havoc [Tue, 9 Mar 2004 20:35:51 +0000 (20:35 +0000)]
worked around curve collision problems by doing special sort-of-axial edge planes on triangle collisions (ultimately the collision routine needs to do edge/edge collisions somehow to make this unnecessary)
now snaps triangle mesh vertices to 1/32 of a unit precision to keep the plane calculations a little more accurate (note: this is done at collision time), although this doesn't seem to be necessary
collision nudge values are now configurable via cvars (collision_ cvars, warning: things tend to break if startnudge != endnudge, and enternudge should be the same as leavenudge)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3985
d7cf8633-e32d-0410-b094-
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havoc [Tue, 9 Mar 2004 04:59:14 +0000 (04:59 +0000)]
now supports loading skybox specified by q3 sky shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3982
d7cf8633-e32d-0410-b094-
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havoc [Tue, 9 Mar 2004 04:56:04 +0000 (04:56 +0000)]
fix saving of rtlights files (everything past cubemap was getting lost)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3981
d7cf8633-e32d-0410-b094-
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havoc [Sun, 7 Mar 2004 08:15:17 +0000 (08:15 +0000)]
fix two signed/unsigned comparison warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3979
d7cf8633-e32d-0410-b094-
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havoc [Sun, 7 Mar 2004 01:06:17 +0000 (01:06 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3978
d7cf8633-e32d-0410-b094-
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havoc [Sat, 6 Mar 2004 02:09:08 +0000 (02:09 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3976
d7cf8633-e32d-0410-b094-
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havoc [Sat, 6 Mar 2004 01:54:44 +0000 (01:54 +0000)]
con_notify is now measured in cl.time, not realtime, so cl_avidemo doesn't have terribly brief notify messages in it when rendering slowly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3975
d7cf8633-e32d-0410-b094-
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molivier [Fri, 5 Mar 2004 13:12:52 +0000 (13:12 +0000)]
Don't use coronas for muzzleflashes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3974
d7cf8633-e32d-0410-b094-
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havoc [Fri, 5 Mar 2004 05:01:02 +0000 (05:01 +0000)]
no view tilt when dead in GAME_FNIGGIUM
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3973
d7cf8633-e32d-0410-b094-
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havoc [Fri, 5 Mar 2004 02:27:13 +0000 (02:27 +0000)]
fixed noclipping rendering nothing (there was no vis update)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3972
d7cf8633-e32d-0410-b094-
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havoc [Fri, 5 Mar 2004 02:11:22 +0000 (02:11 +0000)]
improve console text parsing a little (now handles \r line endings as well as \n, and strips whitespace before the line, just for completeness)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3971
d7cf8633-e32d-0410-b094-
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havoc [Thu, 4 Mar 2004 19:12:12 +0000 (19:12 +0000)]
fix monsters ignoring player underwater if a bmodel is in the area (inopen was being set by bmodels)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3970
d7cf8633-e32d-0410-b094-
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molivier [Thu, 4 Mar 2004 13:17:37 +0000 (13:17 +0000)]
Fixed key bindings menu (we have a range of 1024 key numbers now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3967
d7cf8633-e32d-0410-b094-
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molivier [Thu, 4 Mar 2004 13:14:53 +0000 (13:14 +0000)]
Removed a few warnings in MSVC6
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3966
d7cf8633-e32d-0410-b094-
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havoc [Thu, 4 Mar 2004 07:06:00 +0000 (07:06 +0000)]
separate collision curve geometry from rendering, this means lower detail collision curves for more performance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3965
d7cf8633-e32d-0410-b094-
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havoc [Thu, 4 Mar 2004 06:20:20 +0000 (06:20 +0000)]
implemented r_subdivisions_ cvars to control q3bsp patches, adaptive LOD based on flatness, etc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3964
d7cf8633-e32d-0410-b094-
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havoc [Thu, 4 Mar 2004 02:11:03 +0000 (02:11 +0000)]
fix r_editlights_edit not accepting some commands
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3963
d7cf8633-e32d-0410-b094-
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havoc [Thu, 4 Mar 2004 01:27:46 +0000 (01:27 +0000)]
r_showtris is now a float cvar which controls intensity, rather than just a flag
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3962
d7cf8633-e32d-0410-b094-
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havoc [Wed, 3 Mar 2004 15:26:27 +0000 (15:26 +0000)]
made r_showtris transparent (quite faint actually), color coded different types of geometry, and now shows all tris (even hud), cleaned up a few qgl calls (GL_Clear added, etc) to make it more reliable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3961
d7cf8633-e32d-0410-b094-
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havoc [Wed, 3 Mar 2004 07:05:05 +0000 (07:05 +0000)]
fix Q3BSP submodels to have no GetPVS function (or assorted other functions which would fail)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3960
d7cf8633-e32d-0410-b094-
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havoc [Wed, 3 Mar 2004 06:50:56 +0000 (06:50 +0000)]
fixed bmodel realtime lighting/shadowing render crashes (and bogus shadows from them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3959
d7cf8633-e32d-0410-b094-
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havoc [Wed, 3 Mar 2004 06:00:42 +0000 (06:00 +0000)]
added r_showtris
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3958
d7cf8633-e32d-0410-b094-
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havoc [Wed, 3 Mar 2004 05:25:07 +0000 (05:25 +0000)]
realtime dlight shadows are now nearly the speed of compiled lights
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3957
d7cf8633-e32d-0410-b094-
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havoc [Tue, 2 Mar 2004 20:29:58 +0000 (20:29 +0000)]
temporarily disabled compiled rtlights (they'll make a comeback after dynamic rtlight optimizations are finished)
dynamic rtlight shadow volumes for bmodels are now generated from a single mesh for the entire model, in which only some ranges of triangles are marked, this finally cured the performance problems with dlight
s
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3956
d7cf8633-e32d-0410-b094-
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havoc [Tue, 2 Mar 2004 05:34:58 +0000 (05:34 +0000)]
fix rtlights cubemapname load/save
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3955
d7cf8633-e32d-0410-b094-
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havoc [Tue, 2 Mar 2004 02:27:59 +0000 (02:27 +0000)]
fix the inverted bumps on some surfaces (no longer uses CrossProduct to get the svector)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3953
d7cf8633-e32d-0410-b094-
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havoc [Tue, 2 Mar 2004 00:26:59 +0000 (00:26 +0000)]
forgot to init the effects variable in the light parser
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3949
d7cf8633-e32d-0410-b094-
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havoc [Tue, 2 Mar 2004 00:22:31 +0000 (00:22 +0000)]
dlights using light_lev now need the PFLAG_FULLDYNAMIC flag set to operate, otherwise they are ignored, this was necessary (lights that did not remove themselves were being treated as proper dlights), it is also now more tenebrae compatible (EF_FULLDYNAMIC translated to PFLAG_FULLDYNAMIC in GAME_TENEBRAE mode)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3947
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 18:56:32 +0000 (18:56 +0000)]
more cleanups of R_RenderScene (now r_view_ variables exist which are copied from the r_refdef fields each frame, these variables can easily be reconfigured for texture renders for mirrors or whatever)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3946
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 05:03:46 +0000 (05:03 +0000)]
remove unused variable i in V_ParseDamage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3945
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 05:01:36 +0000 (05:01 +0000)]
remove unused variable i in CL_ParseStartSoundPacket
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3944
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 04:59:51 +0000 (04:59 +0000)]
screenshots are now saved to screenshots/ and videos are now saved to video/, and both now use the name template dp%06d.tga or .jpg, GAME_FNIGGIUM uses fniggium%06d.tga or .jpg as per Sajt's request
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3943
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 04:29:38 +0000 (04:29 +0000)]
fixed cubemap upload scaling crash (was using power of 2 size for parsing input, should have used input size)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3942
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 04:20:33 +0000 (04:20 +0000)]
fixed viewblends which were broken the past few days
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3941
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 03:49:14 +0000 (03:49 +0000)]
upgraded network protocol to DP5, now sends precise entity angles (except for EF_LOWPRECISION entities), this increases normal entity data by 3 bytes (18 bytes for origin+angles, was 15 bytes in DP4, still 9 bytes for EF_LOWPRECISION origin+angles), upgraded a few other parts of protocol to precise angles and/or floats as well (client data updates now use float for punchvector and velocity
)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3940
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 01:58:02 +0000 (01:58 +0000)]
cleaned up rtlight handling, merging most code between world rtlights and dlights (which now could conceivably be compiled if static)
moved R_ShadowVolumeLighting to r_shadow.c
added RENDER_LIGHT flag to entity_render_t to make rtlighting optional per entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3939
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 01:54:54 +0000 (01:54 +0000)]
forgot to commit this as part of the SV_TouchAreaGrid fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3938
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 01:46:35 +0000 (01:46 +0000)]
fixed SV_TouchAreaGrid to not crash if SV_IncreaseEdicts is called during a touch function, by making a list of edicts to touch and then running through the list afterward
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3937
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 Mar 2004 01:29:43 +0000 (01:29 +0000)]
safety checked lightmap access in Mod_Q1BSP_RecursiveLightPoint as one map Sajt uses was crashing, it now rounds off coords to be inside the lightmap
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3936
d7cf8633-e32d-0410-b094-
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havoc [Sat, 28 Feb 2004 15:41:43 +0000 (15:41 +0000)]
default a few cvars accordingly for GAME_TENEBRAE mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3935
d7cf8633-e32d-0410-b094-
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havoc [Sat, 28 Feb 2004 15:18:21 +0000 (15:18 +0000)]
support angles on light entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3934
d7cf8633-e32d-0410-b094-
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havoc [Sat, 28 Feb 2004 15:15:55 +0000 (15:15 +0000)]
support skin and pflags in light entity loader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3933
d7cf8633-e32d-0410-b094-
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havoc [Thu, 26 Feb 2004 19:28:15 +0000 (19:28 +0000)]
PF_traceline/PF_tracebox can now use world as the edict
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3931
d7cf8633-e32d-0410-b094-
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havoc [Thu, 26 Feb 2004 19:25:38 +0000 (19:25 +0000)]
made the static light built message a dprint
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3930
d7cf8633-e32d-0410-b094-
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havoc [Thu, 26 Feb 2004 02:06:11 +0000 (02:06 +0000)]
TEU uses teu.rc, not quake.rc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3929
d7cf8633-e32d-0410-b094-
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havoc [Wed, 25 Feb 2004 18:42:31 +0000 (18:42 +0000)]
renamed brush model pvs stuff to be in brush struct instead of brushq1 and brushq3 structs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3926
d7cf8633-e32d-0410-b094-
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havoc [Wed, 25 Feb 2004 18:41:19 +0000 (18:41 +0000)]
MOVETYPE_BOUNCE change: an explosion above gibs will now cause them to bounce into the air, rather than skidding to a halt immediately like they were doing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3925
d7cf8633-e32d-0410-b094-
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havoc [Wed, 25 Feb 2004 12:42:41 +0000 (12:42 +0000)]
enable MOVE_ values on PF_tracebox (already enabled on PF_traceline)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3924
d7cf8633-e32d-0410-b094-
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havoc [Tue, 24 Feb 2004 17:10:27 +0000 (17:10 +0000)]
fixed black fullbrights on models in realtime mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3923
d7cf8633-e32d-0410-b094-
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havoc [Sun, 22 Feb 2004 18:56:51 +0000 (18:56 +0000)]
fixed GL_Scissor call in rtlight code (apparently I need to feed it a top to bottom rectangle... ? must be something weird in the transform math as GL uses bottom to top)
made q1bsp and q3bsp a little more alike (regarding pvs clusters), now q3bsp has all the same pvs cluster fields as q3bsp
added fake lightgrid and pvs data to q3bsp loading when map is unlit or unvised respectively, this should improve internal consistency
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3922
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havoc [Sun, 22 Feb 2004 17:09:13 +0000 (17:09 +0000)]
allow "rate" command to be executed on server when sent from client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3921
d7cf8633-e32d-0410-b094-
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havoc [Sun, 22 Feb 2004 06:48:42 +0000 (06:48 +0000)]
fixed a possible crash in R_DrawCoronas (it was using rd->origin where it should have used wl->origin)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3920
d7cf8633-e32d-0410-b094-
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havoc [Sat, 21 Feb 2004 21:05:21 +0000 (21:05 +0000)]
cleaned up R_RenderView setup code a bit, and shuffled SCR_CalcRefdef stuff to SCR_UpdateScreen
scissor is now on during all of R_RenderView (including rtlight portions), and GL_Scissor is used to set it instead of direct qglScissor calls, also GL_ScissorTest is used
r_farclip is now calculated without need for... just about anything, this allowed shuffling the setup code around a bit
various cleanups to allow multiple view renders per frame
added scr_zoomwindow cvars to do a (silly) zoomed view picture-in-picture overlay, it works but turned out useless in playtesting unless you want to stare at a shambler's chest... ugh
R_AnimateLight and R_BuildLightList merged to become R_UpdateLights
some setup code from R_RenderView became a new function R_UpdateWorld
GL_SetupView_ViewPort calls replaced by qglViewport calls, as it was a mostly useless wrapper
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3919
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havoc [Sat, 21 Feb 2004 14:19:26 +0000 (14:19 +0000)]
timedemo now also prints min/avg/max fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3918
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havoc [Sat, 21 Feb 2004 12:51:19 +0000 (12:51 +0000)]
added rate limiting to player setup menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3917
d7cf8633-e32d-0410-b094-
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havoc [Sat, 21 Feb 2004 11:58:08 +0000 (11:58 +0000)]
rate limited networking ("rate" command in client console, limited by sv_maxrate cvar on server), also cleaned up some of the MAX_DATAGRAM and similar defines (now only uses NET_MAXMESSAGE)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3916
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havoc [Sat, 21 Feb 2004 07:43:37 +0000 (07:43 +0000)]
cl_fakelocalping cvars now produce the specified ping time (rather than twice it) by lagging each way only 50% of the requested ping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3915
d7cf8633-e32d-0410-b094-
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havoc [Sat, 21 Feb 2004 07:39:41 +0000 (07:39 +0000)]
remove unused stripextension code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3914
d7cf8633-e32d-0410-b094-
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havoc [Sat, 21 Feb 2004 07:37:36 +0000 (07:37 +0000)]
moved light matrix generation out of the render code and into the light creation code (rtlight and dlight setup) to save time and simplify things
rtlights and dlights now have an orientation matrix (this allows cubemaps to be rotated)
rtlights can now have corona flares, and it is adjustable per light (also on dlights)
r_coronas cvar now controls corona intensity, and menu now has r_coronas slider instead of checkbox
dlights now have color[]/radius settings instead of just colored intensity, so the radius can be independently controlled again (this mainly improves realtime dlight behaviors)
dlights can now have cubemaps, light styles, optional shadows (rather than always on), and better color/radius settings (and all this is tenebrae compatible) using the light_lev, color, style, skin (cubemap number, only available if modelindex is 0), and pflags (1 is no shadow, 2 is draw corona which is ignored by darkplaces because it always draws a corona) fields in the quakec entities
now supports tenebrae dlight fields (light_lev, color, style, pflags), this means dlights can now have cubemaps (skin, only used if modelindex is 0), light style (style), color (color) and radius (light_lev) with more precision than glow_ fields, and pflags (flag 1 is no shadow, flag 2 is corona which is ignored because dlights always have a corona in darkplaces), also loads tenebrae mods
added TENEBRAE_GFX_DLIGHTS extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3913
d7cf8633-e32d-0410-b094-
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havoc [Fri, 20 Feb 2004 17:04:03 +0000 (17:04 +0000)]
fixed loading of replacement frame images (it was stripping the .spr extension, weird), and reduced spr internal image handling code a bit by using a second alpha palette
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3912
d7cf8633-e32d-0410-b094-
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havoc [Fri, 20 Feb 2004 16:31:03 +0000 (16:31 +0000)]
upgraded Image_CopyMux to be able to output constant byte values as well as indexed components
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3911
d7cf8633-e32d-0410-b094-
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havoc [Fri, 20 Feb 2004 16:15:40 +0000 (16:15 +0000)]
possible improvement to infinite perspective matrix generation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3910
d7cf8633-e32d-0410-b094-
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havoc [Fri, 20 Feb 2004 02:50:18 +0000 (02:50 +0000)]
remove the exec default.cfg call from the reset to defaults, I have no idea why it was there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3909
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havoc [Wed, 18 Feb 2004 14:46:06 +0000 (14:46 +0000)]
improved error message for missing cubemap images, no longer complains during cubemap loading, as long as one or more sides are found
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3907
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havoc [Wed, 18 Feb 2004 14:37:36 +0000 (14:37 +0000)]
now loads each cubemap only once, no matter how many lights use it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3906
d7cf8633-e32d-0410-b094-
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havoc [Wed, 18 Feb 2004 14:06:38 +0000 (14:06 +0000)]
cubemap filters for rtlights are now supported
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3905
d7cf8633-e32d-0410-b094-
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havoc [Wed, 18 Feb 2004 10:32:06 +0000 (10:32 +0000)]
added gl_lightmaps cvar (for looking at the raw lightmaps in the map without textures)
added r_shadow_realtime_world_lightmaps cvar (turn on/off lightmaps in r_shadow_realtime_world mode, also can be a fraction to control brightness)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3904
d7cf8633-e32d-0410-b094-
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havoc [Wed, 18 Feb 2004 10:29:30 +0000 (10:29 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3903
d7cf8633-e32d-0410-b094-
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havoc [Tue, 17 Feb 2004 02:13:34 +0000 (02:13 +0000)]
reduced size of viewblend triangle from 64000 units to 64 units, in hopes of curing precision problems on some graphics cards (NVIDIA and ATI both) causing a missing line on the blend
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3898
d7cf8633-e32d-0410-b094-
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black [Thu, 12 Feb 2004 16:50:06 +0000 (16:50 +0000)]
Forgot to add a couple of return statements to a switch block.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3895
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black [Wed, 11 Feb 2004 18:56:43 +0000 (18:56 +0000)]
Fixed: Removed not needed variable.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3894
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black [Wed, 11 Feb 2004 17:43:27 +0000 (17:43 +0000)]
Added some menu builtins and changed VM_registercvar (it takes one parameter more now).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3893
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molivier [Wed, 11 Feb 2004 07:25:20 +0000 (07:25 +0000)]
Added automatic unloading of unused sounds. The "silentlymissing" boolean is now part of a flags bit field in the "sfx_t" structure.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3892
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molivier [Wed, 11 Feb 2004 07:22:09 +0000 (07:22 +0000)]
Commented out some unused static functions in "ui.c" to get rid of GCC warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3891
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molivier [Wed, 11 Feb 2004 07:20:58 +0000 (07:20 +0000)]
Updated the MinGW note according to the new makefiles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3890
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molivier [Wed, 11 Feb 2004 07:20:15 +0000 (07:20 +0000)]
I forgot to add the new sound functions to "snd_null.c"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3889
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havoc [Tue, 10 Feb 2004 21:09:57 +0000 (21:09 +0000)]
change joystick key numbers to start at 768 instead of 1024 (this gives 512 keys, 256 mouse, 256 joystick)
enlarge various key arrays to hold 1024 keys
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3888
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havoc [Tue, 10 Feb 2004 20:54:54 +0000 (20:54 +0000)]
corrections and additions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3887
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havoc [Tue, 10 Feb 2004 20:54:20 +0000 (20:54 +0000)]
recalculate farclip immediately before rendering, instead of from the previous frame, cures some quick turn glitches
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3886
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black [Tue, 10 Feb 2004 16:03:44 +0000 (16:03 +0000)]
The mouse buttons now use the range 512 - 1023 and the joystick/aux stuff starts at 1024. I **hope** this won't be changed as I've just fixed the msys.qc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3885
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molivier [Tue, 10 Feb 2004 07:14:03 +0000 (07:14 +0000)]
Added a couple of function skeletons for the automatic unloading of unused sounds (coming very soon). Removed the empty functions S_BeginPrecaching, S_EndPrecaching and S_ClearPrecache. I broke the "silentlymissing" sound flag recently, it could be set even if the sound was successfully loaded (this flag doesn't seem to be used in any active part of the code, but until I sort this out it's better to have it right); anyhow it's fixed now. Switched "silentlymissing"'s type to "qboolean" in the process. Fixed an implicit conversion warning when calling Sys_Sleep in MSVC6.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3884
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molivier [Mon, 9 Feb 2004 09:26:45 +0000 (09:26 +0000)]
The test used in the FS_Read function to detect the end of a compressed file was incorrect, causing some big files to be truncated when unzipped. Many thanks to Fuh for poiting out this mistake to me
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3883
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havoc [Mon, 9 Feb 2004 07:08:45 +0000 (07:08 +0000)]
fix a particle trail bug with freshly spawned entities that leave a trail, I don't really understand how this bug happens (or why it doesn't happen all the time), but it is fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3882
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havoc [Mon, 9 Feb 2004 05:50:53 +0000 (05:50 +0000)]
changed shader parsing to use strcasecmp just incase some shader has a weird case on the surfaceparms
made some of the q3bsp warnings use dprintf because they're probably annoying users
switched to simpler tracebrush bsp recursion code (the old code crashed for me occasionally, but I've been unable to reproduce that problem again, so I guess it's fixed too, or something)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3881
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havoc [Mon, 9 Feb 2004 05:21:04 +0000 (05:21 +0000)]
fix video modes menu to not let you select the extra 0x0 mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3880
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havoc [Sun, 8 Feb 2004 19:02:24 +0000 (19:02 +0000)]
added Willis's dpmaster to list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3879
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havoc [Fri, 6 Feb 2004 21:36:30 +0000 (21:36 +0000)]
trying to make this binary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3878
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havoc [Fri, 6 Feb 2004 21:30:18 +0000 (21:30 +0000)]
DOS line endings, and now marked binary (I hope)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3877
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havoc [Fri, 6 Feb 2004 18:48:19 +0000 (18:48 +0000)]
updated readme
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3876
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havoc [Fri, 6 Feb 2004 18:45:46 +0000 (18:45 +0000)]
increased numverts/numtris/skinwidth/skinheight limits to 65536, and made r_fullbrights affect model skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3875
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havoc [Fri, 6 Feb 2004 05:24:44 +0000 (05:24 +0000)]
renamed r_shadow_shadows to r_shadow_dlightshadows and added r_shadow_worldshadows cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3874
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havoc [Fri, 6 Feb 2004 05:22:17 +0000 (05:22 +0000)]
fixed Mod_Q3BSP_BoxTouchingPVS to handle unvised maps properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3873
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havoc [Fri, 6 Feb 2004 05:20:02 +0000 (05:20 +0000)]
rewrote PF_tokenize to not use memory allocations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3872
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havoc [Fri, 6 Feb 2004 05:18:17 +0000 (05:18 +0000)]
increased size of ditherpattern texture to try to work around the odd 'not black' dither bug (succeeded? yes, but no closer to figuring out why it was misbehaving in the first place)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3871
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havoc [Fri, 6 Feb 2004 05:17:08 +0000 (05:17 +0000)]
gl_texturemode should not affect TEXF_FORCENEAREST and TEXF_FORCELINEAR textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3870
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warp [Fri, 6 Feb 2004 04:55:54 +0000 (04:55 +0000)]
This is your key system, this is your key system after being mostly replaced with Twilight's and then modified.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3869
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havoc [Tue, 3 Feb 2004 19:22:06 +0000 (19:22 +0000)]
optimized BoxTouchingPVS code to no longer be recursive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3868
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havoc [Tue, 3 Feb 2004 04:52:39 +0000 (04:52 +0000)]
support tga's with incomplete colormaps (less than 256 colors), I HOPE this is correct
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3867
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havoc [Tue, 3 Feb 2004 02:16:13 +0000 (02:16 +0000)]
added some names for certain characters: ` backquote, ~ tilde, ' apostrophe, " quote (note that ` and ~ are not bindable anyway, hardwired in the engine)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3866
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coderjoe [Mon, 2 Feb 2004 15:02:19 +0000 (15:02 +0000)]
don't need to send WM_SETICON... just set the icon in the window class and
windows will take care of it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3865
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