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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Wed, 25 Jul 2012 08:11:54 +0000 (10:11 +0200)]
player color selector adjustments as suggested by Morphed (http://rm.sudo.rm-f.org/img/uploaded/
19393fb26967e8171a77adc6e65f4b76 .jpg)
Rudolf Polzer [Wed, 25 Jul 2012 07:58:28 +0000 (09:58 +0200)]
fix description of forcecolor
Rudolf Polzer [Wed, 25 Jul 2012 07:55:53 +0000 (09:55 +0200)]
typo fix
Rudolf Polzer [Wed, 25 Jul 2012 07:51:04 +0000 (09:51 +0200)]
Merge remote-tracking branch 'origin/master' into divVerent/force_colors_teamplay
Jakob MG [Tue, 24 Jul 2012 16:03:15 +0000 (18:03 +0200)]
New lock mode for raptor, rebalance
Jakob MG [Tue, 24 Jul 2012 14:56:18 +0000 (16:56 +0200)]
g_vehicle_name 1/0 do dis/en-anble specific vehicles. More work towards multislot vehicles. More work on ONS support
Rudolf Polzer [Tue, 24 Jul 2012 08:42:02 +0000 (10:42 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 24 Jul 2012 08:41:23 +0000 (10:41 +0200)]
fix game completion ratio when there is no fraglimit
Rudolf Polzer [Sat, 21 Jul 2012 19:11:50 +0000 (21:11 +0200)]
Merge remote-tracking branch 'origin/master' into divVerent/force_colors_teamplay
Samual Lenks [Sat, 21 Jul 2012 05:44:03 +0000 (01:44 -0400)]
Don't heal dead players
Rudolf Polzer [Fri, 13 Jul 2012 15:34:08 +0000 (17:34 +0200)]
compile fix
Rudolf Polzer [Fri, 13 Jul 2012 15:31:06 +0000 (17:31 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 13 Jul 2012 15:30:32 +0000 (17:30 +0200)]
also add DistributeEvenly_GetRandomized for randomized rounding
Jakob MG [Tue, 10 Jul 2012 10:17:37 +0000 (12:17 +0200)]
stfu fteqcc
Jakob MG [Tue, 10 Jul 2012 09:41:04 +0000 (11:41 +0200)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Tue, 10 Jul 2012 09:39:22 +0000 (11:39 +0200)]
remove nexuiz logo from raptor texture, remove raptor _pants.
Jakob MG [Tue, 10 Jul 2012 08:19:48 +0000 (10:19 +0200)]
Some preparations to enable bot's to use vehicles
Rudolf Polzer [Fri, 6 Jul 2012 10:52:34 +0000 (12:52 +0200)]
wrong, 0.34 is best. If scores are TOTALLY imbalanced, this will try to make the losing team twice as big.
Rudolf Polzer [Fri, 6 Jul 2012 10:50:36 +0000 (12:50 +0200)]
scorefactor 0.5 is too much; default to 0.25; also, never cause teams to become empty by auto team switching
Rudolf Polzer [Fri, 6 Jul 2012 10:26:45 +0000 (12:26 +0200)]
my code broke forced team balance, and that code was very bad and annoying anyway, so let's kill it
Rudolf Polzer [Fri, 6 Jul 2012 10:23:01 +0000 (12:23 +0200)]
some nasty code to hinder winner team joining ;)
Rudolf Polzer [Fri, 6 Jul 2012 09:55:44 +0000 (11:55 +0200)]
simplify :)
Rudolf Polzer [Fri, 6 Jul 2012 09:50:38 +0000 (11:50 +0200)]
simplify g_balance_teams_prevent_imbalance (now it only allows changing to the "auto" team)
Rudolf Polzer [Fri, 6 Jul 2012 09:43:14 +0000 (11:43 +0200)]
track how far completed the game is (var: game_completion_ratio)
Jakob MG [Thu, 5 Jul 2012 18:26:37 +0000 (20:26 +0200)]
Fix simple items shader
Jakob MG [Tue, 26 Jun 2012 21:49:44 +0000 (23:49 +0200)]
Make spectating vehicle work, a little (chase is now ok, still no good for first person)
Jakob MG [Sun, 24 Jun 2012 13:04:34 +0000 (15:04 +0200)]
spider balance, make artillery rockets have some spread
Jakob MG [Sun, 24 Jun 2012 12:51:13 +0000 (14:51 +0200)]
Racer balance
Jakob MG [Sun, 24 Jun 2012 12:38:12 +0000 (14:38 +0200)]
Moar raptor balanceing
Jakob MG [Sun, 24 Jun 2012 12:21:15 +0000 (14:21 +0200)]
Vehicle shiled regeneration decay with low health
Jakob MG [Sun, 24 Jun 2012 12:01:56 +0000 (14:01 +0200)]
Raptor gets missile proxy alarm. Generic missile flags. reduce raptor speed, health & shiled a tad
Jakob MG [Sat, 23 Jun 2012 19:07:31 +0000 (21:07 +0200)]
Raptor gets flares
Jakob MG [Sat, 23 Jun 2012 16:19:26 +0000 (18:19 +0200)]
Vehicle impulse system. Spiderbot now have 3 diffrent diffrent firemodes for ist MLRS
Jakob MG [Sun, 17 Jun 2012 16:42:47 +0000 (18:42 +0200)]
Fix walker turret. Mute some spam (unrefs. again.)
Jakob MG [Sun, 17 Jun 2012 11:26:07 +0000 (13:26 +0200)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Sun, 17 Jun 2012 11:25:22 +0000 (13:25 +0200)]
Fix bones on bumblebee model. Update vehicle balance. Give spider ballistic bullets. Add cvar for raptor takeoff speed. Add defines for bumblebee deaths & weapons
Rudolf Polzer [Fri, 15 Jun 2012 08:03:11 +0000 (10:03 +0200)]
fix detail texture shader hack, apparently requires a new cvar now
Rudolf Polzer [Thu, 14 Jun 2012 09:00:41 +0000 (11:00 +0200)]
never return TRUE directly, always break, should fix "unreachable code" warning
Rudolf Polzer [Thu, 14 Jun 2012 08:46:13 +0000 (10:46 +0200)]
make the malformed restriction "3;
0123456789 " count as "3 args, first is digits, other two are unrestricted"
Rudolf Polzer [Thu, 14 Jun 2012 08:31:29 +0000 (10:31 +0200)]
some more fixes
Rudolf Polzer [Thu, 14 Jun 2012 08:05:40 +0000 (10:05 +0200)]
implement vote command restrictions
Rudolf Polzer [Wed, 13 Jun 2012 10:40:59 +0000 (12:40 +0200)]
get rid of gotomap/chmap aliasing; rather do that via config (cleaner)
Rudolf Polzer [Wed, 13 Jun 2012 10:20:37 +0000 (12:20 +0200)]
add the cvars for later vote command restrictions
Jakob MG [Mon, 11 Jun 2012 12:11:13 +0000 (14:11 +0200)]
Kill credits to whoever made a vehicle blow up and killing someone else
Jakob MG [Mon, 11 Jun 2012 11:22:30 +0000 (13:22 +0200)]
Damage factors for nex, rifle, uzi & minstanex versus vehicles
Jakob MG [Mon, 11 Jun 2012 11:05:00 +0000 (13:05 +0200)]
Fix small bug in antial, possibly fixing vehicles teleporting
Jakob MG [Mon, 11 Jun 2012 10:44:42 +0000 (12:44 +0200)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Mon, 11 Jun 2012 10:44:21 +0000 (12:44 +0200)]
More robustly prevent http://dev.xonotic.org/issues/1237
Rudolf Polzer [Mon, 11 Jun 2012 10:16:49 +0000 (12:16 +0200)]
change placeholder weapon name to "AOL CD Thrower"
Jakob MG [Sun, 10 Jun 2012 18:55:56 +0000 (20:55 +0200)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Sun, 10 Jun 2012 18:55:38 +0000 (20:55 +0200)]
Work arround http://dev.xonotic.org/issues/1237 The real issue still exsists, but sould no longer crash the client.
Rudolf Polzer [Sun, 10 Jun 2012 17:14:12 +0000 (19:14 +0200)]
forcemodels: don't force server's idea if isdemo()
Rudolf Polzer [Sun, 10 Jun 2012 16:44:36 +0000 (18:44 +0200)]
sync dpdefs with DP
Rudolf Polzer [Sun, 10 Jun 2012 16:42:46 +0000 (18:42 +0200)]
clarify cvar_set() vs autocvars
Rudolf Polzer [Sun, 10 Jun 2012 16:32:36 +0000 (18:32 +0200)]
fix invalid use of autocvar (shouldn't change behaviour)
Rudolf Polzer [Wed, 6 Jun 2012 13:00:18 +0000 (15:00 +0200)]
document the expected response format of xonstat (currently not used yet)
Jakob MG [Fri, 1 Jun 2012 20:14:13 +0000 (22:14 +0200)]
cl_staywep_ -> cl_weapon_stay_
Jakob MG [Fri, 1 Jun 2012 20:10:43 +0000 (22:10 +0200)]
Merge remote-tracking branch 'origin/master' into tzork/csqc-items
Rudolf Polzer [Thu, 31 May 2012 10:43:45 +0000 (12:43 +0200)]
fix stupid typos :P
Rudolf Polzer [Tue, 29 May 2012 08:12:33 +0000 (10:12 +0200)]
a bit simpler
Rudolf Polzer [Tue, 29 May 2012 08:11:14 +0000 (10:11 +0200)]
simpler proof for correctness of Fire_AddDamage
Rudolf Polzer [Sun, 27 May 2012 17:37:27 +0000 (19:37 +0200)]
fix typo in comment (yes, really)
Rudolf Polzer [Sun, 27 May 2012 17:22:52 +0000 (19:22 +0200)]
explain :P
Rudolf Polzer [Sun, 27 May 2012 17:08:34 +0000 (19:08 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sun, 27 May 2012 16:41:45 +0000 (18:41 +0200)]
equivalent rewrite of fireball code
Rudolf Polzer [Thu, 24 May 2012 11:00:51 +0000 (13:00 +0200)]
autocvar_cl_forcemyplayermodel now also really affects team mates
Rudolf Polzer [Thu, 24 May 2012 10:57:36 +0000 (12:57 +0200)]
Merge branch 'master' into divVerent/force_colors_teamplay
Rudolf Polzer [Thu, 24 May 2012 08:38:35 +0000 (10:38 +0200)]
support functions: cubic speed function for "whatever use" :P
Jakob MG [Wed, 23 May 2012 20:49:51 +0000 (22:49 +0200)]
Simple tactical hud overlay for turrets when in a vehicle
Jakob MG [Wed, 23 May 2012 19:32:04 +0000 (21:32 +0200)]
make turrets obay cl_nogibs
Jakob MG [Wed, 23 May 2012 19:28:45 +0000 (21:28 +0200)]
cl_vehicles_hudscale & cl_vehicles_hudalpha to defualtXonotic.cfg, remove pointless csqc precache_model for wakizashi
Jakob MG [Wed, 23 May 2012 18:47:45 +0000 (20:47 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Wed, 23 May 2012 18:47:19 +0000 (20:47 +0200)]
Dont dodge when dead
Rudolf Polzer [Wed, 23 May 2012 11:00:31 +0000 (13:00 +0200)]
bulletconstant 0 now means only penentrate objects with density -1; bulletconstant -1 doesn't even penetrate these, but works like a regular projectile
Rudolf Polzer [Wed, 23 May 2012 10:58:00 +0000 (12:58 +0200)]
special support for object density -1, which is always passed by ballistic bullets (as example of how to mimic the nex beam's behaviour)
Rudolf Polzer [Wed, 23 May 2012 10:34:32 +0000 (12:34 +0200)]
ballistics: small fixes for hitting players who stand directly at a wall
Rudolf Polzer [Wed, 23 May 2012 07:45:15 +0000 (09:45 +0200)]
cvar: g_projectiles_keep_owner (keep owner when projectile is damaged), was previously controlled by g_ca for no reason; never allow a projectile's owner to become world or a non-player; fixes #1226
Jakob MG [Tue, 22 May 2012 12:35:05 +0000 (14:35 +0200)]
Merge remote branch 'origin/master' into tzork/csqc-items
Jakob MG [Tue, 22 May 2012 12:34:57 +0000 (14:34 +0200)]
Remove a mysterios EF_FLAME that did othing
Jakob MG [Tue, 22 May 2012 12:09:49 +0000 (14:09 +0200)]
Merge remote branch 'origin/master' into tzork/csqc-items
Jakob MG [Tue, 22 May 2012 12:01:36 +0000 (14:01 +0200)]
<merlijn> when you switch to simple items in game, it's pretty much random which items directly go to simple
Rudolf Polzer [Tue, 22 May 2012 07:59:19 +0000 (09:59 +0200)]
fix typo
Rudolf Polzer [Tue, 22 May 2012 07:58:34 +0000 (09:58 +0200)]
add ability to read/write weapon sets
Rudolf Polzer [Mon, 21 May 2012 14:09:40 +0000 (16:09 +0200)]
SUB_CalcMove: internal support for bezier paths
Jakob MG [Sun, 20 May 2012 17:01:01 +0000 (19:01 +0200)]
grml
Jakob MG [Sun, 20 May 2012 16:56:53 +0000 (18:56 +0200)]
Racer rockets new slightly predicts target, and have a cvar for ontroling accelerated climb
Jakob MG [Sun, 20 May 2012 13:29:33 +0000 (15:29 +0200)]
Merge remote branch 'origin/master' into tzork/csqc-items
Jakob MG [Sat, 19 May 2012 14:50:50 +0000 (16:50 +0200)]
Clean up/optimize racer code a bit. Make it use a simpler phys path when idle. Tweak settings. Make racer rocets climb/dive fater then they turn
nifrek [Thu, 17 May 2012 17:07:24 +0000 (13:07 -0400)]
Add shaders for all items, add placeholder models and icons for most items
Rudolf Polzer [Wed, 16 May 2012 07:53:17 +0000 (09:53 +0200)]
hud_panel_pressedkeys_attack (with placeholder images)
Rudolf Polzer [Sat, 5 May 2012 10:35:03 +0000 (12:35 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 5 May 2012 10:34:51 +0000 (12:34 +0200)]
turn off decals on models in ultra
Rudolf Polzer [Wed, 2 May 2012 10:16:56 +0000 (12:16 +0200)]
fix typo
Rudolf Polzer [Wed, 2 May 2012 09:28:33 +0000 (11:28 +0200)]
fix more unused stuff
Rudolf Polzer [Wed, 2 May 2012 08:50:12 +0000 (10:50 +0200)]
fix a few unuseds
Rudolf Polzer [Tue, 1 May 2012 08:43:18 +0000 (10:43 +0200)]
rewrite of newtonian projectiles, now also with a function that inverts the shot direction adjustment for bot/turret purposes
vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
Rudolf Polzer [Mon, 30 Apr 2012 15:27:12 +0000 (17:27 +0200)]
simplify
Rudolf Polzer [Mon, 30 Apr 2012 15:24:59 +0000 (17:24 +0200)]
allow forcing friend and enemy colors in teamplay
It's done by the normal cvars. In teamplay, forcemyplayercolors defines friend color, and forceplayercolors forces enemy to own color from settings. This best matches DM.
Enemy color cannot be forced if there are more than 2 teams, obviously. Friend color still can, as long as the color does not match one of the enemy colors.
Rudolf Polzer [Mon, 30 Apr 2012 10:45:16 +0000 (12:45 +0200)]
simplify some linked list stuff
Rudolf Polzer [Mon, 30 Apr 2012 10:33:33 +0000 (12:33 +0200)]
remove unused locals