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9 years agoViewmodels: attempt to smooth out teleporting
TimePath [Sun, 29 Nov 2015 10:25:08 +0000 (21:25 +1100)]
Viewmodels: attempt to smooth out teleporting

9 years agoViewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel
TimePath [Sun, 29 Nov 2015 10:11:49 +0000 (21:11 +1100)]
Viewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel

9 years agoViewmodels: fix r_drawviewmodel
TimePath [Fri, 6 Nov 2015 10:41:17 +0000 (21:41 +1100)]
Viewmodels: fix r_drawviewmodel

9 years agoViewmodels: fix arc repeating fire animation
TimePath [Fri, 6 Nov 2015 09:50:45 +0000 (20:50 +1100)]
Viewmodels: fix arc repeating fire animation

9 years agoMerge branch 'master' into TimePath/csqc_viewmodels
TimePath [Fri, 6 Nov 2015 08:55:40 +0000 (19:55 +1100)]
Merge branch 'master' into TimePath/csqc_viewmodels

# Conflicts:
# qcsrc/common/weapons/all.qc
# qcsrc/common/weapons/weapon/rifle.qc
# qcsrc/server/weapons/weaponsystem.qc

9 years agoAnim: cleanup
TimePath [Fri, 6 Nov 2015 08:40:11 +0000 (19:40 +1100)]
Anim: cleanup

9 years agoMutators: increase limit
TimePath [Fri, 6 Nov 2015 02:55:10 +0000 (13:55 +1100)]
Mutators: increase limit

9 years agoRegistry: network and verify checksums on connect
TimePath [Fri, 6 Nov 2015 02:34:28 +0000 (13:34 +1100)]
Registry: network and verify checksums on connect

9 years agoRegistry: fix incorrect sorting
TimePath [Fri, 6 Nov 2015 01:06:44 +0000 (12:06 +1100)]
Registry: fix incorrect sorting

9 years agoRegistry: checksum
TimePath [Thu, 5 Nov 2015 22:37:51 +0000 (09:37 +1100)]
Registry: checksum

9 years agoNet: move message headers to their respective files
TimePath [Thu, 5 Nov 2015 22:00:06 +0000 (09:00 +1100)]
Net: move message headers to their respective files

9 years agoRubble: move to qc effects
TimePath [Thu, 5 Nov 2015 21:40:55 +0000 (08:40 +1100)]
Rubble: move to qc effects

9 years agoModeleffects: move to qc effects
TimePath [Thu, 5 Nov 2015 21:37:17 +0000 (08:37 +1100)]
Modeleffects: move to qc effects

9 years agoDamageeffects: move to qc effects
TimePath [Thu, 5 Nov 2015 21:32:58 +0000 (08:32 +1100)]
Damageeffects: move to qc effects

9 years agoGibs: move to qc effects
TimePath [Thu, 5 Nov 2015 11:32:42 +0000 (22:32 +1100)]
Gibs: move to qc effects

9 years agoCasings: move to qc effects
TimePath [Thu, 5 Nov 2015 11:19:41 +0000 (22:19 +1100)]
Casings: move to qc effects

9 years agoEffects: create qc effects folder
TimePath [Thu, 5 Nov 2015 11:15:22 +0000 (22:15 +1100)]
Effects: create qc effects folder

9 years agoSplit up common/util.qc
TimePath [Thu, 5 Nov 2015 09:40:40 +0000 (20:40 +1100)]
Split up common/util.qc

9 years agoCleanup
TimePath [Thu, 5 Nov 2015 08:42:39 +0000 (19:42 +1100)]
Cleanup

9 years agoCleanup
TimePath [Thu, 5 Nov 2015 07:32:07 +0000 (18:32 +1100)]
Cleanup

9 years agoCleanup
TimePath [Thu, 5 Nov 2015 05:56:27 +0000 (16:56 +1100)]
Cleanup

9 years agoOnslaught: move controlpoint + generator to mutator module
TimePath [Thu, 5 Nov 2015 03:54:17 +0000 (14:54 +1100)]
Onslaught: move controlpoint + generator to mutator module

9 years agoHUD: split panels into files
TimePath [Thu, 5 Nov 2015 03:06:38 +0000 (14:06 +1100)]
HUD: split panels into files

9 years agos/(void)/()
TimePath [Thu, 5 Nov 2015 01:38:45 +0000 (12:38 +1100)]
s/(void)/()

9 years agoMutators: make cloaked and running_guns mutators
TimePath [Thu, 5 Nov 2015 00:53:26 +0000 (11:53 +1100)]
Mutators: make cloaked and running_guns mutators

9 years agoMutators: self containment
TimePath [Thu, 5 Nov 2015 00:20:09 +0000 (11:20 +1100)]
Mutators: self containment

9 years agoMutators: add hooks for overkill
TimePath [Wed, 4 Nov 2015 22:57:37 +0000 (09:57 +1100)]
Mutators: add hooks for overkill

9 years agoRifle: remove debugging
TimePath [Wed, 4 Nov 2015 11:02:58 +0000 (22:02 +1100)]
Rifle: remove debugging

9 years agoclientstatus: fix worldstatus being appended
TimePath [Wed, 4 Nov 2015 10:41:46 +0000 (21:41 +1100)]
clientstatus: fix worldstatus being appended

9 years agoCTF: precache default flag
TimePath [Wed, 4 Nov 2015 10:30:29 +0000 (21:30 +1100)]
CTF: precache default flag

9 years agoNet: reserve fewer temp entity events
TimePath [Wed, 4 Nov 2015 10:10:37 +0000 (21:10 +1100)]
Net: reserve fewer temp entity events

9 years agoNet: allow overriding CSQCPLAYER_FORCE_UPDATES
TimePath [Wed, 4 Nov 2015 09:44:10 +0000 (20:44 +1100)]
Net: allow overriding CSQCPLAYER_FORCE_UPDATES

9 years agoNet: register all types
TimePath [Wed, 4 Nov 2015 09:25:42 +0000 (20:25 +1100)]
Net: register all types

9 years agoAdd a mutator hook for menu commands
Mario [Wed, 4 Nov 2015 08:06:36 +0000 (18:06 +1000)]
Add a mutator hook for menu commands

9 years agoBring back random chance
Mario [Wed, 4 Nov 2015 02:55:17 +0000 (12:55 +1000)]
Bring back random chance

9 years agoUndo last change of atten
Mario [Wed, 4 Nov 2015 02:46:14 +0000 (12:46 +1000)]
Undo last change of atten

9 years agoMerge branch 'TimePath/entitydebugger' into 'master'
TimePath [Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)]
Merge branch 'TimePath/entitydebugger' into 'master'

Entity debugger (L merge request)

Entity debugger; displays the source of each entity visually

* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1

See merge request !248

9 years agoUse ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)
Mario [Wed, 4 Nov 2015 02:42:22 +0000 (12:42 +1000)]
Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)

9 years agoWeapons: independent `weapon_think` and `weapon_nextthink`
TimePath [Wed, 4 Nov 2015 02:32:38 +0000 (13:32 +1100)]
Weapons: independent `weapon_think` and `weapon_nextthink`

9 years agoMerge branch 'master' into TimePath/debug_draw 248/head
TimePath [Wed, 4 Nov 2015 01:36:48 +0000 (12:36 +1100)]
Merge branch 'master' into TimePath/debug_draw

# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc

9 years agoDon't retry next frame (was breaking some impulses when re-spawning)
Mario [Wed, 4 Nov 2015 01:22:27 +0000 (11:22 +1000)]
Don't retry next frame (was breaking some impulses when re-spawning)

9 years agoUse SND_RIC_RANDOM
Mario [Wed, 4 Nov 2015 00:12:30 +0000 (10:12 +1000)]
Use SND_RIC_RANDOM

9 years agoFix CTF leadlimit acting as timelimit
Mario [Tue, 3 Nov 2015 23:59:23 +0000 (09:59 +1000)]
Fix CTF leadlimit acting as timelimit

9 years agoEffects: fix arc with mismatching effectinfo
TimePath [Tue, 3 Nov 2015 11:50:32 +0000 (22:50 +1100)]
Effects: fix arc with mismatching effectinfo

9 years agoSounds: zone stored SND tempstrings
TimePath [Tue, 3 Nov 2015 10:47:10 +0000 (21:47 +1100)]
Sounds: zone stored SND tempstrings

9 years agoSounds: fix silent weapons
TimePath [Tue, 3 Nov 2015 10:19:10 +0000 (21:19 +1100)]
Sounds: fix silent weapons

9 years agoSounds: infer extensions
TimePath [Tue, 3 Nov 2015 09:47:21 +0000 (20:47 +1100)]
Sounds: infer extensions

9 years agoViewmodels: fix spectating
TimePath [Mon, 2 Nov 2015 07:05:11 +0000 (18:05 +1100)]
Viewmodels: fix spectating

9 years agoViewmodel: network alpha and glowmod (for vortex)
TimePath [Mon, 2 Nov 2015 06:38:13 +0000 (17:38 +1100)]
Viewmodel: network alpha and glowmod (for vortex)

9 years agoViewmodel: animate clientside
TimePath [Mon, 2 Nov 2015 06:15:30 +0000 (17:15 +1100)]
Viewmodel: animate clientside

9 years agoViewmodel: mimic player model effects
TimePath [Mon, 2 Nov 2015 05:02:51 +0000 (16:02 +1100)]
Viewmodel: mimic player model effects

9 years agoViewmodel: hide on death and intermission
TimePath [Mon, 2 Nov 2015 04:21:29 +0000 (15:21 +1100)]
Viewmodel: hide on death and intermission

9 years agoMerge branch 'master' into TimePath/csqc_viewmodels
TimePath [Mon, 2 Nov 2015 03:56:05 +0000 (14:56 +1100)]
Merge branch 'master' into TimePath/csqc_viewmodels

# Conflicts:
# qcsrc/lib/net.qh
# qcsrc/server/cl_player.qc
# qcsrc/server/defs.qh
# qcsrc/server/g_world.qc
# qcsrc/server/weapons/weaponsystem.qc
# qcsrc/server/weapons/weaponsystem.qh

9 years agoWeapons: assert weaponentity.state
TimePath [Mon, 2 Nov 2015 03:27:53 +0000 (14:27 +1100)]
Weapons: assert weaponentity.state

9 years agoFix vehicle buff exploit
Mario [Mon, 2 Nov 2015 02:25:27 +0000 (12:25 +1000)]
Fix vehicle buff exploit

9 years agoWeapons: pass weaponentity field instead of slot
TimePath [Mon, 2 Nov 2015 02:01:24 +0000 (13:01 +1100)]
Weapons: pass weaponentity field instead of slot

9 years agoAdd a hack to give and take buff time when entering/leaving vehicle
Mario [Mon, 2 Nov 2015 01:46:36 +0000 (11:46 +1000)]
Add a hack to give and take buff time when entering/leaving vehicle

9 years agoMerge branch 'master' into TimePath/debug_draw
TimePath [Sun, 1 Nov 2015 11:17:03 +0000 (22:17 +1100)]
Merge branch 'master' into TimePath/debug_draw

# Conflicts:
# qcsrc/common/effects/all.qc
# qcsrc/lib/net.qh

9 years agolib: etof and ftoe
TimePath [Sun, 1 Nov 2015 11:10:56 +0000 (22:10 +1100)]
lib: etof and ftoe

9 years agoRacer: remove some uses of self
TimePath [Sun, 1 Nov 2015 11:09:58 +0000 (22:09 +1100)]
Racer: remove some uses of self

9 years agoPrecache: defer
TimePath [Sun, 1 Nov 2015 05:59:38 +0000 (16:59 +1100)]
Precache: defer

9 years agoRegistry: hide arrays
TimePath [Sun, 1 Nov 2015 04:56:44 +0000 (15:56 +1100)]
Registry: hide arrays

9 years agoRegistry: use BITS everywhere
TimePath [Sun, 1 Nov 2015 03:24:23 +0000 (14:24 +1100)]
Registry: use BITS everywhere

9 years agoIncrease maximum monsters
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters

9 years agoAdd a function to change the monster model path
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path

9 years agoMerge branch 'terencehill/hide_motd' into 'master'
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'

Hide the MOTD when going spec

See merge request !246

9 years agoRegistry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere

9 years agoWeapon priority list: fix invisible names
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names

9 years agoViewmodels: use current_player for colors
TimePath [Sat, 31 Oct 2015 09:11:51 +0000 (20:11 +1100)]
Viewmodels: use current_player for colors

9 years agoViewmodels: CSQC rendering
TimePath [Sat, 31 Oct 2015 09:06:06 +0000 (20:06 +1100)]
Viewmodels: CSQC rendering

9 years agoIncrease the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100

9 years agoWe keep running into these limits, increase by 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100

9 years agoViewmodels: move CL_WeaponEntity_SetModel to common
TimePath [Fri, 30 Oct 2015 12:11:20 +0000 (23:11 +1100)]
Viewmodels: move CL_WeaponEntity_SetModel to common

9 years agoViewmodels: replace missed replacement of weaponentity[i] to weaponchild
TimePath [Fri, 30 Oct 2015 12:01:57 +0000 (23:01 +1100)]
Viewmodels: replace missed replacement of weaponentity[i] to weaponchild

9 years agoViewmodels: simplify CL_WeaponEntity_SetModel
TimePath [Fri, 30 Oct 2015 12:00:24 +0000 (23:00 +1100)]
Viewmodels: simplify CL_WeaponEntity_SetModel

9 years agoViewmodels: minor cleanup
TimePath [Fri, 30 Oct 2015 09:37:45 +0000 (20:37 +1100)]
Viewmodels: minor cleanup

9 years agoEffects: make sending entities easier, make sending server ids harder
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder

9 years agoAdd a new spawnflag and cvar to control the resizing of old Quake monsters
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters

9 years agoOnly change limits when adding the mutator (might fix incorrect timelimits)
Mario [Fri, 30 Oct 2015 03:59:15 +0000 (13:59 +1000)]
Only change limits when adding the mutator (might fix incorrect timelimits)

9 years agolib: inline a few functions
TimePath [Thu, 29 Oct 2015 21:42:25 +0000 (08:42 +1100)]
lib: inline a few functions

9 years agoMerge branch 'master' into TimePath/debug_draw
TimePath [Thu, 29 Oct 2015 08:36:00 +0000 (19:36 +1100)]
Merge branch 'master' into TimePath/debug_draw

# Conflicts:
# qcsrc/common/items/inventory.qh

9 years agoItemstime: ignore weapons
TimePath [Thu, 29 Oct 2015 08:27:35 +0000 (19:27 +1100)]
Itemstime: ignore weapons

9 years agoMerge branch 'TimePath/items' into 'master'
TimePath [Thu, 29 Oct 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'TimePath/items' into 'master'

Cleanup item pickups (M merge request)

See merge request !245

9 years agoMerge branch 'master' into TimePath/items 245/head
TimePath [Thu, 29 Oct 2015 07:57:34 +0000 (18:57 +1100)]
Merge branch 'master' into TimePath/items

# Conflicts:
# qcsrc/lib/misc.qh
# qcsrc/lib/oo.qh

9 years agoEntity debugger
TimePath [Thu, 29 Oct 2015 07:04:31 +0000 (18:04 +1100)]
Entity debugger

9 years agoClean up the function slightly (kinda)
Mario [Wed, 28 Oct 2015 10:31:04 +0000 (20:31 +1000)]
Clean up the function slightly (kinda)

9 years agoDon't network target_push entities anymore (trigger_push can't be linked until brush...
Mario [Wed, 28 Oct 2015 09:59:29 +0000 (19:59 +1000)]
Don't network target_push entities anymore (trigger_push can't be linked until brush models can be networked)

9 years agoRemove a reference to the mod weapon Flak
Mario [Wed, 28 Oct 2015 09:25:08 +0000 (19:25 +1000)]
Remove a reference to the mod weapon Flak

9 years agoIncrease announcement limit again
Mario [Wed, 28 Oct 2015 08:37:39 +0000 (18:37 +1000)]
Increase announcement limit again

9 years agoWeapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
TimePath [Wed, 28 Oct 2015 08:32:36 +0000 (19:32 +1100)]
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC

9 years agoIncrease announce notification count
Mario [Wed, 28 Oct 2015 08:05:21 +0000 (18:05 +1000)]
Increase announce notification count

9 years agoMerge branch 'TimePath/independent_offhand' into 'master'
TimePath [Wed, 28 Oct 2015 07:30:37 +0000 (07:30 +0000)]
Merge branch 'TimePath/independent_offhand' into 'master'

Independent offhand (M merge request)

Fixes grappling hook offhand delaying onhand attack

See merge request !247

9 years agoAdd another potentially useful hook
Mario [Wed, 28 Oct 2015 07:08:32 +0000 (17:08 +1000)]
Add another potentially useful hook

9 years agoWeapons: add a second .weaponentity 247/head
TimePath [Wed, 28 Oct 2015 06:37:01 +0000 (17:37 +1100)]
Weapons: add a second .weaponentity

9 years agoFix a somehow broken compile
Mario [Wed, 28 Oct 2015 06:30:03 +0000 (16:30 +1000)]
Fix a somehow broken compile

9 years agoAdd some more useful hooks
Mario [Wed, 28 Oct 2015 06:26:04 +0000 (16:26 +1000)]
Add some more useful hooks

9 years agoWeapons: pass weapon index
TimePath [Wed, 28 Oct 2015 04:24:35 +0000 (15:24 +1100)]
Weapons: pass weapon index

9 years agoWeapons: use bitflags for fire modes
TimePath [Wed, 28 Oct 2015 04:12:26 +0000 (15:12 +1100)]
Weapons: use bitflags for fire modes

9 years agoInstagib cells: suppress spawnfunc warning
TimePath [Wed, 28 Oct 2015 02:37:57 +0000 (13:37 +1100)]
Instagib cells: suppress spawnfunc warning

9 years agoWith: allow in short if-else statements
TimePath [Wed, 28 Oct 2015 02:36:04 +0000 (13:36 +1100)]
With: allow in short if-else statements