terencehill [Thu, 30 Jan 2014 00:59:33 +0000 (01:59 +0100)]
Merge branch 'master' into terencehill/hud_code_cleanup
Rudolf Polzer [Sun, 26 Jan 2014 13:28:53 +0000 (14:28 +0100)]
Fix error handling in "gametype" keyword parsing, fixes #1884.
Samual Lenks [Sat, 25 Jan 2014 22:22:58 +0000 (17:22 -0500)]
Merge remote-tracking branch 'origin/samual/splashing'
* origin/samual/splashing:
Move the supercontents/nativecontents functions to util.qc
Add proper cvar for the gameplayfix setting
Final cleanup for now
Remove some debug prints
Need advice: Add TODO comment for the gameplayfix cvar
cleanup comments, some debug, add .contentstransition func support
Aaaaand it works.
Working on adding CheckContentsTransition to CSQC movetypes
Begin messing around with contents transition
Samual Lenks [Sat, 25 Jan 2014 22:21:36 +0000 (17:21 -0500)]
Move the supercontents/nativecontents functions to util.qc
Samual Lenks [Sat, 25 Jan 2014 22:17:34 +0000 (17:17 -0500)]
Add proper cvar for the gameplayfix setting
Samual Lenks [Sat, 25 Jan 2014 22:12:10 +0000 (17:12 -0500)]
Merge remote-tracking branch 'origin/master' into samual/splashing
Samual Lenks [Sat, 25 Jan 2014 22:05:36 +0000 (17:05 -0500)]
Merge remote-tracking branch 'origin/Mario/teamswitch_fix'
# By Mario
# Via Mario
* origin/Mario/teamswitch_fix:
Check if the team is available before killing the player
Mario [Sat, 25 Jan 2014 21:15:27 +0000 (08:15 +1100)]
Check if the team is available before killing the player
Samual Lenks [Tue, 21 Jan 2014 19:00:09 +0000 (14:00 -0500)]
Fix ordering of readyrestart with warmup and add gameover check
Samual Lenks [Mon, 20 Jan 2014 23:00:31 +0000 (18:00 -0500)]
Increase fov from 90 to 100
Samual Lenks [Mon, 20 Jan 2014 19:32:11 +0000 (14:32 -0500)]
Merge remote-tracking branch 'origin/Mario/melee_only_fix'
# By Mario
# Via Mario
* origin/Mario/melee_only_fix:
Disable weapon dropping in melee only mutator
Samual Lenks [Mon, 20 Jan 2014 19:30:05 +0000 (14:30 -0500)]
Merge remote-tracking branch 'origin/Mario/vote_change_fix'
# By Mario
# Via Mario
* origin/Mario/vote_change_fix:
Fix vyes not working with sv_vote_change enabled
Mario [Mon, 20 Jan 2014 04:14:47 +0000 (15:14 +1100)]
Disable weapon dropping in melee only mutator
Samual Lenks [Sun, 19 Jan 2014 18:50:36 +0000 (13:50 -0500)]
Move the warning to whenever someone starts spectating, also add another
check which confirms that the cvar is enabled
Samual Lenks [Sun, 19 Jan 2014 18:21:03 +0000 (13:21 -0500)]
Merge remote-tracking branch 'origin/Mario/nospectators_message'
# By Mario (1) and Samual Lenks (1)
* origin/Mario/nospectators_message:
Update the message a little bit
Show a message in the chat box if g_chat_nospectators is enabled
Samual Lenks [Sun, 19 Jan 2014 18:18:46 +0000 (13:18 -0500)]
Update the message a little bit
Mario [Sun, 19 Jan 2014 17:47:49 +0000 (04:47 +1100)]
Show a message in the chat box if g_chat_nospectators is enabled
Mario [Sun, 19 Jan 2014 17:15:21 +0000 (04:15 +1100)]
Fix vyes not working with sv_vote_change enabled
Rudolf Polzer [Sat, 18 Jan 2014 13:57:19 +0000 (14:57 +0100)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 18 Jan 2014 13:57:02 +0000 (14:57 +0100)]
More Transifex.
terencehill [Wed, 15 Jan 2014 22:24:11 +0000 (23:24 +0100)]
Immediately restore normal radar and chat background after maximization
Samual Lenks [Mon, 6 Jan 2014 22:06:50 +0000 (17:06 -0500)]
Merge remote-tracking branch 'origin/Mario/monsters'
# By Mario (531) and Samual Lenks (1)
# Via Mario (52) and Samual Lenks (1)
* origin/Mario/monsters: (532 commits)
Clean up monster commands a bit more
Update command aliases to match code
Clean up mobspawn command a little bit
Clean up invasion global functions a bit
Fix mobbutcher command description
Use printf macro
Empty commit so we can test merge request submission again
Don't check if monster has re-spawned when lowering counts
Replace tabs with spaces in REGISTER_MONSTER lists
Fix some invalid cvars
Add some mutator hooks for regen & mob spawning
Clean up CTF monster checks a little
Attempt to clean up commands a bit
Add a mutator hook for accuracy checking & fix notification typo
Show icon for monster deaths
Don't network monsterid
Use spaces in command aliases
Remove some now unused textures
Remove an alias for a no longer valid command
Remove freeze code, monsters no longer use freeze attacks
...
Mario [Mon, 6 Jan 2014 21:39:48 +0000 (08:39 +1100)]
Clean up monster commands a bit more
Mario [Mon, 6 Jan 2014 21:30:41 +0000 (08:30 +1100)]
Update command aliases to match code
Mario [Mon, 6 Jan 2014 21:16:50 +0000 (08:16 +1100)]
Clean up mobspawn command a little bit
Mario [Mon, 6 Jan 2014 20:40:42 +0000 (07:40 +1100)]
Clean up invasion global functions a bit
Rudolf Polzer [Mon, 6 Jan 2014 09:58:53 +0000 (10:58 +0100)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Mario [Mon, 6 Jan 2014 03:05:51 +0000 (14:05 +1100)]
Merge branch 'master' into Mario/monsters
terencehill [Mon, 6 Jan 2014 00:53:05 +0000 (01:53 +0100)]
Merge branch 'master' into terencehill/hud_code_cleanup
terencehill [Mon, 6 Jan 2014 00:07:02 +0000 (01:07 +0100)]
Merge branch 'master' into terencehill/hud_code_cleanup
Conflicts:
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/common/items.qh
Samual Lenks [Sun, 5 Jan 2014 22:11:37 +0000 (17:11 -0500)]
Merge remote-tracking branch 'origin/terencehill/vehicles_fixes'
# By terencehill
# Via terencehill
* origin/terencehill/vehicles_fixes:
Improve calculation of vehicle respawn delay
Reset vehicles in reset_map (thanks to the new vehicles_reset function), not just in assault_new_round
Fix serious bug when the map is reset (ready-restart) and a player is on a vehicle: player can't exit from the vehicle anymore
If the spiderbot is blown up don't show the teleport effect where the spiderbot was
Add blowup cvars for raptor and spiderbot
Make racer_blowup() similar to raptor_blowup(): don't override respawn time (already correctly calculated in vehicles.qc) and don't call racer_spawn as it isn't necessary.
Fix a few typos in function names
Spawn vehicles according to g_start_delay and make work better g_vehicles_delayspawn_jitter (jitter 10 is now a random number in the interval [-5,+5] instead of [0,+10])
Samual Lenks [Sun, 5 Jan 2014 22:07:09 +0000 (17:07 -0500)]
Merge remote-tracking branch 'origin/terencehill/ca_ft_fixes'
# By terencehill
# Via terencehill
* origin/terencehill/ca_ft_fixes:
Fix compilation. It seems that Samual renamed inWarmupStage to warmup_stage in the commit
6c4446c0a7 with the very explicative description "I'm a goddamn genius, IT WORKS!".
Add cvars g_freezetag_team_spawns and g_ca_team_spawns: when 1, players spawn from the team spawnpoints of the map, if any
CheckAllowedTeams isn't needed in these cases
Add description to g_*_round_timelimit cvars
Since CA and LMS have special values for starting ammo, health and armor, let's use them in warmup too
Allow weapon change impulses when not in round time
Fix bug where just connected players are forced to join the game the next round
Fix this Freezetag bug: If you try to revive a player after a round ends the "Revive progress" centerprint will be stuck until a new one appears
Freezetag: use warmup_start_health in warmup stage
Reset kill count when a new round starts
Make work the "3/2/1 frags left" announcer messages in Freezetag
ScoreRules_freezetag should know the number of available teams this way (like CA and KH)
Fix implementation of CA score rules
terencehill [Sun, 5 Jan 2014 18:00:43 +0000 (19:00 +0100)]
Merge branch 'master' into terencehill/ca_ft_fixes
Conflicts:
gamemodes.cfg
qcsrc/server/g_world.qc
qcsrc/server/mutators/gamemode_arena.qc
qcsrc/server/mutators/gamemode_ca.qc
terencehill [Sat, 4 Jan 2014 18:48:00 +0000 (19:48 +0100)]
Merge branch 'master' into terencehill/vehicles_fixes
Conflicts:
qcsrc/server/vehicles/bumblebee.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
Samual Lenks [Sat, 4 Jan 2014 17:41:20 +0000 (12:41 -0500)]
Add race times to hud_notify with notification system
Samual Lenks [Sat, 4 Jan 2014 01:37:04 +0000 (20:37 -0500)]
Always ensure pixel accuracy instead of manually setting it
Samual Lenks [Sat, 4 Jan 2014 01:23:24 +0000 (20:23 -0500)]
use cvar_settemp for orthoview settings
Mario [Fri, 3 Jan 2014 09:40:53 +0000 (20:40 +1100)]
Fix mobbutcher command description
Mario [Fri, 3 Jan 2014 08:55:54 +0000 (19:55 +1100)]
Use printf macro
Samual Lenks [Wed, 1 Jan 2014 16:45:29 +0000 (11:45 -0500)]
Empty commit so we can test merge request submission again
Samual Lenks [Wed, 1 Jan 2014 14:17:02 +0000 (09:17 -0500)]
Merge remote-tracking branch 'origin/master' into Mario/monsters
Rudolf Polzer [Wed, 1 Jan 2014 10:14:00 +0000 (11:14 +0100)]
Merge remote-tracking branch 'origin/divVerent/ballistic2'
* origin/divVerent/ballistic2:
Oops. Fix rifle config.
We DO need to detect double-hits, due to the weird engine tracing that happens sometimes at low angles.
Always show DamageInfo, even when hitting the same player twice.
Fix use of "self".
fix some bugs
Kill some cvars I forgot.
cvar cleanup
Kill zcurveparticles due to 0 users.
Simplify a LOT.
work on restructuring fireBallisticBullet
Rudolf Polzer [Wed, 1 Jan 2014 09:55:58 +0000 (10:55 +0100)]
Oops. Fix rifle config.
Rudolf Polzer [Wed, 1 Jan 2014 09:49:30 +0000 (10:49 +0100)]
Merge branch 'master' into divVerent/ballistic2
Rudolf Polzer [Wed, 1 Jan 2014 09:47:38 +0000 (10:47 +0100)]
Add the most obvious __VA_ARGS__ macro of all.
Rudolf Polzer [Wed, 1 Jan 2014 09:37:49 +0000 (10:37 +0100)]
Fix terencehill's variable abuse. Unbreaks centerprint.
WHY DID I LET THIS GO WHEN REVIEWING THIS STUFF.
Rudolf Polzer [Wed, 1 Jan 2014 07:23:02 +0000 (08:23 +0100)]
transifex
Samual Lenks [Mon, 30 Dec 2013 19:01:18 +0000 (14:01 -0500)]
Actually, use a more simple comparison (looks cleaner, easier to understand)
Samual Lenks [Mon, 30 Dec 2013 18:51:18 +0000 (13:51 -0500)]
Merge remote-tracking branch 'origin/samual/makemulti_inverse'
* origin/samual/makemulti_inverse:
Remove r_hidewater changes from this branch
Add ability for makeMulti inverse cvars (for r_water_hideplayer switching)
Samual Lenks [Mon, 30 Dec 2013 18:48:32 +0000 (13:48 -0500)]
Remove r_hidewater changes from this branch
Samual Lenks [Mon, 30 Dec 2013 18:34:55 +0000 (13:34 -0500)]
Merge remote-tracking branch 'origin/master' into samual/makemulti_inverse
Samual Lenks [Mon, 30 Dec 2013 17:54:49 +0000 (12:54 -0500)]
Merge remote-tracking branch 'origin/samual/orthoview'
* origin/samual/orthoview:
Use vec3 and get rid of FL2VEC -- This function didn't exist when I first made orthoview :)
Lets just set resolution via a cvar
Fix issues with FL2VEC
Fix remaining known issue with orthoview (on abyss, techassault)
Add definition for orthoview accuracy, plus some final cleanup
Clean up debug stuff
Add "set" for orthoview cvars
Add cvars to defaultXonotic.cfg
Use r_drawfog 0 while in orthoview
Fix center of map and distance setting
On second thought, keep the override cvar
Use center of world bbox instead of '0 0 0' origin, solves a bug :D
Fix it so that fov adjusts properly too
Clean up orthoview maths, add logic for handling r_nearclip and r_farclip
Working on adding orthoview feature for map screenshots from above
Samual Lenks [Mon, 30 Dec 2013 17:53:26 +0000 (12:53 -0500)]
Merge remote-tracking branch 'origin/samual/fix_crosshair_hittest'
* origin/samual/fix_crosshair_hittest:
Fix spectating
Fix crosshair_hittest_showimpact by using proper loc instead of vieworigin
Samual Lenks [Mon, 30 Dec 2013 17:52:06 +0000 (12:52 -0500)]
Merge remote-tracking branch 'origin/Mario/shownames_minalpha'
# By Samual Lenks (3) and Mario (1)
* origin/Mario/shownames_minalpha:
Multiply shownames alpha by player alpha
Allow shownames to be seen with low alpha if they're the same team
Clean some things up
Hide player name if their alpha is below a limit
Rudolf Polzer [Mon, 30 Dec 2013 13:29:36 +0000 (14:29 +0100)]
Try fixing centerprint expiring.
- Avoid drawing stuff at alpha 0.
- Simplify alpha calculation.
Samual Lenks [Sun, 29 Dec 2013 10:29:16 +0000 (05:29 -0500)]
Merge remote-tracking branch 'origin/terencehill/color_picker_carets'
# By terencehill
# Via terencehill
* origin/terencehill/color_picker_carets:
Optimize a check
If there's a caret before the cursor in the input box when clicking on the color picker, escape the caret so we can add a valid color code
Improve detection of color codes when dragging the mouse in the color picker: color code isn't valid if caret is escaped (e.g. ^^x123)
Samual Lenks [Sun, 29 Dec 2013 09:14:32 +0000 (04:14 -0500)]
Multiply shownames alpha by player alpha
Samual Lenks [Sat, 28 Dec 2013 19:11:12 +0000 (14:11 -0500)]
Allow shownames to be seen with low alpha if they're the same team
Samual Lenks [Sat, 28 Dec 2013 19:09:26 +0000 (14:09 -0500)]
Clean some things up
Samual Lenks [Sat, 28 Dec 2013 19:00:11 +0000 (14:00 -0500)]
Merge remote-tracking branch 'origin/master' into Mario/shownames_minalpha
Samual Lenks [Sat, 28 Dec 2013 18:50:06 +0000 (13:50 -0500)]
Use vec3 and get rid of FL2VEC -- This function didn't exist when I first
made orthoview :)
Samual Lenks [Sat, 28 Dec 2013 18:23:20 +0000 (13:23 -0500)]
Fix spectating
Samual Lenks [Sat, 28 Dec 2013 18:02:30 +0000 (13:02 -0500)]
Fix crosshair_hittest_showimpact by using proper loc instead of vieworigin
Samual Lenks [Fri, 27 Dec 2013 04:01:54 +0000 (23:01 -0500)]
Add ability for makeMulti inverse cvars (for r_water_hideplayer switching)
Samual Lenks [Fri, 27 Dec 2013 01:32:10 +0000 (20:32 -0500)]
Lets just set resolution via a cvar
Samual Lenks [Fri, 27 Dec 2013 01:28:13 +0000 (20:28 -0500)]
Fix issues with FL2VEC
Samual Lenks [Thu, 26 Dec 2013 09:54:59 +0000 (04:54 -0500)]
Fix remaining known issue with orthoview (on abyss, techassault)
Samual Lenks [Thu, 26 Dec 2013 08:23:02 +0000 (03:23 -0500)]
Add definition for orthoview accuracy, plus some final cleanup
Samual Lenks [Thu, 26 Dec 2013 08:11:34 +0000 (03:11 -0500)]
Clean up debug stuff
Samual Lenks [Thu, 26 Dec 2013 07:23:54 +0000 (02:23 -0500)]
Merge remote-tracking branch 'origin/master' into samual/orthoview
Mario [Thu, 26 Dec 2013 06:39:51 +0000 (17:39 +1100)]
Don't check if monster has re-spawned when lowering counts
Mario [Thu, 26 Dec 2013 06:14:18 +0000 (17:14 +1100)]
Replace tabs with spaces in REGISTER_MONSTER lists
Mario [Thu, 26 Dec 2013 06:06:12 +0000 (17:06 +1100)]
Fix some invalid cvars
Mario [Thu, 26 Dec 2013 06:05:03 +0000 (17:05 +1100)]
Add some mutator hooks for regen & mob spawning
Mario [Thu, 26 Dec 2013 05:38:53 +0000 (16:38 +1100)]
Clean up CTF monster checks a little
Mario [Thu, 26 Dec 2013 05:28:44 +0000 (16:28 +1100)]
Attempt to clean up commands a bit
Mario [Thu, 26 Dec 2013 05:11:16 +0000 (16:11 +1100)]
Add a mutator hook for accuracy checking & fix notification typo
Mario [Thu, 26 Dec 2013 04:53:22 +0000 (15:53 +1100)]
Show icon for monster deaths
Mario [Thu, 26 Dec 2013 04:45:24 +0000 (15:45 +1100)]
Don't network monsterid
Mario [Thu, 26 Dec 2013 04:34:29 +0000 (15:34 +1100)]
Use spaces in command aliases
Mario [Thu, 26 Dec 2013 04:27:58 +0000 (15:27 +1100)]
Remove some now unused textures
Mario [Wed, 25 Dec 2013 01:21:00 +0000 (12:21 +1100)]
Remove an alias for a no longer valid command
Mario [Tue, 24 Dec 2013 23:12:05 +0000 (10:12 +1100)]
Remove freeze code, monsters no longer use freeze attacks
Samual Lenks [Tue, 24 Dec 2013 08:52:24 +0000 (03:52 -0500)]
Final cleanup for now
Samual Lenks [Tue, 24 Dec 2013 08:13:25 +0000 (03:13 -0500)]
Remove some debug prints
Samual Lenks [Tue, 24 Dec 2013 08:11:47 +0000 (03:11 -0500)]
Need advice: Add TODO comment for the gameplayfix cvar
Samual Lenks [Tue, 24 Dec 2013 08:08:41 +0000 (03:08 -0500)]
cleanup comments, some debug, add .contentstransition func support
Samual Lenks [Tue, 24 Dec 2013 07:31:34 +0000 (02:31 -0500)]
Aaaaand it works.
Samual Lenks [Tue, 24 Dec 2013 06:49:54 +0000 (01:49 -0500)]
Working on adding CheckContentsTransition to CSQC movetypes
Samual Lenks [Tue, 24 Dec 2013 02:47:05 +0000 (21:47 -0500)]
Begin messing around with contents transition
Mario [Fri, 20 Dec 2013 18:47:02 +0000 (05:47 +1100)]
Remove some leftovers from the old random monster spawn code
Mario [Fri, 20 Dec 2013 18:34:43 +0000 (05:34 +1100)]
Fix another bad thing
Mario [Fri, 20 Dec 2013 18:22:35 +0000 (05:22 +1100)]
Fix something bad
Mario [Fri, 20 Dec 2013 18:20:44 +0000 (05:20 +1100)]
Add some mapinfo support to invasion
Mario [Fri, 20 Dec 2013 18:18:20 +0000 (05:18 +1100)]
Make some constants constant
Mario [Fri, 20 Dec 2013 18:02:41 +0000 (05:02 +1100)]
Merge branch 'master' into Mario/monsters
Rudolf Polzer [Fri, 20 Dec 2013 10:44:45 +0000 (11:44 +0100)]
Fix csqcmodel display for cloned/dead players. Also clone aiming direction :)
Rudolf Polzer [Thu, 19 Dec 2013 12:49:22 +0000 (13:49 +0100)]
up sendflags to 3 bytes in csqcmodel. Fixes accidentally double-sent
data.
Rudolf Polzer [Wed, 11 Dec 2013 10:12:07 +0000 (11:12 +0100)]
We DO need to detect double-hits, due to the weird engine tracing that
happens sometimes at low angles.
Rudolf Polzer [Wed, 11 Dec 2013 08:48:12 +0000 (09:48 +0100)]
Always show DamageInfo, even when hitting the same player twice.
Also, prevention of hitting the same player twice SHOULD be no longer
necessary (but let's keep a big warning for this anwyay for now), as
this could only really happen due to curved projectile movement.