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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
Mirio [Tue, 17 Jan 2017 14:19:49 +0000 (15:19 +0100)]
Merge branch 'master' into kuniuthefrogg/boil
Mirio [Mon, 16 Jan 2017 20:45:03 +0000 (21:45 +0100)]
Compile Solarium again with fixed shader file
Mirio [Mon, 16 Jan 2017 20:42:59 +0000 (21:42 +0100)]
Fix #123
Mirio [Mon, 16 Jan 2017 18:45:54 +0000 (19:45 +0100)]
Compile please
Mirio [Mon, 16 Jan 2017 16:57:41 +0000 (17:57 +0100)]
Forgot the map file ...
Mirio [Mon, 16 Jan 2017 16:57:23 +0000 (17:57 +0100)]
Merge branch 'master' into kuniuthefrogg/boil
Mirio [Mon, 16 Jan 2017 16:51:43 +0000 (17:51 +0100)]
Change cdtrack to 2, so we make use of all tracks
Mirio [Mon, 16 Jan 2017 16:50:39 +0000 (17:50 +0100)]
Fix the remaining issues
Mirio [Mon, 16 Jan 2017 16:38:08 +0000 (17:38 +0100)]
Merge branch 'master' into kuniuthefrogg/boil
Mirio [Fri, 13 Jan 2017 15:23:42 +0000 (16:23 +0100)]
More polishing
Mirio [Thu, 12 Jan 2017 18:34:29 +0000 (19:34 +0100)]
Polish outside areas
Mirio [Sat, 31 Dec 2016 12:30:27 +0000 (13:30 +0100)]
You will compile dance in 2016 wont you
kuniuthefrogg [Sat, 31 Dec 2016 10:32:02 +0000 (11:32 +0100)]
bugfix
Mirio [Thu, 29 Dec 2016 17:55:01 +0000 (18:55 +0100)]
Compile maps please
kuniuthefrogg [Tue, 27 Dec 2016 19:18:19 +0000 (20:18 +0100)]
small texture fix
kuniuthefrogg [Tue, 27 Dec 2016 15:19:48 +0000 (16:19 +0100)]
fix spawnpoints, add more glorious artwork by Mirio, new bot waypoints
Mirio [Tue, 27 Dec 2016 13:33:41 +0000 (14:33 +0100)]
Update versioning
Mirio [Tue, 27 Dec 2016 13:27:37 +0000 (14:27 +0100)]
Update maps with new entity maps
Mirio [Tue, 27 Dec 2016 13:19:12 +0000 (13:19 +0000)]
Merge branch 'DefaultUser/entity_def' into 'master'
Update Radiant entity definitions
See merge request !57
Mario [Sun, 25 Dec 2016 11:20:30 +0000 (21:20 +1000)]
Remove slowdown field from dance, poll passed
Mirio [Sun, 27 Nov 2016 16:18:39 +0000 (17:18 +0100)]
Add nopicmip to shader file
Mirio [Sat, 26 Nov 2016 22:29:09 +0000 (23:29 +0100)]
Update texture, add new texture
kuniuthefrogg [Sat, 26 Nov 2016 22:19:42 +0000 (23:19 +0100)]
scale 0.9
kuniuthefrogg [Sat, 26 Nov 2016 16:34:04 +0000 (17:34 +0100)]
more details, first try to scale it down a bit
Mirio [Wed, 23 Nov 2016 15:48:29 +0000 (16:48 +0100)]
Fix shader file
Mirio [Wed, 23 Nov 2016 15:47:03 +0000 (16:47 +0100)]
Merge branch 'master' into kuniuthefrogg/boil
kuniuthefrogg [Wed, 23 Nov 2016 11:15:01 +0000 (12:15 +0100)]
use Mirios txtures, bugfix
Mirio [Tue, 22 Nov 2016 22:59:37 +0000 (23:59 +0100)]
Add textures + shader
kuniuthefrogg [Tue, 22 Nov 2016 17:52:51 +0000 (18:52 +0100)]
more clipping, more lights, item placement updates
Mirio [Fri, 18 Nov 2016 16:54:24 +0000 (17:54 +0100)]
Fix bot number of KH level
kuniuthefrogg [Thu, 17 Nov 2016 19:07:25 +0000 (20:07 +0100)]
new DM map
Mirio [Mon, 7 Nov 2016 16:04:32 +0000 (17:04 +0100)]
Fix generator message
Mirio [Mon, 7 Nov 2016 08:50:06 +0000 (09:50 +0100)]
Fix barrels
Mirio [Mon, 7 Nov 2016 07:24:25 +0000 (08:24 +0100)]
Fix #122
Freddy [Sat, 5 Nov 2016 23:03:34 +0000 (00:03 +0100)]
Rename item_health_large to item_health_big
Freddy [Fri, 4 Nov 2016 17:19:37 +0000 (18:19 +0100)]
Rename item_armor_large to item_armor_mega
also fix some descriptions for armor_mega and armor_big
Mirio [Wed, 26 Oct 2016 22:38:09 +0000 (00:38 +0200)]
Merge branch 'maddin/map-warfare-updates'
Mirio [Wed, 26 Oct 2016 22:37:10 +0000 (00:37 +0200)]
Merge branch 'master' into maddin/map-warfare-updates
Mirio [Wed, 26 Oct 2016 22:36:09 +0000 (22:36 +0000)]
Merge branch 'packer/vorix' into 'master'
some fixes (vorix)
- updated location names (some locations are named based on weapon names)
- fixed positioning of some barrels
- fixed textures in some lava spot
See merge request !53
Mirio [Wed, 26 Oct 2016 22:35:07 +0000 (00:35 +0200)]
Merge branch 'master' into packer/vorix
Mirio [Tue, 25 Oct 2016 22:47:25 +0000 (00:47 +0200)]
Remove gametypefilter and fix z-fight
Mirio [Tue, 25 Oct 2016 22:34:40 +0000 (00:34 +0200)]
Merge branch 'master' into packer/vorix
Mirio [Tue, 25 Oct 2016 22:29:23 +0000 (00:29 +0200)]
Merge branch 'master' into maddin/map-warfare-updates
Mirio [Thu, 20 Oct 2016 22:23:14 +0000 (22:23 +0000)]
Merge branch 'stormkeep-caulk-fix' into 'master'
stormkeep: fix visible caulk
Fixes visible caulk near 25 armor.
![xonotic20161017213807-00](/uploads/
c0e99ced0385f7b4bdc31864cbe19f7d /xonotic20161017213807-00.png)
See merge request !55
t0uYK8Ne [Tue, 18 Oct 2016 04:41:13 +0000 (21:41 -0700)]
stormkeep: fix visible caulk
Mario [Tue, 16 Aug 2016 01:11:58 +0000 (11:11 +1000)]
Merge remote-tracking branch 'origin/matthiaskrgr/implosion_tubefix'
Mario [Mon, 8 Aug 2016 12:19:32 +0000 (22:19 +1000)]
Use .wav instead of .ogg in warfare map file, should fix precache warnings
Matthias Krüger [Wed, 27 Jul 2016 14:36:25 +0000 (16:36 +0200)]
implosion: fix tubes not connected to brush (near map middle)
Mario [Wed, 13 Jul 2016 06:48:37 +0000 (16:48 +1000)]
Fix a minor texture issue on dance
Mario [Mon, 11 Jul 2016 14:29:06 +0000 (00:29 +1000)]
Remove non-team modes from dance (servers that wish to use this map in such modes can use their own mapinfo file), part of poll #227
Mario [Sat, 25 Jun 2016 21:30:19 +0000 (07:30 +1000)]
Fix Atelier speakers pointing to a non-existent sound file
Mario [Sun, 12 Jun 2016 08:15:25 +0000 (18:15 +1000)]
Correct spelling mistake in some commented out cvars
packer [Wed, 8 Jun 2016 18:32:19 +0000 (20:32 +0200)]
fix lava spot
Maddin [Thu, 2 Jun 2016 14:19:13 +0000 (16:19 +0200)]
fixed ceiling beneath MG, more clipping, some bot donotenter adjustments,
minor location entity fix
Mirio [Fri, 15 Apr 2016 19:18:41 +0000 (21:18 +0200)]
Fix texture alignment
Mirio [Wed, 6 Apr 2016 17:32:51 +0000 (17:32 +0000)]
Merge branch 'matthiaskrgr/afterslime_windowfix' into 'master'
afterslime: fix window when viewing from inside slime (area near mortar)
before:
front: (ok) ![xonotic20160325030620-00](/uploads/
f132cc6b12ea7a738cb001382dda53e6 /xonotic20160325030620-00.png)
back before ![xonotic20160325030639-00](/uploads/
a65a20f2aadb320ce6a913396f96bdd5 /xonotic20160325030639-00.png)
(you can see through the sides which are solid viewed from the front)
back fixed: ![xonotic20160325031231-00](/uploads/
e3d0d010d5043200eef35a9da2d76aff /xonotic20160325031231-00.png)
See merge request !51
Matthias Krüger [Fri, 25 Mar 2016 02:09:17 +0000 (03:09 +0100)]
afterslime: fix window when viewing from inside slime (area near mortar)
Mirio [Thu, 24 Mar 2016 14:52:51 +0000 (15:52 +0100)]
Revert stuff
Mirio [Wed, 23 Mar 2016 08:46:22 +0000 (09:46 +0100)]
Clips clips clip
packer [Sun, 21 Feb 2016 18:48:04 +0000 (19:48 +0100)]
Merge remote-tracking branch 'origin/master' into packer/vorix
packer [Sun, 21 Feb 2016 12:46:31 +0000 (13:46 +0100)]
fix boxes
Rudolf Polzer [Wed, 27 Jan 2016 18:54:37 +0000 (13:54 -0500)]
WTF, this texture had red and green channels swapped. Fixed.
Rudolf Polzer [Wed, 27 Jan 2016 18:33:27 +0000 (13:33 -0500)]
Fix some Y channels.
packer [Fri, 22 Jan 2016 12:01:09 +0000 (13:01 +0100)]
update location names
Mirio [Wed, 20 Jan 2016 09:10:25 +0000 (10:10 +0100)]
Fix missing texture
Rudolf Polzer [Fri, 15 Jan 2016 02:39:28 +0000 (03:39 +0100)]
Fix most of solarpanel.
Might still have inverted normals... need to check.
Rudolf Polzer [Thu, 14 Jan 2016 22:05:57 +0000 (23:05 +0100)]
Update shaderlist.
Rudolf Polzer [Thu, 14 Jan 2016 22:05:02 +0000 (23:05 +0100)]
Fix catharsis and crystals shader (make them conform to shader-audit conventions)
Rudolf Polzer [Thu, 14 Jan 2016 21:57:29 +0000 (22:57 +0100)]
Fix blendfunc auditing for texture blending shaders.
Rudolf Polzer [Thu, 14 Jan 2016 02:47:34 +0000 (03:47 +0100)]
minor fixes
Mirio [Mon, 11 Jan 2016 03:42:53 +0000 (04:42 +0100)]
Weapon clips, so projectiles do not disappear
Mirio [Mon, 11 Jan 2016 03:34:36 +0000 (04:34 +0100)]
Enlarge teleporter trigger so you won't get stuck anymore
Mirio [Fri, 1 Jan 2016 16:43:02 +0000 (17:43 +0100)]
Clip places which you should not reach, clip doorways. Texture some parts that were caulk before
Mirio [Thu, 31 Dec 2015 00:12:22 +0000 (01:12 +0100)]
Fix warpzone sound volumes
Mario [Wed, 30 Dec 2015 21:32:53 +0000 (07:32 +1000)]
Add a note to misc_gamemodel preferring use of misc_clientmodel
Mirio [Mon, 26 Oct 2015 02:30:28 +0000 (02:30 +0000)]
Merge branch 'maddin/textures-phillipk2x-fixes' into 'master'
Maddin/textures phillipk2x fixes
Fixes issue xonotic/xonotic-data.pk3dir#1574 and adds a missing editorimage.
See merge request !49
mschwan [Fri, 23 Oct 2015 15:04:40 +0000 (17:04 +0200)]
actual add the missing image...
mschwan [Fri, 23 Oct 2015 15:03:07 +0000 (17:03 +0200)]
added transparent and opaque variations for grate shaders, added missing shader image for rock-sand-dotproduct
Mirio [Thu, 1 Oct 2015 20:51:51 +0000 (22:51 +0200)]
Fix getting stuck at pipes
Mirio [Thu, 1 Oct 2015 20:25:30 +0000 (20:25 +0000)]
Merge branch 'maddin/map-warfare' into 'master'
Warfare - workaround for issue with buggy reflections, see #102 and
8e24d997
Workaround for issue with buggy reflections, see #102 and
8e24d997 . The brushes with the water shader just need to be a bit taller and have to be detail brushes.
See merge request !48
mschwan [Thu, 1 Oct 2015 18:34:20 +0000 (20:34 +0200)]
aligned light over the MG
mschwan [Thu, 1 Oct 2015 13:52:19 +0000 (15:52 +0200)]
enable reflections again
mschwan [Thu, 1 Oct 2015 13:26:45 +0000 (15:26 +0200)]
workaround for issue with buggy reflections, see #102 and
8e24d997
Mirio [Thu, 1 Oct 2015 10:30:44 +0000 (10:30 +0000)]
Merge branch 'maddin/textures-phillipk2x-cleanup' into 'master'
Maddin/textures phillipk2x cleanup
This cleans up the phillipk2x shaders and adds some features:
* Overall better formatting of the shader file.
* Shaders that have an alpha channel, like grates, now work properly.
* Decals are now decals and not opaque textures.
* The glow of all light and computer textures has been adjusted to show their respective colour instead of pure white.
See merge request !46
Mirio [Thu, 1 Oct 2015 10:06:37 +0000 (10:06 +0000)]
Merge branch 'maddin/textures-common' into 'master'
Maddin/textures common
This branch contains the following fixes and improvements:
* It adds the previously missing textures `common/botclip` and `common/noimpact`.
* All common-textures have been recreated with a uniform look and font (using Xolonium).
* Extremely reduced file sizes. Factor is about 5 in average.
* No compression ugliness visible anymore.
* 3 completely new base-shaders which will be useful for mappers blocking out their maps (so you can focus on the structure and do actual texturing later).
* Fixing typo in `common/antiportal` and `common/nodrawnonsolid`.
* Every texture now has a clear name matching the shader.
Here is a preview of the new textures:
![preview](https://gitlab.com/xonotic/xonotic-maps.pk3dir/uploads/
5ebe217097a0c01e65223c3161acc024 /preview.png)
See merge request !47
Mirio [Thu, 1 Oct 2015 09:21:41 +0000 (09:21 +0000)]
Merge branch 'maddin/map-warfare' into 'master'
Maddin/map warfare
This fixes the remaining issues of #102 and adds some minor visual improvements (outer and inner terrain parts mainly).
See merge request !45
Mirio [Thu, 1 Oct 2015 09:19:16 +0000 (11:19 +0200)]
Disable reflections
mschwan [Wed, 30 Sep 2015 13:56:36 +0000 (15:56 +0200)]
added missing empty lines, formatting
Mirio [Tue, 29 Sep 2015 08:02:41 +0000 (08:02 +0000)]
Merge branch 'matthiaskrgr/light_misc' into 'master'
Matthiaskrgr/light misc
drain: make underground areas a bit darker (was still brighter than post-srgb)
space-elevator: make make a bit darker (reduce skylight) as some players complained; fix sky shaderfile which I accidentally messed up (changed wrong number which moved sun-exit instead of changing sun brightness)
dance: try to increase contrast between dark and bright areas a bit ( @Mario complained)
See merge request !42
mschwan [Mon, 28 Sep 2015 11:27:43 +0000 (13:27 +0200)]
increased bouncescale
mschwan [Mon, 28 Sep 2015 11:14:02 +0000 (13:14 +0200)]
added polygonoffset and sort keys for proper decals
mschwan [Mon, 28 Sep 2015 09:27:31 +0000 (11:27 +0200)]
new compile options: less bounce but more intense bouncescale, should look realistic
mschwan [Mon, 28 Sep 2015 09:22:00 +0000 (11:22 +0200)]
readding info_autoscreenshot
mschwan [Mon, 28 Sep 2015 09:16:04 +0000 (11:16 +0200)]
minor shader adjustments
mschwan [Mon, 28 Sep 2015 09:03:43 +0000 (11:03 +0200)]
panels done, pipes done, trims done, walls done
mschwan [Mon, 28 Sep 2015 08:54:52 +0000 (10:54 +0200)]
lights done, natural done, natural shader are now improved for terrain(-brushwork), also added dotproduct shader for easy and good-looking blended terrain
mschwan [Mon, 28 Sep 2015 08:40:00 +0000 (10:40 +0200)]
floor done, grates know render correctly using their alphachannel
mschwan [Mon, 28 Sep 2015 08:25:18 +0000 (10:25 +0200)]
base done, ceiling done, computer done
mschwan [Wed, 23 Sep 2015 15:45:17 +0000 (17:45 +0200)]
kill this sneaky autoscreenshot entity with fire
mschwan [Wed, 23 Sep 2015 13:13:42 +0000 (15:13 +0200)]
cactus models shall not receive shadows