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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual [Sat, 1 Oct 2011 16:24:20 +0000 (12:24 -0400)]
Remove debug prints
Samual [Sat, 1 Oct 2011 16:19:18 +0000 (12:19 -0400)]
Make hook use FL_PROJECTILE and also change the check in sv_main.qc to use it too.
Samual [Sat, 1 Oct 2011 16:08:07 +0000 (12:08 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Sat, 1 Oct 2011 14:57:15 +0000 (16:57 +0200)]
do the +use -> use transition PROPERLY
Rudolf Polzer [Sat, 1 Oct 2011 14:53:46 +0000 (16:53 +0200)]
fteqcc parsing bug
Rudolf Polzer [Sat, 1 Oct 2011 14:53:06 +0000 (16:53 +0200)]
use key: do the transition in the config
Rudolf Polzer [Sat, 1 Oct 2011 14:52:01 +0000 (16:52 +0200)]
Revert "rewrite the use key system to always rely on the impulse for impulse actions, and use the button state for stuff that needs to know whether the button is held"
This reverts commit
2ab37e6c5b9742c6561cebd084822ea70f7dfb49 .
Rudolf Polzer [Sat, 1 Oct 2011 14:39:57 +0000 (16:39 +0200)]
rewrite the use key system to always rely on the impulse for impulse actions, and use the button state for stuff that needs to know whether the button is held
Rudolf Polzer [Sat, 1 Oct 2011 13:26:21 +0000 (15:26 +0200)]
RPN: offer the digest_hex command
Rudolf Polzer [Sat, 1 Oct 2011 11:01:15 +0000 (13:01 +0200)]
reset tuba instrument on WR_SETUP
Samual [Sat, 1 Oct 2011 05:48:59 +0000 (01:48 -0400)]
W_PlayStrengthSound(): Global function to play the strength sound for when a weapon is fired -- this allows for weapons (like shotgun) to call this statement on their own instead of necessarily when W_SetupShot needs to.
Note, w_setupshot still calls it when it is given a sound argument.. otherwise however, it does not call it.
Samual [Sat, 1 Oct 2011 05:29:45 +0000 (01:29 -0400)]
Add simple fix for electro combo exception (ONLY apply the exception if it's true, otherwise do -1 so that it doesn't override at the wrong times)
Samual [Fri, 30 Sep 2011 20:29:39 +0000 (16:29 -0400)]
Ooopsie, porto was too fast :P Made it 1000 qu now, but maybe needs changed still
Samual [Fri, 30 Sep 2011 20:22:43 +0000 (16:22 -0400)]
Only play strength sound if snd argument for W_SetupShot wasn't empty (This way it isn't broken for weapons like shotgun which play the sound elsewhere)
Samual [Fri, 30 Sep 2011 20:09:08 +0000 (16:09 -0400)]
Disable debug prints for shotgun again
Samual [Fri, 30 Sep 2011 20:08:21 +0000 (16:08 -0400)]
Fix antilag for shotgun secondary (should now work better with high ping)
Samual [Fri, 30 Sep 2011 20:00:18 +0000 (16:00 -0400)]
Fix a bug with shotgun secondary where it would give up the swing before it actually finished tracing - Also start working on hook effects
Samual [Fri, 30 Sep 2011 18:11:31 +0000 (14:11 -0400)]
Temporarily re-enable debug effects for shotgun secondary melee tracing
Samual [Fri, 30 Sep 2011 17:55:35 +0000 (13:55 -0400)]
Add warning sound to hagar secondary load
Samual [Fri, 30 Sep 2011 17:34:42 +0000 (13:34 -0400)]
Fix some more bugs with W_CheckProjectileDamage and hagar -- should be pretty good now, but will still need more testing
Samual [Fri, 30 Sep 2011 16:33:33 +0000 (12:33 -0400)]
mutator_invincibleproj.qc: Add a mutator (like g_rocketflying) which allows projectile damage to be disabled without making the server impure
Samual [Fri, 30 Sep 2011 14:42:53 +0000 (10:42 -0400)]
set g_projectiles_damage 2 by default (all damage, including by enemies, is calculated)
Samual [Fri, 30 Sep 2011 14:38:16 +0000 (10:38 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Fri, 30 Sep 2011 14:37:34 +0000 (10:37 -0400)]
Remove whitespace in W_CheckPRojectileDamage function
Samual [Fri, 30 Sep 2011 14:31:50 +0000 (10:31 -0400)]
Fix a bug with g_projectiles_damage 1
Rudolf Polzer [Fri, 30 Sep 2011 11:25:58 +0000 (13:25 +0200)]
force wildcards to expand
Samual [Fri, 30 Sep 2011 05:52:03 +0000 (01:52 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Fri, 30 Sep 2011 05:17:29 +0000 (07:17 +0200)]
do only ONE 30sec pause if an error happened
Rudolf Polzer [Fri, 30 Sep 2011 05:17:03 +0000 (07:17 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Samual [Fri, 30 Sep 2011 05:02:54 +0000 (01:02 -0400)]
Whoops, remove invert of g_balance_hagar_secondary_load_linkexplode in code ^_^
Samual [Fri, 30 Sep 2011 04:52:02 +0000 (00:52 -0400)]
Move g_maxpushtime to balance config files -- It certainly is relevant to weapon balance, and i'd like to change its values
Samual [Fri, 30 Sep 2011 04:46:22 +0000 (00:46 -0400)]
W_CheckProjectileDamage -- new global weapon function which check g_projectiles_damage on whether or not a projectile can take a certain kind of damage.
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
Samual [Thu, 29 Sep 2011 22:54:29 +0000 (18:54 -0400)]
Raise damage/force for g_throughfloor
Samual [Thu, 29 Sep 2011 22:52:42 +0000 (18:52 -0400)]
On second thought, only add animtime to secondary_load function -- other way caused a bug ^_~
Samual [Thu, 29 Sep 2011 22:44:03 +0000 (18:44 -0400)]
Updates to g_balance_contents_* cvars, plus new one for setting the delay for how long before you start drowning.
Samual [Thu, 29 Sep 2011 22:20:59 +0000 (18:20 -0400)]
Add animtime cvars to hagar primary and secondary (specifically useful for hagar secondary)
Samual [Thu, 29 Sep 2011 18:43:09 +0000 (14:43 -0400)]
Make the uzi primary 100dps
Samual [Thu, 29 Sep 2011 17:57:55 +0000 (13:57 -0400)]
Raise the force of laser a little bit (with z-scale compensation)
[13:55:06pm] <Samual> Old force 250 (vertical * 1.5 = 375)
[13:55:17pm] <Samual> New force 300 (vertical * 1.25 = 375)
[13:55:28pm] <Samual> So it'll end up being 300 forward force and 375 upward force
Samual [Wed, 28 Sep 2011 23:05:21 +0000 (19:05 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Wed, 28 Sep 2011 22:45:23 +0000 (18:45 -0400)]
Fix owner for hookbomb so that it doesn't hurt the person who fired it ^_^
Samual [Wed, 28 Sep 2011 22:16:37 +0000 (18:16 -0400)]
g_balance_electro_secondary_damagedbycontents (allows or disallows secondary blobs to be destroyed in lava) - Also add the other new cvars for hook secondary to the balance configs
Samual [Wed, 28 Sep 2011 22:04:06 +0000 (18:04 -0400)]
Fix a bug regarding accidentally killing the hook at the wrong times
Rudolf Polzer [Wed, 28 Sep 2011 20:25:36 +0000 (22:25 +0200)]
tuba: more preparations for alternate instruments (reload key now partially implemented but harmless)
Samual [Wed, 28 Sep 2011 19:17:35 +0000 (15:17 -0400)]
Add hook primary/secondary to have health and such so it can be damaged by contents too
Samual [Wed, 28 Sep 2011 14:51:46 +0000 (10:51 -0400)]
g_balance_grapplehook_damagedbycontents cvar
Samual [Wed, 28 Sep 2011 14:35:54 +0000 (10:35 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Wed, 28 Sep 2011 13:28:45 +0000 (15:28 +0200)]
stupid feature :P
Rudolf Polzer [Wed, 28 Sep 2011 07:05:01 +0000 (09:05 +0200)]
improve pitch shift combining to have equal RMS at any pitch
Samual [Wed, 28 Sep 2011 05:00:08 +0000 (01:00 -0400)]
Linkexplode feature for hagar secondary (so that you can toggle between damaging its own projectiles or not)
Samual [Wed, 28 Sep 2011 04:41:36 +0000 (00:41 -0400)]
Fix several bugs, plus some more progress all around
Rudolf Polzer [Tue, 27 Sep 2011 17:23:00 +0000 (19:23 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 27 Sep 2011 17:21:39 +0000 (19:21 +0200)]
more attenuation for casings
Samual [Tue, 27 Sep 2011 06:22:57 +0000 (02:22 -0400)]
Raise hagar projectile force (cortez ^_^)
Samual [Tue, 27 Sep 2011 06:21:18 +0000 (02:21 -0400)]
More work on underwater effects and exploding projectiles in lava/slime (plus adjustments to uzi balance)
Samual [Tue, 27 Sep 2011 03:40:02 +0000 (23:40 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Tue, 27 Sep 2011 03:32:00 +0000 (23:32 -0400)]
Merge remote branch 'origin/terencehill/menu_tooltips_2'
Samual [Tue, 27 Sep 2011 03:19:46 +0000 (23:19 -0400)]
Merge remote branch 'origin/master' into terencehill/menu_tooltips_2
Samual [Mon, 26 Sep 2011 22:34:52 +0000 (18:34 -0400)]
Lots of new stuff... Mostly focusing around making rockets and other projectiles explode while inside lava/slime -- known bug to fix: hagar rockets seem to always get the damage spam no matter if they're in the water or not.
Samual [Mon, 26 Sep 2011 17:39:39 +0000 (13:39 -0400)]
Working on weapon effects a bit (specifically mortar/hagar trails being more visible, plus trail for mines)
Samual [Mon, 26 Sep 2011 16:53:09 +0000 (12:53 -0400)]
Merge branch 'samual/hagar_secondary_autorelease' into samual/balance
Samual [Mon, 26 Sep 2011 16:52:38 +0000 (12:52 -0400)]
Merge branch 'samual/new_shotgun_tracing' into samual/balance
Samual [Mon, 26 Sep 2011 16:51:08 +0000 (12:51 -0400)]
Merge remote branch 'origin/master' into samual/hagar_secondary_autorelease
Conflicts:
qcsrc/server/w_hagar.qc
Samual [Mon, 26 Sep 2011 16:37:26 +0000 (12:37 -0400)]
Merge remote branch 'origin/master' into samual/new_shotgun_tracing
Samual [Mon, 26 Sep 2011 16:35:23 +0000 (12:35 -0400)]
Lower hagar secondary spread a tiny bit
Samual [Mon, 26 Sep 2011 16:34:09 +0000 (12:34 -0400)]
Merge remote branch 'origin/master' into samual/balance
Samual [Mon, 26 Sep 2011 16:32:51 +0000 (12:32 -0400)]
Lower damage of electro primary but increase damage of electro combo a bit to balance it
Rudolf Polzer [Mon, 26 Sep 2011 04:39:49 +0000 (06:39 +0200)]
Revert "In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture." WRONG. This is an engine bug and by doing this workaround, we lose the chance to solve it. Reverting.
This reverts commit
c5d711414f9bcf2835e2cead0082454c9976f533 .
Samual [Mon, 26 Sep 2011 00:28:40 +0000 (20:28 -0400)]
In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture.
Samual [Mon, 26 Sep 2011 00:21:32 +0000 (20:21 -0400)]
Merge remote branch 'origin/mrbougo/weaplast_on_spawn'
Rudolf Polzer [Sat, 24 Sep 2011 15:32:16 +0000 (17:32 +0200)]
support pitch shifting in the tuba if the engine supports it for faster level loading
(currently, we require only sounds for notes -18, -12, -6, 0, 6, 12, 18, 24)
Rudolf Polzer [Sat, 24 Sep 2011 14:54:29 +0000 (16:54 +0200)]
fixes for the pitch shifting code path
Rudolf Polzer [Sat, 24 Sep 2011 14:34:43 +0000 (16:34 +0200)]
Seeker: fix missing handling of hitting skybox
Rudolf Polzer [Fri, 23 Sep 2011 13:38:40 +0000 (15:38 +0200)]
remove some more legacy stuff
Rudolf Polzer [Fri, 23 Sep 2011 13:20:23 +0000 (15:20 +0200)]
give the tuba its own audio channel
Rudolf Polzer [Fri, 23 Sep 2011 13:17:22 +0000 (15:17 +0200)]
turn off Xonotic 0.1.0 compatibility workarounds - we no longer need them
Samual [Fri, 23 Sep 2011 06:00:11 +0000 (02:00 -0400)]
Small tweaks to damage/refire for shotgun melee
Samual [Fri, 23 Sep 2011 05:59:15 +0000 (01:59 -0400)]
Merge remote branch 'origin/master' into samual/new_shotgun_tracing
Samual [Fri, 23 Sep 2011 05:58:01 +0000 (01:58 -0400)]
Merge remote branch 'origin/samual/balance'
Samual [Fri, 23 Sep 2011 05:54:18 +0000 (01:54 -0400)]
Merge remote branch 'origin/samual/fix_hook_in_vehicles'
Samual [Fri, 23 Sep 2011 05:52:17 +0000 (01:52 -0400)]
Add checks to make sure you can't fire hook while inside a vehicle, and also remove any current hooks you have when you enter a vehicle
Samual [Fri, 23 Sep 2011 04:56:37 +0000 (00:56 -0400)]
More major updates to the shotgun secondary tracing, adding new features like multi-hit and non-player hit detection.
Samual [Thu, 22 Sep 2011 22:43:17 +0000 (18:43 -0400)]
Totally re-work how the tracing works for shotgun secondary... possibly needs rebalanced, but should work decently well now.
Samual [Thu, 22 Sep 2011 13:41:24 +0000 (09:41 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Thu, 22 Sep 2011 04:39:49 +0000 (06:39 +0200)]
tuba has a very small refire rate, so fix some false positives of the fire auditing
Samual [Wed, 21 Sep 2011 19:46:01 +0000 (15:46 -0400)]
Adjust the self damage slightly (raise it, it was slightly too low before)
Samual [Wed, 21 Sep 2011 19:10:16 +0000 (15:10 -0400)]
Tweak rocketlauncher radius a bit
Samual [Wed, 21 Sep 2011 18:50:16 +0000 (14:50 -0400)]
Add weapon spread factor into the per-shot spread calculation
Samual [Wed, 21 Sep 2011 18:36:34 +0000 (14:36 -0400)]
Actually lets change around the calculation for the hagar per-shot spread a bit, now also has "bias" cvar to control how much spread there is based on how many shots are loaded.
Samual [Wed, 21 Sep 2011 16:25:28 +0000 (12:25 -0400)]
Attempt to make the nexgun less spammy without actually nerfing the gun much
Samual [Wed, 21 Sep 2011 16:18:57 +0000 (12:18 -0400)]
Lower the damage of the hagar primary, but also make it slightly more accurate
Samual [Wed, 21 Sep 2011 16:13:09 +0000 (12:13 -0400)]
Rework how the hagar load secondary spread works slightly (add per-shot spread like other normal weapons, plus adjust the normal spread of the attack)
Samual [Wed, 21 Sep 2011 15:03:40 +0000 (11:03 -0400)]
Try lower self damage percentage... Got some complaints about different issues regarding this
Samual [Wed, 21 Sep 2011 14:56:56 +0000 (10:56 -0400)]
Merge remote branch 'origin/master' into samual/balance
Conflicts:
balanceXonotic.cfg
Samual [Wed, 21 Sep 2011 14:50:02 +0000 (10:50 -0400)]
Increase the refire time for first shot on uzi
Rudolf Polzer [Wed, 21 Sep 2011 14:24:28 +0000 (16:24 +0200)]
various fixes for uzi refire
(the .cfg change makes it behave like before, except now intentionally so)
Rudolf Polzer [Wed, 21 Sep 2011 14:24:09 +0000 (16:24 +0200)]
fix auditing of bot scripting weapon state
Samual [Wed, 21 Sep 2011 13:32:29 +0000 (09:32 -0400)]
Merge remote branch 'origin/master' into samual/balance
Rudolf Polzer [Wed, 21 Sep 2011 13:16:53 +0000 (15:16 +0200)]
a weird bot command: print and error and highlight the bot if it cannot fire currently
Rudolf Polzer [Tue, 20 Sep 2011 05:03:31 +0000 (07:03 +0200)]
bot scripting: if we have no command, don't do anything
Rudolf Polzer [Mon, 19 Sep 2011 14:50:22 +0000 (16:50 +0200)]
key binder fix