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divverent [Thu, 9 Sep 2010 06:54:55 +0000 (06:54 +0000)]
fix two warpzone related PVS bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10448
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divverent [Tue, 7 Sep 2010 07:37:02 +0000 (07:37 +0000)]
new option -benchmarkruns - if specified, the given number of benchmark runs is performed for -benchmark
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10447
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divverent [Tue, 7 Sep 2010 07:37:02 +0000 (07:37 +0000)]
new option -benchmarkruns - if specified, the given number of benchmark runs is performed for -benchmark
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10447
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divverent [Mon, 6 Sep 2010 06:21:51 +0000 (06:21 +0000)]
fix CSQC being unable to use the "effects" field as its fieldoffset never got initialized
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10446
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divverent [Mon, 6 Sep 2010 05:09:56 +0000 (05:09 +0000)]
Allow to type the utf8 Euro currency sign (to work around windows-1252 encoding)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10445
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divverent [Mon, 6 Sep 2010 05:09:53 +0000 (05:09 +0000)]
make ctrl-key shortcuts in message mode display chars from the charmap even with utf8 enabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10444
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divverent [Mon, 6 Sep 2010 06:21:51 +0000 (06:21 +0000)]
fix CSQC being unable to use the "effects" field as its fieldoffset never got initialized
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10446
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divverent [Mon, 6 Sep 2010 05:09:56 +0000 (05:09 +0000)]
Allow to type the utf8 Euro currency sign (to work around windows-1252 encoding)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10445
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divverent [Mon, 6 Sep 2010 05:09:53 +0000 (05:09 +0000)]
make ctrl-key shortcuts in message mode display chars from the charmap even with utf8 enabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10444
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divverent [Sun, 5 Sep 2010 17:34:29 +0000 (17:34 +0000)]
new cvars: r_drawparticles_nearclip_min and r_drawparticles_nearclip_max, use a range and fading for near clip of particles for speed optimization (fade them out before they become fullscreen)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10443
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divverent [Sun, 5 Sep 2010 17:34:29 +0000 (17:34 +0000)]
new cvars: r_drawparticles_nearclip_min and r_drawparticles_nearclip_max, use a range and fading for near clip of particles for speed optimization (fade them out before they become fullscreen)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10443
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divverent [Sun, 5 Sep 2010 15:48:51 +0000 (15:48 +0000)]
reorganize sv_public code; add a level -3 that blocks at getchallenge level, but -2 blocks at connect level (srcon needs getchallenge, so -3 also blocks srcon); also sv_public -2 will make connect attempts show the string in sv_public_rejectreason
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10442
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divverent [Sun, 5 Sep 2010 15:48:51 +0000 (15:48 +0000)]
reorganize sv_public code; add a level -3 that blocks at getchallenge level, but -2 blocks at connect level (srcon needs getchallenge, so -3 also blocks srcon); also sv_public -2 will make connect attempts show the string in sv_public_rejectreason
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10442
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divverent [Sat, 4 Sep 2010 15:39:43 +0000 (15:39 +0000)]
optimize R_AnimCache_UpdateEntityMeshBuffers to use memcpy instead of VectorCopy, Steel Storm 150fps -> 167fps (now only effective in D3D mode, as this path is usually not used any more in OpenGL)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10441
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 4 Sep 2010 15:32:12 +0000 (15:32 +0000)]
clean up u8_StringLengthNoColors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10440
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
bb3eeea785546930f5820116a01058a0b86718c9
divverent [Sat, 4 Sep 2010 15:32:09 +0000 (15:32 +0000)]
Since u8_prevbyte skips invalid chars on purpose, it can go before the ] if invalid utf8 chars get pasted in the console edit line. It's even possible to delete the ].
Fix this bug by giving to u8_prevbyte the edit line without ].
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10439
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
de39b9746aa912589462b418e2a9af3d69b063c2
divverent [Sat, 4 Sep 2010 15:32:06 +0000 (15:32 +0000)]
Fix u8_COM_StringLengthNoColors not counting many ASCII chars (up to '?')
Better handling of invalid chars in u8_COM_StringLengthNoColors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10438
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
f0eda58867febcd4dc0f6c6be401d37000d136c5
divverent [Sat, 4 Sep 2010 15:32:12 +0000 (15:32 +0000)]
clean up u8_StringLengthNoColors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10440
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 4 Sep 2010 15:32:09 +0000 (15:32 +0000)]
Since u8_prevbyte skips invalid chars on purpose, it can go before the ] if invalid utf8 chars get pasted in the console edit line. It's even possible to delete the ].
Fix this bug by giving to u8_prevbyte the edit line without ].
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10439
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 4 Sep 2010 15:32:06 +0000 (15:32 +0000)]
Fix u8_COM_StringLengthNoColors not counting many ASCII chars (up to '?')
Better handling of invalid chars in u8_COM_StringLengthNoColors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10438
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 4 Sep 2010 14:47:52 +0000 (14:47 +0000)]
Adding GAME_XONOTIC and recognizing xonotic executable names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10437
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
1c1d251ba80d985f8b7f641f3e9baa0584eb2a86
divverent [Sat, 4 Sep 2010 14:47:52 +0000 (14:47 +0000)]
Adding GAME_XONOTIC and recognizing xonotic executable names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10437
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 3 Sep 2010 05:32:15 +0000 (05:32 +0000)]
build the string correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10436
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 3 Sep 2010 05:32:15 +0000 (05:32 +0000)]
build the string correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10436
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
e8d1f7bc14b8bed1bf23c4256b22830f1c2ffe0b
divverent [Fri, 3 Sep 2010 05:23:15 +0000 (05:23 +0000)]
fix connect help
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10435
d7cf8633 -e32d-0410-b094-
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divverent [Fri, 3 Sep 2010 05:20:33 +0000 (05:20 +0000)]
added arg: connect-userinfo; works like this: "connect server password foobar" will connect to server, and add \password\foobar to the infostring (works to connect to FTEQW passworded servers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10434
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 3 Sep 2010 05:23:15 +0000 (05:23 +0000)]
fix connect help
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10435
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
1b8df685ec8616067bea6a892c294239c27e94f5
divverent [Fri, 3 Sep 2010 05:20:33 +0000 (05:20 +0000)]
added arg: connect-userinfo; works like this: "connect server password foobar" will connect to server, and add \password\foobar to the infostring (works to connect to FTEQW passworded servers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10434
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
e20a7791af80303078df78c93a261d291f3f0b19
divverent [Tue, 31 Aug 2010 10:53:54 +0000 (10:53 +0000)]
generate s- and t-vector of deformVertexes only if really needed (optimization for depthfirst pass mainly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10432
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Tue, 31 Aug 2010 07:28:24 +0000 (07:28 +0000)]
get rid of calculating vertexmesh animcache buffers if we do not need the vertexmesh... fixes performance of steel storm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10431
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 30 Aug 2010 00:36:32 +0000 (00:36 +0000)]
fix components parameter on a few TexCoordPointer normal3f calls, thanks
to kyre for reporting this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10430
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 29 Aug 2010 18:33:06 +0000 (18:33 +0000)]
curl: strip user/pass from URLs on display
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10429
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 29 Aug 2010 18:33:06 +0000 (18:33 +0000)]
curl: strip user/pass from URLs on display
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10429
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
a41cdf058486349769bcd97fe7ae60f0a3e3afcf
havoc [Sun, 29 Aug 2010 11:02:44 +0000 (11:02 +0000)]
overhauled mod_q3bsp_lightmapmergepower code, to fix very weird bugs
with misnumbered lightmaps, and make all textures in the set the same
size (better performance on drivers that dislike texture size changes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10428
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
2a72af26a6cbb8f1b6cf5085e7cc0a5c58e1987c
havoc [Sun, 29 Aug 2010 11:02:44 +0000 (11:02 +0000)]
overhauled mod_q3bsp_lightmapmergepower code, to fix very weird bugs
with misnumbered lightmaps, and make all textures in the set the same
size (better performance on drivers that dislike texture size changes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10428
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 27 Aug 2010 21:58:41 +0000 (21:58 +0000)]
fix a -lX11 typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10427
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 27 Aug 2010 21:58:41 +0000 (21:58 +0000)]
fix a -lX11 typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10427
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
639abfaa1b2ac3cd2bd22a9be9ea5bd8921162f6
divverent [Fri, 27 Aug 2010 19:21:43 +0000 (19:21 +0000)]
fix nogravityonground description
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10426
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
ebb7fb6477a3f061b8a4861f5f2a1c624367ecdc
havoc [Fri, 27 Aug 2010 19:18:33 +0000 (19:18 +0000)]
don't use sv_gameplayfix_stepmultipletimes by default (except in Nexuiz)
this fixes an sv_jumpstep-like behavior seen in quake dm2 where you have
difficulty falling into lava pits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10425
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
7f0d5c536b8c617407f6abfed913f6dddb65e2b8
divverent [Fri, 27 Aug 2010 19:21:43 +0000 (19:21 +0000)]
fix nogravityonground description
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10426
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 27 Aug 2010 19:18:33 +0000 (19:18 +0000)]
don't use sv_gameplayfix_stepmultipletimes by default (except in Nexuiz)
this fixes an sv_jumpstep-like behavior seen in quake dm2 where you have
difficulty falling into lava pits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10425
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 27 Aug 2010 16:48:41 +0000 (16:48 +0000)]
PROPERLY load the icon in SDL/X11
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10424
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 27 Aug 2010 16:48:41 +0000 (16:48 +0000)]
PROPERLY load the icon in SDL/X11
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10424
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
a37cd455150d17f68eec25ae6fa57808d940f1ae
divverent [Fri, 27 Aug 2010 14:18:30 +0000 (14:18 +0000)]
vid_sdl: also upload a smooth netwm icon if possible, by fetching the X11 window ID and using Xlib code on it (code is inactive on SDL 1.3+, as 1.3 supports NETWM icons natively)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10423
d7cf8633 -e32d-0410-b094-
e92efae38249
::stable-branch::merge=
9e2a4e3392ee64e45881cddd18856a5472abda28
divverent [Fri, 27 Aug 2010 14:18:30 +0000 (14:18 +0000)]
vid_sdl: also upload a smooth netwm icon if possible, by fetching the X11 window ID and using Xlib code on it (code is inactive on SDL 1.3+, as 1.3 supports NETWM icons natively)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10423
d7cf8633 -e32d-0410-b094-
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divverent [Fri, 27 Aug 2010 05:43:12 +0000 (05:43 +0000)]
SDL: also use a non-XPM icon darkplaces-icon.tga but only if SDL is >= 1.3 (SDL 1.2 doesn't support smooth alpha transparency on window icons)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10422
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
4e0501f3610f2a303c869b02533cb8f5d66e10ab