divverent [Sun, 12 Jun 2011 19:59:21 +0000 (19:59 +0000)]
remove duplicate names from file search results
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11193
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 8 Jun 2011 20:32:11 +0000 (20:32 +0000)]
fix a crash on saving a game
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11192
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Wed, 8 Jun 2011 19:35:54 +0000 (19:35 +0000)]
use subtractive blend equation to support negative v_brightness; support smaller-than-1 contrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11191
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 8 Jun 2011 19:23:52 +0000 (19:23 +0000)]
reworked progs loading so that entvars_t and globalvars_t are no longer
required to match (if they do match, the relevant fields will match the
structs, otherwise name lookups are used), this means the PROGHEADER_CRC
no longer has to match either... and same for csqc and menuqc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11190
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 8 Jun 2011 18:03:19 +0000 (18:03 +0000)]
eliminated S_LockSfx and S_UnlockSfx which were not thread-safe and
could cause sounds to leak across multiple levels, cd play/loop now
immediately unload previous music track
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11189
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 8 Jun 2011 17:36:16 +0000 (17:36 +0000)]
implemented r_transparent_alphatocoverage 2 which promotes alphablend if
desired to ATC, the default is 1 (only promotes alphatest)
enable GL_MULTISAMPLE during extension detection to make things work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11188
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 8 Jun 2011 15:47:32 +0000 (15:47 +0000)]
disable sv_gameplayfix_nudgeoutofsolid by default until we figure out
how to handle multiple plane intersections
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11187
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 8 Jun 2011 13:33:46 +0000 (13:33 +0000)]
reworked use of alphatest - now only GL11/GL13/GLES1 paths use it, other
paths use SHADERPERMUTATION_ALPHAKILL (including the SOFT path)
reworked r_transparent_alphatocoverage, it no longer needs
vid_multisampling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11186
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 8 Jun 2011 13:20:59 +0000 (13:20 +0000)]
reduce cvar spam when using developer_extra
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11185
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Tue, 7 Jun 2011 09:32:30 +0000 (09:32 +0000)]
theora encoding: simplify; bump default quality to 48 as that is what encoder_example uses
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11184
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Tue, 7 Jun 2011 09:22:17 +0000 (09:22 +0000)]
theora encoding: allow both bitrate and quality to be -1 for insane quality
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11183
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Tue, 7 Jun 2011 07:22:54 +0000 (07:22 +0000)]
theora encoding: set VP3 compatibility mode. This SHOULD fix issues with youtube.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11182
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 5 Jun 2011 14:55:41 +0000 (14:55 +0000)]
initial attempt do do r_trippy in HLSL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11181
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 5 Jun 2011 14:55:40 +0000 (14:55 +0000)]
fix r_trippy compile with DRI/Mesa
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11180
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 4 Jun 2011 20:06:13 +0000 (20:06 +0000)]
enable alpha test in dpsoftrast. Why was it turned off?
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11179
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 4 Jun 2011 04:43:55 +0000 (04:43 +0000)]
add the new S_ function to snd_null.c too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11178
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 3 Jun 2011 20:18:37 +0000 (20:18 +0000)]
new cvars: snd_startloopingsounds, snd_startnonloopingsounds
Use cases:
1. playing mods with bugs where looping sounds never end, annoying
2. implementing demo seeking via cfg file tricks (turn off non-looping sounds
during high slowmo values used for seeking)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11177
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Fri, 3 Jun 2011 06:40:06 +0000 (06:40 +0000)]
check OpenGL 2.0 version again, rather than supporting fragment shaders
on 1.4, as it's just not performant on these chips and sometimes buggy
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11176
d7cf8633-e32d-0410-b094-
e92efae38249
eihrul [Wed, 1 Jun 2011 11:56:46 +0000 (11:56 +0000)]
iqm version 1 compatibility
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11175
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Wed, 1 Jun 2011 10:47:42 +0000 (10:47 +0000)]
the git describe option --dirty is too new, so don't use it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11174
d7cf8633-e32d-0410-b094-
e92efae38249
eihrul [Tue, 31 May 2011 23:19:44 +0000 (23:19 +0000)]
support for version 2 of iqm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11173
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Tue, 31 May 2011 20:25:01 +0000 (20:25 +0000)]
viewmodel matrix fixes:
- have two separate viewmodel matrices, one that only applies the viewmodel
scale (for EF_NOGUNBOB), and one that contains bobbing etc. effects
- recalculate both matrices properly when using R_SetView() from CSQC
- make sure view parameters are consistent between whether R_SetView() is
called or not
- fix missing viewmodel scale in intermission
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11172
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 29 May 2011 16:56:25 +0000 (16:56 +0000)]
fix calculation of viewangles to include v_idlescale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11171
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 29 May 2011 11:06:42 +0000 (11:06 +0000)]
added r_trippy cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11170
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 28 May 2011 17:50:38 +0000 (17:50 +0000)]
reworked sv_gameplayfix_nudgeoutofsolid, it now begins with an enlarged
start position test and nudges out of solids, then does the move, this
should reduce collision issues with triangle mesh brushes in steelstorm,
renamed sv_gameplayfix_nudgeoutofsolid_bias to
sv_gameplayfix_nudgeoutofsolid_separation with 0.03125 as default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11169
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 27 May 2011 16:58:46 +0000 (16:58 +0000)]
call SetDllDirectory on Win32 too
Usage: put DLLs in a bin32/ subdir for that
If not done, binaries work as before.
This is the only way to have a 32bit and 64bit executable version in the same
directory! Otherwise Windows will abort DLL search at the 32bit DLL, which
fails to load into a 64bit process.
NOTE: this requires WinXP SP1 and above. To compile with this functionality
disabled, compile with -DDONT_USE_SETDLLDIRECTORY added to the CFLAGS.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11168
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Fri, 27 May 2011 07:44:27 +0000 (07:44 +0000)]
apply vid_sRGB correction to viewblends and particles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11167
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 25 May 2011 01:46:42 +0000 (01:46 +0000)]
r_speeds now shows without being connected (in menu for example),
showfps also does
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11166
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 25 May 2011 01:13:13 +0000 (01:13 +0000)]
fix bugs with deformvertexes autosprite in GL11/GL13/GLES1 paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11165
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 23 May 2011 15:49:45 +0000 (15:49 +0000)]
honor ent->shadertime in all material handling (tcmod, etc)
do frame looping properly on q3 shader animmap (no more precision issues)
wrap tcmod scroll so that it does not have precision breakdown
changed rsurface.ent_shadertime to rsurface.shadertime which is now
relative time (what should be used)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11164
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 23 May 2011 15:46:32 +0000 (15:46 +0000)]
added LoopingFrameNumberFromDouble function to do this operation
correctly (using divide, floor, and multiply), since doing it the lazy
way (cast to int, use modulus operator) breaks down after a certain
amount of time in the level
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11163
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 23 May 2011 11:08:46 +0000 (11:08 +0000)]
fix steelstorm animated shader timing (shadertime was not declared in
this csprogs.dat and the old code checked for that, no longer possible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11162
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 23 May 2011 09:41:52 +0000 (09:41 +0000)]
fix a crash in debug builds where the compiler did not optimize
ch->sfx-> to use a local variable holding the unchanging value of sfx
(the crash occurs when the mixer thread clears ch->sfx while the main
thread is deciding whether to merge a sound onto an existing channel -
if the channel dies during this code, the sfx pointer must be preserved)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11161
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Sat, 21 May 2011 16:59:30 +0000 (16:59 +0000)]
Move some sprite-related cvars to model_sprite.c.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11160
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Fri, 20 May 2011 20:28:46 +0000 (20:28 +0000)]
add precache_cubemap() builtin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11159
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Fri, 20 May 2011 20:27:10 +0000 (20:27 +0000)]
Added "loadcubemap" builtin to allow preload cubemaps level can use, added experimental "r_water_lowquality" which reduces options while rendering water planes, this can help a bit. Added "gl_texturecompression_sprites" cvar.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11158
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Thu, 19 May 2011 01:33:42 +0000 (01:33 +0000)]
added JOY_UP/DOWN/LEFT/RIGHT keys which are a more general form of the joy_axiskeyevents cvar (which when set to 1 will turn these into UPARROW/DOWNARROW/etc as before, but this way a menu qc can respond to them correctly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11157
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Thu, 19 May 2011 01:21:10 +0000 (01:21 +0000)]
XInput code path no longer emulates arrow keys in menu by default, instead this is based purely on the joy_axiskeyevents cvar (and no longer cares if it is the menu or not)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11156
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 18 May 2011 13:32:46 +0000 (13:32 +0000)]
disable VorteX's multisample setup code because it crashes vid_restart
and looks like it does not work anyway
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11155
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 18 May 2011 13:18:43 +0000 (13:18 +0000)]
implemented support for Windows XInput (using different keys/cvars to allow non-conflicting configs) in vid_shared.c, usable in WGL and SDL clients on Windows
redesigned joystick code to encode any joystick data into a vid_joystate_t struct and use a common code path for all handling of axes and button events (also rewrote joy_axiskeyevents as part of this)
changed joystick deadzone handling to make values start at 0 at the edge of the deadzone
removed legacy joystick code in vid_wgl.c because it was too annoying to maintain
removed some hacky SDL 1.3 iOS code that is no longer needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11154
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 18 May 2011 13:08:01 +0000 (13:08 +0000)]
fix a bug where the wrong PRVM_ macro was being used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11153
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Tue, 17 May 2011 18:12:08 +0000 (18:12 +0000)]
new movement cvar and stat: sv_airaccel_qw_stretchfactor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11152
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 14 May 2011 17:58:56 +0000 (17:58 +0000)]
don't crash in dedicated server when parsing shaders with dpreflectcube
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11151
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 14 May 2011 16:16:08 +0000 (16:16 +0000)]
A temporary hack for GAME_XONOTIC only
this commit adds getplayerkey(..., "TEMPHACK_origin") to get a networked
player's origin from csqc; it returns the empty string if the extension is not
supported, or the player is not known to the engine at the moment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11150
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 14 May 2011 13:06:28 +0000 (13:06 +0000)]
add a missing declaration in last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11149
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 14 May 2011 13:03:44 +0000 (13:03 +0000)]
Attempt to make loading screens not stay cached, to avoid loading GPU memory when having high resolution loading images.
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11148
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Fri, 13 May 2011 21:37:16 +0000 (21:37 +0000)]
Multisampling initialisation moved from vid_sdl to gl_backend. Make cubemaps array dynamic (segments are allocated on load), this uses less memory, and MAX_CUBEMAPS was raised.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11147
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Wed, 11 May 2011 22:59:39 +0000 (22:59 +0000)]
OpenGL 2.0 path: Make handling of Alpha-To-Coverage same as AlphaTest (enabling before surface render and disabling after), instead of hacky R_ShadowMode_Begin force-to-disable, this also fixes shadowmap bug with ATI hardware. Also made vid_multisampling (if enabled) to force minimal vid_samples 2.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11146
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 9 May 2011 20:20:37 +0000 (20:20 +0000)]
added prvm_offsets.h which centralizes field/global/function lookups for
easier maintenance, this file is included with a huge set of macros for
each different purpose...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11145
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 9 May 2011 17:56:56 +0000 (17:56 +0000)]
reworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage to have more
specific naming of the macros, and allow code analysis to audit the used
fields/globals for better maintenance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11144
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 9 May 2011 15:44:40 +0000 (15:44 +0000)]
added pmove_onground to get this value from the engine prediction
added pmove_inwater to get this value from the engine prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11143
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 9 May 2011 13:35:35 +0000 (13:35 +0000)]
fix missing .string message fielddef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11142
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 9 May 2011 13:35:20 +0000 (13:35 +0000)]
add the prvm_badvalue variable needed by the last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11141
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 9 May 2011 13:32:31 +0000 (13:32 +0000)]
added debugging code for PRVM_EDICTFIELD*/PRVM_GLOBALFIELD* macros,
these now warn if the fieldoffset is invalid, and do not crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11140
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Mon, 9 May 2011 11:28:12 +0000 (11:28 +0000)]
Move Alpha-To-Coverage stuff to gl_backend.c, fix bug with shadows rendering.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11139
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 22:52:32 +0000 (22:52 +0000)]
fix a crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11138
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 22:28:44 +0000 (22:28 +0000)]
mac builds now detect if the gamedir exists in the .app/Contents/Resources/ folder
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11137
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Sun, 8 May 2011 21:55:18 +0000 (21:55 +0000)]
GL_ARB_multisampling defs (vid_multisampling) and alpha-to-coverage effect (r_transparent_alphatocoverage) for alphaTest surfaces, which dont use multisampling yet but looks better for most cases, especially for overhead games.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11136
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 21:02:54 +0000 (21:02 +0000)]
lovely untested OSX code for detecting gamedir inside .app
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11135
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 21:02:21 +0000 (21:02 +0000)]
don't bother using GL_ARB_texture_non_power_of_two on OSX, too buggy
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11134
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Sun, 8 May 2011 20:33:48 +0000 (20:33 +0000)]
renabe builtin particle->spawnparticle (DP_CSQC_SPAWNPARTICLE) because it conflicts with quake's particle().
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11133
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 20:23:04 +0000 (20:23 +0000)]
updated to SDL1.2.14 version of OSX main code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11132
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 19:51:49 +0000 (19:51 +0000)]
fix another warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11131
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 19:49:05 +0000 (19:49 +0000)]
fix a C++ compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11130
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 18:37:26 +0000 (18:37 +0000)]
a few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE uses fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11129
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 18:34:47 +0000 (18:34 +0000)]
removed NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIELDVALUE
added PRVM_EDICTFIELDFLOAT/VECTOR/STRING/EDICT/FUNCTION variants
added PRVM_GLOBALFIELDFLOAT/VECTOR/STRING/EDICT/FUNCTION variants
this should improve performance slightly, and make code audits easier
updated required fields lists, added required globals lists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11128
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 8 May 2011 15:25:44 +0000 (15:25 +0000)]
fix naming of two fields
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11127
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 8 May 2011 15:21:45 +0000 (15:21 +0000)]
fix parsing in more places
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11126
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 8 May 2011 15:17:06 +0000 (15:17 +0000)]
add a compare tool for dpdefs (not really complete!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11125
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 8 May 2011 14:42:45 +0000 (14:42 +0000)]
fix annotation of crypto fields
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11124
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 13:49:35 +0000 (13:49 +0000)]
fixed RF_VIEWMODEL really good this time
renamed cl.csqc_origin to cl.csqc_vieworigin, cl.csqc_angles to
cl.csqc_viewangles, and added cl.csqc_vieworiginfromengine and
cl.csqc_viewanglesfromengine which are used to restore the view
parameters when R_ClearScene is used in csqc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11123
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 13:16:54 +0000 (13:16 +0000)]
fix bug in last patch, fix RF_USEAXIS handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11122
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 8 May 2011 12:56:22 +0000 (12:56 +0000)]
fix RF_VIEWMODEL by using CL_GetTagMatrix on self rather than
self.tag_entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11121
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sun, 8 May 2011 11:25:14 +0000 (11:25 +0000)]
fix double declarations of ODE stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11120
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 7 May 2011 21:00:32 +0000 (21:00 +0000)]
add buttons 9 to 16; improve autocvar description
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11119
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 7 May 2011 16:12:22 +0000 (16:12 +0000)]
fix water renders with r_viewscale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11118
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Sat, 7 May 2011 15:21:57 +0000 (15:21 +0000)]
try harder to get a version string out of git
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11117
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 7 May 2011 12:36:28 +0000 (12:36 +0000)]
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
modifies all texture loading (including bsp, mdl, spr, lmp, as well as
external textures) and the output gamma to achieve sRGB corrected
rendering, not all renderpaths support this and the feature will be
automatically disabled on such renderpaths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11116
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 6 May 2011 20:56:35 +0000 (20:56 +0000)]
add 2 missing casts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11115
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 6 May 2011 19:31:50 +0000 (19:31 +0000)]
we can enable NPOT fonts, there seems to be no slowdown from it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11114
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 6 May 2011 18:34:10 +0000 (18:34 +0000)]
new cvar: r_font_nonpoweroftwo (to save GPU VRAM for fonts)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11113
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 6 May 2011 18:33:35 +0000 (18:33 +0000)]
add a debug print about font map use
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11112
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 6 May 2011 18:33:10 +0000 (18:33 +0000)]
FINALLY use the mapidx right
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11111
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Fri, 6 May 2011 18:32:45 +0000 (18:32 +0000)]
to resolve the format string madness once and for all: write explicit casts for all args in this printf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11110
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Fri, 6 May 2011 13:39:22 +0000 (13:39 +0000)]
added .float sendcomplexanimation server qc field which if TRUE will
send .frame .frame2 .frame3 .frame4 .frame1time .frame2time .frame3time
.frame4time .lerpfrac .lerpfrac3 .lerpfrac4 OR .skeletonindex if set
(BANDWIDTH HOG, skeletal networking inadvisable in multiplayer)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11109
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Fri, 6 May 2011 13:05:29 +0000 (13:05 +0000)]
fix a format error in map_identifier (load_flags needs to be u, not g)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11108
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Fri, 6 May 2011 09:08:29 +0000 (09:08 +0000)]
fix bug with iqm models by removing pose 0 optimization (as it
represents the basepose in iqm, not the first pose)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11107
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Thu, 5 May 2011 11:49:33 +0000 (11:49 +0000)]
fix serious error in font caching
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11106
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Thu, 5 May 2011 03:44:49 +0000 (03:44 +0000)]
avoid creating an empty config.cfg in the basedir folder unless doing
the historical compatibility mode (only for id1 on Windows)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11105
d7cf8633-e32d-0410-b094-
e92efae38249
vortex [Wed, 4 May 2011 21:08:05 +0000 (21:08 +0000)]
Removed mqt_viewmindist as it messes up order and don't give much.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11104
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Wed, 4 May 2011 05:02:10 +0000 (05:02 +0000)]
avoid rendering the glyphs when not needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11103
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Wed, 4 May 2011 05:02:07 +0000 (05:02 +0000)]
free the data allocated by font rendering, even if the image is not to be used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11102
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Wed, 4 May 2011 05:02:04 +0000 (05:02 +0000)]
also calculate padding if the font glyph is not to be rendered
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11101
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Wed, 4 May 2011 05:02:02 +0000 (05:02 +0000)]
add a third mode to call Font_Postprocess (NULL image, but pitch set)
This performs the same padding calculation as if the image were set, but does not actually process
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11100
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 3 May 2011 18:33:50 +0000 (18:33 +0000)]
fix screenshot prefix updates on gamedir change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11099
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 3 May 2011 18:03:22 +0000 (18:03 +0000)]
fix loading of quake lmp/wad textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11098
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)]
gl_texturecompression is no longer required for TEXF_COMPRESS flag to
work - this cvar is now checked by the callers, so r_font_compress is
independent of it now
added r_texture_dds_save 2 setting which saves dds files even for
uncompressed textures, allowing one to completely skip source art files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11097
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 3 May 2011 13:34:49 +0000 (13:34 +0000)]
avoid bugs introduced by the attempt to skip image processing - a closer
look is needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11096
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 3 May 2011 11:42:49 +0000 (11:42 +0000)]
don't upload the same ft2 font texture more than once
added r_font_diskcache (can read/write tga and dds)
added r_font_compress (saves memory by compressing the texture)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11095
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 3 May 2011 07:57:10 +0000 (07:57 +0000)]
check GL_ARB_fragment_shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11094
d7cf8633-e32d-0410-b094-
e92efae38249