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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Tue, 14 Sep 2010 19:17:37 +0000 (19:17 +0000)]
fix leaktest
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10461
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divverent [Tue, 14 Sep 2010 18:46:45 +0000 (18:46 +0000)]
add comments so I know which plane type is which
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10460
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divverent [Tue, 14 Sep 2010 18:46:41 +0000 (18:46 +0000)]
TraceBrush: use in Collision_ClipToGenericEntity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10459
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divverent [Tue, 14 Sep 2010 18:46:37 +0000 (18:46 +0000)]
add a TraceBrush function to all model types, and implement it for BIH and Q3BSP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10458
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tomaz [Sun, 12 Sep 2010 01:38:43 +0000 (01:38 +0000)]
Fix stencil shadows in D3D9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10457
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tomaz [Sat, 11 Sep 2010 09:54:18 +0000 (09:54 +0000)]
Ignored MSVC build directories
Silenced a warning in MSVC 2008
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10456
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divverent [Sat, 11 Sep 2010 00:20:09 +0000 (00:20 +0000)]
fix an inverted return value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10455
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divverent [Fri, 10 Sep 2010 23:23:22 +0000 (23:23 +0000)]
add a type cast for C++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10454
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divverent [Fri, 10 Sep 2010 11:42:56 +0000 (11:42 +0000)]
make the win32 case compile too (hope it doesn't break TOO horribly above 4G RAM, someone please test)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10453
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divverent [Fri, 10 Sep 2010 11:26:57 +0000 (11:26 +0000)]
add sys_memsize_virtual and sys_memsize_physical info cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10452
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divverent [Thu, 9 Sep 2010 07:37:50 +0000 (07:37 +0000)]
do sound occlusion only once per sound, not once per listener channel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10451
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divverent [Thu, 9 Sep 2010 06:55:01 +0000 (06:55 +0000)]
remove sparks if slower than sqrt(0.03)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10450
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divverent [Thu, 9 Sep 2010 06:54:58 +0000 (06:54 +0000)]
sound occlusion: use PVS by default, make the cvar able to toggle between PVS and LineOfSight occlusion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10449
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divverent [Thu, 9 Sep 2010 06:54:55 +0000 (06:54 +0000)]
fix two warpzone related PVS bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10448
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divverent [Tue, 7 Sep 2010 07:37:02 +0000 (07:37 +0000)]
new option -benchmarkruns - if specified, the given number of benchmark runs is performed for -benchmark
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10447
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divverent [Mon, 6 Sep 2010 06:21:51 +0000 (06:21 +0000)]
fix CSQC being unable to use the "effects" field as its fieldoffset never got initialized
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10446
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divverent [Mon, 6 Sep 2010 05:09:56 +0000 (05:09 +0000)]
Allow to type the utf8 Euro currency sign (to work around windows-1252 encoding)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10445
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divverent [Mon, 6 Sep 2010 05:09:53 +0000 (05:09 +0000)]
make ctrl-key shortcuts in message mode display chars from the charmap even with utf8 enabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10444
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divverent [Sun, 5 Sep 2010 17:34:29 +0000 (17:34 +0000)]
new cvars: r_drawparticles_nearclip_min and r_drawparticles_nearclip_max, use a range and fading for near clip of particles for speed optimization (fade them out before they become fullscreen)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10443
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divverent [Sun, 5 Sep 2010 15:48:51 +0000 (15:48 +0000)]
reorganize sv_public code; add a level -3 that blocks at getchallenge level, but -2 blocks at connect level (srcon needs getchallenge, so -3 also blocks srcon); also sv_public -2 will make connect attempts show the string in sv_public_rejectreason
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10442
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divverent [Sat, 4 Sep 2010 15:39:43 +0000 (15:39 +0000)]
optimize R_AnimCache_UpdateEntityMeshBuffers to use memcpy instead of VectorCopy, Steel Storm 150fps -> 167fps (now only effective in D3D mode, as this path is usually not used any more in OpenGL)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10441
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divverent [Sat, 4 Sep 2010 15:32:12 +0000 (15:32 +0000)]
clean up u8_StringLengthNoColors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10440
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divverent [Sat, 4 Sep 2010 15:32:09 +0000 (15:32 +0000)]
Since u8_prevbyte skips invalid chars on purpose, it can go before the ] if invalid utf8 chars get pasted in the console edit line. It's even possible to delete the ].
Fix this bug by giving to u8_prevbyte the edit line without ].
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10439
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divverent [Sat, 4 Sep 2010 15:32:06 +0000 (15:32 +0000)]
Fix u8_COM_StringLengthNoColors not counting many ASCII chars (up to '?')
Better handling of invalid chars in u8_COM_StringLengthNoColors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10438
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divverent [Sat, 4 Sep 2010 14:47:52 +0000 (14:47 +0000)]
Adding GAME_XONOTIC and recognizing xonotic executable names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10437
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divverent [Fri, 3 Sep 2010 05:32:15 +0000 (05:32 +0000)]
build the string correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10436
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divverent [Fri, 3 Sep 2010 05:23:15 +0000 (05:23 +0000)]
fix connect help
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10435
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divverent [Fri, 3 Sep 2010 05:20:33 +0000 (05:20 +0000)]
added arg: connect-userinfo; works like this: "connect server password foobar" will connect to server, and add \password\foobar to the infostring (works to connect to FTEQW passworded servers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10434
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divverent [Tue, 31 Aug 2010 10:53:54 +0000 (10:53 +0000)]
generate s- and t-vector of deformVertexes only if really needed (optimization for depthfirst pass mainly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10432
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divverent [Tue, 31 Aug 2010 07:28:24 +0000 (07:28 +0000)]
get rid of calculating vertexmesh animcache buffers if we do not need the vertexmesh... fixes performance of steel storm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10431
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havoc [Mon, 30 Aug 2010 00:36:32 +0000 (00:36 +0000)]
fix components parameter on a few TexCoordPointer normal3f calls, thanks
to kyre for reporting this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10430
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divverent [Sun, 29 Aug 2010 18:33:06 +0000 (18:33 +0000)]
curl: strip user/pass from URLs on display
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10429
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havoc [Sun, 29 Aug 2010 11:02:44 +0000 (11:02 +0000)]
overhauled mod_q3bsp_lightmapmergepower code, to fix very weird bugs
with misnumbered lightmaps, and make all textures in the set the same
size (better performance on drivers that dislike texture size changes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10428
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divverent [Fri, 27 Aug 2010 21:58:41 +0000 (21:58 +0000)]
fix a -lX11 typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10427
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divverent [Fri, 27 Aug 2010 19:21:43 +0000 (19:21 +0000)]
fix nogravityonground description
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10426
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havoc [Fri, 27 Aug 2010 19:18:33 +0000 (19:18 +0000)]
don't use sv_gameplayfix_stepmultipletimes by default (except in Nexuiz)
this fixes an sv_jumpstep-like behavior seen in quake dm2 where you have
difficulty falling into lava pits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10425
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divverent [Fri, 27 Aug 2010 16:48:41 +0000 (16:48 +0000)]
PROPERLY load the icon in SDL/X11
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10424
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divverent [Fri, 27 Aug 2010 14:18:30 +0000 (14:18 +0000)]
vid_sdl: also upload a smooth netwm icon if possible, by fetching the X11 window ID and using Xlib code on it (code is inactive on SDL 1.3+, as 1.3 supports NETWM icons natively)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10423
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divverent [Fri, 27 Aug 2010 05:43:12 +0000 (05:43 +0000)]
SDL: also use a non-XPM icon darkplaces-icon.tga but only if SDL is >= 1.3 (SDL 1.2 doesn't support smooth alpha transparency on window icons)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10422
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divverent [Fri, 27 Aug 2010 05:43:07 +0000 (05:43 +0000)]
GLX: use _NET_WM_ICON additionally to the xpm icon for most current window managers
_NET_WM_ICON is generated from darkplaces-icon.tga, darkplaces-icon2.tga, darkplaces-icon3.tga in this order
NOTE: at least GNOME displays the first icon only, so this one should have a nice resolution like 64x64
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10421
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divverent [Fri, 27 Aug 2010 05:43:03 +0000 (05:43 +0000)]
do not use partial lightmap updates for lightmap merging
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10420
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havoc [Tue, 24 Aug 2010 17:26:01 +0000 (17:26 +0000)]
overhauled dynamic vertex rendering in DX9 based on research by mh that showed the DrawIndexedPrimitiveUP function is many times faster than using dynamic vertex buffers
applied a patch from mh to the D3D Present handling to better cope with lost devices
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10419
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havoc [Tue, 24 Aug 2010 17:19:14 +0000 (17:19 +0000)]
fix some HLSL shader compile errors
disable check for gl_vbo in one part of surface setup code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10418
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havoc [Tue, 24 Aug 2010 17:16:29 +0000 (17:16 +0000)]
fix previous warning fix that only worked properly for MINGW
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10417
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havoc [Mon, 23 Aug 2010 15:09:37 +0000 (15:09 +0000)]
split and overhauled R_Upload into two functions:
R_UploadPartialTexture - does a partial update for real, not used by
anything if gl_nopartialtextureupdates is on
R_UploadFullTexture - takes only new pixel data, does appropriate
scaling and uploads to video memory
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10416
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havoc [Mon, 23 Aug 2010 15:07:35 +0000 (15:07 +0000)]
don't use TEXF_ALLOWUPDATES on fully-updated textures such as video
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10415
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havoc [Sun, 22 Aug 2010 16:52:33 +0000 (16:52 +0000)]
disable USE_WSPIAPI_H by default, since it only works with -DSUPPORTIPV6
which is also disabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10413
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havoc [Sun, 22 Aug 2010 16:48:29 +0000 (16:48 +0000)]
change R_Upload error from Host_error to Sys_Error, added texture name
to the message
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10412
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divverent [Sun, 22 Aug 2010 15:13:36 +0000 (15:13 +0000)]
support more level network eyes, and make them static instead of on-stack. Now 8k of memory are used for warpzones.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10411
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havoc [Sat, 21 Aug 2010 22:11:10 +0000 (22:11 +0000)]
fix errors related to cl_rollangle on dedicated servers where the cvar
was not being registered
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10410
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havoc [Fri, 20 Aug 2010 12:50:53 +0000 (12:50 +0000)]
migrate the libjpeg options to per-target scripting, and default the
libjpeg linking off on Mac OS X because we have to provide our own in
the .app
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10409
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divverent [Fri, 20 Aug 2010 12:30:43 +0000 (12:30 +0000)]
remove DP_LINK_TO_JPEG from makefile, as this is default now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10408
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havoc [Thu, 19 Aug 2010 17:44:57 +0000 (17:44 +0000)]
fix compilation of sdl and server builds when SUPPORTD3D is defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10407
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havoc [Thu, 19 Aug 2010 17:34:47 +0000 (17:34 +0000)]
fixed some issues with how D3D=1 worked in the makefile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10406
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havoc [Thu, 19 Aug 2010 15:47:13 +0000 (15:47 +0000)]
add versioned dll names for a bunch of things
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10405
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havoc [Thu, 19 Aug 2010 15:46:48 +0000 (15:46 +0000)]
link to libjpeg by default when built with gcc or mingw
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10404
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havoc [Thu, 19 Aug 2010 15:15:32 +0000 (15:15 +0000)]
fix a compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10403
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havoc [Thu, 19 Aug 2010 14:38:49 +0000 (14:38 +0000)]
fix almost all g++ -pedantic warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10402
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havoc [Thu, 19 Aug 2010 14:36:01 +0000 (14:36 +0000)]
load d3dx9_*.dll dynamically to get D3DXCompileShader to fix a compile
error with mingw headers, this also means it doesn't matter which
version is present on the user's system
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10401
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havoc [Thu, 19 Aug 2010 14:33:10 +0000 (14:33 +0000)]
reworked makefile a little bit to support DX9 renderer, add D3D=1 to
your make line to use it
now WIN32RELEASE and WIN64RELEASE do something useful (correct options
for 32bit and 64bit compiles)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10400
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divverent [Thu, 19 Aug 2010 12:28:30 +0000 (12:28 +0000)]
check the proper texture compression extension for deciding whether to S3TC compress
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10399
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divverent [Thu, 19 Aug 2010 07:31:49 +0000 (07:31 +0000)]
cs_*project: as both 2D and 3D rendering are confined to the viewport, it SHOULD be right to totally ignore the viewport in these functions. I may be wrong here though.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10398
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divverent [Thu, 19 Aug 2010 07:21:30 +0000 (07:21 +0000)]
recalc the 2D view if changing view parameters with R_SetView
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10397
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divverent [Thu, 19 Aug 2010 05:35:16 +0000 (05:35 +0000)]
Draw_CachePic_Flags: ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10396
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divverent [Thu, 19 Aug 2010 05:35:13 +0000 (05:35 +0000)]
use cl.movevars_stepheight for stair smoothing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10395
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divverent [Fri, 13 Aug 2010 18:42:44 +0000 (18:42 +0000)]
In the apropos command exclude \n from being filtered by wildcards for alias values (an alias value always got a final \n).
For example, apropos ? returned a bunch of aliases with empty definitions
From: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10390
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divverent [Fri, 13 Aug 2010 18:42:41 +0000 (18:42 +0000)]
Get rid of an unused variable
From: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10389
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divverent [Fri, 13 Aug 2010 18:42:38 +0000 (18:42 +0000)]
Fix issues with matchpattern_with_separator
Wrong results in case wildcard_least_one is:
- false: *rc*.cfg finds quake.rc
- true: quake.*rc finds quake.rc
From: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10388
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havoc [Thu, 12 Aug 2010 12:00:54 +0000 (12:00 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10387
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havoc [Thu, 12 Aug 2010 06:27:17 +0000 (06:27 +0000)]
set registered cvar consistently regardless of game mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10386
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havoc [Thu, 12 Aug 2010 03:45:36 +0000 (03:45 +0000)]
fix crash in steelstorm on a ent with no model
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10385
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havoc [Mon, 9 Aug 2010 17:35:36 +0000 (17:35 +0000)]
improved include order to fix some compile errors using mingw g++
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10384
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havoc [Mon, 9 Aug 2010 17:32:26 +0000 (17:32 +0000)]
fix a few warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10383
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havoc [Mon, 9 Aug 2010 17:29:15 +0000 (17:29 +0000)]
fix a C++ void pointer error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10382
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divverent [Mon, 9 Aug 2010 13:27:54 +0000 (13:27 +0000)]
Win64 builds: search for DLLs in bin64/
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10381
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divverent [Mon, 9 Aug 2010 13:03:41 +0000 (13:03 +0000)]
VM tokenizer: remove a duplicate condition in a long &&-expression
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10380
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divverent [Mon, 9 Aug 2010 06:59:50 +0000 (06:59 +0000)]
actually look into DXT1 pixel data to check if it has a 3 in base 4, to check if the transparent pixel value is REALLY used; also enable alpha autodetection again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10379
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divverent [Mon, 9 Aug 2010 06:40:45 +0000 (06:40 +0000)]
Mod_BuildAliasSkinsFromSkinFile: strip image extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10378
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divverent [Fri, 6 Aug 2010 20:41:56 +0000 (20:41 +0000)]
fix a seldom sound related segfault
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10377
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divverent [Fri, 6 Aug 2010 19:22:21 +0000 (19:22 +0000)]
use the DDPF_ALPHAPIXELS flag for DDS reading, at least works for ATI Compressonator
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10376
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divverent [Fri, 6 Aug 2010 18:48:30 +0000 (18:48 +0000)]
cvar: r_texture_dds_load_dxt1_noalpha; if set, DXT1 alpha detection is disabled, and DXT1 is assumed to have no alpha.
Rationale is that ATI Compressonator sometimes picks the alpha'd compression mode [a, (a+b)/2, b, transparent] and then never uses the transparent color value 3, as it sometimes can yield better results than the non-alpha'd compression mode [a, (2a+b)/3, (a+2b)/3, b], and this throws off alpha detection on loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10375
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divverent [Fri, 6 Aug 2010 17:57:09 +0000 (17:57 +0000)]
make sure the return value of R_PicmipForFlags can't get negative
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10374
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divverent [Wed, 4 Aug 2010 16:33:55 +0000 (16:33 +0000)]
only send prydoncursor related buttons, if cl_prydoncursor is 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10373
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divverent [Tue, 3 Aug 2010 19:55:56 +0000 (19:55 +0000)]
Merge remote branch 'origin/divVerent/clevercolormod'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10372
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havoc [Tue, 3 Aug 2010 05:54:37 +0000 (05:54 +0000)]
also allow 32768x32768 pcx files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10371
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havoc [Tue, 3 Aug 2010 05:53:49 +0000 (05:53 +0000)]
allow tga, wal and jpg images to be 32768x32768 rather than 4096x4096,
fixes minimap creation in steelstorm at 8064x1600 resolution
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10370
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havoc [Fri, 30 Jul 2010 06:22:01 +0000 (06:22 +0000)]
a different fix for colormod on unusual blendfuncs than the last one
(unusual being anything other than add or alpha)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10369
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havoc [Fri, 30 Jul 2010 05:26:39 +0000 (05:26 +0000)]
don't apply colormod to shaders that use unusual custom blendfuncs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10368
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havoc [Wed, 28 Jul 2010 20:12:11 +0000 (20:12 +0000)]
use TE_EXPLOSION in effectinfo.txt when encountering svc_particle with
count 1024 (exploboxes) rather than calling the internal
CL_ParticleExplosion directly, this allows people to override the effect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10367
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divverent [Tue, 27 Jul 2010 19:22:30 +0000 (19:22 +0000)]
Library loading: if a DLL succeeds to load but a function is missing, also continue to the next one but warn.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10366
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divverent [Mon, 26 Jul 2010 12:05:38 +0000 (12:05 +0000)]
bump modplug version to libmodplug-1.dll (only supports 0.8.8 upwards, sorry, but any versions before are broken on 64bit platforms anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10365
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divverent [Sun, 25 Jul 2010 19:39:19 +0000 (19:39 +0000)]
make prydon cursor absolute, not relative
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10364
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divverent [Sun, 25 Jul 2010 18:42:31 +0000 (18:42 +0000)]
fix v_flipped with near clip plane (water, warpzone)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10363
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divverent [Sun, 25 Jul 2010 17:10:11 +0000 (17:10 +0000)]
Linux SDL/GLX: allow loading the icon from .xpm at runtime (darkplaces-icon.xpm). Allows for easier branding.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10362
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divverent [Sun, 25 Jul 2010 14:56:25 +0000 (14:56 +0000)]
fix a nasty bug in refraction/water renders. It is evil that GL20TU_FIRST must be matching, out of all texture units, the one of normalmaps.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10361
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divverent [Sun, 25 Jul 2010 12:20:39 +0000 (12:20 +0000)]
track if a cachepic has alpha, and turn off depth write if it does; also use alpha-less blendfuncs if all alpha values are >= 1 and the texture has no alpha (might be a slight performance increase, but mainly to help R_BeginPolygon in 3D space)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10360
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divverent [Sun, 25 Jul 2010 06:14:44 +0000 (06:14 +0000)]
PROPERLY handle roundoff errors in drawsetcliparea
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10359
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divverent [Fri, 23 Jul 2010 19:14:21 +0000 (19:14 +0000)]
Fix the usage of the CACHEPICFLAGS_NOTPERSISTENT flag in Draw_CachePic calls
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10358
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divverent [Wed, 21 Jul 2010 09:46:58 +0000 (09:46 +0000)]
CRLF fixes, .gitattributes file updated
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10357
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divverent [Tue, 20 Jul 2010 17:54:56 +0000 (17:54 +0000)]
make airstopaccelerate less accidentally epic ;)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10356
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