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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Fri, 1 Oct 2010 15:56:15 +0000 (18:56 +0300)]
Next room of the tutorial map, for jump pads, teleporters, etc.
MirceaKitsune [Thu, 30 Sep 2010 23:17:00 +0000 (02:17 +0300)]
Next room of the tutorial map
MirceaKitsune [Thu, 30 Sep 2010 21:57:18 +0000 (00:57 +0300)]
Room 4 of the tutorial map, Grabber alt fire tutorial
MirceaKitsune [Thu, 30 Sep 2010 21:01:06 +0000 (00:01 +0300)]
Third room of the tutorial map, teaching bunny hopping
MirceaKitsune [Thu, 30 Sep 2010 14:41:43 +0000 (17:41 +0300)]
Room 2 of the tutorial map (crouching and jumping)
MirceaKitsune [Thu, 30 Sep 2010 12:56:51 +0000 (15:56 +0300)]
The first part of a tutorial map. This is not ready yet, only the first room.
MirceaKitsune [Thu, 30 Sep 2010 01:27:32 +0000 (04:27 +0300)]
keepinstomach - same thing on the predator's end. When enabled, a team mate will keep you in their stomach even after you were team healed (since you can willingly leave by pressing jump, so the choice remains yours)
MirceaKitsune [Thu, 30 Sep 2010 01:19:22 +0000 (04:19 +0300)]
Don't enable the new feature by default
MirceaKitsune [Thu, 30 Sep 2010 01:14:26 +0000 (04:14 +0300)]
Cvar bots leaving the stomach automatically once team healed (in case the predator might still wish to keep the team mate in there)
MirceaKitsune [Thu, 30 Sep 2010 00:57:12 +0000 (03:57 +0300)]
Move a check in the proper place
MirceaKitsune [Thu, 30 Sep 2010 00:51:20 +0000 (03:51 +0300)]
We should make a tutorial map in the future.
MirceaKitsune [Thu, 30 Sep 2010 00:50:58 +0000 (03:50 +0300)]
Don't execute the predator vore AI if the bot is prey
MirceaKitsune [Thu, 30 Sep 2010 00:42:00 +0000 (03:42 +0300)]
We only need one randomtry float now
MirceaKitsune [Thu, 30 Sep 2010 00:39:05 +0000 (03:39 +0300)]
Vore AI: Correct fearing system, and teach bots to avoid eating someone else the fuller their stomach gets (since the more players you keep inside, the harder you make things for yourself)
MirceaKitsune [Wed, 29 Sep 2010 23:54:39 +0000 (02:54 +0300)]
Update NetRadiant
MirceaKitsune [Wed, 29 Sep 2010 23:23:44 +0000 (02:23 +0300)]
Decrease the escape probability during stomach kicks. This should make the gameplay less annoying.
MirceaKitsune [Wed, 29 Sep 2010 23:06:48 +0000 (02:06 +0300)]
Make ons control points require more damage
MirceaKitsune [Wed, 29 Sep 2010 22:56:12 +0000 (01:56 +0300)]
More damage for the phaser
MirceaKitsune [Wed, 29 Sep 2010 22:44:37 +0000 (01:44 +0300)]
Don't play fall sound for dead players
MirceaKitsune [Wed, 29 Sep 2010 22:30:19 +0000 (01:30 +0300)]
Enable falling sounds
MirceaKitsune [Wed, 29 Sep 2010 22:12:36 +0000 (01:12 +0300)]
Allow fall damage in situations where it should be allowed
MirceaKitsune [Wed, 29 Sep 2010 22:08:13 +0000 (01:08 +0300)]
Fix several sounds in the female .sounds file
MirceaKitsune [Wed, 29 Sep 2010 21:52:15 +0000 (00:52 +0300)]
Better weapon sounds, from other Nexuiz weapons
MirceaKitsune [Wed, 29 Sep 2010 21:47:08 +0000 (00:47 +0300)]
Higher pitch hit sounds as well
MirceaKitsune [Wed, 29 Sep 2010 21:32:33 +0000 (00:32 +0300)]
Sharper / more foxy like voice <3
MirceaKitsune [Wed, 29 Sep 2010 20:54:23 +0000 (23:54 +0300)]
Lower pitch pickup sounds
MirceaKitsune [Wed, 29 Sep 2010 20:40:01 +0000 (23:40 +0300)]
Another set of sounds
MirceaKitsune [Wed, 29 Sep 2010 20:34:07 +0000 (23:34 +0300)]
More new sounds
MirceaKitsune [Wed, 29 Sep 2010 20:16:49 +0000 (23:16 +0300)]
Credit new sounds
MirceaKitsune [Wed, 29 Sep 2010 20:15:56 +0000 (23:15 +0300)]
More new sounds
MirceaKitsune [Wed, 29 Sep 2010 16:23:49 +0000 (19:23 +0300)]
New health pickup sounds
MirceaKitsune [Tue, 28 Sep 2010 21:26:05 +0000 (00:26 +0300)]
Deathmatch on Brokenworld
MirceaKitsune [Tue, 28 Sep 2010 21:24:38 +0000 (00:24 +0300)]
Add all new maps to maplist
MirceaKitsune [Tue, 28 Sep 2010 21:16:28 +0000 (00:16 +0300)]
Recompile Soylent with correct skybox path
MirceaKitsune [Tue, 28 Sep 2010 21:05:37 +0000 (00:05 +0300)]
Change some skies a bit. Now to recompile the necessary maps...
MirceaKitsune [Tue, 28 Sep 2010 20:48:44 +0000 (23:48 +0300)]
Make the other menu skin default
MirceaKitsune [Tue, 28 Sep 2010 20:47:22 +0000 (23:47 +0300)]
Both stomachs
MirceaKitsune [Tue, 28 Sep 2010 20:46:10 +0000 (23:46 +0300)]
More glossy vixen stomach by default <3
MirceaKitsune [Tue, 28 Sep 2010 20:36:33 +0000 (23:36 +0300)]
Lower item respawn light radius
MirceaKitsune [Tue, 28 Sep 2010 20:35:30 +0000 (23:35 +0300)]
Fix a waypoints.cache file
MirceaKitsune [Tue, 28 Sep 2010 17:26:31 +0000 (20:26 +0300)]
Prettier particle effects
MirceaKitsune [Tue, 28 Sep 2010 15:49:58 +0000 (18:49 +0300)]
instantaction files for all maps. Now the instant action button actually works.
MirceaKitsune [Tue, 28 Sep 2010 15:41:21 +0000 (18:41 +0300)]
Switch to the old (safer) instantaction system. With the only exception of allowing the gametype to be set.
MirceaKitsune [Tue, 28 Sep 2010 15:17:45 +0000 (18:17 +0300)]
Actually, set the gametype in the .instantaction file
MirceaKitsune [Tue, 28 Sep 2010 15:11:06 +0000 (18:11 +0300)]
Leave the game type alone
MirceaKitsune [Tue, 28 Sep 2010 15:09:01 +0000 (18:09 +0300)]
Better Instant Action system
MirceaKitsune [Tue, 28 Sep 2010 14:17:04 +0000 (17:17 +0300)]
Simpler file name
MirceaKitsune [Tue, 28 Sep 2010 14:15:56 +0000 (17:15 +0300)]
Hide the screenshots of locked campaign levels
MirceaKitsune [Tue, 28 Sep 2010 13:35:45 +0000 (16:35 +0300)]
Fix campaign entries getting cut when a new level is unlocked (forgotten change)
MirceaKitsune [Tue, 28 Sep 2010 00:46:38 +0000 (03:46 +0300)]
Slightly better text arrangement in campaign window
MirceaKitsune [Tue, 28 Sep 2010 00:26:27 +0000 (03:26 +0300)]
Go through the campaign dialogs again, and make them sound much better.
MirceaKitsune [Mon, 27 Sep 2010 16:01:33 +0000 (19:01 +0300)]
A nice message in the campaign winning dialog
MirceaKitsune [Mon, 27 Sep 2010 15:18:33 +0000 (18:18 +0300)]
Fix maplist overlapping with all / none buttons
MirceaKitsune [Mon, 27 Sep 2010 15:03:10 +0000 (18:03 +0300)]
Place Sharue's art in Voretemple.
MirceaKitsune [Mon, 27 Sep 2010 14:43:36 +0000 (17:43 +0300)]
New art from the wonderful Sharue :)
MirceaKitsune [Mon, 27 Sep 2010 14:01:07 +0000 (17:01 +0300)]
Fix intermission music being played each frame. Also fix another issue
MirceaKitsune [Mon, 27 Sep 2010 13:37:19 +0000 (16:37 +0300)]
More intermission music client side, and fix an issue I introduced
MirceaKitsune [Mon, 27 Sep 2010 13:23:20 +0000 (16:23 +0300)]
Add menu entry for intermission art & music
MirceaKitsune [Mon, 27 Sep 2010 13:09:37 +0000 (16:09 +0300)]
Don't do intermission in RPG, since no one wins or looses there
MirceaKitsune [Mon, 27 Sep 2010 12:53:45 +0000 (15:53 +0300)]
Animated console background
MirceaKitsune [Mon, 27 Sep 2010 11:49:59 +0000 (14:49 +0300)]
Why should this block seeing the timer?
MirceaKitsune [Mon, 27 Sep 2010 11:49:20 +0000 (14:49 +0300)]
Fix an overlap with the map vote window, by removing the scoring part of the HUD during intermission
MirceaKitsune [Mon, 27 Sep 2010 01:02:19 +0000 (04:02 +0300)]
0.2 seems just about perfect
MirceaKitsune [Sun, 26 Sep 2010 23:45:30 +0000 (02:45 +0300)]
Another balancing tweak
MirceaKitsune [Sun, 26 Sep 2010 23:32:58 +0000 (02:32 +0300)]
A hopefully better bot balancing
MirceaKitsune [Sun, 26 Sep 2010 21:26:37 +0000 (00:26 +0300)]
Slower artwork fading
MirceaKitsune [Sun, 26 Sep 2010 21:22:43 +0000 (00:22 +0300)]
Better artwork cvar names
MirceaKitsune [Sun, 26 Sep 2010 21:21:30 +0000 (00:21 +0300)]
Engrish!
MirceaKitsune [Sun, 26 Sep 2010 21:18:58 +0000 (00:18 +0300)]
Win / Lose music at the end of each match :)
MirceaKitsune [Sun, 26 Sep 2010 21:09:54 +0000 (00:09 +0300)]
Play, not loop. Don't think anyone would want short songs to loop in their heads :P
MirceaKitsune [Sun, 26 Sep 2010 21:00:24 +0000 (00:00 +0300)]
No intermission music for spectators (since they don't either win nor loose, so what do we play for them?)
MirceaKitsune [Sun, 26 Sep 2010 20:58:20 +0000 (23:58 +0300)]
Separate intermission tracks for winning and loosing
MirceaKitsune [Sun, 26 Sep 2010 20:49:23 +0000 (23:49 +0300)]
Tabs are better :P
MirceaKitsune [Sun, 26 Sep 2010 20:48:13 +0000 (23:48 +0300)]
Further fix the map voting code, and remove some now duplicated code
MirceaKitsune [Sun, 26 Sep 2010 20:43:26 +0000 (23:43 +0300)]
Properly fix the map list. Another check was the problematic one.
MirceaKitsune [Sun, 26 Sep 2010 20:37:30 +0000 (23:37 +0300)]
No map voting at campaign end! Fixes a big issue
MirceaKitsune [Sun, 26 Sep 2010 20:31:25 +0000 (23:31 +0300)]
Fix the map voting screen. I have no idea why that 'else' check was there. Anyway you can now vote for maps at the end of the match like in Nexuiz :)
MirceaKitsune [Sun, 26 Sep 2010 18:17:28 +0000 (21:17 +0300)]
My mistake about the name.
MirceaKitsune [Sun, 26 Sep 2010 18:16:43 +0000 (21:16 +0300)]
Credit the new menu background too
MirceaKitsune [Sun, 26 Sep 2010 18:15:06 +0000 (21:15 +0300)]
Don't use file names in credits, which is much easier. If anyone objects to that, I can change it back.
MirceaKitsune [Sun, 26 Sep 2010 18:13:02 +0000 (21:13 +0300)]
Earthy menu skin, using Shaure's art (old one stays default)
MirceaKitsune [Sun, 26 Sep 2010 18:03:34 +0000 (21:03 +0300)]
Reverse these back like they were in Nexuiz... for no reason :P
MirceaKitsune [Sun, 26 Sep 2010 17:26:29 +0000 (20:26 +0300)]
Fade cvar adjustments
MirceaKitsune [Sun, 26 Sep 2010 17:21:46 +0000 (20:21 +0300)]
Fix a forgotten float that caused a conflict
MirceaKitsune [Sun, 26 Sep 2010 17:13:45 +0000 (20:13 +0300)]
Fix a dumb issue
MirceaKitsune [Sun, 26 Sep 2010 16:50:04 +0000 (19:50 +0300)]
Credit the new art
MirceaKitsune [Sun, 26 Sep 2010 16:45:34 +0000 (19:45 +0300)]
Another set of won / lost images, this time from Shaure :)
MirceaKitsune [Sun, 26 Sep 2010 16:05:28 +0000 (19:05 +0300)]
Actually, those pics should be better instead
MirceaKitsune [Sun, 26 Sep 2010 15:39:16 +0000 (18:39 +0300)]
Two won / lost artwork images from my art
MirceaKitsune [Sun, 26 Sep 2010 14:54:41 +0000 (17:54 +0300)]
Temporary won / lost images
MirceaKitsune [Sun, 26 Sep 2010 14:47:56 +0000 (17:47 +0300)]
Don't show artwork for spectators. Perhaps someone could make it show for spectated players (non-observer spectators), but I'm not bothering with that for now.
MirceaKitsune [Sun, 26 Sep 2010 14:35:22 +0000 (17:35 +0300)]
Comments
MirceaKitsune [Sun, 26 Sep 2010 14:24:33 +0000 (17:24 +0300)]
Cvar the alpha too
MirceaKitsune [Sun, 26 Sep 2010 14:19:31 +0000 (17:19 +0300)]
Artwork fading effect
MirceaKitsune [Sun, 26 Sep 2010 14:10:54 +0000 (17:10 +0300)]
artwork cvars
MirceaKitsune [Sun, 26 Sep 2010 13:49:24 +0000 (16:49 +0300)]
Draw artwork behind the scoreboard
MirceaKitsune [Sun, 26 Sep 2010 13:42:36 +0000 (16:42 +0300)]
Properly choose won or lost images
MirceaKitsune [Sun, 26 Sep 2010 13:20:02 +0000 (16:20 +0300)]
First step toward implementing an artwork system; Draw a picture on the screen and detect if we won or lost. Don't use this yet, it just blocks your screen :P
MirceaKitsune [Sun, 26 Sep 2010 12:18:46 +0000 (15:18 +0300)]
Warn about reflections reducing performance a lot in the menu
MirceaKitsune [Sun, 26 Sep 2010 12:11:10 +0000 (15:11 +0300)]
Proper secondary texture paths for Grabber model. Fixes missing texture for the model in netRadiant