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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Fri, 11 Feb 2011 17:23:35 +0000 (19:23 +0200)]
A small change
Mircea Kitsune [Fri, 11 Feb 2011 17:07:35 +0000 (19:07 +0200)]
Rename zero_ammo to ammo_none
Mircea Kitsune [Fri, 11 Feb 2011 17:06:21 +0000 (19:06 +0200)]
Stop sending ammo type in W_Reload, now that we update self.current_ammo in WR_SETUP for each weapon.
Mircea Kitsune [Fri, 11 Feb 2011 17:01:53 +0000 (19:01 +0200)]
Oops, forgot to update the uzi.
Mircea Kitsune [Fri, 11 Feb 2011 16:57:32 +0000 (18:57 +0200)]
Set self.current_ammo in each weapon's WR_SETUP stage. That way, this float can be used for many things throughout the code, and is always updated. Not fully finished.
Mircea Kitsune [Fri, 11 Feb 2011 16:49:12 +0000 (18:49 +0200)]
Remove parts of a forgotten feature
Mircea Kitsune [Fri, 11 Feb 2011 16:45:30 +0000 (18:45 +0200)]
Use the new ammo function for laser and hook too (tested)
Mircea Kitsune [Fri, 11 Feb 2011 16:37:31 +0000 (18:37 +0200)]
Phase 2. A global ammo decreasing function. Still not fully ready
Mircea Kitsune [Fri, 11 Feb 2011 15:52:15 +0000 (17:52 +0200)]
Simplify some minstanex code
Mircea Kitsune [Fri, 11 Feb 2011 15:49:01 +0000 (17:49 +0200)]
First phase, second part.
Mircea Kitsune [Fri, 11 Feb 2011 15:31:14 +0000 (17:31 +0200)]
Attempt to further simplify the reload code, as requested. First part of the first phase.
Mircea Kitsune [Thu, 10 Feb 2011 18:22:52 +0000 (20:22 +0200)]
After intensively testing the code today, and not receiving any complaints for weeks, I'm concluding this feature is finished. Revert reload settings to default balance, and mark the code as ready to merge on my end.
Mircea Kitsune [Thu, 10 Feb 2011 17:55:07 +0000 (19:55 +0200)]
Oops, wrote wrong ammo in sniper rifle by mistake
Mircea Kitsune [Thu, 10 Feb 2011 17:48:18 +0000 (19:48 +0200)]
Small fix for Electro ammo code
Mircea Kitsune [Thu, 10 Feb 2011 16:49:35 +0000 (18:49 +0200)]
Merge branch 'master' into mirceakitsune/universal_reload_system
Rudolf Polzer [Thu, 10 Feb 2011 12:42:21 +0000 (13:42 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Thu, 10 Feb 2011 12:42:01 +0000 (13:42 +0100)]
more translation for French
Rudolf Polzer [Thu, 10 Feb 2011 06:05:58 +0000 (07:05 +0100)]
fix typo
Rudolf Polzer [Wed, 9 Feb 2011 20:25:51 +0000 (21:25 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 9 Feb 2011 20:22:43 +0000 (21:22 +0100)]
add cl_allow_uidtracking
Rudolf Polzer [Wed, 9 Feb 2011 12:33:54 +0000 (13:33 +0100)]
fix part of the last merge, because the "favorite" button is supposed to work even with an empty server list, if the server IP text box is not empty
Rudolf Polzer [Wed, 9 Feb 2011 12:33:08 +0000 (13:33 +0100)]
Merge remote branch 'origin/terencehill/misc_bugfixes'
Rudolf Polzer [Wed, 9 Feb 2011 08:11:21 +0000 (09:11 +0100)]
print a message when encountering "type"
terencehill [Tue, 8 Feb 2011 14:46:55 +0000 (15:46 +0100)]
Disable Bookmark button if there are no server
Rudolf Polzer [Tue, 8 Feb 2011 09:41:21 +0000 (10:41 +0100)]
mark the Per weapon string translatable
Rudolf Polzer [Tue, 8 Feb 2011 09:39:23 +0000 (10:39 +0100)]
Merge remote branch 'origin/akari/healthcross'
Conflicts:
qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
Rudolf Polzer [Tue, 8 Feb 2011 09:25:40 +0000 (10:25 +0100)]
Merge remote branch 'origin/mirceakitsune/gametypefilter_teamspawns'
Rudolf Polzer [Tue, 8 Feb 2011 09:20:49 +0000 (10:20 +0100)]
make mines "super aggressive" (turn off the friend-nearby check) when it is expired
Samual [Tue, 8 Feb 2011 06:28:32 +0000 (01:28 -0500)]
Decrease rocket health so that it can be blown up more easily by grenades/electro
Samual [Tue, 8 Feb 2011 06:26:02 +0000 (01:26 -0500)]
Adjust rocket health from 40 to 30, this way mortars can blow it up easier but lasers can only move it
Samual [Tue, 8 Feb 2011 06:22:02 +0000 (01:22 -0500)]
Merge remote branch 'origin/master' into samual/balancesamual
Samual [Tue, 8 Feb 2011 06:12:42 +0000 (01:12 -0500)]
Disable HLAC as I want to replace it with a lightning gun, and also add zoom to sniper rifle secondary as IT IS A SNIPER. If any weapon makes the most sense with zoom on secondary, this one does.
Samual [Tue, 8 Feb 2011 05:56:24 +0000 (00:56 -0500)]
Make it so that minelayer shows up in g_weaponarena "most" -- fix the comments in the code -- change the mine firing spped and lifetime (for now 10 second lifetime, maybe in the future it will be longer)
Rudolf Polzer [Mon, 7 Feb 2011 19:36:16 +0000 (20:36 +0100)]
Merge branch 'savagex/plat-movehack'
Maik Merten [Mon, 7 Feb 2011 19:15:21 +0000 (20:15 +0100)]
reduce offset a bit that prevents players from getting stuck in platforms. (0 0 1) was a bit excessive.
terencehill [Mon, 7 Feb 2011 18:05:49 +0000 (19:05 +0100)]
Fix Map Info dialog can be opened by pressing ENTER in the map list if there are no maps for the current gametype
This bug fix also disables other keys when there are no maps as there's nothing to do
Samual [Mon, 7 Feb 2011 07:55:19 +0000 (02:55 -0500)]
Merge remote branch 'origin/master' into samual/balancesamual
Conflicts:
balanceXonotic.cfg
Samual [Mon, 7 Feb 2011 07:49:37 +0000 (02:49 -0500)]
Some quick work on a feature for the minelayer which plays a sound at the end of its lifetime, this way you can have e.g. a countdown of its death alerting you it's going to die.
Rudolf Polzer [Mon, 7 Feb 2011 06:50:57 +0000 (07:50 +0100)]
complete German translation
Rudolf Polzer [Mon, 7 Feb 2011 06:32:50 +0000 (07:32 +0100)]
add the other 3 languages to the menu
Rudolf Polzer [Mon, 7 Feb 2011 06:29:31 +0000 (07:29 +0100)]
update unfinished translations a bit
Rudolf Polzer [Mon, 7 Feb 2011 06:29:03 +0000 (07:29 +0100)]
credits for Finnish translation
Rudolf Polzer [Mon, 7 Feb 2011 06:27:15 +0000 (07:27 +0100)]
Finnish by Exitium
Mircea Kitsune [Sun, 6 Feb 2011 22:42:52 +0000 (00:42 +0200)]
Merge branch 'master' into mirceakitsune/universal_reload_system
Maik Merten [Sun, 6 Feb 2011 14:39:15 +0000 (15:39 +0100)]
be more specific on alternatives to controlled movement
Rudolf Polzer [Sun, 6 Feb 2011 14:36:29 +0000 (15:36 +0100)]
CPMA has teleport maxspeed of 400, I got told
Maik Merten [Sun, 6 Feb 2011 14:31:39 +0000 (15:31 +0100)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into savagex/plat-movehack
Rudolf Polzer [Sat, 5 Feb 2011 19:14:27 +0000 (20:14 +0100)]
Merge remote branch 'origin/terencehill/typos'
Rudolf Polzer [Sat, 5 Feb 2011 19:13:46 +0000 (20:13 +0100)]
Merge remote branch 'origin/terencehill/short_sliders_fix'
Rudolf Polzer [Fri, 4 Feb 2011 21:06:27 +0000 (22:06 +0100)]
balanceXonotic: updates by atheros
Samual [Thu, 3 Feb 2011 21:18:44 +0000 (16:18 -0500)]
Some force updates and some mortar balance changes... it was way overpowered before. Also: Lets remove the hagar (g_start_weapon) and take its secondary and place it on the crylink. This needs more work (hagar secondary on crylink) but should be an improvement from how it's done now.
terencehill [Wed, 2 Feb 2011 17:25:04 +0000 (18:25 +0100)]
Fix length of some sliders in 2 panel dialogs, value field text was unreadable because too much compressed
These sliders were added to the menu intentionally with a minor size to reduce graphical slider length and let value field text overflow to occupy more space. With the "compact text" system this hack made things worse.
Samual [Tue, 1 Feb 2011 16:52:29 +0000 (11:52 -0500)]
Fix the nex a little (To be exactly like what tZork wanted), and also the seeker -- needs moar changes though (Hold on tZork)
Samual [Tue, 1 Feb 2011 16:48:55 +0000 (11:48 -0500)]
Merge remote branch 'origin/master' into samual/balancesamual
Mircea Kitsune [Mon, 31 Jan 2011 22:38:27 +0000 (00:38 +0200)]
Add a "teamspawns" and "noteamspawns" feature to gametypefilter. I believe this is useful for maps that filter entities when team spawns are used. It can avoid adding each gametype manually in entities, and updating maps if a gametype is changed or added in Xonotic. I know about the "teams" and "noteams" switch, but these ignore team games that don't use team spawns and therefore a red / blue base (like TDM or DOM).
terencehill [Mon, 31 Jan 2011 18:09:03 +0000 (19:09 +0100)]
Rename treshold to threshold in 2 cvar names
terencehill [Mon, 31 Jan 2011 18:06:33 +0000 (19:06 +0100)]
Fix some typo in cvars descriptions
Rudolf Polzer [Mon, 31 Jan 2011 15:15:17 +0000 (16:15 +0100)]
add a format spec comment
Rudolf Polzer [Mon, 31 Jan 2011 15:02:34 +0000 (16:02 +0100)]
player stats: also send team scoreboard
Mircea Kitsune [Sun, 30 Jan 2011 20:56:30 +0000 (22:56 +0200)]
Fix laser setting the last used ammo to 1 when reloading it after having switched to another weapon. We need to use a field float there that is always 0, or the ..float sets the last ammo instead of reporting no ammo.
Mircea Kitsune [Sun, 30 Jan 2011 20:39:21 +0000 (22:39 +0200)]
Prettier name for DoReload (TriggerReload)
Mircea Kitsune [Sun, 30 Jan 2011 20:36:38 +0000 (22:36 +0200)]
Write a useful comment
Mircea Kitsune [Sun, 30 Jan 2011 20:35:52 +0000 (22:35 +0200)]
Share the final reload code that comes to mind. The reload code is for the most part shared now :)
Mircea Kitsune [Sun, 30 Jan 2011 20:17:18 +0000 (22:17 +0200)]
Create a RELOADABLE weapon flag, and use it to prevent running useless shared code for weapons where it's not set
Samual [Sun, 30 Jan 2011 20:08:38 +0000 (15:08 -0500)]
Fix Nexgun so that it has a cvar for the animation limit separate from autocharge limit - Also make it so that my balance no longer has a limit, and remove falloff. Also: Nerf velocity charge greatly.
Mircea Kitsune [Sun, 30 Jan 2011 20:03:46 +0000 (22:03 +0200)]
Commonize even more code, now that its possible
Mircea Kitsune [Sun, 30 Jan 2011 19:48:07 +0000 (21:48 +0200)]
Fix laser modelindex thingie (doesn't like reload's ammo float being 0)
Mircea Kitsune [Sun, 30 Jan 2011 17:57:59 +0000 (19:57 +0200)]
Adapt the laser and its no-ammo usage too
Mircea Kitsune [Sun, 30 Jan 2011 17:25:45 +0000 (19:25 +0200)]
Fix ammo types
Mircea Kitsune [Sun, 30 Jan 2011 17:19:25 +0000 (19:19 +0200)]
Port new code to all weapons, part 2
Mircea Kitsune [Sun, 30 Jan 2011 16:58:34 +0000 (18:58 +0200)]
Port new code to all weapons, part 1
Mircea Kitsune [Sun, 30 Jan 2011 16:38:27 +0000 (18:38 +0200)]
Turn weapon load floats into a single float with an array. The new system should be ready, and porting it to all guns is next
Mircea Kitsune [Sun, 30 Jan 2011 16:20:22 +0000 (18:20 +0200)]
First part of a more common weapon reload code. Implemented for the hagar currently, to be ported to other guns.
Mircea Kitsune [Sun, 30 Jan 2011 14:04:28 +0000 (16:04 +0200)]
Rename W_Reload again. Needed for an upcoming change
Mircea Kitsune [Sun, 30 Jan 2011 13:38:16 +0000 (15:38 +0200)]
Merge branch 'master' into mirceakitsune/universal_reload_system
Rudolf Polzer [Sat, 29 Jan 2011 22:10:12 +0000 (23:10 +0100)]
Merge remote branch 'origin/terencehill/menu_dialogs_cleanups'
Rudolf Polzer [Sat, 29 Jan 2011 22:09:23 +0000 (23:09 +0100)]
Merge remote branch 'origin/terencehill/cvarlist_patch'
Rudolf Polzer [Sat, 29 Jan 2011 22:06:38 +0000 (23:06 +0100)]
Merge remote branch 'origin/terencehill/freezetag_fix'
Rudolf Polzer [Sat, 29 Jan 2011 20:26:18 +0000 (21:26 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 29 Jan 2011 20:25:32 +0000 (21:25 +0100)]
trigger_hurt now can be targeted, and if triggered, the frag will be awarded to the one who triggered it
Rudolf Polzer [Sat, 29 Jan 2011 08:29:20 +0000 (09:29 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 29 Jan 2011 08:28:35 +0000 (09:28 +0100)]
do some sanity checking when getting player entity from #<n> spec
Rudolf Polzer [Fri, 28 Jan 2011 21:32:18 +0000 (22:32 +0100)]
show number of free player slots in the rightclick dialog
Rudolf Polzer [Fri, 28 Jan 2011 21:17:05 +0000 (22:17 +0100)]
with this, we can allow g_maxplayers on pure servers
Rudolf Polzer [Fri, 28 Jan 2011 21:16:11 +0000 (22:16 +0100)]
check for free-slots in menuqc
Rudolf Polzer [Fri, 28 Jan 2011 21:13:05 +0000 (22:13 +0100)]
add number of free player slots to the statusResponse
Rudolf Polzer [Fri, 28 Jan 2011 20:53:27 +0000 (21:53 +0100)]
document the last change better
Rudolf Polzer [Fri, 28 Jan 2011 20:52:05 +0000 (21:52 +0100)]
allow changes in help_ cvars (makes PN server pure)
Rudolf Polzer [Fri, 28 Jan 2011 07:46:38 +0000 (08:46 +0100)]
CheckLinks: more checking
Rudolf Polzer [Fri, 28 Jan 2011 07:45:05 +0000 (08:45 +0100)]
crylink: add some more CheckLinks calls... maybe this will figure out where the problem is
Rudolf Polzer [Thu, 27 Jan 2011 16:07:15 +0000 (17:07 +0100)]
update translation files
Rudolf Polzer [Thu, 27 Jan 2011 16:06:10 +0000 (17:06 +0100)]
Merge /tmp/bundle
Rudolf Polzer [Thu, 27 Jan 2011 15:43:27 +0000 (16:43 +0100)]
update of Hungarian
Rudolf Polzer [Thu, 27 Jan 2011 15:41:05 +0000 (16:41 +0100)]
Hungarian translation by xaN1C4n3
Rudolf Polzer [Thu, 27 Jan 2011 15:39:33 +0000 (16:39 +0100)]
initial swedish translation by marcus256
Maik Merten [Tue, 25 Jan 2011 18:33:17 +0000 (19:33 +0100)]
add .float platmovetype, so platform entities can opt to choose traditional linear movement instead of the fancy new smoothly accelerating movement.
Maik Merten [Tue, 25 Jan 2011 18:24:57 +0000 (19:24 +0100)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into savagex/plat-movehack
Mircea Kitsune [Tue, 25 Jan 2011 16:51:47 +0000 (18:51 +0200)]
Fully fix Electro ammo checks
Mircea Kitsune [Tue, 25 Jan 2011 16:21:07 +0000 (18:21 +0200)]
Fix another electro bug, one issue left
Mircea Kitsune [Tue, 25 Jan 2011 16:07:31 +0000 (18:07 +0200)]
Fix electro beam ammo check. Not fully ready