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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Thu, 24 Mar 2016 01:04:38 +0000 (12:04 +1100)]
Bumblebee spawn test
TimePath [Thu, 24 Mar 2016 00:12:27 +0000 (11:12 +1100)]
Don't call wr_gonethink without a weapon
TimePath [Thu, 24 Mar 2016 00:01:48 +0000 (11:01 +1100)]
Simplify progs.inc
TimePath [Wed, 23 Mar 2016 22:16:17 +0000 (09:16 +1100)]
Mark dirty csprogs pk3 with ~, * is a reserved character on some filesystems
TimePath [Wed, 23 Mar 2016 21:28:46 +0000 (08:28 +1100)]
Typecheck weaponframe
TimePath [Wed, 23 Mar 2016 20:30:57 +0000 (20:30 +0000)]
Merge branch 'terencehill/warmup_limit' into 'master'
Warmup limit stat
Add a stat for warmup limit so the hud timer can show decreasing time and announcer can properly announce left minutes in warmup stage (it was improperly reading the server's cvar g_warmup_limit)
See merge request !295
terencehill [Wed, 23 Mar 2016 18:31:46 +0000 (19:31 +0100)]
Compact Announcer_Time code
Mario [Wed, 23 Mar 2016 17:56:11 +0000 (03:56 +1000)]
Clean up vehicle physics plugin a bit
terencehill [Wed, 23 Mar 2016 15:36:44 +0000 (16:36 +0100)]
Add a stat for warmup limit so the hud timer can show decreasing time and announcer can properly announce left minutes in warmup stage (it was improperly reading the server's cvar g_warmup_limit)
TimePath [Wed, 23 Mar 2016 11:17:59 +0000 (22:17 +1100)]
Provisions for unit testing
TimePath [Wed, 23 Mar 2016 03:54:26 +0000 (14:54 +1100)]
Fix regressions in
911f8048
TimePath [Wed, 23 Mar 2016 03:32:01 +0000 (14:32 +1100)]
Transmute player entities
TimePath [Tue, 22 Mar 2016 23:55:00 +0000 (10:55 +1100)]
OO: transmute
TimePath [Tue, 22 Mar 2016 11:32:58 +0000 (22:32 +1100)]
Doxygen: improve static members and zoned strings
Mario [Tue, 22 Mar 2016 11:15:06 +0000 (21:15 +1000)]
Fix up even more self uses
Mario [Tue, 22 Mar 2016 11:06:43 +0000 (21:06 +1000)]
Purge self from bot roles
Mario [Tue, 22 Mar 2016 10:26:48 +0000 (20:26 +1000)]
Another load of self cases fixed
TimePath [Tue, 22 Mar 2016 10:03:14 +0000 (21:03 +1100)]
Doxygen: improve
Mario [Tue, 22 Mar 2016 10:16:03 +0000 (20:16 +1000)]
Rid more bot files of self
Mario [Tue, 22 Mar 2016 10:03:39 +0000 (20:03 +1000)]
Minor performance tweak
Mario [Tue, 22 Mar 2016 10:01:21 +0000 (20:01 +1000)]
Fix up a little function, should be last of the self uses in scripting
Mario [Tue, 22 Mar 2016 09:55:38 +0000 (19:55 +1000)]
Cleanse some uses of self in the bot code
TimePath [Tue, 22 Mar 2016 08:46:58 +0000 (19:46 +1100)]
Linguist: override *.q[ch], *.inc
TimePath [Tue, 22 Mar 2016 08:15:50 +0000 (19:15 +1100)]
Use macros for labels
TimePath [Tue, 22 Mar 2016 07:45:54 +0000 (18:45 +1100)]
Remove unused SELFPARAM()
TimePath [Tue, 22 Mar 2016 07:28:21 +0000 (18:28 +1100)]
Add missing SELFPARAM()
Mario [Tue, 22 Mar 2016 07:19:19 +0000 (17:19 +1000)]
Cleanse anticheat of self
TimePath [Tue, 22 Mar 2016 06:36:31 +0000 (17:36 +1100)]
Propagate sound references
TimePath [Tue, 22 Mar 2016 05:23:01 +0000 (16:23 +1100)]
Type check class methods
TimePath [Tue, 22 Mar 2016 04:57:23 +0000 (15:57 +1100)]
Client: Type check
TimePath [Tue, 22 Mar 2016 04:15:34 +0000 (15:15 +1100)]
Type check macros
TimePath [Tue, 22 Mar 2016 03:13:41 +0000 (14:13 +1100)]
Registry: remove per-item post-initialization
TimePath [Tue, 22 Mar 2016 01:07:36 +0000 (12:07 +1100)]
Check for null
Closes #1702
Mario [Tue, 22 Mar 2016 01:00:03 +0000 (11:00 +1000)]
Hopefully fix compilation unit
Mario [Mon, 21 Mar 2016 09:56:17 +0000 (19:56 +1000)]
Get ID on the client side for func_pointparticles (doesn't fix it yet, need to investigate further)
Mario [Mon, 21 Mar 2016 07:43:57 +0000 (17:43 +1000)]
Link some positional entities (fixes prediction of jumppads in some odd old maps)
Mario [Fri, 18 Mar 2016 02:56:04 +0000 (12:56 +1000)]
Fix some repetition
Mario [Fri, 18 Mar 2016 02:51:56 +0000 (12:51 +1000)]
Silence a warning when countdown number is higher than the available announcements
Mario [Fri, 18 Mar 2016 01:26:02 +0000 (11:26 +1000)]
Bring back some old hacks to allow taunting while spectating/observing
TimePath [Thu, 17 Mar 2016 01:46:08 +0000 (12:46 +1100)]
Makefile: escape dirty asterisk
TimePath [Thu, 17 Mar 2016 00:59:19 +0000 (11:59 +1100)]
oo: destructors
TimePath [Thu, 17 Mar 2016 00:08:31 +0000 (11:08 +1100)]
iter: allow toggling between const/mutable `it`
TimePath [Tue, 15 Mar 2016 11:22:04 +0000 (11:22 +0000)]
Accept hash change in
c88e4741
TimePath [Tue, 15 Mar 2016 11:01:55 +0000 (22:01 +1100)]
Increase net_connecttimeout a bit to help with connection timeouts
TimePath [Tue, 15 Mar 2016 10:58:33 +0000 (21:58 +1100)]
Fix NOTIF_ALL notifications
TimePath [Tue, 15 Mar 2016 10:55:00 +0000 (21:55 +1100)]
Check viewmodel alignment more frequently
Fixes #1639
TimePath [Tue, 15 Mar 2016 10:05:35 +0000 (21:05 +1100)]
Delete old macros
TimePath [Tue, 15 Mar 2016 09:23:25 +0000 (20:23 +1100)]
qcc.sh: fix preprocessor error reporting
TimePath [Tue, 15 Mar 2016 08:04:58 +0000 (19:04 +1100)]
Tweak doxygen commit messages
TimePath [Tue, 15 Mar 2016 07:23:17 +0000 (18:23 +1100)]
server: pass compilation units test
TimePath [Tue, 15 Mar 2016 05:48:05 +0000 (16:48 +1100)]
client: pass compilation units test
TimePath [Tue, 15 Mar 2016 04:10:30 +0000 (15:10 +1100)]
menu: #undef IMPLEMENTATION
TimePath [Mon, 14 Mar 2016 12:37:02 +0000 (12:37 +0000)]
qcc.sh: require bash, not sh
TimePath [Mon, 14 Mar 2016 10:26:01 +0000 (21:26 +1100)]
Fix compilation unit tester
TimePath [Mon, 14 Mar 2016 08:37:03 +0000 (19:37 +1100)]
gitignore: remove redundant qccversion pattern
TimePath [Mon, 14 Mar 2016 08:34:43 +0000 (19:34 +1100)]
Move scripts to qcsrc/tools
TimePath [Mon, 14 Mar 2016 07:47:53 +0000 (18:47 +1100)]
Revert "Accept hash change"
This reverts commit
a999583ce4e1893040ccbf6e6c6e83e146d05984 .
TimePath [Mon, 14 Mar 2016 07:38:00 +0000 (18:38 +1100)]
Migrate relative includes in headers to #include <>
TimePath [Mon, 14 Mar 2016 07:27:41 +0000 (18:27 +1100)]
#pragma once
TimePath [Mon, 14 Mar 2016 07:07:10 +0000 (18:07 +1100)]
Header police
TimePath [Mon, 14 Mar 2016 05:21:59 +0000 (16:21 +1100)]
Antilag: fix vehicles and monsters
TimePath [Sun, 13 Mar 2016 11:31:36 +0000 (22:31 +1100)]
vehicles: remove old out of sync configs
TimePath [Mon, 14 Mar 2016 04:43:26 +0000 (15:43 +1100)]
W_WeaponFrame: use weapon reference, not id
TimePath [Mon, 14 Mar 2016 04:33:37 +0000 (15:33 +1100)]
warpzones: revert FindRadius fast path
Closes #1683
TimePath [Mon, 14 Mar 2016 04:04:48 +0000 (15:04 +1100)]
damagetext: migrate legacy formatting
Closes #1679
Mario [Sun, 13 Mar 2016 22:22:01 +0000 (08:22 +1000)]
Don't use nade team (breaks modes where friendly fire is enforced on projectiles)
Mario [Sun, 13 Mar 2016 21:44:03 +0000 (07:44 +1000)]
Always precache trigger_multiple sound (reduces spam on some maps)
Mario [Sun, 13 Mar 2016 21:10:48 +0000 (07:10 +1000)]
Greatly reduce amount of hidden spam when changing maps, also fix uses of self in client generator code (fixes some issues related to onslaught)
TimePath [Sun, 13 Mar 2016 09:57:44 +0000 (20:57 +1100)]
Damagetext: simplify format specifier
TimePath [Sun, 13 Mar 2016 09:33:00 +0000 (20:33 +1100)]
Disable pathlib debug to suppress model warnings
TimePath [Sun, 13 Mar 2016 09:32:25 +0000 (20:32 +1100)]
Suppress null model warning
TimePath [Sun, 13 Mar 2016 09:32:12 +0000 (20:32 +1100)]
Log: add progname prefix
TimePath [Sun, 13 Mar 2016 09:31:56 +0000 (20:31 +1100)]
Porto launch: fix laser tracer
TimePath [Sun, 13 Mar 2016 08:37:22 +0000 (19:37 +1100)]
Accept hash change
TimePath [Sun, 13 Mar 2016 08:12:44 +0000 (19:12 +1100)]
Remove uses of LAMBDA(), not handled well by uncrustify
TimePath [Sun, 13 Mar 2016 07:46:40 +0000 (18:46 +1100)]
FOREACH_ENTITY_RADIUS
TimePath [Sun, 13 Mar 2016 06:09:23 +0000 (17:09 +1100)]
Use ClientState more
TimePath [Sun, 13 Mar 2016 05:13:43 +0000 (16:13 +1100)]
observers: fix size
TimePath [Sun, 13 Mar 2016 02:59:20 +0000 (13:59 +1100)]
antilag: use ClientState
TimePath [Sun, 13 Mar 2016 02:32:50 +0000 (13:32 +1100)]
cl_multijump: default to opt-in
TimePath [Sun, 13 Mar 2016 02:15:43 +0000 (13:15 +1100)]
Viewmodel: fix switching when spectating
TimePath [Sun, 13 Mar 2016 02:14:45 +0000 (13:14 +1100)]
Accept hash change
TimePath [Sun, 13 Mar 2016 02:02:05 +0000 (13:02 +1100)]
CA: cleanup; fix being moved to spectators
TimePath [Sun, 13 Mar 2016 00:31:58 +0000 (11:31 +1100)]
debug: generic find command
Rudolf Polzer [Sat, 12 Mar 2016 16:10:49 +0000 (17:10 +0100)]
Generally allow respawn settings on pure servers.
Mario [Sat, 12 Mar 2016 12:11:43 +0000 (22:11 +1000)]
Revert tweak to touch function (has the possibility of overwhelming clients on maps with a lot of triggers), also don't bother checking clients in trigger code (prediction doesn't allow it)
Mario [Sat, 12 Mar 2016 12:00:07 +0000 (22:00 +1000)]
Tweak touch handling of physics a little
TimePath [Sat, 12 Mar 2016 11:18:14 +0000 (22:18 +1100)]
_Movetype_UnstickEntity: micro-optimize
TimePath [Sat, 12 Mar 2016 11:15:35 +0000 (22:15 +1100)]
_Movetype_UnstickEntity: optimize
TimePath [Sat, 12 Mar 2016 10:43:10 +0000 (21:43 +1100)]
s/make_pure/new_pure/
TimePath [Sat, 12 Mar 2016 06:47:30 +0000 (17:47 +1100)]
W_PROP_reloader: pure
Mario [Sat, 12 Mar 2016 06:34:50 +0000 (16:34 +1000)]
Increase the weapon cvar update interval to 5 seconds (reduces CPU load a bit)
Mario [Sat, 12 Mar 2016 06:01:01 +0000 (16:01 +1000)]
Merge branch 'Mario/impulse_broken'
Mario [Sat, 12 Mar 2016 05:59:02 +0000 (15:59 +1000)]
Apply a hack to fix being unable to switch weapons while dead in overkill, while still supporting using weapon held at death
Mario [Sat, 12 Mar 2016 03:22:47 +0000 (13:22 +1000)]
Broken attempt to bring back switching weapons while dead, uncovers some bug somewhere (pushing so others can attempt to spot the issue)
Mario [Sat, 12 Mar 2016 00:43:35 +0000 (10:43 +1000)]
Push the location further to the side when setting it a bit infront, hopefully fixes spawning right infront of the player in spawn near teammates mode
Mario [Sat, 12 Mar 2016 00:41:33 +0000 (10:41 +1000)]
Disable spawning near teammates if a team has only 1 player
Mario [Sat, 12 Mar 2016 00:34:40 +0000 (10:34 +1000)]
Don't spawn behind the player in spawn near teammates mutator
Mario [Fri, 11 Mar 2016 23:12:20 +0000 (09:12 +1000)]
Make nade teams more reliable, also fix effects broken for spectators
Mario [Fri, 11 Mar 2016 22:47:00 +0000 (08:47 +1000)]
Update hash