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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
Cloudwalk [Wed, 26 May 2021 04:32:37 +0000 (00:32 -0400)]
Merge branch 'master' into Mario/wrath-darkplaces_extra
Cloudwalk [Tue, 25 May 2021 23:21:59 +0000 (19:21 -0400)]
cvar, prvm_cmds: Remove redundant Cmd_Exists checks
Cloudwalk [Tue, 25 May 2021 23:16:07 +0000 (19:16 -0400)]
cvar: Rename aliasindex to aliases_size and only use it for size of the aliases array. Simplify iterating over cvar aliases.
Cloudwalk [Tue, 25 May 2021 21:19:58 +0000 (17:19 -0400)]
cvar: Remove unused ignore_callback variable
Cloudwalk [Tue, 25 May 2021 20:55:20 +0000 (16:55 -0400)]
Add/update license headers across various files
Cloudwalk [Tue, 25 May 2021 20:15:41 +0000 (16:15 -0400)]
curves.c and .h: Remove whitespace at the top of both files
Cloudwalk [Tue, 25 May 2021 20:15:04 +0000 (16:15 -0400)]
vpk: Include stdint.h only
Cloudwalk [Tue, 25 May 2021 20:13:41 +0000 (16:13 -0400)]
CREDITS: Add name
Cloudwalk [Tue, 25 May 2021 20:13:24 +0000 (16:13 -0400)]
Merge intoverflow.h into qdefs.h
Cloudwalk [Tue, 25 May 2021 03:21:50 +0000 (23:21 -0400)]
cmd: Add comments to better explain the overly complicated cbuf system, to aid later rewriting
Ashley 'LadyHavoc' Hale [Mon, 24 May 2021 01:26:10 +0000 (18:26 -0700)]
Add the Visual Studio .vs folder to gitignore.
cloudwalk [Sun, 16 May 2021 18:23:53 +0000 (18:23 +0000)]
Add CREDITS.md. To be continued... (contact information, who did what, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13142
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cloudwalk [Fri, 14 May 2021 16:24:24 +0000 (16:24 +0000)]
client: Add SV_Shutdown hook and remove all direct calls in non-server code. Lock the server mutex within SV_Shutdown itself. Call the hook directly from CL_Disconnect.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13141
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cloudwalk [Fri, 14 May 2021 16:23:59 +0000 (16:23 +0000)]
sv_main: Remove redundant client variable set from server code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13140
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cloudwalk [Fri, 14 May 2021 16:23:35 +0000 (16:23 +0000)]
cl_parse: Remove redundant disconnect print
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13139
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cloudwalk [Fri, 14 May 2021 16:23:09 +0000 (16:23 +0000)]
cl_parse: break on qw_svc_disconnect instead of return, consistent with regular svc_disconnect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13138
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cloudwalk [Fri, 14 May 2021 16:22:44 +0000 (16:22 +0000)]
cl_demo: Move demo playback functionality to a separate function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13137
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cloudwalk [Fri, 14 May 2021 16:22:19 +0000 (16:22 +0000)]
sv_save: Remove SV_CanSave hook and just call it directly. Move it to sv_save.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13136
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cloudwalk [Fri, 14 May 2021 16:22:11 +0000 (16:22 +0000)]
host: Clean it up. Give some functions new names and new homes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13135
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cloudwalk [Mon, 10 May 2021 02:47:42 +0000 (02:47 +0000)]
Update a few cl_* cvar descriptions
(cherry picked from commit
90ac504e2287c6750d931ea1d741cca178759667 )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13134
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havoc [Sun, 9 May 2021 20:21:47 +0000 (20:21 +0000)]
Fix a possible divide by zero in Mod_PSKMODEL_Load.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13133
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havoc [Sun, 9 May 2021 20:16:20 +0000 (20:16 +0000)]
Fix some warnings in MSVC++2019. Add SDL2-nuget package as a dependency of the MSVC++2019 project.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13132
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cloudwalk [Sun, 9 May 2021 04:45:06 +0000 (04:45 +0000)]
Optimize FS_FileExtension
(cherry picked from commit
f7c1ec5c94e7356ac7ab9061c3c1f6fac6010336 )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13131
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cloudwalk [Sun, 9 May 2021 04:45:05 +0000 (04:45 +0000)]
Revert "gl_draw, model_shared: Refactor vertex adding. Add faster codepath that skips hash function for drawing lines. Modest improvement in netgraph performance."
This reverts commit
5ad6c0e8577478422c10d7ae79fb61b88ac5ae85 .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13130
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cloudwalk [Tue, 20 Apr 2021 18:39:54 +0000 (18:39 +0000)]
cmd: Merge cmd_client and cmd_server into cmd_local. Third time's a charm.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13129
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cloudwalk [Tue, 20 Apr 2021 13:24:11 +0000 (13:24 +0000)]
menu: Partially implement MQC built-in #352 (registercommand). Not enabled yet due to design considerations.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13128
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cloudwalk [Tue, 20 Apr 2021 13:24:10 +0000 (13:24 +0000)]
prvm: Deduplicate console command handler
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13127
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cloudwalk [Tue, 20 Apr 2021 13:24:09 +0000 (13:24 +0000)]
cmd: Use per-interpreter hooks to handle commands, to replace an ugly hack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13126
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cloudwalk [Sat, 17 Apr 2021 17:12:48 +0000 (17:12 +0000)]
sys: Don't bother doing Host_Shutdown on Sys_Error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13125
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cloudwalk [Tue, 13 Apr 2021 16:31:44 +0000 (16:31 +0000)]
cl_main: Slight refactor
Authored by bones_was_here and Cloudwalk
https://gitlab.com/xonotic/darkplaces/-/merge_requests/116
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13124
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cloudwalk [Tue, 13 Apr 2021 16:31:41 +0000 (16:31 +0000)]
com_list: Move all functions to the header and inline them. Include where needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13123
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cloudwalk [Tue, 13 Apr 2021 16:31:41 +0000 (16:31 +0000)]
host: Move Host_GetConsoleCommands and rename it for consistency. Add comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13122
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cloudwalk [Tue, 13 Apr 2021 16:31:40 +0000 (16:31 +0000)]
curl: Rename Curl_Run to Curl_Frame. Fix typo in comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13121
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cloudwalk [Tue, 13 Apr 2021 16:31:40 +0000 (16:31 +0000)]
host, netconn: Use cvar callbacks on (cl_)port to reduce branching in main loop
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13120
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cloudwalk [Tue, 13 Apr 2021 16:31:39 +0000 (16:31 +0000)]
host: Refactor Host_Frame; simplify control flow.
Authored by bones_was_here and Cloudwalk
https://gitlab.com/xonotic/darkplaces/-/merge_requests/116
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13119
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divverent [Mon, 12 Apr 2021 13:00:54 +0000 (13:00 +0000)]
Fix a use of FALSE in some JPEG code.
Should fix build for OS X.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13118
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cloudwalk [Sun, 11 Apr 2021 19:23:23 +0000 (19:23 +0000)]
image: Sanitize paths on *all* images rather than images loaded from Q3 shaders
Implemented FS_SanitizePath. Perhaps expand on this? Not really a clean
way to do it that I can think of, but I can't see the harm in doing this
for all filepaths.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13117
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cloudwalk [Sun, 11 Apr 2021 16:46:15 +0000 (16:46 +0000)]
host: Make delta non-static in Host_Sleep
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13116
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cloudwalk [Sun, 11 Apr 2021 16:46:15 +0000 (16:46 +0000)]
cl_parse: Implement 7th mode for cl_nettimesyncboundmode; jitter compensated dynamic adjustment rate
This mode aims to prevent network jitter or other disturbances from
significantly affecting the client's timekeeping,
by correcting gradually (max 10% of mean error per tic).
The rolling harmonic mean gives large time error outliers low significance.
Correction rate is dynamic, determined by mean error size.
Time is correct within a few tics of connect/map start despite no hard bounding.
The adjustment approach is from mode 5 and can achieve
microsecond accuracy if client frametime is a multiple of server frametime.
Prevents 0ms move frame times with uncapped fps.
Smoothest mode esp for vsynced clients on servers with aggressive inputtimeout.
Authored by bones_was_here
https://gitlab.com/xonotic/darkplaces/-/merge_requests/112
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13115
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cloudwalk [Sun, 11 Apr 2021 16:46:14 +0000 (16:46 +0000)]
cl_input: Don't floor cl.cmd.frametime to the nearest millisecond in CL_SendMove
Removes the requirement of integer millisecond client and server frame times (eg 125fps) to get the smoothest asynchronous movement.
Authored by bones_was_here
https://gitlab.com/xonotic/darkplaces/-/merge_requests/112
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13114
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cloudwalk [Sun, 11 Apr 2021 16:46:13 +0000 (16:46 +0000)]
client: Improve input packet timing (netfps)
Increase min netfps to 10 (matches min ticrate).
Skip packettime calculations for 0ms packets.
Cap netfps when ticrate stat is available:
soft limit 2x, hard limit < 4x server frame rate.
Set packettime to (largest multiple of realframetime) <= packettime.
Prevents packet rates lower than cl_netfps or server frame rate,
eg: cl_netfps 60 and cl_maxfps 250 would otherwise send only 50 netfps.
Allow for float error when deciding if it's time to send yet.
Accumulate realframetime instead of storing host.realtime.
Fixes low packet rates in some configurations,
eg: with cl_maxfps 125 and cl_netfps 125 it would not send every frame,
as host.realtime - lastpackettime was often well below (or above) 8ms.
Authored by bones_was_here
https://gitlab.com/xonotic/darkplaces/-/merge_requests/112
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13113
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cloudwalk [Sun, 11 Apr 2021 16:46:13 +0000 (16:46 +0000)]
cl_parse: Clarify a few cvar descriptions
Authored by bones_was_here
https://gitlab.com/xonotic/darkplaces/-/merge_requests/112
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13112
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cloudwalk [Sun, 11 Apr 2021 16:46:12 +0000 (16:46 +0000)]
cl_parse: Further optimize CL_NetworkTimeReceived
Authored by bones_was_here
https://gitlab.com/xonotic/darkplaces/-/merge_requests/112
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13111
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cloudwalk [Sun, 11 Apr 2021 16:46:12 +0000 (16:46 +0000)]
cl_parse: Refactor cl_nettimesyncboundmode check into a switch block
Authored by bones_was_here
https://gitlab.com/xonotic/darkplaces/-/merge_requests/112
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13110
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cloudwalk [Sun, 11 Apr 2021 16:46:11 +0000 (16:46 +0000)]
sv_main: Let the other players know if a connected player has timed out
Authored by bones_was_here
https://gitlab.com/xonotic/darkplaces/-/merge_requests/114
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13109
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cloudwalk [Sun, 11 Apr 2021 15:18:38 +0000 (15:18 +0000)]
render: Refactor R_CullBox to simplify it.
Use bitwise comparisons instead of the previous switch. Skip the
nearclip plane on the view frustum.
From divVerent. Cleaned up further by Cloudwalk.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13108
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cloudwalk [Tue, 30 Mar 2021 16:19:13 +0000 (16:19 +0000)]
sv_user: Check if frametime is positive
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13107
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cloudwalk [Tue, 30 Mar 2021 16:11:38 +0000 (16:11 +0000)]
sv_user: Don't bound moveframetime to a multiple of frametime when frametime is zero
Fixes https://gitlab.com/xonotic/darkplaces/-/issues/347
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13106
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cloudwalk [Mon, 29 Mar 2021 21:17:42 +0000 (21:17 +0000)]
cl_screen: Finish frames even if we're minimized, if recording video
From malice
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13105
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cloudwalk [Mon, 29 Mar 2021 20:55:14 +0000 (20:55 +0000)]
protocol: Make receivetime a float since it's derived from sv.time casted to float anyway
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13104
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cloudwalk [Mon, 29 Mar 2021 20:55:13 +0000 (20:55 +0000)]
sv_user: Use sv.time directly, to limit reported time to current time
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13103
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cloudwalk [Mon, 29 Mar 2021 20:55:13 +0000 (20:55 +0000)]
Revert "Tell clients to reconnect before loading the next map. Should fix lag/stutter"
This reverts commit
b30c46fb9423afb892b639de58ade85d5dbed03e .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13102
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cloudwalk [Mon, 29 Mar 2021 20:55:12 +0000 (20:55 +0000)]
server: Remove unused/broken ping smoothing feature
Removes unused ping smoothing feature (didn't actually compile so safe
to say nobody is using it). It could cause problems for QC mods that use
ping for antilag purposes, and QC can easily average pings if desired.
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13101
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cloudwalk [Mon, 29 Mar 2021 20:55:12 +0000 (20:55 +0000)]
sv_user: Don't detect heavy movement loss right after a map change
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13100
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cloudwalk [Mon, 29 Mar 2021 20:55:11 +0000 (20:55 +0000)]
server: Limit moveframetime to a multiple of sv.frametime
Matches clmovement_inputtimeout decrementing behaviour and prevents player speed bugs with certain ticrate/inputtimeout/netfps combos.
Also use maximum of 0.1 for the timeout, not just the moveframetime limit.
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13099
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cloudwalk [Mon, 29 Mar 2021 20:55:11 +0000 (20:55 +0000)]
sv_user: Remove redundant return/unreachable code
moveframetime is already checked a few lines above and already returns
if it's less than 0.0005, making the redundant return unreachable.
From bones_was_here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13098
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cloudwalk [Tue, 9 Mar 2021 00:12:25 +0000 (00:12 +0000)]
cmd: Dynamically allocate the command interpreters
Will help with threading and other stuff later.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13097
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cloudwalk [Sat, 6 Mar 2021 12:03:22 +0000 (12:03 +0000)]
sys: Simplify Sys_LoadLibrary. Implement Sys_LoadDependency and move bloat to it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13096
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cloudwalk [Sat, 6 Mar 2021 12:03:21 +0000 (12:03 +0000)]
sys: Rename Sys_UnloadLibrary to Sys_FreeLibrary for consistency
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13095
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cloudwalk [Thu, 4 Feb 2021 14:16:52 +0000 (14:16 +0000)]
cl_particles: Fix rain splash particles falling through map by adding very slight bounce. A pbounce value of 0 disabled collisions. Minor framerate impact.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13094
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cloudwalk [Thu, 4 Feb 2021 13:48:10 +0000 (13:48 +0000)]
sys_win: Remove pointless cls.state sets since we're calling Sys_Error immediately after
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13093
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cloudwalk [Sun, 24 Jan 2021 02:23:33 +0000 (02:23 +0000)]
keys: Fix intermittent buffer overflow when pasting text. From malice
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13092
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cloudwalk [Wed, 6 Jan 2021 17:57:00 +0000 (17:57 +0000)]
model_shared: Avoid Mod_MakeSortedSurfaces if dedicated. Fixes crash.
R_FrameData_Alloc isn't available in dedicated builds and sorting
surfaces is not really necessary without a renderer.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13091
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cloudwalk [Wed, 6 Jan 2021 17:56:59 +0000 (17:56 +0000)]
model_shared: Clarify comments
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13090
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cloudwalk [Wed, 6 Jan 2021 17:56:59 +0000 (17:56 +0000)]
model_brush: Rename some Q1BSP functions that are actually generic BSP functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13089
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cloudwalk [Fri, 1 Jan 2021 15:09:24 +0000 (15:09 +0000)]
model_brush: More work on VBSP. Still crashes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13088
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cloudwalk [Fri, 1 Jan 2021 07:53:23 +0000 (07:53 +0000)]
model_brush: Very early implementation of VBSP loader. It crashes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13087
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cloudwalk [Thu, 31 Dec 2020 19:31:37 +0000 (19:31 +0000)]
console: Readd code accidentally removed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13086
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cloudwalk [Thu, 31 Dec 2020 19:31:36 +0000 (19:31 +0000)]
model_vbsp: Move magic header define to its appropriate place
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13085
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cloudwalk [Thu, 31 Dec 2020 19:31:35 +0000 (19:31 +0000)]
model_shared: Fix gcc warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13084
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cloudwalk [Thu, 31 Dec 2020 19:31:35 +0000 (19:31 +0000)]
Add missing include guards. Formatting improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13083
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cloudwalk [Thu, 31 Dec 2020 19:06:38 +0000 (19:06 +0000)]
fs: Create header for Source engine VPK format
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13082
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cloudwalk [Thu, 31 Dec 2020 19:06:37 +0000 (19:06 +0000)]
model: Create header for Half-Life MDL format
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13081
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cloudwalk [Thu, 31 Dec 2020 19:06:37 +0000 (19:06 +0000)]
model: Recognize Valve BSP format. Add file format headers.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13080
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havoc [Tue, 29 Dec 2020 05:04:43 +0000 (05:04 +0000)]
Fix crash in q3bsp loading on submodels where it was adding the submodelsurfaces_start and shouldn't (reported by Cloudwalk - thanks).
Fix missing submodels in q3bsp loading where it was allocating a separate modelsurfaces_sorted for each submodel which was probably coming out uninitialized.
Simplified Mod_MakeSortedSurfaces a little by sorting each submodel separately - no need to worry about sorting by submodel this way, they're going to stay in the same ranges.
Refactored away the many duplicates of the mod->DrawSky and mod->DrawAddWaterPlanes setting code into Mod_SetDrawSkyAndWater function which is called after loader (and in submodel creation), this also means it checks for NULL texture pointer consistently whereas that varied a bit in the past by loader.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13079
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Cloudwalk [Wed, 23 Dec 2020 18:36:11 +0000 (13:36 -0500)]
Merge branch 'master' into Mario/wrath-darkplaces_extra
cloudwalk [Wed, 23 Dec 2020 18:27:48 +0000 (18:27 +0000)]
com_game: Add GAME_BATTLEMETAL
https://store.steampowered.com/app/
1447830 /battleMETAL/
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13078
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cloudwalk [Mon, 21 Dec 2020 16:36:54 +0000 (16:36 +0000)]
shader_glsl: Don't use the r_colorfringe codepath if not enabled (terencehill)
Fixes scr_screenshot_alpha
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13077
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cloudwalk [Mon, 21 Dec 2020 16:36:53 +0000 (16:36 +0000)]
sv_ccmds: Comment fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13076
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cloudwalk [Sun, 20 Dec 2020 18:55:24 +0000 (18:55 +0000)]
model_shared: Fix compile warning and error with gcc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13075
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cloudwalk [Sun, 20 Dec 2020 18:55:23 +0000 (18:55 +0000)]
cvar: Check if cvar is NULL before adding callback. Implement Cvar_Callback to fire off a callback at any time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13074
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cloudwalk [Sun, 20 Dec 2020 18:55:22 +0000 (18:55 +0000)]
model_brush: Remove commented out code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13073
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havoc [Sat, 19 Dec 2020 10:19:47 +0000 (10:19 +0000)]
Replaced some model fields and changed their purpose slightly to simplify a lot of code:
model->firstmodelsurface : model->submodelsurfaces_start
model->nummodelsurfaces : replaced with model->submodelsurfaces_end
model->sortedmodelsurfaces : replaced with model->modelsurfaces_sorted (which starts at surface 0, not firstmodelsurface).
Changed the implementation of MakeSortedSurfaces so that it now sorts by effect, texture, lightmap, previously it didn't care about lightmap or effect.
No behavior changes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13072
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havoc [Sat, 19 Dec 2020 10:15:44 +0000 (10:15 +0000)]
Fix a few warnings in VS2019.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13071
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Cloudwalk [Fri, 18 Dec 2020 00:18:31 +0000 (19:18 -0500)]
Merge branch 'master' into Mario/wrath-darkplaces_extra
cloudwalk [Fri, 18 Dec 2020 00:10:04 +0000 (00:10 +0000)]
cl_input: Implement CheckJump function. Rename ambiguous variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13070
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cloudwalk [Wed, 16 Dec 2020 19:39:46 +0000 (19:39 +0000)]
Revert "shader_glsl: Don't apply the fringe effect if it's disabled, it fixes scr_screenshot_alpha and who knows what else (terencehill)"
This reverts commit
a43f3de5a66db2b6c75248fe85f5ae1573ad0ee1 .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13069
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cloudwalk [Wed, 16 Dec 2020 19:20:00 +0000 (19:20 +0000)]
shader_glsl: Don't apply the fringe effect if it's disabled, it fixes scr_screenshot_alpha and who knows what else (terencehill)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13068
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cloudwalk [Wed, 16 Dec 2020 19:19:59 +0000 (19:19 +0000)]
cl_input: Simplify wishspeed calculation to use VectorNormalizeLength instead of duplicating its functionality
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13067
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cloudwalk [Wed, 16 Dec 2020 19:19:59 +0000 (19:19 +0000)]
mathlib: Simplify VectorNormalizeLength to use existing math macros
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13066
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cloudwalk [Wed, 16 Dec 2020 19:19:58 +0000 (19:19 +0000)]
sys: Remove unnecessary curly braces from a commented out if statement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13065
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cloudwalk [Wed, 16 Dec 2020 19:19:57 +0000 (19:19 +0000)]
gl: Fix r_lockpvs behaving like r_lockvisibility. Minor refactoring
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13064
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cloudwalk [Thu, 3 Dec 2020 19:52:54 +0000 (19:52 +0000)]
gl_rmain: Fix skybox fog disappearing with certain explosion effects
Explicitly pass a "ui" qbool to the shader setup, where notrippy
resulted in fog being cancelled out under specific circumstances I
frankly barely understand.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13063
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cloudwalk [Mon, 30 Nov 2020 18:37:25 +0000 (18:37 +0000)]
clvm_cmds, sv_main: Whitespace and cvar description fix
From terencehill
https://gitlab.com/xonotic/darkplaces/-/merge_requests/107
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13062
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cloudwalk [Mon, 30 Nov 2020 18:11:12 +0000 (18:11 +0000)]
gl_textures: Remove redundant check. glt->bufferpixels being non-NULL already shortcircuits this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13061
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cloudwalk [Mon, 30 Nov 2020 18:11:11 +0000 (18:11 +0000)]
gl_rmain: Comments and style fix (no pun intended...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13060
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cloudwalk [Mon, 30 Nov 2020 18:11:10 +0000 (18:11 +0000)]
cl_demo: Fix demo loop playback bugs. Should behave like Quake again.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13059
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cloudwalk [Mon, 30 Nov 2020 18:11:09 +0000 (18:11 +0000)]
cl_parse: Only print if server actually disconnected
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13058
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cloudwalk [Mon, 30 Nov 2020 18:11:09 +0000 (18:11 +0000)]
gl_textures: Fix warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13057
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havoc [Mon, 30 Nov 2020 06:40:43 +0000 (06:40 +0000)]
Refactored lightmap update handling and added cvars to replace gl_nopartialtextureupdates cvar with finer-grained control:
* r_q1bsp_lightmap_updates_enabled (default 1 - shouldn't turn this off)
* r_q1bsp_lightmap_updates_combine (default 2 - upload full lightmap texture)
* r_q1bsp_lightmap_updates_hidden_surfaces (default 0 - if turned on it may improve fps when the view is moving/turning by only uploading lightmaps on certain frames)
Previously there was a bug that made hidden surfaces get lightmap updates, which was never intended, but a cvar was added to allow the behavior to be toggled in case it has some use.
Overall this change performs better on AMD drivers for Windows, and is expected to perform a lot better on all Mesa drivers for Linux as they have even worse performance with partial texture update locking, it may reduce performance on NVIDIA drivers for Windows as they have always had good handling of thousands of small partial texture updates.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13056
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