]> git.rm.cloudns.org Git - xonotic/darkplaces.git/log
xonotic/darkplaces.git
4 years agoImplement wrath's workaround for #136: don't clear the onground flag from view smooth...
Mario [Sun, 31 May 2020 14:55:35 +0000 (00:55 +1000)]
Implement wrath's workaround for #136: don't clear the onground flag from view smoothing and bobbing for a short time

4 years agoImplement wrath's workaround for #152: only apply nogravityonground while not moving
Mario [Sun, 31 May 2020 14:50:15 +0000 (00:50 +1000)]
Implement wrath's workaround for #152: only apply nogravityonground while not moving

4 years agoSome minor tweaks to CACHEPICFLAG_LINEAR and the nasty -game name rejection message...
Mario [Sat, 30 May 2020 16:18:40 +0000 (02:18 +1000)]
Some minor tweaks to CACHEPICFLAG_LINEAR and the nasty -game name rejection message to ease the processes of backporting and modernization

4 years agoDon't show beam list overflow spam warnings normally
Mario [Sat, 30 May 2020 14:58:42 +0000 (00:58 +1000)]
Don't show beam list overflow spam warnings normally

4 years agoFix a potential memory leak with wavefront sounds
Mario [Sat, 30 May 2020 14:37:23 +0000 (00:37 +1000)]
Fix a potential memory leak with wavefront sounds

4 years agoImplement pausesound command, ported from wrath-darkplaces
Mario [Sat, 30 May 2020 14:34:40 +0000 (00:34 +1000)]
Implement pausesound command, ported from wrath-darkplaces

4 years agoIncrease MAX_CACHED_PICS to 2048, as per wrath-darkplaces
Mario [Sat, 30 May 2020 14:27:31 +0000 (00:27 +1000)]
Increase MAX_CACHED_PICS to 2048, as per wrath-darkplaces

4 years agoSave cl_maxfps_alwayssleep changes to config
Mario [Sat, 30 May 2020 14:17:06 +0000 (00:17 +1000)]
Save cl_maxfps_alwayssleep changes to config

4 years agoDon't crash the game if a "nasty" -game name is rejected, matches behavior of missing...
Mario [Sat, 30 May 2020 14:11:05 +0000 (00:11 +1000)]
Don't crash the game if a "nasty" -game name is rejected, matches behavior of missing -game name

4 years agoAdd support for CACHEPICFLAG_LINEAR (currently unused), ported from wrath-darkplaces
Mario [Sat, 30 May 2020 13:52:03 +0000 (23:52 +1000)]
Add support for CACHEPICFLAG_LINEAR (currently unused), ported from wrath-darkplaces

4 years agoImplement "forcenearest" particle effect key, ported from wrath-darkplaces
Mario [Sat, 30 May 2020 13:36:13 +0000 (23:36 +1000)]
Implement "forcenearest" particle effect key, ported from wrath-darkplaces

4 years agoChange taskqueue_minthreads to 0, resulting in considerable performance increase
cloudwalk [Fri, 29 May 2020 22:39:43 +0000 (22:39 +0000)]
Change taskqueue_minthreads to 0, resulting in considerable performance increase

Nothing needs 4 threads just sitting there spinning at the moment.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12608 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix long standing compile warning that might bite later
cloudwalk [Fri, 29 May 2020 22:37:16 +0000 (22:37 +0000)]
Fix long standing compile warning that might bite later

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12607 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix incorrect variables in THREADDEBUG prints causing compile errors
cloudwalk [Fri, 29 May 2020 22:37:16 +0000 (22:37 +0000)]
Fix incorrect variables in THREADDEBUG prints causing compile errors

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12606 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoPass an offset of data_element3i rather than data_element3i itself
cloudwalk [Fri, 29 May 2020 03:35:36 +0000 (03:35 +0000)]
Pass an offset of data_element3i rather than data_element3i itself

Second part of the previous commit that was missed.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12605 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoPass num_triangles per surface rather than for the entire surfmesh
cloudwalk [Fri, 29 May 2020 02:35:18 +0000 (02:35 +0000)]
Pass num_triangles per surface rather than for the entire surfmesh

Committing on behalf of havoc. Fixes potential bugs on multi-texture
model formats and makes hitmodel traces faster.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12604 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoImplement experimental hook-like system, with working example.
cloudwalk [Thu, 28 May 2020 13:53:30 +0000 (13:53 +0000)]
Implement experimental hook-like system, with working example.

This system allows you to call functions that may or may not exist at runtime
and compile-time. You create hook_t pointers and register them during
initialization, and point them to a function. If they're not registered,
no problem. This could potentially allow different subsystems to function
independently of each other, such as the client and server.

It's using a union to allow functions to have any return type they want.
However, for obvious reasons, functions cannot have any parameters they want
and must accept a pointer to the union type where the actual args are stored.

This is experimental and there may be bugs, but the current working example
should be stable.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12603 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix defer command. Maintain separate oldrealtime(s) per interpreter
cloudwalk [Wed, 27 May 2020 19:16:31 +0000 (19:16 +0000)]
Fix defer command. Maintain separate oldrealtime(s) per interpreter

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12602 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix incorrect types causing fp precision errors with movable brush entities, etc
cloudwalk [Wed, 27 May 2020 16:12:30 +0000 (16:12 +0000)]
Fix incorrect types causing fp precision errors with movable brush entities, etc

float -> double. This fixes an odd bug where some func_buttons would get stuck
after blocking them long enough.

Thanks to Mario (Xonotic) for finding this.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12601 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFormatting fix
cloudwalk [Wed, 27 May 2020 15:18:20 +0000 (15:18 +0000)]
Formatting fix

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12600 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd .vscode to .gitignore
cloudwalk [Wed, 27 May 2020 13:10:56 +0000 (13:10 +0000)]
Add .vscode to .gitignore

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12599 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRemove the deprecatedq3* fields finally after so many years, this removes the mod_col...
havoc [Wed, 27 May 2020 04:32:57 +0000 (04:32 +0000)]
Remove the deprecatedq3* fields finally after so many years, this removes the mod_collision_bih cvar as it is always using BIH implementations now.

Also move the texture_t.name field to the start of the struct to make debugging more pleasant.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12598 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix a warning and remove an unused prototype.
havoc [Wed, 27 May 2020 04:30:40 +0000 (04:30 +0000)]
Fix a warning and remove an unused prototype.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12597 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRemove dp_model_t.brushq2 field because it's never been used (q2bsp is loaded into...
havoc [Wed, 27 May 2020 03:53:16 +0000 (03:53 +0000)]
Remove dp_model_t.brushq2 field because it's never been used (q2bsp is loaded into the brushq1 struct due to how similar it is).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12596 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix major regression preventing connect to any server using curl for custom CSQC
cloudwalk [Wed, 27 May 2020 01:07:28 +0000 (01:07 +0000)]
Fix major regression preventing connect to any server using curl for custom CSQC

The command interpreters must be executed in sequence with clientfromserver
being the first, otherwise curl won't get a chance to run before the client
continues connecting. A few more commands were also missing from the
interpreter and were added.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12595 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAllocate Q3BSP texturepool earlier in the loading process
cloudwalk [Tue, 26 May 2020 18:04:54 +0000 (18:04 +0000)]
Allocate Q3BSP texturepool earlier in the loading process

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12594 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix crash when building Q3BSP lightgrid. Added missing R_AllocTexturePool call.
cloudwalk [Tue, 26 May 2020 17:48:44 +0000 (17:48 +0000)]
Fix crash when building Q3BSP lightgrid. Added missing R_AllocTexturePool call.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12593 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix most compiler warnings.
cloudwalk [Tue, 26 May 2020 16:41:59 +0000 (16:41 +0000)]
Fix most compiler warnings.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12592 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix compiler warning in custom stat clearing
cloudwalk [Tue, 26 May 2020 16:41:58 +0000 (16:41 +0000)]
Fix compiler warning in custom stat clearing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12591 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoClean up qtypes.h. Use stdbool.h on non-MSVC. Replace allcaps with lowercase
cloudwalk [Tue, 26 May 2020 16:41:57 +0000 (16:41 +0000)]
Clean up qtypes.h. Use stdbool.h on non-MSVC. Replace allcaps with lowercase

Last I checked, stdbool.h is only unavailable on Windows MSVC, so we'll define
bool ourselves in that case.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12590 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoOops.
cloudwalk [Tue, 26 May 2020 15:05:09 +0000 (15:05 +0000)]
Oops.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12589 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoShow SDL message box on Sys_Error for SDL target. Removed Windows message box
cloudwalk [Tue, 26 May 2020 14:40:35 +0000 (14:40 +0000)]
Show SDL message box on Sys_Error for SDL target. Removed Windows message box

Added a new command-line option "-nocrashdialog" to disable, if needed.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12588 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix getting exe name on FreeBSD, which hasn't used /proc for quite a while now
cloudwalk [Tue, 26 May 2020 14:17:44 +0000 (14:17 +0000)]
Fix getting exe name on FreeBSD, which hasn't used /proc for quite a while now

From https://gitlab.com/xonotic/darkplaces/-/merge_requests/54

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12587 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix pure data entities being linked into the area grid, causing performance hit
cloudwalk [Tue, 26 May 2020 13:59:03 +0000 (13:59 +0000)]
Fix pure data entities being linked into the area grid, causing performance hit

From Mario (Xonotic).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12586 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoImplement clipgroup extension from DarkplacesRM
cloudwalk [Tue, 26 May 2020 13:38:28 +0000 (13:38 +0000)]
Implement clipgroup extension from DarkplacesRM

This allows magical things to happen, such as disabling teammate collision
in Xonotic.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12585 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdded lightgrid texture based lighting in q3bsp maps by uploading it as a 3D texture...
havoc [Tue, 26 May 2020 08:34:12 +0000 (08:34 +0000)]
Added lightgrid texture based lighting in q3bsp maps by uploading it as a 3D texture, to make more accurate and continuous model lighting throughout a scene.  Can be disabled via the mod_q3bsp_lightgrid_texture cvar.

The lightgrid texture based lighting can also be enabled on world surfaces if one desires (mod_q3bsp_lightgrid_world_surfaces cvar) which gives levels a dream-like quality that is globally consistent, can also be enabled for bsp models that are not the world (mod_q3bsp_lightgrid_bsp_surfaces cvar) which may be more useful for ammo pickup models that are bsp or similar.

This frobs the shader glsl crc so expect to update any modified combined*.glsl files as per usual with updates to the embedded shader code.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12584 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoChange the ping calculation back. It wasn't necessary to change it.
cloudwalk [Tue, 26 May 2020 04:04:05 +0000 (04:04 +0000)]
Change the ping calculation back. It wasn't necessary to change it.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12583 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRevert "Fix visual regression where parts of the Xonotic menu lacked transparency."
cloudwalk [Mon, 25 May 2020 23:19:39 +0000 (23:19 +0000)]
Revert "Fix visual regression where parts of the Xonotic menu lacked transparency."

This reverts commit b64a47fd50ff44fcbd04b6a4288eba135177081a.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12582 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoDon't query the master server when the menu isn't shown
cloudwalk [Mon, 25 May 2020 23:19:38 +0000 (23:19 +0000)]
Don't query the master server when the menu isn't shown

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12581 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoCalculate ping in the server list better.
cloudwalk [Mon, 25 May 2020 23:19:38 +0000 (23:19 +0000)]
Calculate ping in the server list better.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12580 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoWith MATERIALFLAG_ALPHAGEN_VERTEX we should basically always use MATERIALFLAG_ALPHA...
havoc [Mon, 25 May 2020 22:46:47 +0000 (22:46 +0000)]
With MATERIALFLAG_ALPHAGEN_VERTEX we should basically always use MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW - this should fix UI rendering issues with alpha being ignored on DrawQ_Pic et al.

Minor shuffling of flag order in lightning beam texture loading to be consistent with the other uses - no behavior changes.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12579 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoMake sv_cheats instant. No need to restart the map anymore.
cloudwalk [Mon, 25 May 2020 15:59:14 +0000 (15:59 +0000)]
Make sv_cheats instant. No need to restart the map anymore.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12578 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoMake sv_cheats CVAR_NOTIFY
cloudwalk [Mon, 25 May 2020 15:59:14 +0000 (15:59 +0000)]
Make sv_cheats CVAR_NOTIFY

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12577 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoChange default value of sv_disablenotify to 0. Print to chat.
cloudwalk [Mon, 25 May 2020 15:59:13 +0000 (15:59 +0000)]
Change default value of sv_disablenotify to 0. Print to chat.

Also tweaked message to be a tad clearer of what changed.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12576 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoImplement Con_Error(f) and Con_Warn(f), error and warning, for prettier colors
cloudwalk [Mon, 25 May 2020 15:59:13 +0000 (15:59 +0000)]
Implement Con_Error(f) and Con_Warn(f), error and warning, for prettier colors

Replace Con_Print(f) for most of the obvious cases.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12575 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoDon't continue loading image if we already have it cached. Fix mapshot caching
cloudwalk [Mon, 25 May 2020 13:59:09 +0000 (13:59 +0000)]
Don't continue loading image if we already have it cached.  Fix mapshot caching

From Slava: "Previously engine wasn't using cached mapshots, so it was reloading
mapshot everytime."

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12574 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix most Q3 & QL glow maps
cloudwalk [Mon, 25 May 2020 13:51:59 +0000 (13:51 +0000)]
Fix most Q3 & QL glow maps

From bones_was_here: "Very few glow maps work in unmodified Q3 maps as they do not use the _glow darkplaces convention, instead Q3 shaders specify the file name to use which is not currently supported.
Fortunately there is a naming convention started in id software's pak0 and continued in QL and most 3rd party maps.  It uses these forms: foo_texture.blend.ext and bar_texture_blend.ext
It's not possible to fix 100% of glow maps without parsing Q3 shaders and using the specified file name, but this is a big improvement.
This also fixes a few glow maps in nexcompat, which are originally Q3 textures that were not renamed to _glow."

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12573 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix visual regression where parts of the Xonotic menu lacked transparency.
cloudwalk [Mon, 25 May 2020 12:51:08 +0000 (12:51 +0000)]
Fix visual regression where parts of the Xonotic menu lacked transparency.

Set ent->render.alpha to its old value of 0.999999f. This doesn't seem to break
anything else, or anything that was recently fixed. There's probably a better
fix, but this is simple and seems to work for now.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12572 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoForcibly disable the alphatocoverage feature because we don't currently use MSAA...
havoc [Mon, 25 May 2020 08:13:16 +0000 (08:13 +0000)]
Forcibly disable the alphatocoverage feature because we don't currently use MSAA antialiasing and it only works for that, resulting in broken rendering.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12571 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAllow r_viewscale to be set to values higher than 1 for super-sample antialiasing...
havoc [Mon, 25 May 2020 08:11:22 +0000 (08:11 +0000)]
Allow r_viewscale to be set to values higher than 1 for super-sample antialiasing, also integrate vid_samples into this calculation to restore old behavior somewhat (super-sampling is more expensive than multisampling, so this isn't a great solution yet, but it brings back the quality).  Still need to implement a better SSAA filter for when the antialiasing is in effect.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12570 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd csqc_polygons_defaultmaterial_nocullface cvar which defaults to 1 in nexuiz and...
havoc [Mon, 25 May 2020 08:10:04 +0000 (08:10 +0000)]
Add csqc_polygons_defaultmaterial_nocullface cvar which defaults to 1 in nexuiz and xonotic derived games, this restores the compatible behavior with older versions of the engine.  It defaults to 0 in other games (and would be recommended to set to 0 in those games when they make a new release) as it seems like that would be the better default for efficiency (and matches FTEQW engine).

Fixed a bug in CL_MeshEntities_FinalizeRenderEntity where it skipped finalize when the entity has no surfaces, but since it is still included in the render entities list it was rendering garbage when unused.

Use the "$whiteimage" texture for CSQC/UI polygons (VM_CL_R_PolygonBegin) that specify texture "", to be compatible with older versions.

Clarify the name of a parameter on Mod_Mesh_GetTexture prototype to match the implementation as it was misleading otherwise.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12569 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd support for textures named "*white" and "$whiteimage" in the embedded image loade...
havoc [Mon, 25 May 2020 07:17:51 +0000 (07:17 +0000)]
Add support for textures named "*white" and "$whiteimage" in the embedded image loader, for better Q3 shader compatibility.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12568 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoReworked VM_CL_PolygonBegin/Vertex/End functions to do the commit to the mesh in...
havoc [Mon, 25 May 2020 04:18:02 +0000 (04:18 +0000)]
Reworked VM_CL_PolygonBegin/Vertex/End functions to do the commit to the mesh in PolygonEnd, this allows it to examine if alpha is used on vertices and request different variants of a material according to such discoveries.

Refactored CL_MeshEntities_AddToScene and CL_MeshEntities_Reset to be the more distinct stages of CL_MeshEntities_Scene_Clear (which is called in VM_CL_R_ClearScene), CL_MeshEntities_Scene_AddRenderEntity (which is called during VM_CL_R_AddEntities), and CL_MeshEntities_Scene_FinalizeRenderEntity (which is called during VM_CL_R_RenderScene) - this fixes issues with CSQC predraw functions adding polygons which were not subject to Finalize and thus not rendered.

Fixed Mod_LoadTextureFromQ3Shader handling of texture name "" to properly set basematerialflags, this fixes invisible polygons in some games such as Xonotic.

Refactored CL_Mesh_CSQC and CL_Mesh_Debug into CL_Mesh_Scene - not really a need for more than one mesh to overlay on the world.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12567 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRefactored VM_SV_AddStat to allow overrides of all stats (0..255) in a more consisten...
havoc [Mon, 25 May 2020 04:10:27 +0000 (04:10 +0000)]
Refactored VM_SV_AddStat to allow overrides of all stats (0..255) in a more consistent way, added warnings if overriding engine stats.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12566 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd MSVS2019 project and solution files.
havoc [Sun, 24 May 2020 17:43:08 +0000 (17:43 +0000)]
Add MSVS2019 project and solution files.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12565 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix FS_Seek for compressed file from PK3
cloudwalk [Sun, 24 May 2020 14:18:15 +0000 (14:18 +0000)]
Fix FS_Seek for compressed file from PK3

From Slava: "Currently FS_Seek works incorrectly with compressed files from PK3 but this issue isn't noticed because in most cases engine is using FS_LoadFile which reads file sequentially without seeking."

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12564 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRevert "Don't try to spawn if the worldmodel is missing. No way it's playable w/o it"
cloudwalk [Sun, 24 May 2020 13:31:40 +0000 (13:31 +0000)]
Revert "Don't try to spawn if the worldmodel is missing. No way it's playable w/o it"

This reverts commit 621bfbef71c6a151a6191ddbc0fabd0629e830ac.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12563 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRework r_shadow_shadowmode to be more maintainable and understandable - it now caches...
havoc [Sun, 24 May 2020 07:06:25 +0000 (07:06 +0000)]
Rework r_shadow_shadowmode to be more maintainable and understandable - it now caches the values of r_shadow_shadowmapping and r_shadow_deferred, and is now updated when those change, rather than just at startup, and changing those now also causes a recompile of world lights (which always had different bounds when shadowing was on/off, toggling shadows had weird behavior as a result, so this is a bugfix).

This fixes a massive fps drain with settings that disabled shadows entirely by disabling shadowmapping (where r_shadow_shadowmapping 0 and r_shadow_deferred 0 together caused it to reallocate the shadowmap texture every frame and do other bad stuff)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12562 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix r_celoutlines description to not mention OpenGL 2.x as that's no longer relevant.
havoc [Sun, 24 May 2020 07:04:05 +0000 (07:04 +0000)]
Fix r_celoutlines description to not mention OpenGL 2.x as that's no longer relevant.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12561 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix a size_t comparison warning by doing the math better.
havoc [Sun, 24 May 2020 07:03:22 +0000 (07:03 +0000)]
Fix a size_t comparison warning by doing the math better.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12560 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd curl to clientfromserver interpreter.
cloudwalk [Sun, 24 May 2020 03:42:43 +0000 (03:42 +0000)]
Add curl to clientfromserver interpreter.

Custom maps should now download on Xonotic.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12559 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix Windows-specific use-after-free causing crash after disconnecting
cloudwalk [Sat, 23 May 2020 22:22:30 +0000 (22:22 +0000)]
Fix Windows-specific use-after-free causing crash after disconnecting

This explicitly deregisters CSQC commands every time CSQC shuts down. This patch
also avoids Z_Malloc'ing the cmd names for each CSQC command and avoids forcing
a Cmd_AddCommand if the command exists.

CSQC was force-adding a command even if it already existed, and when it did,
it would pass a pointer from a mempool that would later get freed when
CSQC shuts down, and Windows' strcasecmp doesn't like dangling pointers.
The Z_Malloc wasn't much better because it could have caused a memory leak.
So the best solution was to only pass the pointer but make sure the commands
are freed when CSQC shuts down.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12558 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoPrint "Disconnected" only if actually disconnecting from a server
cloudwalk [Sat, 23 May 2020 06:29:34 +0000 (06:29 +0000)]
Print "Disconnected" only if actually disconnecting from a server

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12557 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoSlight refactor of loading screen. Starting a local server is now flicker-free
cloudwalk [Sat, 23 May 2020 06:29:33 +0000 (06:29 +0000)]
Slight refactor of loading screen. Starting a local server is now flicker-free

Added SCR_EndLoadingPlaque and added a variable to avoid drawing other 2D
elements while the loading screen is active.

Removed unused parameter in SCR_DrawLoadingScreen

This is a bit of a hacky solution but works for now, pending a bigger refactor.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12556 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoPrint when disconnected
cloudwalk [Sat, 23 May 2020 06:29:33 +0000 (06:29 +0000)]
Print when disconnected

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12555 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRemove duplicate function call. CL_Disconnect already does this.
cloudwalk [Sat, 23 May 2020 06:29:33 +0000 (06:29 +0000)]
Remove duplicate function call. CL_Disconnect already does this.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12554 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix regression causing loading screen to flicker while in game
cloudwalk [Fri, 22 May 2020 01:54:30 +0000 (01:54 +0000)]
Fix regression causing loading screen to flicker while in game

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12553 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix missing loading screen text. A redraw must always occur when pushing.
cloudwalk [Thu, 21 May 2020 18:57:50 +0000 (18:57 +0000)]
Fix missing loading screen text. A redraw must always occur when pushing.

A DrawQ_Finish call is also required. For loading text to work early in startup, Mod_Mesh_Create must be called early as well.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12552 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoMake Sys_Error message more generic. Quake -> Engine
cloudwalk [Thu, 21 May 2020 15:02:54 +0000 (15:02 +0000)]
Make Sys_Error message more generic. Quake -> Engine

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12551 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoNew prvm_stringdebug cvar to print string-related warnings. Off by default.
cloudwalk [Wed, 20 May 2020 22:48:07 +0000 (22:48 +0000)]
New prvm_stringdebug cvar to print string-related warnings. Off by default.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12550 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRevert "Set prvm_garbagecollection_enable to 0 by default."
cloudwalk [Wed, 20 May 2020 22:38:23 +0000 (22:38 +0000)]
Revert "Set prvm_garbagecollection_enable to 0 by default."

This reverts commit 138f6e1360565ecd406cb5777ac4c7d2c1c9bb62.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12549 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd a few commands to clientfromserver interpreter. Needed for QW connections
cloudwalk [Wed, 20 May 2020 15:22:08 +0000 (15:22 +0000)]
Add a few commands to clientfromserver interpreter. Needed for QW connections

With that, Quakeworld connections should work again.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12548 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoRemove signon check for QW reconnect. Client now follows server into next map
cloudwalk [Wed, 20 May 2020 15:22:07 +0000 (15:22 +0000)]
Remove signon check for QW reconnect. Client now follows server into next map

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12547 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoPrint different message for invalid sv->cl cmd. Improve consistency overall
cloudwalk [Wed, 20 May 2020 15:22:07 +0000 (15:22 +0000)]
Print different message for invalid sv->cl cmd. Improve consistency overall

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12546 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoMake sure the server<->client interpreters run.
cloudwalk [Wed, 20 May 2020 15:22:06 +0000 (15:22 +0000)]
Make sure the server<->client interpreters run.

This will help fix QW connections but a few more fixes will be needed.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12545 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoMake connections atomic. Disconnect before trying to connect.
cloudwalk [Wed, 20 May 2020 15:22:06 +0000 (15:22 +0000)]
Make connections atomic. Disconnect before trying to connect.

Fixes an issue where a demo freezes in place if you try to connect while one is
running. This also has the side effect of eliminating a duplicate call to
CL_StopPlayback, which is called by both CL_EstablishConnection and
CL_Disconnect (which is itself called by NetConn_ConnectionEstablished).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12544 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoDon't try to spawn if the worldmodel is missing. No way it's playable w/o it
cloudwalk [Wed, 20 May 2020 15:22:05 +0000 (15:22 +0000)]
Don't try to spawn if the worldmodel is missing. No way it's playable w/o it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12543 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoSet prvm_garbagecollection_enable to 0 by default.
cloudwalk [Wed, 20 May 2020 15:22:05 +0000 (15:22 +0000)]
Set prvm_garbagecollection_enable to 0 by default.

Also made it CVAR_SAVE for convenience when testing, so one doesn't have to
remember to enable it every time. This is temporary.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12542 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoReset r_shadow_occlusion_buf on vid_restart. Fixes query buffer dangling pointer
cloudwalk [Tue, 19 May 2020 18:52:55 +0000 (18:52 +0000)]
Reset r_shadow_occlusion_buf on vid_restart. Fixes query buffer dangling pointer

Basically, when coronas appear when r_coronas_occlusionquery is 1, the engine
binds to a query buffer and stores a pointer to it in r_shadow_occlusion_buf.
Upon vid_restart, somewhere along the way, the buffer is cleared but the
original pointer is kept, resulting in a crash next time a corona appears.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12541 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoTemporary workaround for tempstring offset console spam in Xonotic.
cloudwalk [Tue, 19 May 2020 14:06:35 +0000 (14:06 +0000)]
Temporary workaround for tempstring offset console spam in Xonotic.

Check if garbage collection is enabled before calling PRVM_GetString when handling OP_STORE_S or OP_STOREP_S

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12540 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd gameversion_[min,max] to CVAR_SERVER.
cloudwalk [Mon, 18 May 2020 15:48:39 +0000 (15:48 +0000)]
Add gameversion_[min,max] to CVAR_SERVER.

Fixes broken version check that prevents the player from spawning in Xonotic.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12539 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoImplement chromatic aberration, configurable with r_colorfringe cvar.
cloudwalk [Mon, 18 May 2020 15:48:37 +0000 (15:48 +0000)]
Implement chromatic aberration, configurable with r_colorfringe cvar.
Do note that it is disabled by default and values higher than 0.025 will distort the image.

Taken from a merge request by cjayho.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12538 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix a few compile warnings. Remove unused locals.
cloudwalk [Mon, 18 May 2020 15:05:42 +0000 (15:05 +0000)]
Fix a few compile warnings. Remove unused locals.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12537 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix duplicate Cmd_AddCommand(s). Their funcs already forward to server.
cloudwalk [Mon, 18 May 2020 15:05:41 +0000 (15:05 +0000)]
Fix duplicate Cmd_AddCommand(s). Their funcs already forward to server.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12536 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix invalid offset spam when r_showbboxes_client is > 0
cloudwalk [Mon, 18 May 2020 14:26:20 +0000 (14:26 +0000)]
Fix invalid offset spam when r_showbboxes_client is > 0
This checks for server progs before touching viewmodelforclient as it's apparently not a client field.

From Mario (Xonotic)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12535 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix r_water_lowquality description
cloudwalk [Mon, 18 May 2020 14:22:16 +0000 (14:22 +0000)]
Fix r_water_lowquality description
From terencehill (Xonotic)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12534 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoDon't print warning when QC simply checks if a cachepic exists.
cloudwalk [Mon, 18 May 2020 14:09:42 +0000 (14:09 +0000)]
Don't print warning when QC simply checks if a cachepic exists.
From Mario (Xonotic).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12533 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix a few bugs detected by Cppcheck
cloudwalk [Mon, 18 May 2020 03:10:15 +0000 (03:10 +0000)]
Fix a few bugs detected by Cppcheck
(warning) Logical conjunction always evaluates to false: matchrule < 0 && matchrule > 5.
(style) Condition 'k<16' is always true
(style) Variable 'settings->bounceminimumintensity2' is reassigned a value before the old one has been used.

From terencehill

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12532 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoSilence some noisy font-related prints. Make them debug prints.
cloudwalk [Sun, 17 May 2020 21:02:20 +0000 (21:02 +0000)]
Silence some noisy font-related prints. Make them debug prints.
From Mario.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12531 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoUse SDL_GameController instead of SDL_Joystick where possible
cloudwalk [Sun, 17 May 2020 20:53:49 +0000 (20:53 +0000)]
Use SDL_GameController instead of SDL_Joystick where possible

SDL_GameController provides mappings between axis and button indices and a
general layout that is similar to a XBox 360 controller. Since this layout is
common, these changes allow creating proper controller mappings for a large
variety of gamepad/OS combinations out of the box.

Change initially provided by EACFreddy. Fixed multiple crashes due to a stale
pointer. Also made a Con_Printf a DPrintf and removed ifdefs for SDL2 since
master doesn't support SDL1 anymore.

There's a strange stick drift problem. It might be my controller but
it'll have to be investigated further.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12530 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoMake use of CACHEPICFLAG_FAILONMISSING flag for conback if missing content
cloudwalk [Sat, 16 May 2020 20:12:43 +0000 (20:12 +0000)]
Make use of CACHEPICFLAG_FAILONMISSING flag for conback if missing content

This makes the console readable if game content is missing, by rendering
solid black, just like before.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12529 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoIn Q3 shader, generate white texture for *white too.
cloudwalk [Sat, 16 May 2020 19:55:55 +0000 (19:55 +0000)]
In Q3 shader, generate white texture for *white too.

This adds an extra strcmp to check for #white, and by extension, *white.

Patch contributed by Mario from Xonotic team.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12528 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoClear the skybox textures on map load. Use memset to clear skyname.
cloudwalk [Sat, 16 May 2020 19:37:37 +0000 (19:37 +0000)]
Clear the skybox textures on map load. Use memset to clear skyname.

This fixes an issue where the skybox textures of the first map you load
stick around in subsequent maps. There was a missing call to
R_SkinFrame_PurgeSkinFrame. Also use memset to clear skyname for good
measure. This may not have actually been part of the bug but it's harmless
and it wasn't clearing the entire array previously.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12527 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd "cmd" command to cmd_clientfromserver interpreter because QW signon
havoc [Fri, 17 Apr 2020 02:01:23 +0000 (02:01 +0000)]
Add "cmd" command to cmd_clientfromserver interpreter because QW signon
process uses this, thanks to Spoike for pointing out this oversight.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12526 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix the corona bug. The render bug only though.
divverent [Mon, 23 Mar 2020 20:37:56 +0000 (20:37 +0000)]
Fix the corona bug. The render bug only though.

This is done by reviving alphamod and colormod arguments of
RSurf_ActiveCustomEntity.

The current implementation is a bit rough and needlessly copies the
worldentity; the struct isn't huge though and it's only done when
actually colormodding (and thus only for coronas, r_editlights, a few
sprites and nomodels).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12525 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoSimplify R_DrawCustomSurface by calling R_DrawCustomSurface_Texture.
divverent [Mon, 23 Mar 2020 20:37:55 +0000 (20:37 +0000)]
Simplify R_DrawCustomSurface by calling R_DrawCustomSurface_Texture.

Also, removed some stuff that's redundant with R_GetCurrentTexture.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12524 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAdd a Quake Live-style mouse acceleration mode.
divverent [Sun, 15 Mar 2020 01:45:25 +0000 (01:45 +0000)]
Add a Quake Live-style mouse acceleration mode.

Its cvars are m_accel_power*, and the cvar meanings are as close as possible
to the ezQuake implementation (as its source is available). Names differ though
due to conflicts with the current linear acceleration mode.

Original code by Frank <franparpe@franparpe.org>, cleanups by Rudolf Polzer <divVerent@xonotic.org>.

From: Frank <franparpe@franparpe.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12523 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoAnother flag bites the dust. This time: -ffinite-math-only.
divverent [Sat, 22 Feb 2020 03:47:48 +0000 (03:47 +0000)]
Another flag bites the dust. This time: -ffinite-math-only.

Since GCC 5, with this flag set, NaN compares equal to zero in some cases but
not others. Causes e.g. "attempted division by zero" error spam from this QC
code:

float x = nan("");
if (x == 0) {
  return 0;
}
return 1.0 / x;

Yes, those NaNs should not be happening in the first place, but suddenly
passing some but not all equality checks to zero seems rather dangerous.

Reference: issue #2412 (not a fix for it; the QC code has a problem too but
this change helps track it down properly).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12522 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoFix snd_null prototype for a function which broke the dedicated server
havoc [Thu, 6 Feb 2020 15:31:04 +0000 (15:31 +0000)]
Fix snd_null prototype for a function which broke the dedicated server
build.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12521 d7cf8633-e32d-0410-b094-e92efae38249

4 years agoImplemented garbage collection of lost references to strzone strings in the PRVM...
havoc [Thu, 6 Feb 2020 14:43:18 +0000 (14:43 +0000)]
Implemented garbage collection of lost references to strzone strings in the PRVM, this is controlled by several prvm_garbagecollection_* cvars, and can notify when this occurs.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12520 d7cf8633-e32d-0410-b094-e92efae38249