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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Tue, 28 Sep 2010 20:36:33 +0000 (23:36 +0300)]
Lower item respawn light radius
MirceaKitsune [Tue, 28 Sep 2010 20:35:30 +0000 (23:35 +0300)]
Fix a waypoints.cache file
MirceaKitsune [Tue, 28 Sep 2010 17:26:31 +0000 (20:26 +0300)]
Prettier particle effects
MirceaKitsune [Tue, 28 Sep 2010 15:49:58 +0000 (18:49 +0300)]
instantaction files for all maps. Now the instant action button actually works.
MirceaKitsune [Tue, 28 Sep 2010 15:41:21 +0000 (18:41 +0300)]
Switch to the old (safer) instantaction system. With the only exception of allowing the gametype to be set.
MirceaKitsune [Tue, 28 Sep 2010 15:17:45 +0000 (18:17 +0300)]
Actually, set the gametype in the .instantaction file
MirceaKitsune [Tue, 28 Sep 2010 15:11:06 +0000 (18:11 +0300)]
Leave the game type alone
MirceaKitsune [Tue, 28 Sep 2010 15:09:01 +0000 (18:09 +0300)]
Better Instant Action system
MirceaKitsune [Tue, 28 Sep 2010 14:17:04 +0000 (17:17 +0300)]
Simpler file name
MirceaKitsune [Tue, 28 Sep 2010 14:15:56 +0000 (17:15 +0300)]
Hide the screenshots of locked campaign levels
MirceaKitsune [Tue, 28 Sep 2010 13:35:45 +0000 (16:35 +0300)]
Fix campaign entries getting cut when a new level is unlocked (forgotten change)
MirceaKitsune [Tue, 28 Sep 2010 00:46:38 +0000 (03:46 +0300)]
Slightly better text arrangement in campaign window
MirceaKitsune [Tue, 28 Sep 2010 00:26:27 +0000 (03:26 +0300)]
Go through the campaign dialogs again, and make them sound much better.
MirceaKitsune [Mon, 27 Sep 2010 16:01:33 +0000 (19:01 +0300)]
A nice message in the campaign winning dialog
MirceaKitsune [Mon, 27 Sep 2010 15:18:33 +0000 (18:18 +0300)]
Fix maplist overlapping with all / none buttons
MirceaKitsune [Mon, 27 Sep 2010 15:03:10 +0000 (18:03 +0300)]
Place Sharue's art in Voretemple.
MirceaKitsune [Mon, 27 Sep 2010 14:43:36 +0000 (17:43 +0300)]
New art from the wonderful Sharue :)
MirceaKitsune [Mon, 27 Sep 2010 14:01:07 +0000 (17:01 +0300)]
Fix intermission music being played each frame. Also fix another issue
MirceaKitsune [Mon, 27 Sep 2010 13:37:19 +0000 (16:37 +0300)]
More intermission music client side, and fix an issue I introduced
MirceaKitsune [Mon, 27 Sep 2010 13:23:20 +0000 (16:23 +0300)]
Add menu entry for intermission art & music
MirceaKitsune [Mon, 27 Sep 2010 13:09:37 +0000 (16:09 +0300)]
Don't do intermission in RPG, since no one wins or looses there
MirceaKitsune [Mon, 27 Sep 2010 12:53:45 +0000 (15:53 +0300)]
Animated console background
MirceaKitsune [Mon, 27 Sep 2010 11:49:59 +0000 (14:49 +0300)]
Why should this block seeing the timer?
MirceaKitsune [Mon, 27 Sep 2010 11:49:20 +0000 (14:49 +0300)]
Fix an overlap with the map vote window, by removing the scoring part of the HUD during intermission
MirceaKitsune [Mon, 27 Sep 2010 01:02:19 +0000 (04:02 +0300)]
0.2 seems just about perfect
MirceaKitsune [Sun, 26 Sep 2010 23:45:30 +0000 (02:45 +0300)]
Another balancing tweak
MirceaKitsune [Sun, 26 Sep 2010 23:32:58 +0000 (02:32 +0300)]
A hopefully better bot balancing
MirceaKitsune [Sun, 26 Sep 2010 21:26:37 +0000 (00:26 +0300)]
Slower artwork fading
MirceaKitsune [Sun, 26 Sep 2010 21:22:43 +0000 (00:22 +0300)]
Better artwork cvar names
MirceaKitsune [Sun, 26 Sep 2010 21:21:30 +0000 (00:21 +0300)]
Engrish!
MirceaKitsune [Sun, 26 Sep 2010 21:18:58 +0000 (00:18 +0300)]
Win / Lose music at the end of each match :)
MirceaKitsune [Sun, 26 Sep 2010 21:09:54 +0000 (00:09 +0300)]
Play, not loop. Don't think anyone would want short songs to loop in their heads :P
MirceaKitsune [Sun, 26 Sep 2010 21:00:24 +0000 (00:00 +0300)]
No intermission music for spectators (since they don't either win nor loose, so what do we play for them?)
MirceaKitsune [Sun, 26 Sep 2010 20:58:20 +0000 (23:58 +0300)]
Separate intermission tracks for winning and loosing
MirceaKitsune [Sun, 26 Sep 2010 20:49:23 +0000 (23:49 +0300)]
Tabs are better :P
MirceaKitsune [Sun, 26 Sep 2010 20:48:13 +0000 (23:48 +0300)]
Further fix the map voting code, and remove some now duplicated code
MirceaKitsune [Sun, 26 Sep 2010 20:43:26 +0000 (23:43 +0300)]
Properly fix the map list. Another check was the problematic one.
MirceaKitsune [Sun, 26 Sep 2010 20:37:30 +0000 (23:37 +0300)]
No map voting at campaign end! Fixes a big issue
MirceaKitsune [Sun, 26 Sep 2010 20:31:25 +0000 (23:31 +0300)]
Fix the map voting screen. I have no idea why that 'else' check was there. Anyway you can now vote for maps at the end of the match like in Nexuiz :)
MirceaKitsune [Sun, 26 Sep 2010 18:17:28 +0000 (21:17 +0300)]
My mistake about the name.
MirceaKitsune [Sun, 26 Sep 2010 18:16:43 +0000 (21:16 +0300)]
Credit the new menu background too
MirceaKitsune [Sun, 26 Sep 2010 18:15:06 +0000 (21:15 +0300)]
Don't use file names in credits, which is much easier. If anyone objects to that, I can change it back.
MirceaKitsune [Sun, 26 Sep 2010 18:13:02 +0000 (21:13 +0300)]
Earthy menu skin, using Shaure's art (old one stays default)
MirceaKitsune [Sun, 26 Sep 2010 18:03:34 +0000 (21:03 +0300)]
Reverse these back like they were in Nexuiz... for no reason :P
MirceaKitsune [Sun, 26 Sep 2010 17:26:29 +0000 (20:26 +0300)]
Fade cvar adjustments
MirceaKitsune [Sun, 26 Sep 2010 17:21:46 +0000 (20:21 +0300)]
Fix a forgotten float that caused a conflict
MirceaKitsune [Sun, 26 Sep 2010 17:13:45 +0000 (20:13 +0300)]
Fix a dumb issue
MirceaKitsune [Sun, 26 Sep 2010 16:50:04 +0000 (19:50 +0300)]
Credit the new art
MirceaKitsune [Sun, 26 Sep 2010 16:45:34 +0000 (19:45 +0300)]
Another set of won / lost images, this time from Shaure :)
MirceaKitsune [Sun, 26 Sep 2010 16:05:28 +0000 (19:05 +0300)]
Actually, those pics should be better instead
MirceaKitsune [Sun, 26 Sep 2010 15:39:16 +0000 (18:39 +0300)]
Two won / lost artwork images from my art
MirceaKitsune [Sun, 26 Sep 2010 14:54:41 +0000 (17:54 +0300)]
Temporary won / lost images
MirceaKitsune [Sun, 26 Sep 2010 14:47:56 +0000 (17:47 +0300)]
Don't show artwork for spectators. Perhaps someone could make it show for spectated players (non-observer spectators), but I'm not bothering with that for now.
MirceaKitsune [Sun, 26 Sep 2010 14:35:22 +0000 (17:35 +0300)]
Comments
MirceaKitsune [Sun, 26 Sep 2010 14:24:33 +0000 (17:24 +0300)]
Cvar the alpha too
MirceaKitsune [Sun, 26 Sep 2010 14:19:31 +0000 (17:19 +0300)]
Artwork fading effect
MirceaKitsune [Sun, 26 Sep 2010 14:10:54 +0000 (17:10 +0300)]
artwork cvars
MirceaKitsune [Sun, 26 Sep 2010 13:49:24 +0000 (16:49 +0300)]
Draw artwork behind the scoreboard
MirceaKitsune [Sun, 26 Sep 2010 13:42:36 +0000 (16:42 +0300)]
Properly choose won or lost images
MirceaKitsune [Sun, 26 Sep 2010 13:20:02 +0000 (16:20 +0300)]
First step toward implementing an artwork system; Draw a picture on the screen and detect if we won or lost. Don't use this yet, it just blocks your screen :P
MirceaKitsune [Sun, 26 Sep 2010 12:18:46 +0000 (15:18 +0300)]
Warn about reflections reducing performance a lot in the menu
MirceaKitsune [Sun, 26 Sep 2010 12:11:10 +0000 (15:11 +0300)]
Proper secondary texture paths for Grabber model. Fixes missing texture for the model in netRadiant
MirceaKitsune [Sun, 26 Sep 2010 11:22:33 +0000 (14:22 +0300)]
Update shaderlist in netradiant
MirceaKitsune [Sun, 26 Sep 2010 11:17:00 +0000 (14:17 +0300)]
jpg textures cause darkplaces a compression indigestion :) So convert at least the Arahia ones, which are larger.
MirceaKitsune [Sun, 26 Sep 2010 11:11:04 +0000 (14:11 +0300)]
Vore AI: Don't eat (teamheal) a team mate who is holding down a fire button
MirceaKitsune [Sun, 26 Sep 2010 11:05:04 +0000 (14:05 +0300)]
Fix a badly written code in the bot vore AI. This should technically make bots a little bit stronger.
MirceaKitsune [Sun, 26 Sep 2010 10:56:39 +0000 (13:56 +0300)]
Fix missing Phaser texture
MirceaKitsune [Sun, 26 Sep 2010 10:53:44 +0000 (13:53 +0300)]
Turrets: Don't shoot someone who's in the belly. Wrong for many reasons, one being that turrets would shoot team mates aiming at their prey who's from the other team.
MirceaKitsune [Sun, 26 Sep 2010 10:40:11 +0000 (13:40 +0300)]
Turret hit and explode sounds
MirceaKitsune [Sat, 25 Sep 2010 16:59:25 +0000 (19:59 +0300)]
Rename campaign bot files so they aren't detected as campaigns theirselves.
MirceaKitsune [Sat, 25 Sep 2010 16:51:42 +0000 (19:51 +0300)]
Yet more changes to the campaign
MirceaKitsune [Sat, 25 Sep 2010 13:25:53 +0000 (16:25 +0300)]
Some campaign cvar fixes
MirceaKitsune [Sat, 25 Sep 2010 13:00:16 +0000 (16:00 +0300)]
A few more campaign fixes still
MirceaKitsune [Sat, 25 Sep 2010 12:50:29 +0000 (15:50 +0300)]
More campaign fixes. The campaign should be 100% ready now.
MirceaKitsune [Sat, 25 Sep 2010 12:08:30 +0000 (15:08 +0300)]
Properly set you to Vore Princess in the last campaign levels
MirceaKitsune [Sat, 25 Sep 2010 12:05:30 +0000 (15:05 +0300)]
Better campaign descriptions
MirceaKitsune [Sat, 25 Sep 2010 11:32:15 +0000 (14:32 +0300)]
Improve the campaign dialogues
MirceaKitsune [Fri, 24 Sep 2010 23:48:15 +0000 (02:48 +0300)]
Updated waypoints for Brokenworld
MirceaKitsune [Fri, 24 Sep 2010 23:20:24 +0000 (02:20 +0300)]
A comment
MirceaKitsune [Fri, 24 Sep 2010 23:15:54 +0000 (02:15 +0300)]
g_deathspeed. A cruel way to fix the bot falling issue on Brokenworld somehow
MirceaKitsune [Fri, 24 Sep 2010 22:56:54 +0000 (01:56 +0300)]
Updated radar
MirceaKitsune [Fri, 24 Sep 2010 22:53:44 +0000 (01:53 +0300)]
Some more changes to Brokenworld
MirceaKitsune [Fri, 24 Sep 2010 17:17:48 +0000 (20:17 +0300)]
Fix common.shader. Did a foolish mistake there in the past
MirceaKitsune [Fri, 24 Sep 2010 16:47:30 +0000 (19:47 +0300)]
Some warpzone textures from Xonotic
MirceaKitsune [Fri, 24 Sep 2010 16:46:54 +0000 (19:46 +0300)]
Add warpzones to entities.def. Not sure why they weren't there in Nexuiz (probably not finished yet)
MirceaKitsune [Fri, 24 Sep 2010 16:44:31 +0000 (19:44 +0300)]
Better falling damage
MirceaKitsune [Fri, 24 Sep 2010 16:19:04 +0000 (19:19 +0300)]
Updated brokenworld radar image
MirceaKitsune [Fri, 24 Sep 2010 16:10:02 +0000 (19:10 +0300)]
Warpzones on brokenworld
MirceaKitsune [Fri, 24 Sep 2010 11:35:56 +0000 (14:35 +0300)]
Non-colliding players in last level (since you all play as ghosts)
MirceaKitsune [Fri, 24 Sep 2010 11:32:42 +0000 (14:32 +0300)]
Level 20 of the campaign. The final level and final battle :)
MirceaKitsune [Fri, 24 Sep 2010 01:06:12 +0000 (04:06 +0300)]
Small changes to level 19
MirceaKitsune [Fri, 24 Sep 2010 00:43:38 +0000 (03:43 +0300)]
Level 19, before the final battle.
MirceaKitsune [Thu, 23 Sep 2010 22:53:01 +0000 (01:53 +0300)]
Level 18 of the campaign. Yay for willing vore in the name of good!
MirceaKitsune [Thu, 23 Sep 2010 20:32:53 +0000 (23:32 +0300)]
Level 17, with more incendiary turns of events :D
MirceaKitsune [Thu, 23 Sep 2010 17:04:53 +0000 (20:04 +0300)]
Scoring adjustment
MirceaKitsune [Thu, 23 Sep 2010 16:47:47 +0000 (19:47 +0300)]
Level 16 of the campaign, were you finally face the Vore Princess and things get more interesting :)
MirceaKitsune [Thu, 23 Sep 2010 16:24:49 +0000 (19:24 +0300)]
Prevent a bug causing players to float if a new arena / clan arena round caught them in someone's belly / with someone in their belly.
MirceaKitsune [Thu, 23 Sep 2010 16:01:19 +0000 (19:01 +0300)]
Fix a bug (apparently from Nexuiz) that would cause a bot's team overrider to be ignored in Clan Arena games between rounds (the bot would be assigned to the smallest team after the first round, regardless of his team overrider).
MirceaKitsune [Thu, 23 Sep 2010 13:26:10 +0000 (16:26 +0300)]
Level 15, with some other small fixes.
MirceaKitsune [Thu, 23 Sep 2010 01:09:17 +0000 (04:09 +0300)]
Gender correction :D