]>
git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Tue, 7 Sep 2010 10:57:46 +0000 (13:57 +0300)]
Also turn your predator into your pusher. So we make a frag out of regurgitating someone in a deadly pit.
MirceaKitsune [Tue, 7 Sep 2010 01:28:31 +0000 (04:28 +0300)]
Include a text file listing the authors of each piece
MirceaKitsune [Tue, 7 Sep 2010 00:58:50 +0000 (03:58 +0300)]
Do it properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:01 +0000 (03:58 +0300)]
Do the team check properly
MirceaKitsune [Tue, 7 Sep 2010 00:56:37 +0000 (03:56 +0300)]
Remove code for an outdated feature
MirceaKitsune [Tue, 7 Sep 2010 00:53:38 +0000 (03:53 +0300)]
It's pointless for bots to randomly release you out, even at lower skills
MirceaKitsune [Tue, 7 Sep 2010 00:33:44 +0000 (03:33 +0300)]
Put the regurgitate_prepare sound on a different channel than the regurgitate sound, so one doesn't cut the other. Too bad this didn't make it in 0.2, so the effect will be missing for a while.
MirceaKitsune [Mon, 6 Sep 2010 22:59:13 +0000 (01:59 +0300)]
Keep only one CTFscoring
MirceaKitsune [Mon, 6 Sep 2010 22:53:58 +0000 (01:53 +0300)]
Does not belong on this repo any more
MirceaKitsune [Mon, 6 Sep 2010 22:47:47 +0000 (01:47 +0300)]
Fix the sbar again. At this point, I'm releasing version 0.2 :)
MirceaKitsune [Mon, 6 Sep 2010 22:39:20 +0000 (01:39 +0300)]
Make Soylent an RPG map too
MirceaKitsune [Mon, 6 Sep 2010 22:22:49 +0000 (01:22 +0300)]
Forgotten dll's from last commit
MirceaKitsune [Mon, 6 Sep 2010 22:22:18 +0000 (01:22 +0300)]
Update \ replace more dll's
MirceaKitsune [Mon, 6 Sep 2010 22:09:04 +0000 (01:09 +0300)]
Include Linux in my rebranding script
MirceaKitsune [Mon, 6 Sep 2010 21:40:58 +0000 (00:40 +0300)]
Pink item effects
MirceaKitsune [Mon, 6 Sep 2010 18:31:55 +0000 (21:31 +0300)]
More descriptive comment
MirceaKitsune [Mon, 6 Sep 2010 18:30:26 +0000 (21:30 +0300)]
Add cvar (acting as probability factor)
MirceaKitsune [Mon, 6 Sep 2010 18:17:29 +0000 (21:17 +0300)]
Prey stealing system. When enabled, eating someone who already has someone in their stomach will automatically get them in your stomach too. In other words, prey joins its previous predator in your stomach, when that predator gets eaten by you.
MirceaKitsune [Mon, 6 Sep 2010 17:58:02 +0000 (20:58 +0300)]
Move the rest of the swallowing code in the right place
MirceaKitsune [Mon, 6 Sep 2010 17:44:01 +0000 (20:44 +0300)]
Fix more comments and add a TODO
MirceaKitsune [Mon, 6 Sep 2010 17:37:20 +0000 (20:37 +0300)]
Fix comments and move check
MirceaKitsune [Mon, 6 Sep 2010 17:35:12 +0000 (20:35 +0300)]
The "start the predator's digestion" feature doesn't make too much sense now. We should probably add something else on secondary attack button for prey...
MirceaKitsune [Mon, 6 Sep 2010 17:25:06 +0000 (20:25 +0300)]
Never allow using the jetpack in someone's belly (and fix some text alignment)
MirceaKitsune [Mon, 6 Sep 2010 17:16:44 +0000 (20:16 +0300)]
Correct button name
MirceaKitsune [Mon, 6 Sep 2010 17:07:53 +0000 (20:07 +0300)]
Persist gametypes in menu
MirceaKitsune [Mon, 6 Sep 2010 16:53:05 +0000 (19:53 +0300)]
Fix netRadiant URL
MirceaKitsune [Mon, 6 Sep 2010 16:50:49 +0000 (19:50 +0300)]
"No start weapon" mutator
MirceaKitsune [Mon, 6 Sep 2010 16:43:49 +0000 (19:43 +0300)]
By default, don't give the grabber at spawn time in RPG (since in this gametype you must find your own items)
MirceaKitsune [Mon, 6 Sep 2010 16:24:09 +0000 (19:24 +0300)]
waypoints.cache files (to avoid getting a hitch when putting bots on a map for the first time)
MirceaKitsune [Mon, 6 Sep 2010 16:17:01 +0000 (19:17 +0300)]
Improve a sbar issue a little
MirceaKitsune [Mon, 6 Sep 2010 16:10:07 +0000 (19:10 +0300)]
Correct names for the radar images
MirceaKitsune [Mon, 6 Sep 2010 16:06:16 +0000 (19:06 +0300)]
Add Voretemple to default maplist
MirceaKitsune [Mon, 6 Sep 2010 16:02:29 +0000 (19:02 +0300)]
Radar image for it
MirceaKitsune [Mon, 6 Sep 2010 16:02:07 +0000 (19:02 +0300)]
New Voretemple map
MirceaKitsune [Mon, 6 Sep 2010 15:50:44 +0000 (18:50 +0300)]
Delete the compiled map to refresh it with the new version
MirceaKitsune [Mon, 6 Sep 2010 15:44:55 +0000 (18:44 +0300)]
Belly gurgles on the cubs. Not THAT hard to calculate the volumes :P
MirceaKitsune [Mon, 6 Sep 2010 15:30:02 +0000 (18:30 +0300)]
Merge branch 'master' into mirceakitsune/voretemple_updates
MirceaKitsune [Mon, 6 Sep 2010 15:28:56 +0000 (18:28 +0300)]
The digest sound shall be an ogg
MirceaKitsune [Mon, 6 Sep 2010 15:26:55 +0000 (18:26 +0300)]
Path to the digest sound has changed too
MirceaKitsune [Mon, 6 Sep 2010 15:24:49 +0000 (18:24 +0300)]
Do it properly
MirceaKitsune [Mon, 6 Sep 2010 15:15:59 +0000 (18:15 +0300)]
Smaller atten on belly gurgle noises
MirceaKitsune [Mon, 6 Sep 2010 15:09:14 +0000 (18:09 +0300)]
The sound paths have changed
MirceaKitsune [Mon, 6 Sep 2010 15:08:24 +0000 (18:08 +0300)]
Gurgle sounds on the NPCs. You can now listen to their bellies murr ^.^
MirceaKitsune [Mon, 6 Sep 2010 14:19:20 +0000 (17:19 +0300)]
It's no longer a town, but a temple.
MirceaKitsune [Mon, 6 Sep 2010 14:14:02 +0000 (17:14 +0300)]
Small changes to the default physics
MirceaKitsune [Mon, 6 Sep 2010 14:02:36 +0000 (17:02 +0300)]
Useless version name
MirceaKitsune [Mon, 6 Sep 2010 13:49:11 +0000 (16:49 +0300)]
Text file stuff
MirceaKitsune [Mon, 6 Sep 2010 13:48:12 +0000 (16:48 +0300)]
Add my little rebranding script and defaults to the repo
MirceaKitsune [Mon, 6 Sep 2010 13:41:09 +0000 (16:41 +0300)]
We are now version 0.2
MirceaKitsune [Mon, 6 Sep 2010 13:38:00 +0000 (16:38 +0300)]
Enable new decal system by default
MirceaKitsune [Mon, 6 Sep 2010 13:33:06 +0000 (16:33 +0300)]
Use a better name for the stats
MirceaKitsune [Mon, 6 Sep 2010 13:24:56 +0000 (16:24 +0300)]
Enable some effects and remove some useless cvars
MirceaKitsune [Mon, 6 Sep 2010 13:11:09 +0000 (16:11 +0300)]
This does not belong on the repo
MirceaKitsune [Mon, 6 Sep 2010 13:09:16 +0000 (16:09 +0300)]
More changes to the menu
MirceaKitsune [Mon, 6 Sep 2010 11:24:47 +0000 (14:24 +0300)]
Fix some issues with the view offset code
MirceaKitsune [Mon, 6 Sep 2010 11:20:21 +0000 (14:20 +0300)]
Precache grabber alt fire sound
MirceaKitsune [Mon, 6 Sep 2010 11:18:21 +0000 (14:18 +0300)]
Small change in the HUD menu
MirceaKitsune [Mon, 6 Sep 2010 11:11:12 +0000 (14:11 +0300)]
Fix the stomach board status showing while in the menu (and alpha some parts properly)
MirceaKitsune [Mon, 6 Sep 2010 11:04:17 +0000 (14:04 +0300)]
Slightly better sounds for grabber
MirceaKitsune [Mon, 6 Sep 2010 10:55:33 +0000 (13:55 +0300)]
Slightly different sound for Grabber alt fire
MirceaKitsune [Mon, 6 Sep 2010 10:52:09 +0000 (13:52 +0300)]
No. No! These couldn't possibly still be here! Or maybe they could.
MirceaKitsune [Mon, 6 Sep 2010 00:53:58 +0000 (03:53 +0300)]
This dll is not used by the engine any more
MirceaKitsune [Mon, 6 Sep 2010 00:51:00 +0000 (03:51 +0300)]
Some changed to the menu, including a checkbox for the new stomach model option
MirceaKitsune [Mon, 6 Sep 2010 00:35:46 +0000 (03:35 +0300)]
This DLL seems to be required by Darkplaces now, so include it here. Also include another one that is likely needed
MirceaKitsune [Mon, 6 Sep 2010 00:00:18 +0000 (03:00 +0300)]
Of COURSE this effect is frametime dependent
MirceaKitsune [Sun, 5 Sep 2010 23:47:56 +0000 (02:47 +0300)]
Oops, do it properly
MirceaKitsune [Sun, 5 Sep 2010 23:46:19 +0000 (02:46 +0300)]
Cvar scoreboard offset
MirceaKitsune [Sun, 5 Sep 2010 23:44:02 +0000 (02:44 +0300)]
Fix an old bug from Nexuiz
MirceaKitsune [Sun, 5 Sep 2010 23:40:07 +0000 (02:40 +0300)]
Fix the weapon stay bug
MirceaKitsune [Sun, 5 Sep 2010 23:27:14 +0000 (02:27 +0300)]
Go a bit through the mutators. Fix a bug with one, and note a big with another
MirceaKitsune [Sun, 5 Sep 2010 23:10:42 +0000 (02:10 +0300)]
As a wise furry said: "Vored" isn't really a correct word
MirceaKitsune [Sun, 5 Sep 2010 23:08:00 +0000 (02:08 +0300)]
Finalize the effect. Not really what I wanted but it's good for now
MirceaKitsune [Sun, 5 Sep 2010 22:39:30 +0000 (01:39 +0300)]
Attempt to implement smooth camera lowering when we get swallowed (so we see our selves sliding down). Not finished yet.
MirceaKitsune [Sun, 5 Sep 2010 19:16:38 +0000 (22:16 +0300)]
Finally fix the model issues! Might be done in a slightly hackish way, as I couldn't find anything better. You should now be able to play online and not see any more models lagging behind or not being animated.
The issues were caused by attempting to animate the stomach model. Basically, if we animate the stomach model, that causes problems and lag. But there's no way to tell the animation code if that is the stomach model or the normal one, so the only alternative was not animating the model at all, which meant players were moving around like chess pieces. It seems that skipping an (useless) attempt to animate fixes it all however.
MirceaKitsune [Sun, 5 Sep 2010 18:13:18 +0000 (21:13 +0300)]
First step toward fixing a big issue with animations caused by the stomach model
MirceaKitsune [Sun, 5 Sep 2010 17:42:24 +0000 (20:42 +0300)]
Correct stomachmodel default
MirceaKitsune [Sun, 5 Sep 2010 17:35:47 +0000 (20:35 +0300)]
These TODOs are fixed
MirceaKitsune [Sun, 5 Sep 2010 17:35:07 +0000 (20:35 +0300)]
Add a cvar to allow disabling / changing the alpha of the stomach model (client side). Mostly a gameplay vs. eye candy player choice.
MirceaKitsune [Sun, 5 Sep 2010 17:02:28 +0000 (20:02 +0300)]
Limit name lengths in stomach board
MirceaKitsune [Sun, 5 Sep 2010 16:21:43 +0000 (19:21 +0300)]
Move scoreboard to not overlap with chat area
MirceaKitsune [Sun, 5 Sep 2010 16:12:58 +0000 (19:12 +0300)]
Add some more important vore checks and change a cvar description
MirceaKitsune [Sun, 5 Sep 2010 15:38:34 +0000 (18:38 +0300)]
Belly sound occlusion effect. Stuff like pain sounds will be heard at lower volume for someone who's in the belly.
MirceaKitsune [Sun, 5 Sep 2010 15:14:10 +0000 (18:14 +0300)]
Players who are inside a stomach cannot gib / bleed outside of it
MirceaKitsune [Sun, 5 Sep 2010 15:03:39 +0000 (18:03 +0300)]
More useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:01:20 +0000 (18:01 +0300)]
Remove more useless stuff
MirceaKitsune [Sun, 5 Sep 2010 14:47:01 +0000 (17:47 +0300)]
Stop the belly gurgling sound for disconnected players
MirceaKitsune [Sun, 5 Sep 2010 14:42:22 +0000 (17:42 +0300)]
Remove old bullet_counter, left from the Nexuiz weapons
MirceaKitsune [Sun, 5 Sep 2010 14:04:55 +0000 (17:04 +0300)]
Remove old useless HUD textures and update another
MirceaKitsune [Sun, 5 Sep 2010 13:53:16 +0000 (16:53 +0300)]
Unbrand keyhunt keys
MirceaKitsune [Sun, 5 Sep 2010 13:47:38 +0000 (16:47 +0300)]
Get rid of the ugly white borders on the HUD
MirceaKitsune [Sun, 5 Sep 2010 13:31:14 +0000 (16:31 +0300)]
Some improvements to the sbar ammo code and other fixes
MirceaKitsune [Sun, 5 Sep 2010 12:48:26 +0000 (15:48 +0300)]
Final version of the weapon icon (for now at least)
MirceaKitsune [Sun, 5 Sep 2010 12:45:08 +0000 (15:45 +0300)]
More work on the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:30:32 +0000 (15:30 +0300)]
Second part of the image, the weapon icon. Still not finished
MirceaKitsune [Sun, 5 Sep 2010 12:14:15 +0000 (15:14 +0300)]
First part of the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 11:56:13 +0000 (14:56 +0300)]
Now draw the image. All we need next is a good icon
MirceaKitsune [Sun, 5 Sep 2010 11:48:10 +0000 (14:48 +0300)]
We may have only one weapon, but we can be left unarmed, and should see on the HUD when we are. So, let's show the active weapon there.
First step: Getting the weapon name in the right place
MirceaKitsune [Sun, 5 Sep 2010 11:29:16 +0000 (14:29 +0300)]
Spectatorcopy stat_digesting
MirceaKitsune [Sun, 5 Sep 2010 11:22:44 +0000 (14:22 +0300)]
Oops! Do this properly and fix an issue. Now it can be merged
MirceaKitsune [Sun, 5 Sep 2010 11:10:30 +0000 (14:10 +0300)]
Final fixes and improvements. This branch can now be merged