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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Sat, 22 Jan 2011 12:32:58 +0000 (14:32 +0200)]
Merge branch 'master' into mirceakitsune/universal_reload_system
Rudolf Polzer [Sat, 22 Jan 2011 09:17:19 +0000 (10:17 +0100)]
more rearranging
Rudolf Polzer [Sat, 22 Jan 2011 09:12:32 +0000 (10:12 +0100)]
add r_coronas_occlusionquery to the effects presets
Rudolf Polzer [Sat, 22 Jan 2011 08:59:06 +0000 (09:59 +0100)]
Russian update
Mircea Kitsune [Sat, 22 Jan 2011 02:22:23 +0000 (04:22 +0200)]
Fix some ammo config issues
Mircea Kitsune [Sat, 22 Jan 2011 02:16:33 +0000 (04:16 +0200)]
Revert that last change, due to not working properly. It's not an urgent feature, and could even be unwanted based on preference.
Mircea Kitsune [Sat, 22 Jan 2011 02:03:52 +0000 (04:03 +0200)]
Reload if we don't have ammo for a certain attack. Prevents situations in which you still hold the weapon (if you have ammo for the other firing type), and the firing key you have no ammo for does nothing. We make it reload instead.
Mircea Kitsune [Sat, 22 Jan 2011 01:47:08 +0000 (03:47 +0200)]
Reloading for fireball
Mircea Kitsune [Sat, 22 Jan 2011 00:37:50 +0000 (02:37 +0200)]
Little comment change
Mircea Kitsune [Sat, 22 Jan 2011 00:31:09 +0000 (02:31 +0200)]
Only switch to another weapon if the current one doesn't have enough ammo loaded to still *use* it, not if it has no more ammo loaded at all.
Mircea Kitsune [Sat, 22 Jan 2011 00:04:33 +0000 (02:04 +0200)]
Some case sensitivity name changes
Mircea Kitsune [Sat, 22 Jan 2011 00:01:28 +0000 (02:01 +0200)]
Do the ammo maths at the beginning again, more correct and safe
Mircea Kitsune [Fri, 21 Jan 2011 23:44:54 +0000 (01:44 +0200)]
Move onto to the Crylink and HLAC
Mircea Kitsune [Fri, 21 Jan 2011 23:19:55 +0000 (01:19 +0200)]
Fix a forgotten buggy line of code that was causing issues
Mircea Kitsune [Fri, 21 Jan 2011 22:48:56 +0000 (00:48 +0200)]
Fix issues with electro beam
Mircea Kitsune [Fri, 21 Jan 2011 22:37:02 +0000 (00:37 +0200)]
Remove forgotten code
Mircea Kitsune [Fri, 21 Jan 2011 22:34:28 +0000 (00:34 +0200)]
Port reload code over to the Electro
Mircea Kitsune [Fri, 21 Jan 2011 21:40:52 +0000 (23:40 +0200)]
Remove useless returns on attack and attack2. There are several other checks that keep weapons from firing while reloading, so it won't happen.
Mircea Kitsune [Fri, 21 Jan 2011 21:33:10 +0000 (23:33 +0200)]
Properly take ammo bounds when checking for forced reload
Mircea Kitsune [Fri, 21 Jan 2011 21:18:34 +0000 (23:18 +0200)]
Do the Grenade Launcher and Mine Layer
Mircea Kitsune [Fri, 21 Jan 2011 20:50:44 +0000 (22:50 +0200)]
Use self.switchweapon instead of self.weapon where needed
Rudolf Polzer [Fri, 21 Jan 2011 19:52:58 +0000 (20:52 +0100)]
as the previous change made gibbing easier, make it harder again PROPERLY
Rudolf Polzer [Fri, 21 Jan 2011 19:51:20 +0000 (20:51 +0100)]
fix damage handling when gibbing
Mircea Kitsune [Fri, 21 Jan 2011 18:46:55 +0000 (20:46 +0200)]
Remove an useless ammo code from the UZI
Mircea Kitsune [Fri, 21 Jan 2011 18:40:30 +0000 (20:40 +0200)]
Port reload code over to the UZI
Rudolf Polzer [Fri, 21 Jan 2011 18:35:48 +0000 (19:35 +0100)]
language update, again
Mircea Kitsune [Fri, 21 Jan 2011 18:20:22 +0000 (20:20 +0200)]
"enough ammo" sounds better
Mircea Kitsune [Fri, 21 Jan 2011 18:14:45 +0000 (20:14 +0200)]
Another rename
Mircea Kitsune [Fri, 21 Jan 2011 18:05:17 +0000 (20:05 +0200)]
Rename a stat again
Mircea Kitsune [Fri, 21 Jan 2011 18:03:24 +0000 (20:03 +0200)]
Fix a comment
Mircea Kitsune [Fri, 21 Jan 2011 17:56:49 +0000 (19:56 +0200)]
Rename another float
Mircea Kitsune [Fri, 21 Jan 2011 17:55:30 +0000 (19:55 +0200)]
Better naming for the stats
Mircea Kitsune [Fri, 21 Jan 2011 17:51:16 +0000 (19:51 +0200)]
Make the crosshair ring properly display ammo based on the clip size of the weapon we're holding.
Mircea Kitsune [Fri, 21 Jan 2011 17:33:13 +0000 (19:33 +0200)]
Don't think this code is any longer necessary. If anything, it would need to be entirely redone. Though I don't think bots will have a problem with reloading, since guns auto-reload once they run out of ammo.
Mircea Kitsune [Fri, 21 Jan 2011 17:29:34 +0000 (19:29 +0200)]
Rename the sound file, as it no longer belongs to one weapon only. Currently, all weapons will use the same reload sound, but that can easily be changed later.
Mircea Kitsune [Fri, 21 Jan 2011 17:25:00 +0000 (19:25 +0200)]
Comment that last change
Mircea Kitsune [Fri, 21 Jan 2011 17:21:51 +0000 (19:21 +0200)]
Don't switch to another weapon when reloading, if there's no more ammo but there's still some load inside the gun
Mircea Kitsune [Fri, 21 Jan 2011 17:14:19 +0000 (19:14 +0200)]
Add a check that was still necessary
Mircea Kitsune [Fri, 21 Jan 2011 16:45:38 +0000 (18:45 +0200)]
Proper complaining when there's no ammo to reload
Mircea Kitsune [Fri, 21 Jan 2011 16:33:11 +0000 (18:33 +0200)]
Tidy up code and comments
Mircea Kitsune [Fri, 21 Jan 2011 16:11:19 +0000 (18:11 +0200)]
Make sure we can / need to reload before checking if we have enough ammo to
Mircea Kitsune [Fri, 21 Jan 2011 16:09:13 +0000 (18:09 +0200)]
Ouch... forgot a fixed cvar
Mircea Kitsune [Fri, 21 Jan 2011 16:05:35 +0000 (18:05 +0200)]
Fix the remaining issues. At this point, the reload code is working as indented (still far from ready though)
Mircea Kitsune [Fri, 21 Jan 2011 15:53:58 +0000 (17:53 +0200)]
Fix more issues
Mircea Kitsune [Fri, 21 Jan 2011 15:18:29 +0000 (17:18 +0200)]
Properly do the ammo checks, and tweak the sniper rifle code (still not fixed though)
Mircea Kitsune [Fri, 21 Jan 2011 14:52:43 +0000 (16:52 +0200)]
All weapons must be loaded the first time you get them
Mircea Kitsune [Fri, 21 Jan 2011 14:45:13 +0000 (16:45 +0200)]
Check the weapon load, not player ammo
Mircea Kitsune [Fri, 21 Jan 2011 14:39:16 +0000 (16:39 +0200)]
Properly check the amount of ammo we'd be using too
Mircea Kitsune [Fri, 21 Jan 2011 14:38:10 +0000 (16:38 +0200)]
Allow using weapons when the player has no more ammo of that type, but the weapon itself is still loaded
Mircea Kitsune [Fri, 21 Jan 2011 14:20:14 +0000 (16:20 +0200)]
Properly check the necessary amount of ammo for reloading
Rudolf Polzer [Fri, 21 Jan 2011 09:52:56 +0000 (10:52 +0100)]
sort :P
Rudolf Polzer [Fri, 21 Jan 2011 09:52:35 +0000 (10:52 +0100)]
fix Romanian
Rudolf Polzer [Fri, 21 Jan 2011 09:51:28 +0000 (10:51 +0100)]
Merge remote branch 'origin/mirceakitsune/translation_romanian'
Mircea Kitsune [Fri, 21 Jan 2011 02:46:22 +0000 (04:46 +0200)]
Proper cvars and remove old cvars
Mircea Kitsune [Fri, 21 Jan 2011 02:39:49 +0000 (04:39 +0200)]
Fix weapons with reloading disabled
Mircea Kitsune [Fri, 21 Jan 2011 02:30:24 +0000 (04:30 +0200)]
Properly consider ammo we still had in the weapon before reloading
Mircea Kitsune [Fri, 21 Jan 2011 02:23:07 +0000 (04:23 +0200)]
Fix forced reload
Mircea Kitsune [Fri, 21 Jan 2011 02:19:23 +0000 (04:19 +0200)]
Rename something back
Mircea Kitsune [Fri, 21 Jan 2011 02:18:49 +0000 (04:18 +0200)]
Only use wish_reload where we have to
Mircea Kitsune [Fri, 21 Jan 2011 02:12:58 +0000 (04:12 +0200)]
Correct code for crosshair ring. Still need to rename some stuff though
Mircea Kitsune [Fri, 21 Jan 2011 02:11:03 +0000 (04:11 +0200)]
Oops... sniper uses nails
Mircea Kitsune [Fri, 21 Jan 2011 02:08:50 +0000 (04:08 +0200)]
Update the sniper as well
Mircea Kitsune [Fri, 21 Jan 2011 02:05:29 +0000 (04:05 +0200)]
Small forgotten fix
Mircea Kitsune [Fri, 21 Jan 2011 02:03:50 +0000 (04:03 +0200)]
Part 2 of per-weapon load persistence. Much closer to what it should be like
Mircea Kitsune [Fri, 21 Jan 2011 01:19:49 +0000 (03:19 +0200)]
Per weapon load, part 1. Still buggy and not functioning properly
Mircea Kitsune [Fri, 21 Jan 2011 00:18:44 +0000 (02:18 +0200)]
*Temporary* change so we can see the ammo circle with all weapons
Mircea Kitsune [Fri, 21 Jan 2011 00:16:12 +0000 (02:16 +0200)]
Proper names
Mircea Kitsune [Fri, 21 Jan 2011 00:08:29 +0000 (02:08 +0200)]
Improve functionality
Mircea Kitsune [Thu, 20 Jan 2011 23:43:56 +0000 (01:43 +0200)]
Make the reload code use the proper type of ammo
Mircea Kitsune [Thu, 20 Jan 2011 22:28:02 +0000 (00:28 +0200)]
First reload functionality for the shotgun (requires the player to have nails until ammo types are set correctly). Obviously this will be cvared off by default for all weapons but the sniper, unless decided otherwise in balance.
Mircea Kitsune [Thu, 20 Jan 2011 22:06:54 +0000 (00:06 +0200)]
Oh, we don't need a qh file
Mircea Kitsune [Thu, 20 Jan 2011 21:54:07 +0000 (23:54 +0200)]
First step in a common reload system for all weapons. Move the campingrifle reload code to cl_weaponsystem.qc.
Rudolf Polzer [Thu, 20 Jan 2011 21:00:06 +0000 (22:00 +0100)]
more german... sbbgonyy cynl jr orggre guna lbh
Rudolf Polzer [Thu, 20 Jan 2011 20:06:25 +0000 (21:06 +0100)]
more german
Rudolf Polzer [Thu, 20 Jan 2011 20:04:53 +0000 (21:04 +0100)]
fix some coloring bugs
Rudolf Polzer [Thu, 20 Jan 2011 20:00:09 +0000 (21:00 +0100)]
more german in csprogs
Rudolf Polzer [Thu, 20 Jan 2011 19:25:14 +0000 (20:25 +0100)]
one more string haha
Rudolf Polzer [Thu, 20 Jan 2011 19:18:11 +0000 (20:18 +0100)]
update line numbers
Rudolf Polzer [Thu, 20 Jan 2011 19:16:34 +0000 (20:16 +0100)]
update German csprogs a bit (31.09% now)
Rudolf Polzer [Thu, 20 Jan 2011 19:02:01 +0000 (20:02 +0100)]
disable the csprogs translation for now
Rudolf Polzer [Thu, 20 Jan 2011 19:01:40 +0000 (20:01 +0100)]
beginning of German translation of csprogs
Rudolf Polzer [Thu, 20 Jan 2011 18:48:16 +0000 (19:48 +0100)]
fix compile
Rudolf Polzer [Thu, 20 Jan 2011 18:45:13 +0000 (19:45 +0100)]
add Dutch to the menu
Rudolf Polzer [Thu, 20 Jan 2011 18:44:17 +0000 (19:44 +0100)]
add untranslated strings for the weapon names to all translations
Rudolf Polzer [Thu, 20 Jan 2011 18:40:19 +0000 (19:40 +0100)]
allow translations of weapon names (NOTE: will only affect CSQC display, so do not translate them yet until this is done entirely)
Rudolf Polzer [Thu, 20 Jan 2011 18:37:31 +0000 (19:37 +0100)]
preparation for making weapon names translatable
Rudolf Polzer [Thu, 20 Jan 2011 18:36:03 +0000 (19:36 +0100)]
make score labels translatable
Rudolf Polzer [Thu, 20 Jan 2011 18:24:27 +0000 (19:24 +0100)]
formatting normalized again
Rudolf Polzer [Thu, 20 Jan 2011 18:23:40 +0000 (19:23 +0100)]
initial NL translation by PinkRobot and freefang
Rudolf Polzer [Thu, 20 Jan 2011 14:02:01 +0000 (15:02 +0100)]
update French credits file
Rudolf Polzer [Thu, 20 Jan 2011 14:01:04 +0000 (15:01 +0100)]
update credits
Rudolf Polzer [Thu, 20 Jan 2011 13:58:33 +0000 (14:58 +0100)]
update russian by nikoli
Rudolf Polzer [Thu, 20 Jan 2011 12:56:34 +0000 (13:56 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Thu, 20 Jan 2011 12:55:53 +0000 (13:55 +0100)]
seeker: force from 250 to 100, apparently got forgotten when changing it from 3 to 8 missiles
Rudolf Polzer [Wed, 19 Jan 2011 20:29:48 +0000 (21:29 +0100)]
fix for menu music playing when restarting the menu
Rudolf Polzer [Wed, 19 Jan 2011 16:21:25 +0000 (17:21 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 19 Jan 2011 16:21:15 +0000 (17:21 +0100)]
more i18n-marked strings
Rudolf Polzer [Wed, 19 Jan 2011 11:39:05 +0000 (12:39 +0100)]
fix a hanging semicolon
Rudolf Polzer [Wed, 19 Jan 2011 10:21:05 +0000 (11:21 +0100)]
more i18n marking progress in csqc
Rudolf Polzer [Wed, 19 Jan 2011 10:07:37 +0000 (11:07 +0100)]
one more file i18n marked